Hex: Pentimento is completely and utterly useless

Not once in my matches did I get the opportunity to use Hex: Pentimento, because none of my Hex/Dull totems get cleansed, no, they get Booned straight away. I do not understand why they made Hex: Pentimento when Boons exist.

If the killer had the option to destroy the Boon totem or to keep it as a Dull totem for other Hex perks such as NOED or Plaything, then Hex: Pentimento wouldn't be so trash.

Until then, what a waste of a unique perk for The Artist.

Comments

  • It really did come two months too late to be a good perk.

    That said, I think it does pair quite well with Plaything. Survivors will typically deal with their own hex, and it's unlikely all four players have a boon, so you'll see some cleanses in nearly all games, even if it probably won't be all of them. Booning a hex also has a huge time investment that doesn't save progress, so players aren't necessarily eager to boon hexes outside the start of the game (where they typically feel safe) and they can get punished badly for trying to.

  • Pentimento is like Retribution. By itself trash. It’s a support perk and needs to be paired. Only then can it be guaranteed value. Or they change it where you can curse the boon

  • Its a strange design. Stand alone its so useless because Boon exist. But pair with Plaything its super time wasting.

    Plaything & Penti are my favorite slowdown over Ruin & Undying. Why use 2 perks to force them break 2 totems, when you can force them to break 8.

    On the side note, at this point, I think Hex should work like Plaything. 4 dulls become 4 Hex, each applies on a survivor. Of course it requires some work to make it activated.

    • The 3rd seal: Hit a survivor will cause them Blind, turn a Dull into Hex that only applies Blind on that survivor.
    • Ruin: Hit a survivor will cause them repair Gen 50% slower, turn a Dull into Hex that only applies the penalty on that survivor.
    • Lullaby: Hit a survivor will cause them can not hear skill check noti, turn a Dull into Hex that only applies the penalty on that survivor.

    ect

    Once a Dull turns into Hex, the Hex is blocked for 90sec to other survivor, only the survivor that bind with the Hex can cleanse right away (same to Plaything).

  • You need to pair it with thrill, and preferably with a full hex build

    If survivors spend close to a minute booning your hex perks then then you should win through the slowdown alone.

    It's build around me perk. On it's own it's indeed not going to do much

  • Doesn't help that I'm pretty certain Pentimento is bugged.

    Played against a few killers running Pentimento and Plaything and never got cursed by Pentimento even though I know the killer created Hexes with Pentimento.

  • I still have no clue who at BHVR said 'You know what would be awesome and not at all immensely bad for the game? Giving Survivors stronger totem perks than Killers! And then letting them use them infinitely!'

    Whatever alcohol they all drank to think this up, decide to put it in, and then actually do so; I want some. Must be good stuff! 😁

  • As others have stated, Pentimento works best with a full hex build. However, I disagree that Plaything is the way to go. Pair it with hexes that survivors actually need to get rid of ie Ruin, Blood Favor etc + something that will penalize them for cleansing/booning ie Haunted Grounds. I run my full hex build on Freddy every single round and always get value out of Pentimento (especially when Ruin is still up).

  • Question; can survivors Bless Rekindled Totems? Because that would be dodging the end-effect of Penti and be yet more proof of how bad Boons are.

  • @AngyKiller said:

    Question; can survivors Bless Rekindled Totems? Because that would be dodging the end-effect of Penti and be yet more proof of how bad Boons are.

    No, they can only cleanse it (which then permanently removes the totem from the game). Ideally you want them to cleanse not boon your original hexes. Patrolling totems is recommended because if they keep getting interrupted trying to boon the totem, someone will inevitably cleanse your original hexes. Then it's pentimento time :)

  • It's terrible, and it's funny to me watching people use 2-3 perks JUST to get a temporary 30% slow on gens. Honestly just use a decent stalling perk and it'll net you more stalling with less stress.

  • @anarchy753 said:

    It's terrible, and it's funny to me watching people use 2-3 perks JUST to get a temporary 30% slow on gens. Honestly just use a decent stalling perk and it'll net you more stalling with less stress.

    The point isn't the 30% slow on generators, it's repeatedly making survivors get off generators and waste time doing something else. The 30% slow on generators exists to make survivors go and actually do Pentimento rather than ignoring it like they can for many other hexes, but each individual Pentimento doesn't last too long - your value is in making survivors run across the map and cleanse a hex again.

    It's really not a bad stalling perk if you pair it with something that survivors will basically always cleanse. Plaything's the easiest because it doesn't require a full hex build and you can put two steady perks with them, but Thrill makes a good addition because it magnifies the slowdown, encourages random dull totem cleansing, and makes booning entirely impractical.

  • @AngyKiller said:

    Question; can survivors Bless Rekindled Totems? Because that would be dodging the end-effect of Penti and be yet more proof of how bad Boons are.

    They can bless it, but the totem is still destroyed afterwards. All it does is taking extra time.

    So they can bless it, but not boon it

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726242#Comment_2726242

    They can bless it, but the totem is still destroyed afterwards. All it does is taking extra time.

    So they can bless it, but not boon it

    Nah, that's outdated information. That was a thing in the PTB, but in the live release, there's no option to bless a rekindled totem anymore.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726254#Comment_2726254

    Nah, that's outdated information. That was a thing in the PTB, but in the live release, there's no option to bless a rekindled totem anymore.

    Aah ok, i did not know that.

    Thanks for telling me

  • @anarchy753 said:

    It's terrible, and it's funny to me watching people use 2-3 perks JUST to get a temporary 30% slow on gens. Honestly just use a decent stalling perk and it'll net you more stalling with less stress.

    It's not a temporary slow down if you are using it properly. If you can get a kill and then have multiple pentimento totems up, it's basically ggs because the 1v3 is already in your favor if there's 3 gens still active by the time you get your first kill.

    I think where people are getting Pentimento wrong is that they are instantly relitting the totems and then they get destroyed right away. Don't relit immediately unless that totem is in a dead zone with no gens. Wait and start lighting them when you have momentum. Survivors will have that panic moment when they realize how slow the gens are going. This gives us (the killer) the opportunity to capitalize on the slowdown and distraction that it causes.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726254#Comment_2726254

    Nah, that's outdated information. That was a thing in the PTB, but in the live release, there's no option to bless a rekindled totem anymore.

    Oh, cool. So a Killer can Penti any totems they Snuff and eventually prevent Boons all together.

    Granted; Killers don't have the time to do this in your average match, but it's at least a possibility.

  • I'm actually think it's pretty good.

    I'm getting it to activate a lot.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726255#Comment_2726255

    Oh, cool. So a Killer can Penti any totems they Snuff and eventually prevent Boons all together.

    Granted; Killers don't have the time to do this in your average match, but it's at least a possibility.

    Unfortunately, no. Pentimento still requires survivors to cleanse totems, and snuffing is still... basically useless. If you get a boon squad, Pentimento probably won't do anything (unless you pair it with ToTH), which is the core weakness of the perk.

    If Pentimento let you curse a booned totem, I would never take it off any of my non-Plague killers ever again. If only...

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726272#Comment_2726272

    Unfortunately, no. Pentimento still requires survivors to cleanse totems, and snuffing is still... basically useless. If you get a boon squad, Pentimento probably won't do anything (unless you pair it with ToTH), which is the core weakness of the perk.

    If Pentimento let you curse a booned totem, I would never take it off any of my non-Plague killers ever again. If only...

    I thought you said Survivors can't Bless a Rekindled totem?

    That means they can't overwrite Penti totems with Circle Of OP, right? Because that would dodge Penti's side-effect of cleansing = no more totem.

    As you can tell; I don't have Penti to try it, myself.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726274#Comment_2726274

    I thought you said Survivors can't Bless a Rekindled totem?

    That means they can't overwrite Penti totems with Circle Of OP, right? Because that would dodge Penti's side-effect of cleansing = no more totem.

    As you can tell; I don't have Penti to try it, myself.

    They can't, but a rekindled totem is its own state of totem. It's not a dull totem; it's like a hex but with a red warpy effect around it. But you can only place a rekindled totem if the survivor cleanses the totem in the first place, so it doesn't really have an effect on booning because if you didn't have Pentimento, the cleansed totem would just be a broken totem and can't be booned anyway. Likewise, if survivors are booning everything instead of cleansing, you can't place Pentimento totems.

    Part of me wants to try pairing Pentimento with a default outfit and Frosty Eyes to see if that'll finally get those rabid boon teams to do bones.

    (Circle of OP... I like that. Pocketing that one, if you don't mind.)

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726282#Comment_2726282

    They can't, but a rekindled totem is its own state of totem. It's not a dull totem; it's like a hex but with a red warpy effect around it. But you can only place a rekindled totem if the survivor cleanses the totem in the first place, so it doesn't really have an effect on booning because if you didn't have Pentimento, the cleansed totem would just be a broken totem and can't be booned anyway. Likewise, if survivors are booning everything instead of cleansing, you can't place Pentimento totems.

    Part of me wants to try pairing Pentimento with a default outfit and Frosty Eyes to see if that'll finally get those rabid boon teams to do bones.

    (Circle of OP... I like that. Pocketing that one, if you don't mind.)

    But what about when a Survivor Boons and you Snuff? Is it not in the Cleansed state? Please tell me they did not make a SECOND, not-needed state for a Snuffed totem, which does nothing but render Penti useless against Boons. Please?

    (Feel free :) )

  • @AngyKiller said:

    I still have no clue who at BHVR said 'You know what would be awesome and not at all immensely bad for the game? Giving Survivors stronger totem perks than Killers! And then letting them use them infinitely!'

    Whatever alcohol they all drank to think this up, decide to put it in, and then actually do so; I want some. Must be good stuff! 😁

    When they got oatmeal for breakfast and the comedy routine about vomit they probably wanted to throw something disgusting back at the playerbase.


    Also, who’s Drax..

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726295#Comment_2726295

    But what about when a Survivor Boons and you Snuff? Is it not in the Cleansed state? Please tell me they did not make a SECOND, not-needed state for a Snuffed totem, which does nothing but render Penti useless against Boons. Please?

    (Feel free :) )

    God, I wish. Snuff just returns the boon totem to a dull totem and it inevitably gets re-booned as soon as you leave the area. I've been petitioning for snuffing to break the totem since day one of boons.

    Basically you can think of the totem states like this:

    Dull: Default totem. Also the state of a boon totem that's been snuffed by a killer, and the twin of a Haunted Grounds totem that was triggered.

    Hex: Killer brought a hex perk that corresponds to that totem; cleansing it either removes the hex or triggers the hex effect.

    Boon: Hex or dull totem that's been blessed by a survivor perk, which applies to all survivors within its radius.

    Broken: Hex or dull totem cleansed by a survivor.

    Rekindled: Broken totem relit by a killer with Pentimento.

    Erased from the match: Rekindled totem that's been cleansed.

  • @C3Tooth said:

    Its a strange design. Stand alone its so useless because Boon exist. But pair with Plaything its super time wasting.

    Plaything & Penti are my favorite slowdown over Ruin & Undying. Why use 2 perks to force them break 2 totems, when you can force them to break 8.

    On the side note, at this point, I think Hex should work like Plaything. 4 dulls become 4 Hex, each applies on a survivor. Of course it requires some work to make it activated.

    • The 3rd seal: Hit a survivor will cause them Blind, turn a Dull into Hex that only applies Blind on that survivor.
    • Ruin: Hit a survivor will cause them repair Gen 50% slower, turn a Dull into Hex that only applies the penalty on that survivor.
    • Lullaby: Hit a survivor will cause them can not hear skill check noti, turn a Dull into Hex that only applies the penalty on that survivor.

    ect

    Once a Dull turns into Hex, the Hex is blocked for 90sec to other survivor, only the survivor that bind with the Hex can cleanse right away (same to Plaything).

    Ruin would become very weak if that were the case. The fact that Ruin automatically regresses a generator is the only reason why it's a hex. The fact that it increases the speed of regression, is why it's one of the strongest perks in the game. Also, hitting the survivor for it's effect? If it's gonna be like plaything and block the totem like plaything, you gotta apply it to a first hook too, not just a hit, that would break the balance of the game.

    You could argue that the totem should only spawn in once it's power activates the first time. So, Third Seal doesnt spawn in untill you have 1 stack. Devour doesnt spawn in untill you have 2 stacks. Undying doesnt spawn in untill 1. a hex totem has been cleansed, or 2. someone's aura has been shown. Ruin only spawns in once the first generator has been let go. Etc. Etc.(Haunted Grounds is gonna be the only hard one to code in this scenario, maybe activate that one once any survivor has been injured). The spawn itself ofcourse overriding any boon.

    This would basically give survivors the choice to cleanse totems early on, or boon them early on for information. Both giving the killer more time to set up.

  • I mean, if they bless a Hex Totem then that's a lot of wasted time on their side.

  • @MrDardon said:

    I mean, if they bless a Hex Totem then that's a lot of wasted time on their side.

    24 seconds to replace one of the killer's perks with their own is a pretty sweet deal, especially when the killer can't get their perk back, but the survivor can keep setting theirs indefinitely.

    It's less time than cleansing the hex totem and then booning a dull totem would be individually, which is what it accomplishes. It definitely takes time, but I'd hardly call it wasted time.

    The threat of blessing a hex instead of cleansing it is that if the killer isn't occupied, they may swing by and you lose all your time investment for nothing. If they are occupied, it's well worth doing (unless it's NOED or DH, which should be removed ASAP.)

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726299#Comment_2726299

    God, I wish. Snuff just returns the boon totem to a dull totem and it inevitably gets re-booned as soon as you leave the area. I've been petitioning for snuffing to break the totem since day one of boons.

    Basically you can think of the totem states like this:

    Dull: Default totem. Also the state of a boon totem that's been snuffed by a killer, and the twin of a Haunted Grounds totem that was triggered.

    Hex: Killer brought a hex perk that corresponds to that totem; cleansing it either removes the hex or triggers the hex effect.

    Boon: Hex or dull totem that's been blessed by a survivor perk, which applies to all survivors within its radius.

    Broken: Hex or dull totem cleansed by a survivor.

    Rekindled: Broken totem relit by a killer with Pentimento.

    Erased from the match: Rekindled totem that's been cleansed.

    Oh are you kidding me?!

    So Killers can't even use Penti unless Survivors Cleanse a totem? Which Survivors can avoid cleansing & just plop their Circle of OP over an already-in-use Hex totem?!

    And when Killers Snuff it, it does not even becomes Cleansed, just Dull?!

    Which means Penti is literally useless if Survivors never cleanse. And there's 0 point to Cleansing Dull Totems except the BP.


    I swear, the devs really are trying every way possible to make playing Killer absolutely unbearable.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726320#Comment_2726320

    Oh are you kidding me?!

    So Killers can't even use Penti unless Survivors Cleanse a totem? Which Survivors can avoid cleansing & just plop their Circle of OP over an already-in-use Hex totem?!

    And when Killers Snuff it, it does not even becomes Cleansed, just Dull?!

    Which means Penti is literally useless if Survivors never cleanse. And there's 0 point to Cleansing Dull Totems except the BP.

    I swear, the devs really are trying every way possible to make playing Killer absolutely unbearable.

    Yeah, now you see the problem with this perk. It was always going to be survivor-controlled by design, but boons altered the playing field significantly.

    Pentimento would have been a really solid perk before the era of Mikaela, because Inner Strength hadn't been completely outclassed by CoH and was a fairly common perk to see. Survivors would also cleanse totems for challenges, to prevent NOED, or just for the BP. The only reason not to cleanse was the 14 seconds spent on it, pretty much; there was nothing lost by cleansing a totem. And for hexes, you either cleansed them or suffered the effect of the hex. There was no middle ground and Pentimento would have made a fine complement to every multi-hex build. I'm sure that it would have made survivors more cautious about cleansing, but Inner Strength was still the best self-healing perk.

    With the advent of boons, Inner Strength is dead and buried and even in solo queue, people are discouraged from cleansing random totems because their teammates may have boons they wish to play. You don't even have to cleanse hexes anymore, so Pentimento on a hex build isn't fully reliable. It needs Plaything to spawn several hexes or Thrill to make blessing insanely time-consuming and encourage breaking dull totems to reduce its stacks to guarantee some form of value out of it.

    Pentimento can be good, and I find the double Plaything-Penti slowdown is amazing when it works, but it's not reliable and the things you can do to coax value out of it aren't guaranteed. If I bring Plaything, one survivor boons, and three cleanse, I'm in a good spot. If only one of them cleanses and the rest boon, it wasn't worth the perk slot.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726327#Comment_2726327

    24 seconds to replace one of the killer's perks with their own is a pretty sweet deal, especially when the killer can't get their perk back, but the survivor can keep setting theirs indefinitely.

    It's less time than cleansing the hex totem and then booning a dull totem would be individually, which is what it accomplishes. It definitely takes time, but I'd hardly call it wasted time.

    The threat of blessing a hex instead of cleansing it is that if the killer isn't occupied, they may swing by and you lose all your time investment for nothing. If they are occupied, it's well worth doing (unless it's NOED or DH, which should be removed ASAP.)

    28 seconds.

    Wiki and that one dev post say 24 but it's actually 28 seconds

  • Wow, this is really unique to Hex: Pentimento and doesn't at all apply to 90% of the perks in the game. Great point!

  • I've been getting value out of it with thrill of the hunt and/or plaything, but that's it. It's too unreliable otherwise because boons hard counter it. You pretty much need something that discourages blessing, or it's just not going to do anything a lot of the time.

    I ran pentimento/retribution/ruin/thrill on spirit the other night and it actually worked really well.

  • @C3Tooth said:

    Its a strange design. Stand alone its so useless because Boon exist. But pair with Plaything its super time wasting.

    Plaything & Penti are my favorite slowdown over Ruin & Undying. Why use 2 perks to force them break 2 totems, when you can force them to break 8.

    On the side note, at this point, I think Hex should work like Plaything. 4 dulls become 4 Hex, each applies on a survivor. Of course it requires some work to make it activated.

    • The 3rd seal: Hit a survivor will cause them Blind, turn a Dull into Hex that only applies Blind on that survivor.
    • Ruin: Hit a survivor will cause them repair Gen 50% slower, turn a Dull into Hex that only applies the penalty on that survivor.
    • Lullaby: Hit a survivor will cause them can not hear skill check noti, turn a Dull into Hex that only applies the penalty on that survivor.

    ect

    Once a Dull turns into Hex, the Hex is blocked for 90sec to other survivor, only the survivor that bind with the Hex can cleanse right away (same to Plaything).

    I kinda like this for lullaby but not Ruin or third seal. The way ruin works now is better than how it used to work so I think it’s ok for now. Third seal, as much as I love it, would not benefit from the same mechanic as plaything. This change would negatively affect plaything as a perk. I’m which being oblivious from the killer is much more threatening than no aura reading or skill check noises

  • Try using it with Hex: Plaything!

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726331#Comment_2726331

    28 seconds.

    Wiki and that one dev post say 24 but it's actually 28 seconds

    The wiki also says 28 seconds. I think you should visit it first before saying stuff that isn't true.

    image.png

    This part has been unchanged for at least a month.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2726412#Comment_2726412

    The wiki also says 28 seconds. I think you should visit it first before saying stuff that isn't true.

    https://us.v-cdn.net/6030815/uploads/H4ORCSMYQ363/image.png

    This part has been unchanged for at least a month.

    Aah they finally changed it.

    Good, now i don't have to keep adding that

  • I actually played with some friends who ran ruin undying playing and pentimento. We still all escaped, but it was a very close match with us having destroyed 6 turns and still being hexed. Even though I had small game it was still difficult and slowed the game a lot. By itself, yeah it's useless.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2728250#Comment_2728250

    Aah they finally changed it.

    Good, now i don't have to keep adding that

    You know, it would be more helpful of you to inform the wiki people directly if something is outdated on there for a next occurrence, instead of just calling them liars in every post you make.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2728281#Comment_2728281

    You know, it would be more helpful of you to inform the wiki people directly if something is outdated on there for a next occurrence, instead of just calling them liars in every post you make.

    It would have been yes.

    Sadly i didn't know if it was intended to be 28 seconds seeing how the dev post itself said 24 seconds.

    No point in asking them to update the wiki for what could have been a bug that got fixed the next patch.

    The only reason i added that "wiki lied" thing is cause i know i would get a bunch of people that would reply to me quoting the wiki instead of actually testing it themself.

    No need to take it personal

    I'll keep it in mind the next time i spot a mistake