Have ranges be proportional to map size

Shower thought, but what if ranges of area effects didn’t have flat constant values but instead their range was determined by the map in play? So for example, instead of a range of “32 meters”, make the range “32% of the width of the largest floor on the map”. So if a map is an outdoor one level map with width of 100 meters that effect has 32m range, whereas if you played on Gideon which has two floors each with about 68 meter width the range would only be about 23 meters.

Making ranges proportional to map size would help make all abilities and perks and such cover consistently proportional areas of the playing fields. This would address issues where area of effects cover much larger portions of maps like Gideon, both for things like Boons and terror radiuses and other perks that have ranges (e.g. Make Your Choice, BBQ and Chili, etc).


  • Upsides would be more consistent areas covered by area effects, which could level the playing field between maps when it comes to these perks and such
  • Downside could be it might be a big development ask for the benefit it gives. Devs would probably have to examine many individual aspects of the game to see which ones if any need to remain constant ranges. And even if they wanted to apply it across the board, it would still probably require changes to which parameters are passed for range calculations for every effect. Probably too big an ask.

I doubt this would get implemented but it’s interesting to think about.

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