Feedback and Suggestions

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  • 1 comments 31 views last activity
  • Hey Devs, I think everyone can agree it's time for you all to skip a content chapter and doing some serious work on game design flaws. The band-aid fixes for core game design flaws is a massive mess that's pretty much systematically collapsing at this point. The game has become unfun for Killers and the game has become unfun for Survivors. You have more and more Killers feeling like the only t
    3 comments 41 views last activity
  • Why not give Freddy ability to teleport to the exit gates after the generators have been finished? It doesn't seem that broken and would save some time plus bring more Freddy players maybe.
    7 comments 121 views last activity
  • I don't know if this would be considered advocating for nerf or not, but any time I run it with Dead Hard (or even Lithe, in most cases....so it's probably possible with any/no Exhaustion perk), it's SUPER easy to chain tiles together into 2-3 minute chases (unless the areas are already used/dead). I am by no means Aaryun level (or even really that good) at the game, but the consistency that I'
    37 comments 661 views last activity
  • Nemesis is an assassin who needs more speed, he is slow and he can never reach the survivors, I am very angry with him.
    10 comments 261 views last activity
  • I am so tired of this perk. Everyone uses it, its so boring for every survivor to have it every game. Instead of a survivor thinking about where to go next in a chase, they think about when to push E. There is NO skill in that. Its also stupid that you can close the hatch for the last survivor. You see them opening gate so you go over to it. Then they dead hard out of the map to victory while you
    4 comments 61 views last activity
  • Make it so when you are in a locker with head on, the locker's aura is revealed in yellow to survivors within 28 meters. This way you can run head on as a solo and help your team mates the same way SWFs do by running the killer in front of a locker with a survivor in it.
    7 comments 111 views last activity
  • make survivor pudding/escape cake/party streamers give the sacrificial ward effect, then make sacrifical ward do something else
    0 comments 51 views last activity
  • How the hell are you suppose to give a swf a game but after one small chase 3 gens are gone can the devs pls do something I don’t want to proxy camp at a hook as one resort 🙏🏻🤔
    55 comments 451 views last activity
  • Do you think is a good idea to implement something like that. Let's say after unhooking or healing other survivors you gave them an additional buff that activates once they are on the hook. After activation instead of a normal hook timer, an additional timer will be activated and will last 30 seconds ( on the best upgrade ).
    30 comments 1,471 views last activity
  • I would be much easier for everyone and I don’t think it’s something hard to implement
    0 comments 11 views last activity
  • I think camp makes the game worse people have to know that the killer has to walk around the map and not focus on just one person... But that's the opinion mile, leave yours here (;
    0 comments 31 views last activity
  • One or both of these could work well - stamina bar which after you run for so long you get exhausted - after two/three pallets are thrownor two or three vaults used no more can be used by that one survivor for a set amount of time. Say 1 minute
    11 comments 191 views last activity
  • Had a really good idea for a killer theme. Not sure what its name would what its power would be or even a design, just a rough concept. The killer is hand crafter by the entity itself. This is not a killer that the entity simply found and gave power in its domain, this killer was made by the grotesque claws of the entity it self. It made this killer in a fit of rage of the many failures of the cu
    0 comments 11 views last activity
  • Wouldn't it be just better to make their bonus bloodpoints effects base kit? BBQ bonus don't need any change. But i think that we're gonna live forever should rather give 20% more bloopoints after each gen is done by the team (and if you were alive during that time of course). Edit: i was thinking about it because needing one perk to farm bloodpoints for the grind is a bit annoying. And getting
    1 comments 41 views last activity
  • Tunneling ruins this game for survivors. This is a problem and I don't know why after all this time it is not a reportable offense. When a killer blatantly comes right back to you straight off the hook and tunnels you down until your death hook the game is no longer fun at that point. Its just not worth playing. There is little to nothing survivors can do to counter this unless you have some kind
    164 comments 2,743 views last activity
  • Then you have to alter gen speeds in the same patch. Not before (this is unfair to Survivors), not after (this would render Killer unplayable), but the SAME. EXACT. PATCH. This is not an us/them, or give-and-take demand. Think about it: If hooks teleport, or whatever other idea, and Killers are now consistently forced to 12-hook, and gen-speeds are STILL sub-5-minutes? Killers will never get
    56 comments 992 views last activity
  • Crouching: Increased crouching speed to 4.0 m/s (was 3.6 m/s) Ambush Dash: Increased movement speed to 9.2 m/s ( was 6.9 m/s) And increased its duration to 2.25 seconds (was 2 seconds) Jigsaw Box: first box will never contain a key (was random). Decreased the search time to 6 seconds ( was 12 seconds) Skill Check chance modifier has been removed. Reverse Bear Trap: Increased bear trap attachi
    4 comments 61 views last activity
  • It's actually very simple. Killer stands at a certain distance from the hook for too long? His aura becomes visible to all survivors, just like kindred. That way the other survivors can just keep repairing immediately and punish the camp. Works in the EGC as well since it doesnt prevent the killer form camping, it simple makes the other survivors aware of it.
    8 comments 51 views last activity
  • I feel like the aura around the screen needs to go like I get its for design but like I got downed because of it and I didn't see what direction the killer was coming and the red stain was gone too. at least keep the little indicator on the bottom right that your in the boons range but the aura was unnecessary.
    8 comments 141 views last activity
  • For boons, potentially having 4 active CoH is extremely problematic.I cannot think of a reason anyone would think this is ok for the health of the game. There should only be one of each boon totem active at a time. For hexes, reverting to old Undying would mitigate the unbalance created by boons. It's it absolutely ridiculous that survivors can have an extra perk or more while killers can lose o
    2 comments 21 views last activity
  • Show us our MMR there's absolutely no reason to hide it from us
    0 comments 21 views last activity
  • Instead of needing to pounce over windows and being vulnerable for a while, Victor should be able to just vault over it like any other Killer.
    0 comments 11 views last activity
  • I had two survivors DC after getting downed once in a match. I de-pipped at the end because me and the other person couldn't do much. Some sort of DC protection or compensation would be nice.
    0 comments 21 views last activity
  • That's my idea how to change bubba: Quality of life: Bubba will be now unable to use his chainsaw near the hooked survivor (8 metres) Unhooked survivor will now get 3 seconds chainsaw immunity. Chainsaw: Increased chainsaw sweeping movement speed from 5.29 m/s to 5.50 m/s. Increased chainsaw recharge rate to 0.35 c/s (was 0.25 c/s). Reduced chainsaw noise range to 32 metres (was 60). It wo
    6 comments 51 views last activity
  • The cannibal ability is lil too over powered to be quite frank. Yeah i read the ability but To be able to spam charge it and be chased down easily without him dealing with any actual slow movement penalty it seems and when he starts it you can't really out run it at all or doge it cause he can chase with it pretty easily and catch you like it's a regular attack to go into an injury state. I'm jus
    5 comments 71 views last activity
  • It's randomly censoring words. Sometimes I cannot say words like BOND or TOWN. Like why is it doing that? It's been doing that for almost a year I think, or even more.
    0 comments 11 views last activity
  • Well I like the game so far but I have a major flaw with the matchmaking. Like I'm an ash 3 killer that started learning nurse and the very first game as a nurse with ONE!! perk I got matched up with iridescent 1, gold 1 and 2, silver 1. Like how am I supposed to play with nurses calling 1 when they have borrowed time 3, iron will 3, self care 3, spine chill 3, dead hard 1, prove thyself 3 and bl
    1 comments 21 views last activity
  • Easy Anti Cheat should be replaced. I saw a situation with several streamers when the collapse timer ended but the game did not end, the cheater did not let this happen. Perhaps other streamers have a similar one. And there it is not far from ordinary players. What do you think?
    3 comments 41 views last activity
  • Who thought it was a good idea to create a map that is essentially a difficult-to-navigate, multi-level maze? I cannot understand what the designers of this map were thinking, or how it was released in it's current form. The other multi-level maps are organized in a way where you can figure out how to get to a destination. It's possible to find a flight of stairs or a hole in the floor, and mov
    27 comments 662 views last activity
  • This jungle gym is far better designed than the others, it has both a pallet and window, has both layouts but is actually more fair due to its smaller size. This is the only positive to this map other gameplay wise tbh
    0 comments 61 views last activity
  • I recently saw a video about using stab wound studies and Frank's mixtape to down survivor with frenzy and I tryed it and it was quite funny so I thought why not make it so that the first stab works like it now does I stab my power gets filled up again and I get killer instinct but when I see nobody I can commit to the chase and keep stabbing the survivor each addition stab don't fill up the powe
    3 comments 21 views last activity
  • I Just played the new crow map, brought a green hook offering. I downed my first survivor and couldnt even carry him to a hook before he wiggled. Surely, this cannot be intended? I'd prefer you stopped creating these enormous maps altogether, but if you have to do these, please make sure the amount of hooks goes up accordingly, and consistently. Thanks.
    1 comments 21 views last activity
  • In the way NoED and Devour Hope do not alert survivors until they are hit I believe that the same should happen for most ways survivors can be exposed. Starstruck Make your choice Haunted grounds Etc. Same would go for Ghostface's power as it would make it more intense for the survivor and more mindgamable for the killer. (With Myers the difference would make no difference as there is an au
    1 comments 51 views last activity
  • I can't take the credit; it's @Firellius idea in the first place. I don't know how to do half-quotes (where you quote only a section of someone's post) but here's the gist: 'If a survivor progresses to the struggle phase from first hook, they are teleported to a random hook, away from the killer.' So the Killer CAN camp, but only for 1 hook state. This gives them the chance to guard a kill if
    5 comments 51 views last activity
  • Make a practice lobby for people that want to try new killers or cause its really annoying and stupid that we have to go against people that dont care if your new and just ruin the experience for new killer mains. DISCLAIMER: This wouldnt be an online experience it would be an offline mode and just have bots that you can set the difficulty of. Kinda like how F13 the game had there offline mode.
    8 comments 101 views last activity
  • Hello! So, dead hard was recently buffed but imo it's still lacking when compared to better exhaustion perks such as (literally every other one, even smash hit) sprint burst, lithe, balanced landing, etc... These perks can give you significant distance, while dead hard... well, it gives you an extra 15 inches of distance at best (if you're not exhausted on the ground, that is). While very good p
    46 comments 1,081 views last activity
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  • For Visionary, get rid of the "Each time a Generator is completed, Visionary is disabled for 20 / 18 / 16 seconds ."
    0 comments 21 views last activity
  • In addition to functioning as it is currently, allow Left Behind to open the hatch without a key. It'd still be rather niche, but would serve its purpose better.
    0 comments 21 views last activity
  • As I’m sure you all know, DBD can get on peoples nerves, I’m no exception to this. But one thing that has really got head popping currently is the hit boxes on ranged attacks. I’ve just come out of a game where I was hit 3 times in a row by a Nemesis whip, where I could see exactly where the whip was hitting and that my character was not even close to the range indicator. If that’s not enough,
    0 comments 31 views last activity
  • Snares: Buff: Removed speed penalty when placing a dream snare. Buff: Charge time is now 0.5 seconds (Was 0.75 seconds) Buff: Hindered Linger duration is now 5 seconds (was 3 seconds) Buff: Aura-Flare-up duration is now 10 seconds (was 5 seconds) Dream projection/teleporting Nerf: Increased the charge duration to 5 seconds (was 3 seconds) Nerf: Increased the cool-down duration to 50 second
    3 comments 35 views last activity
  • As far as I can tell, when you blink with the Nurse killer, while you're inside a blink, you can hold the blink button to preemptively start your second blink, which is really nice and useful, but you can't begin a lunge attack, you have to time it so that you click the attack button as soon as you get out of the blink. It's really difficult to be able to tell when you're able to attack when the
    0 comments 21 views last activity
  • This hasn't happened to me yet, but have heard from others, and seen in some videos, how hackers force people to leave the game and incur a penalty, even though it was forced upon them by a hacker. I understand it may be tricky to stop the penalty for that, in terms of how the system works. However, is there something in place whereby the player who was forced to quit can submit a ticket with ev
    5 comments 31 views last activity
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  • I would like to suggest if it's possible to add more Cross-play logos, so that we know who we are playing with. Example: If someone is playing from PlayStation to have PS Logo and so on.
    12 comments 122 views last activity
  • Title Nothing more to say really, you know what to do, you just aint doing it. Subtle cheaters are becoming far too common, not gonna support nor play your game until you fix it. I know this game is your little turn key cash cow, but it would be appreciated if you at least pretended to care.
    0 comments 11 views last activity
  • How would you guys change Freddy to to make him more fun to play/stronger/fun to play against?
    0 comments 21 views last activity
  • hey, This means: Design a perk with automatic function from a perk to be used actively. This should be theoretically feasible. But whether it works in practice would have to be tested internally. DH retains its main function, but at the same time the problematic part for killers would disappear. This advantage is too often abused in critical situations to gain distance, which ultimately gives th
    11 comments 161 views last activity
  • is it just me or dbd is this boring? I don't feel like playing dbd anymore, it's boring to play as a killer, which is what I like it's very difficult, and if I play as a survivor 80% of the matches I escape without difficulty, nowadays I play 5, 6 matches and I think ... meh, I'll play something else. Matches that last 2 or 3 minutes are not very nice, I make a chase of 15 to 20 seconds, of cours
    0 comments 21 views last activity
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