k0reant3a
k0reant3a
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- k0reant3a
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Comments
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For me I’m sick of people dcing against her so when i see some do it on my team i do it because what’s the point. Then when im killer i play her she is boring to play as because she doesn’t have any skill to offer that’s satisfying and when i do play her as killer people just leave so i just don’t bother playing her 🤔🤷🏻♂️
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i find her too easy as killer she doesn’t have any skill to her and then for survivor point of view you know the rest really 😂😂😂
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@fake said:
I fear the possibility of more camping and tunneling in the future, since Finishing Memento Mori has destroyed as many options for unbreakable slugging as possible as a base kit.
I have a few problems with this coming into the game this will make high level play even harder for killer number 1 against swfs. Number 2 certain killers will be very bad with this change that comes in like twins and oni etc. the time should be longer and what otz said was good make the hook animation quicker for killer and give um quicker speed bring a survivor to a hook 🤷🏻♂️
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I’m a trickster main and I can say he is a bad killers needs buffs more than anything he is basically a useless huntress
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It’s the fact that the survivor keeps going up to high places and the killer can’t do anything about to just leave the survivor bleed out
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I find dead man switch fine it’s boil over that kind of annoying by swfs really
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/307253/devs-i-wanna-give-ye-a-hug
How long will that last I wonder?
Actually awhile
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From my experience from playing both survivor and killer boons can be so annoying to killer to deal with there should be a timer for the survivor to re light them or even the killer to break the boon not snuff it
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@jesterkind said:
Eyrie of Crows? It's not quite as big as it seems, just ignore the gen over by shack and focus on the cluster towards the centre.
It's not the best map ever but it's far from the worst, either.
It’s way to big you can’t do anything when to go to areas what waster your time hence the building upstairs
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@KajdanKi said:
We can talk about killers in same way.
Its very frustrating to go against killer who olays like trash whole match, looping him like a baby just to die on very first hook when gate is open due to NOED and facecamping noob.
If you know you encounter dh each match why dont u use perks giving exhaust debuff???
Not all killers have exhaust add ons that’s the thing
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@Mileena_Kahn said:
I don’t understand why killer mains want circle of healing nerfed AGAIN… They already boob ranges smaller and they already took out the stacking from other healing perks which was the most busted thing in the game combined with it. So, what’s the biggy?
It’s op
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@RekLaw said:
At first you may think no, how could it be it’s a perk that the devs put in for a reason. However it ruins an outlet for fun for the survivors and is very much not enjoyable for them.
Well brand new toolbox’s and purple flashlights get wrecked that’s why
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Ya Freddie does need loving to be fair his add ons need some buffs as well
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2723733#Comment_2723733
Highest 6.58% on nurse out of 100 great statistics. Not to mention none are above 10%. Not only that is that including camping and tunneling or fair games.
Ranks don’t matter either anymore your mmr is hidden grades mean nothing
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@xxshyguyxx said:
https://us.v-cdn.net/6030815/uploads/OHG5JDA840W3/16409092427831770170813699265831.jpg
Yeah. Just another game where most gens are done in 5 minutes, and I can't play long enough to do much. What I did do however was negated by free healing for all. My huntress couldn't keep up. Injure. Heal. Injure. Heal. All game.
Then you down someone and o look insta heal into a dead hard.
It's honestly laughable. 4 Gens done in 5 minutes and no toolboxes either. My biggest issue was keeping them hurt. Heal heal heal
Between speedboosts, instaheals, deadhards, and 100 pallets on every map this game is literally designed for swfs to hammer you into the dirt and your supposed to just take it.
Snuff the boon? Nah relight it. Down someone? Nah for the people or insta medkits. When all 5 gens are done and you struggle to get 3 or 4 hooks......
These are the matches I'm having.
Why would you want to win? Why? To play even harder games where people are worse? Everyone knows high MMR is nothing but 4man swfs and cheaters.
I'll just kill 1 every match then. Focus on daily challenges and archives.
You guys can keep your high mmr crap. It's to much cushion for survivors. To many chances and coordinating for killers to stand any actual chance.
It's a pretty miserable experience. 😕
I feel this so much you even do very well in chases than you get tea bagging survivors for no reason. Don’t put yourself down maybe it was a swf🤔 swfs are very hard to deal with especially on coms
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@rebeljack said:
Seriously nemesis rnage with the tentacle attack is ridiculous, he's got free news to sit around the map to deter you from doing things how much you want to give him?
Slipper meat needs to be a gurantee on first hook just plain and simple with the killers having a tendency to camp hooks survivors need more of a better counter. Especially when you give killers easy one shot downs.
Just crouch the hit simple
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Make dead hard do one thing not two things I’m sick of it too tbh 🤷🏻♂️
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He needs a buff more than anything good 1v1 awful 1v4
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2720501#Comment_2720501
Dunno man, I got irid rank on both my survivor and my killer, I've had a ton of 4Ks when I work for them, and found issues on both sides, and advocate for changes for both sides. Sorry that I'm not really agreeing with the whole '😭😭I can't win against the power of friendship' thing here 🤷
im not telling them to remove swf or anything but they need to reduce the gen speed or nerf prove thyself because I don’t like to camp a hook but you have to against a swf because of you don’t you lose constant body blocking etc. I play survivor too so I just don’t play one role also some maps are too big like the new crow map and the forest map 🤷🏻♂️
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2720449#Comment_2720449
It's because killers don't want to admit that THEY themselves can also suck at the game. So instead they want to blame gen speeds, resources, because their skill is apparently "top notch perfection".
How can someone win a game as killer when the gens fly after like 2 mins ye complain about camping and tunnelling more recently there is a reason why look at how fast the gens go and prove thyself brand new part with a swf is op how can you say that’s fair🤷🏻♂️
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@ThanksForDaily said:
Killers: I lost a game. SWF with comms.
Well if your in lobby and all join in at once it’s obviously a swf 👍. I think increase gen speed also prove thyself shouldn’t be a thing for a swf like 2 proves as well 🤔🤷🏻♂️
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Why don’t they just make dead hard miss basic attacks and make a new perk that makes u dash forward 🤷🏻♂️
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i wanna see circle of healing nerf and shadow step I feel shadow step shouldn’t do two things only one and circle of healing shouldn’t have that insane heal speed 🤔
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@sizzlingmario4 said:
Nah it hasn't been much of a problem for me. Almost nobody runs it without COH and usually it's just COH by itself anyways.
When I do see it though, most of the time it hasn't hindered my ability to keep track of the survivor. Only time it can be problematic is on indoor maps which makes sense really.
I just think boons shouldn’t affect multiple floors it’s hard for the killer to snuff it too when it’s on a different floor 🤔
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@Laluzi said:
It's powerful on indoor maps, mostly ineffective on outdoors.
RCPD and Midwich are the two maps where Shadow Step turns nasty. A combination of dark floors, two stories, boon spots that cover large areas, and frequent LoS breaks make it murder to deal with.
I agree but my problem with the perk is that it does two things removes scratch marks and aura perks so bbq nurses I’m all ears etc are useless
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@Mandy said:
I've not had much trouble with Shadow Step tbh. I've lost one person I think and that was because I made the mistake and they went to a really obvious place...but apart from that, no. I also don't see it in as many games as I see CoH.
My problem with shadow step that it counters aura perks which is making the perk even stronger remove scratch marks is strong but also it can remove aura perks it’s way too strong it does two things in one perk
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Can we change the meta for survivors plez
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@darkshadows8326 said:
These perks are ruining the game being able to infinitely reboon a totem and killer can't do anything about them. perhaps make every boon take longer than the previous one or when killerr snuffs the booned totem spot twice that totem can no longer get booned for remainder of the match.
the boons are good idea for survivors for a second objective the boons need to be toned down and what I think they should have is a cool down so the killer doesn’t have to keep looking to snuff um out non stop it wastes killers time
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Just make a hot fix patch and fix the bugs 🤷🏻♂️
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2699832#Comment_2699832
I am clearly speaking for myself. Yes I would rather go against 2 meta savants (whatever you want to call them) than stand at my very first hook and stare at the person dead in the face. That is boring.
I don't think people are complaining about Camping because they don't think it is viable (sometimes). I think they are complaining about it because it provides a boring experience. The killer should feel like a threat via their own skill and power, not via cheesing a playstyle.
I understand if you feel the need to do it because you are playing new killers. I don't personally do that. When I bought The Artist, I had no clue how to use her powers, and you know what? I sucked for my first few matches. I used what I know from playing killer in general and then applied it to that. Now I am better with her, and I still don't find the need to camp. Especially at 5 generators still standing.
When a killer goes for one chase and gets them down fairly quick there is 3 gens left obviously they will proxy camp the gens go so efficiently at high mmr and playing survivor is so chill I play both roles as well. Killer is by far stressful and I can see why they would proxy camp or tunnel
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@Unicorn said:
In all my days of playing Dead by Daylight, I'm proud to say I have never messaged another player anything toxic or antagonizing despite how tilted I was playing Killer or Survivor. I get titled a lot with how some people play this game, but lately I find myself being okay with a Killer tunneling me. Mostly it's because of how bad the state of playing Killer is right now. Overall, I've come to the conclusion that regardless of the current state of Killers, it is their job to kill you in any way whether it be a boring, unfair, or "distasteful" strategy. Yes, it sucks to be tunneled out of the game, but you'll have plenty of more games to look forward to.
So, the question is posed. Do you still find yourself getting mad that you get tunneled? Be honest. I look forward to intriguing discussions ^-^
Edit: Typo.
I felt this too but when people realise after sometime playing killer they have to do it the gens and efficiency is to much to handle
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2699215#Comment_2699215
Problem is that it isn't a Survivor objective, it's a Killer one
I wouldn’t mind if if killer was to break the totems or if the killer snuffs it the boon will be on cool down can’t can’t be relit for a few seconds
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@Mileena_Kahn said:
Nowadays killers just never leave their first hook, it’s like why even play killer if you’re not gonna chase anyone else and just babysit your hook? Not even that, instead of chasing the unhooker they chase the unhooked. Had a nurse tunnel me all game and it cost her a 4 escape. Why do killers play like this? When they play like this I have no sympathy or remorse for being a jerk to them at the gates
You need to play killer and you will understand why killers do it when I solo q as survivor and get proxied , not camped there two different things I understand why🤷🏻♂️ Often when a killer downs a survivor in one chase more likely there be 3 gens left in one chase that what I noticed from optimal survivors play 🤷🏻♂️
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@ThatOneDemoPlayer said:
Boons. These things were such a bad idea. A safe place for every Survivor but it only requires one player to bring it while having no counterplay
They are a good idea it gives survivors another objective but deffo needs nerfing
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671672#Comment_2671672
I have. I play a lot of killer and I have gotten to red ranks multiple times. You don’t need to camp and tunnel to do it
Rank doesn’t matter anymore
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Trickster would of gained popularity because of the archives that were released about him 🤷🏻♂️
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@Sonzaishinai said:
They shouldn't but i don't see how they could fix that without spending way to much time on it.
All radiusses work on multiple floors. Terror radius, aura readonv like bond, docs shock, etc...
They would have to make something entirelly new just for boons
In my opinion when they introduced boons they should of been careful when bringing them out 🤷🏻♂️
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Against the new killer just go to another loop when she sets up her power 🤷🏻♂️
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@xEmoGirlxAlexisx said:
Dead Hard Dead Hard Dead Hard... im done seeing this Busted Mess 24 / 7
Dead Hard is broken and get use as a free 3rd Health State or to get to a Pallet save its even more broken as the old MoM
In a Game that is already Survivor sided and where Gens can be done in 10 seconds Why does Survivor needs a 3rd Heal State that can Even Block Killer Power when they have so many God pallets and Windows ? Why can a broken perk like this be used more than 1 Time in a Match ?
Plz nerf or rework that broken Mess playing Killer is more unfun to play singe the vacation fix u cant even bait it anymore
Still waiting for a Boon Perk called Boon : Dead Hard so Survivor can play Dead Hard and the Boon Perk at the same Time and have 4 Heal State
I’m honestly sick of seeing dead hard can we see some sprint burst, lithe, balance landing etc more. I just want dead hard nerfed it’s even more frequently picked since it’s latest fix it got
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@Bennett_They1Them said:
Maybe some lasting effect if you get hit with a bottle directly, like reduced repair speeds.
Maybe a system where you gain some status effect like madness by spending time in clouds of gas? maybe then the "antidote" would actually be an antidote.
maybe you become increasingly hindered and have increasingly reduced gen speed until becoming exhausted and incapacitated? maybe some passive slowdown there, and survivors need to go to a station to remove the effect.
side note: is it just me, or is it weird Freddy has his clocks, but doctor has nothing like that? Maybe survivors could only snap out of it by going to a TV and staring at static while hitting the skill checks? it could be a really cool reference to clockwork orange. maybe they can't move their camera while they're doing this?
I'm thinking I'll make a list of ideas for doc change concepts at some point.
Clown needs a buff overall he isn’t in a good spot at the moment
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He never was that good to begin with 🤷🏻♂️
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@Sideralkchudo said:
I've seen some posts here and on other sites saying, in summary, that playing killer is currently boring and "unbalanced" (I don't know why an asymmetrical game has to be balanced LOL), but as a killer main, I usually got 3k or 4k in each match, and when I play survivor, it's the opposite, I rarely escape the match ( unless the killer camp or tunnel me of course). Even some times I think the killers say that because they don't like to lose in this game.
I play both roles a lot I find it boring just to play one when you solo survivor it’s grand you have a challenge and is fair. When you end up playing high mmr as killer your games become insanely sweaty. Swfs are a problem for killer at high level of play. I also feel they need to buff some killers and nerf some survivor perks like iron will, prove thyself and the boons 🤷🏻♂️👍
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@HaunterofShadows said:
just revert the whole stridor iron will change
Yes that would be good
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2662773#Comment_2662773
And survivors have several perks to increase healing speed.
Ya they do but it isn’t as quick over sloppy proke
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Yes what does sloppy counter ? Healing speed
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He is not good no just use a flashlight
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@GoshJosh said:
Stridor was great for the day and age it was released, but since then many better tracking perks have come out. Leave it as is for the niche it fits.
No perk should 100% stop another perk or item. That is bad design.
So your saying sloppy butcher and nurses is bad than?
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@Voodoo_Thirsty said:
What's wrong with perks countering one another?
Iron Maiden counters Inner Stre... oops, I mean Inner "Healing", Sloppy Butcher counters Botany Knowledge, Thanatophobia counters No Mither, etc.
You don't need to buff Stridor just because Iron Will counters it.
Also, Iron Will is NOT that strong. Some people use it cuz their characters are LOUD AF. If they all had Ace's or even Dwight's level of volume, nobody would run Iron Will.
It is strong you can’t hear them also it will help with shadow step boons
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2661274#Comment_2661274
Go play 5 games as a soloQ survivor and then come back. Kayyyyyyy
I did didn’t need to be pressured had a really solid team good few times at high mmr but obviously you lose some 🤣