Am I the only one who thinks boon totems are fine?

Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50

Comments

  • Ok why are boons not fine?

  • So... I'm guessing based off of your profile picture that you primarily play Blight?

  • I think the totems are ok...but they have an unfortunate side effect which is to encourage tunnelling. You have to assume that any injured person will heal themselves if left unattended. It also takes survivors out of the mix for gens for a looooong time, so in general I think it does encourage better killer outcomes.

  • @FFirebrandd said:

    So... I'm guessing based off of your profile picture that you primarily play Blight?

    No if I had to pick a main rn I'd probably say Freddy lol

  • As a survivor, I like boons. They're great. Unless I hate my teammates, then I regret that I can't deactivate them.

    As a killer, CoH is useful if I want survivors to heal fast so I can hit them more often and get Brutality points. That's me farming, though, not playing seriously. And Shadow Step is always an annoyance: even delayed scratch marks are useful when the low framerate means survivors sometimes just disappear.

    Boons are also a real pain on two-story maps. During a chase, a survivor can be getting value out of a boon that is completely out of the killer's reach because it's on a different floor. That's messed up.

  • You likely aren't the only one who thinks they are fine.

    They still have no real counterplay on the killer side which is my main issue with them.

  • @Crowman said:

    You likely aren't the only one who thinks they are fine.

    They still have no real counterplay on the killer side which is my main issue with them.

    Thrill of the hunt and totem builds that's how you do it

  • The counterplay is to tunnel + proxycamp. In this scenario, boons are not only useless but a waste of time for the survivor who bless it.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756179#Comment_2756179

    Thrill of the hunt and totem builds that's how you do it

    Because dedicating an anti-boon totem build to every game is what I want to run.

    Boons just limit your option as killer and that's why they need change.

  • @Murgleïs said:

    The counterplay is to tunnel + proxycamp. In this scenario, boons are not only useless but a waste of time for the survivor who bless it.

    https://www.youtube.com/watch?v=pv_oKdL7GzI

    Facecamp leatherface is the best boon counter in the game. This guy has it down to a science; and I can confirm through independent testing that it does work like 95% of the time.

  • @GHOSTfaceP3 said:

    Ok why are boons not fine?

    Overlapping non refundable objectives lazily thrown into the game instead of giving the survivors their own objects outside of totems.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756181#Comment_2756181

    Because dedicating an anti-boon totem build to every game is what I want to run.

    Boons just limit your option as killer and that's why they need change.

    That's the same with every build or meta tho lol if that's your argument you could say the same thing about anti slugging builds or gen rush builds that's not really a reason to nerf boons

  • i think boons on their own are fine, i think its COH that gives boons the reputation they have.

    and besides, if boons were removed from the game, it wouldn't really change anything, survivors aren't going to stop being powerful by removing boons, and some survivors don't use boons at all because the other 20 meta perks they have work just fine for them.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756165#Comment_2756165

    Overlapping non refundable objectives lazily thrown into the game instead of giving the survivors their own objects outside of totems.

    I actually think there pretty creative and I see them more as a team player perks not second objective

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756183#Comment_2756183

    https://www.youtube.com/watch?v=pv_oKdL7GzI

    Facecamp leatherface is the best boon counter in the game. This guy has it down to a science; and I can confirm through independent testing that it does work like 95% of the time.

    Yea like this dude, also if you add no way out it’s even stronger.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756184#Comment_2756184

    That's the same with every build or meta tho lol if that's your argument you could say the same thing about anti slugging builds or gen rush builds that's not really a reason to nerf boons

    DS and Unbreakable can be played around without bringing a specific build to deal with it.

    Boons cannot and if you don't bring an anti-boon build you have to tunnel and/or camp survivors out. There's nothing wrong with perks being good enough that they are meta. There's something wrong when a meta perk limits what options your opponent has. It's the same thing that happened with old MoM. It forced killers to play non-M1 killers, because it basically destroyed any killer who could not deal damage without an M1.

  • Alright... so here's why Boons aren't fine.

    The base counterplay to them being in the game is basically non existent. Sure you can kick them but you'll usually have to go out of your way to do it and CoH is borderline efficient if you get one heal off the placement. Two heals in the radius 100% is.

    What this means is that you have to do 1 of 2 things. First option is to play one of the killers that don't really care about Boons. Killers who are so good in chase that every target being healthy barely matters to them (Nurse, Blight, Spirit)... an Insta Down Killer who can bypass the injured state... or a split pressure Killer who spreads more than just injuries (Plague, Legion, Artist). The second option is to run Thrill of the Hunt and Totem builds and counter them that way.

    If you want to do anything else... well... honestly you can't risk it. There's too high a chance that Circle of Healing will be in the game and wreck you.

  • I want to have a decent game both sides are almost close to equal. If you and your teammates at least have a decent idea about the game, escaping is just icing on the cake. I was playing both sides but left playing killer like very long time ago, so i become a survivor main because i think its more fun. But...

    Healing faster than killer's m1 recovery time (if killer doesnt have stbl) doesnt seem fun and balanced to me ngl. I want to enjoy and be challenged, and no. "Don't use those builds then" are not a valid argument about those kind of situations.

    Tbh there are more builds, maps and builds can be abused, boons are not the only one but... Boons are a different level.

  • Boons are fine. Shadow Step... It makes me shake and shiver.

  • From my experience from playing both survivor and killer boons can be so annoying to killer to deal with there should be a timer for the survivor to re light them or even the killer to break the boon not snuff it

  • I think the Boon system is probably fine, it's just Circle of Healing that will need a nerf.

  • Yes, you are the only one think so.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756169#Comment_2756169

    No if I had to pick a main rn I'd probably say Freddy lol

    Are you an old Freddy enthusiast?

  • Boons arent fine because they have destroyed multiple killers in this game. Legion is normally hit and run..well cant do it now with CoH being in every game. Ghostface already being a D tier killer now having to deal with endless healing and losing scratchmarks, poor twins..

    Its not ok for CoH mainly to destroy killers ability to perform in this game and thats why its broken. I'd go further saying shadowstep is slightly overtuned as well. Inside maps and maps with downstairs and upstairs you can easily lose a survivor due to no scratchmarks.

    There is no real counter to boons eather. Well unless you enjoy playing plague. Using hex build to counter totem build is risky and you are left with less gen defense which means 6 minutes and gens are done.

    Boons should work on eather token system or with 60 minute cooldown or even just make it so 1 totem can be booned only once.

  • @GHOSTfaceP3 said:

    Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50

    The only one? Probably not.

    That said - you are just...wrong. And so are they.

    Boons were a bad idea from the get go. Everyone who speaks credibly on this game with a fair amount of experience behind them agrees at least that CoH needs a huge nerf and boons should not project through floors, and should be broken when they are snuffed.

    As they stand, they negate entire killers. Wraith, Legion, even Hag to some degree.

    The major issue is there is literally no counter that isn't gimmicky or unreliable. The intended counterplay (finding the boon and snuffing it) is more often than not the wrong move to make. If it takes you 10 seconds to find and snuff the thing (could easily be twice that on maps like RPD), you've fallen behind - and they can just immediately relight it.

    As it stands, boons are responsible, at least in part, for a lot of survivor complaints at present. Want to know why you are seeing so many Blights?

    @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756179#Comment_2756179

    Thrill of the hunt and totem builds that's how you do it

    Any perk that can be gone literally 20 seconds after the match starts isn't a realistic counter to anything.

    @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756194#Comment_2756194

    I actually think there pretty creative and I see them more as a team player perks not second objective

    Creative doesn't mean 'a good idea'.

    Boons were a terrible idea. They've taken the meta to an even more stale place, where killers are pushed to even narrower choices if they don't want to lose at the selection screen.

  • @GHOSTfaceP3 said:

    Ok why are boons not fine?

    You can read this if you want.

    @GrimReaperJr1232 said:

    Notice: While this will say why I dislike boons, I will mainly focus on Circle of Healing as it is the strongest of the three boons currently in the game. Also, this is obviously an opinion and you have full right to disagree.

    Time Efficiency

    Now, how much time does this perk take?

    Blessing a dull is 14 seconds, the same as cleansing. Blessing a hex will take 24 seconds instead. 

    Healing yourself without the use of any other perks or a medkit will take 16 seconds, the default healing speed. 

    16 + 14 leaves us with 30 seconds. That’s 2 less than Self-Care. 

    Power Creep

    Now, a common misconception is that Self-Care’s 32-second heal is less efficient than a teammate healing you for 16 seconds. This is incorrect as this would use the time of two survivors, meaning the efficiency is essentially the same. The problem lies in that this is a time you can be interrupted, and people tend to self-care before finishing a gen. This perk is also outclassed by a medkit which heals in 16 seconds (or less) without taking up a perk slot.

    As I said before, blessing a totem and healing yourself is technically more efficient than using Self-Care. Also unlike self-care, this perk will benefit your entire team. This is objectively better than self-care. The only “flaw” is needing a totem and totem spawns is something gained by experience, and when you have that, it’s a non-issue.

    Let’s take a look at another totem perk, Inner Strength (Now known as Inner Healing). You need to find a totem, cleansing, and then go into a locker and wait a few seconds. How many seconds? 8.

    22 vs 30. That’s an 8-second difference, which is pretty nice. So what’s the problem? Why is this perk so much better? There are self-balancing mechanisms that are present. The main one is that Inner Strength can only be used 5 times in a trial period. There are only 5 totems, and those totems can only be cleansed once. You won’t see 4 Inner Strengths as they will begin to cannibalize each other. It also only benefits you, the person who cleansed the totem.

    Circle of Healing lacks this. You can have 3-4 CoHs up at once and there’s nothing to balance this out. Several sections of the map become healing hotspots for the entire team. Even if you snuff the totem as killer, they can be relit infinitely, unlike Inner Strength’s fixed 5-times limit per trial.

    Shadowstep isn’t entirely innocent either. Why would anyone run Poised? Or Distortion? Or even Off the Record, an already pretty mediocre perk. The only thing stopping this from rivaling Lucky Break is the boon doesn’t hide the blood as well.

    Counter?

    Let’s discuss the counter to boons.

    In theory, the killer can snuff out the totem and the entire process of blessing can be a major time-waster. This isn’t entirely wrong and can happen, but there are problems with this.

    1. If a boon is next to a gen being repaired, a survivor is likely near. The killer has to choose between snuffing the totem and giving the survivor distance, or leaving the totem for the team to benefit from (possibly even the running survivor themselves if the Boon is Shadowstep)
    2. The killer will often need to go out of their way to snuff out a totem. A survivor group is a team of 4. If at least 1 is on a generator and 1 is keeping the killer busy, 1 survivor can afford to bless a totem before going back to gens. If the killer wants to snuff the totem, they will essentially be giving time to the survivor especially if…
    3. You can bless another totem despite your previous boon is still up. This can even happen if the killer is in the middle of snuffing your previous boon, making the entire thing a complete waste of time.
    4. As I said before, there can be multiple boons at once, each capable of having multiple perks attached. Especially on small and/or centralized maps where the survivors will either always be in the radius of or near totems, it can quickly/easily become overwhelming.
    5. CoH interacts with perks and items. With Botany or a few stacks of DM, and 1 green medkit, you can get heals in 5-6 seconds. That’s fast enough to heal mid-chase if you’re careful/good enough. That is absolutely disgusting, especially since Botany will also conserve your medkit charges as well. 
    6. These boons also work on maps with multiple floors. I'll tell you from experience that playing on Midwich or Gideon with these perks up is... you'll probably have said some colorful words in frustration.
    Cleanse… why?

    Boon totems single-handedly made cleansing almost completely pointless. I say almost only because it may be better to cleanse hexes because 24 seconds is a long time. However, since cleansing and blessing are both 14 seconds, meaning both would be 28 seconds. What this means if the survivor is in a position where they have the time, blessing a hex may still be worth it. Especially since snuffing it will return it to a dull totem.

    Hexes aside, why would cleanse? Why? Cleansing was already niche, to begin with, but now there’s entirely no point. If anything, it’s harmful since you’ll potentially be denying a teammate of their perk(s). 

    To prevent NOED? You’re going to go out of your way just to stop 1 perk that might be there? Considering how hated that perk is to this day, it’s safe to say no one does that. And for good reason. Even still, if you keep track of the totem placements, you can use boons to triangulate where the potential NOED spawns are since it will never appear on a boon totem.

    Cleanse to get value out of Inner Strength? Lmao, right. Sure. The perk that only benefits 1 person and that I argue is outclassed by CoH.

    The Arguement/Defense

    The most common defense I've seen in regards to totems is their intended status as a secondary objective to survivors. This is a sentiment shared by former developer McLean, who states that this is the secondary objective players have been asking for, so adjustments such as making it one-use per totem is out of the question.

    On some level, I understand or can even agree. The devs seem to be gently nudging for survivors to give dull totems some more attention over the years, from Inner Strength healing you for cleansing dull totems to more extreme cases such as OG Undying practically hitting you with the Blighted Granpa's cane saying, "CLEANSE! CLEANSE!"

    However, I kinda disagree this does. Survivors choose when they bless a totem; it's not Deep Wound or RBTs that will down/kill you if you don't mend/search. You do it when you have time, and as long as 1 other teammate is on a gen, then you have time. The pitiful 14 seconds you take to bless is inconsequential at that point, especially when CoH can save you so much time later, or Shadowstep can potentially save your/your teammate's life.

    Funnily enough, they can feel a bit more like a secondary objective for killers more often than not. If you're a Plague, then you can just laugh. If you're a poor little Wraith that relies on hit-and-run, you can't ignore the boons or they'll recover too fast, especially if they also have a medkit (a very common item with 4 variants) or other perks.

    Forgetting one?

    No, I'm not. Exponential is the weakest of the 3, imho. It requires the killer to slug (already circumstantial), lacks the surprise of UB since the killer will hear a totem has been blessed, the killer can hear the totem, and is all-around inferior to its Non-boon counterpart. Twins do get hit pretty hard though.

    Conclusion

    I don't fault the devs for trying this. It's a new mechanic for survivors, and that's something both sides have been begging for, for a long time. But I think this needs tweaks. I don't agree with blessing being objectively better than cleansing in almost every circumstance except maybe a hex totem. Ultimately, I think this is an idea that has kinks that are detrimental to my enjoyment, but I don't view them as a reason for "OMFG, DEVS ARE SO SURVIVOR SIDED! KILLER IS DEAD!"

    Maybe in a few months, they'll make a few tweaks as they did with Undying. Until then, Plague Mains rejoice.


  • No you are right, I also dont mind boon as much when I play Blight

  • Everything is fine in this game since barely anything is.

    This game should be balanced around unbalance, unless it already is.

  • @ShinobuSK said:

    No you are right, I also dont mind boon as much when I play Blight

    Try Wraith, Twins or Hag for a change.

  • No thanks. Playing those sounds like a punishment even without boons in play lol

  • Boon should break when snuff, right now boon totem are too effective for how little they take to use.

  • @Minecraft said:

    they see little tournament usage, so i guess they're fine.

    they do more harm than good in solo queues

    they see little tournament usage, so i guess they're fine.

    Probably because they're banned in alot of tournaments? Even then that does not make it fine just because its not used at the very top level of play because killers tunnel and camp anyways in tournament which is the counterplay for CoH.

  • I do not think that Boons as a mechanic are a problem. Look at Boon: Exponential and you will see 0 problems unless a Killer is slugging very much. Also Boon: Shadowstep is mostly fine once you get use to it.

    The problem in my opinion is that all Boons share the same radius. Cycle of Healing is quit big for what it does and with uncapped self-healing it becomes a huge issue for many Killers. Formerly you only had Self Care and Med-Kits with Self Care being very inefficient and Med-Kits having charges. Killers could play hit-and-run and use Nurses Calling as and example even with those things in the game: The med-kit would be empty at some point and Self Care is a huge amount of time wasted by the survivor.

    Boon: Cycle of Healing means that you can now set up a healing zone where survivors can heal very time efficient and that never depletes. Worse: You former Self-Care user can now set up a Boon and be useful for the team by making them all more time efficient.

    Now why are radii the problem?

    They manipulate how easy it is to find a Boon and snuff it as well as the ground a Boon can cover on multi-level maps. With Hex: Exponential you have the problem that Killers will find it very easy to snuff it when you go down. With little to no control over where you can go down it is more likely that you will get value out of No Mither than Exponential. With Shadow Step and its lingering effect this is fine as you have a clear indicator that it is in play.

    Now Cycle of Healing is on a whole other level: You can heal at the very edge of this thing to get the full value and you will have plenty of control where you want to heal. Killers have to go out of their way in a bad situation to snuff this little pest and on multi-level maps this problem becomes worse: A good Cycle of Healing on The Game can make your live so difficult...

    Long story short: Boons in themself are fine, Cycle of Healing is a problem (and people only talk about it mostly, when they talk Boons) and fix radii for all Boons are a pretty bad idea to balance them.

  • @tenoresax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756187#Comment_2756187

    they see little tournament usage, so i guess they're fine.

    Probably because they're banned in alot of tournaments? Even then that does not make it fine just because its not used at the very top level of play because killers tunnel and camp anyways in tournament which is the counterplay for CoH.

    It would be used anyway. It makes going for protection hits better.

    But yeah, DBD League has it banned for sure. That Ohtofu tournament had it also banned.

  • @Minecraft said:

    they see little tournament usage, so i guess they're fine.

    they do more harm than good in solo queues

    Boons are banned in tourneys.


    Also boons are more usefull then my soloQ teammates.

  • @GHOSTfaceP3 said:

    Ok why are boons not fine?

    The ability for the whole team to heal as fast as they wanted with no cap infinitely since the boon can easily be replaced removes every single ounce of pressure you have by keeping people injured since they can just heal again by themselves. And there are occasional totem spawns like the library in rpd which would waste too much time to go snuff and have it be replaced less than a minute later. Its just simply way too powerful to keep up without anti healing and slowdown

  • Personally i feel like CoH needs charges and after 2 heals the perk snuffs itself or at least a time limit. The bigger issue tho with boons is that one boon totem can have 3 buffs so in essence give the entire team 7 perks except for the person who brought the boon perk. Hexes on the other hand are singular placement which is good for a killer but it then spreads out the chance of players finding them as when one is found there are going to be others usually. I do think the killer has had their power roll toppled with boons and they are not really a threat any longer in the state the game is at right now and only nurses calling can really help with tracking it down unless its Rpd and then you have 3 levels to worry about finding them

  • @Gwinty said:

    I do not think that Boons as a mechanic are a problem. Look at Boon: Exponential and you will see 0 problems unless a Killer is slugging very much. Also Boon: Shadowstep is mostly fine once you get use to it.

    The problem in my opinion is that all Boons share the same radius. Cycle of Healing is quit big for what it does and with uncapped self-healing it becomes a huge issue for many Killers. Formerly you only had Self Care and Med-Kits with Self Care being very inefficient and Med-Kits having charges. Killers could play hit-and-run and use Nurses Calling as and example even with those things in the game: The med-kit would be empty at some point and Self Care is a huge amount of time wasted by the survivor.

    Boon: Cycle of Healing means that you can now set up a healing zone where survivors can heal very time efficient and that never depletes. Worse: You former Self-Care user can now set up a Boon and be useful for the team by making them all more time efficient.

    Now why are radii the problem?

    They manipulate how easy it is to find a Boon and snuff it as well as the ground a Boon can cover on multi-level maps. With Hex: Exponential you have the problem that Killers will find it very easy to snuff it when you go down. With little to no control over where you can go down it is more likely that you will get value out of No Mither than Exponential. With Shadow Step and its lingering effect this is fine as you have a clear indicator that it is in play.

    Now Cycle of Healing is on a whole other level: You can heal at the very edge of this thing to get the full value and you will have plenty of control where you want to heal. Killers have to go out of their way in a bad situation to snuff this little pest and on multi-level maps this problem becomes worse: A good Cycle of Healing on The Game can make your live so difficult...

    Long story short: Boons in themself are fine, Cycle of Healing is a problem (and people only talk about it mostly, when they talk Boons) and fix radii for all Boons are a pretty bad idea to balance them.

    One thing that came to mind for me to make things more manageable is to attach either a '-X% radius' or 'Set radius to Y' trait to boon perks, depending on their power. That way, boons can be tailored for their individual strength, and you can rule that if multiple boon perks are brought in by the same survivor, you're stuck with a radius adjusted for the strongest perk, discouraging boon perk stacking.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2756427#Comment_2756427

    One thing that came to mind for me to make things more manageable is to attach either a '-X% radius' or 'Set radius to Y' trait to boon perks, depending on their power. That way, boons can be tailored for their individual strength, and you can rule that if multiple boon perks are brought in by the same survivor, you're stuck with a radius adjusted for the strongest perk, discouraging boon perk stacking.

    Yes. Boon: Exponential would maybe even be fine with 32 meters and Cycle of Healing would still stand strong at 16 meters. Being able to tailor these radii would be a great option and only taking in account the smallest radius for stacked Boons would also be fine. You are creating a power-zone with a double (or even a triple) boon after all.

  • They allow survivors to make free map pressure with zero risk, especially concerning CoH. an SWF can even make a body blocking comp to continuously take hits for each other making it near impossible to even get downs. TBH their AoE effect on multi-floor maps is not even remotely ok.

  • Probably because you're blight main

  • @Minecraft said:

    they see little tournament usage, so i guess they're fine.

    they do more harm than good in solo queues

    They were banned from tournaments.

  • Boons are fine so far. Circle of healing is not

  • Boons seemed fine, until I played with someone who put up a Circle of Healing.

    Who in their right mind thought it would be okay to have a zone with free self-care at a faster pace than the actual Perk? That whole first match I played with one, I felt absolutely no fear of taking a hit. It was ridiculous.

    I've since found out that CoH + medkit + We'll Make It or similar healing speed Perks is insane. I don't even know how to balance this because the synergy between the Boon, Items, and other Perks is similar to them trying to balance every add-on with old Tinkerer. It's just not possible. There should be a limit to the number of times it can be used with a long cooldown, or else some form of malus to balance out how strong it is. Maybe the user should be Broken for a minute or two.

  • The only problematic boon is CoH, Shadow Step and Exponential are balanced.

  • Give a killer perk that inverts the effects of boon totems and watch the madness ensue

  • @GHOSTfaceP3 said:

    Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50

    Boon totems are completely fine. I like them. Even as a killer, it’s a an additional challenge. I like how players complain about that, facing the fact that not the boon totems is the problem. Instead it’s basically the players who play the killers. You should get rid of it asap instead of keep the boon alive, cause that’s what survivors usually do with the hex totems.


    Boon totems are destroyed in less then a second and survivors cannot stop a killer to destroy a boon totem. As a survivor it takes quite a lot of time to cleanse/bless a (hex/dull) totem, so you can make survivors waste a lot of time.


    The perfect counter play is “The Plague”.

    This crying just gets ridiculous. As long as it’s not in your advantage it’s all super unfair. But if you benefit from it, then it’s way too op. Dang, this community is selfish and toxic.


    If you want easy kills, start a game as Rank 20 or play Dead by Roblox.


    I agree that the SBMM is poop. I agree that the situation and how BHVR cares about us is garbage. But not everything is bad and finally after a very long time, there’s been something well done to the survivors. Players who say the game is way too survivor sided, you probably haven’t played survivor for a very long time. Killer is definitely the stronger fraction. You just gotta use your brain and play them out and do right decisions.


    -Hex Totems: Unlimited range, cleansing takes times and can be slow downed too, one totem can ruin the entire match (Devour Hope) if survivors cannot get rid of it; survivors can be stopped while cleansing, the hex is gone once destroyed (exception: Hex Undying protects your hex for once)


    -Boon Totems: AOE is limited to a specific range (I believe it was 24m?), snuffing it out takes a second or less, the killer cannot be stoped by sniffing it out, the boon can be re blessed again, but it takes a lot of time (survivors gotta do the right decision if it’s worth it to find a totem and bless it again)


    So, killers are still crying? :)

  • Hey,

    boon totems are completely fine. If you cannot deal with it, then you are probably do anything wrong and you should learn from doing mistakes, instead of crying for attention and request a nerf for anything, what is perfectly balanced because finally something useful has been added to the game for survivors for a very long time.


    I personally see boon totems as an additional challenge and boon totems aren't overpowered, unlike some killer hexes are overpowered, just to name some: Devour Hope, No One Escapes Death

    The difference between Hex and Boon totems are:

    1. Hex Totems: Unlimited range and the effect persists as long as the totem is cleansed; Exception: Hex Undying makes you to protect your Hex for one time, whenever the first Hex totem is cleansed, Hex Undying is destroyed instead; one effect per totem; cleansing the totem takes a lot of time and can be even more delayed by "Hex: Thrill of the Hunt"; Survivors can be interrupted by cleansing if the killer comes
    2. Boon Totems: Limited AOE-range (24m I believe?), totems can be snuffed out immediately and the killer cannot be stopped. Theres no way to protect your boon totem either. You can make survivors quite waste a lot of time if they want to keep the boon alive, so thats even good for you as a killer if you play it right.


    So as you can see, not everything is bad. You just gotta use brain and make the best out off it. If you can't do that, then surely you definitely do something wrong. And heres another tip: If you are unhappy about circle of healing, just play as "The Plague" and you'll makes survivors rly unhappy. And tbh, this killer is not even weak. So, theres always a way. Just to mention, crying and requesting a nerf is the wrong way, cause you won't become better by that.


    Cheers!

  • Boons are fine, CoH can get removed from the game tho

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