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TragicSolitude

TragicSolitude

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TragicSolitude
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  • I played for a while today and only saw her once, meanwhile whenever a new Sable cosmetic releases I see it tons even while it's Auric Cells only, so I'm left thinking a lot of people are unhappy with how 2B looks and/or that she's a Feng Min skin. I normally love 2B's design, but I can say with certainty BHVR's implementation of this skin has saved me money. She's frumpy rather than sleek, and while I understand BHVR is trying to apply a stylized design to a realistic body, I simply don't like how it looks—which is all that matters with a cosmetic—and so I won't buy it.

    If they want more people to purchase it, they'll try to fix it. But maybe my experience is different from the norm and 2B's actually selling at a high rate, in which case people have voted with their wallets and BHVR will likely leave her as is.

  • @ShanoaLegendaryPlz said:

    Ironically thw new steve/nancy skins are goinf to bring in the spiked bat as well. Perhaps they finally remembered they have missing charms/banners and we may get something new for The Witcher as well. Though there habe beenany opportunities for Shane's Banner to show up alredy.

    we may get something new for The Witcher as well

    I have been waiting very impatiently for this.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121153#Comment_4121153

    I can relate to this, and I actually have some really nice headphones. Not even a gaming headset with unbalanced bass, my mic is separate. I actually can track survivors on certain killers while on others the chase music feels so loud it's like I can't think. Billy is the first one that comes to mind for me, I literally just can't hear anything at all. If it weren't for survivors coughing and screaming Clown would be awful too.

    I honestly think even if a music volume slider wouldn't be viable because everyone would just put it to the lowest setting to hear as much as possible (and I'm sure they want to keep the games atmosphere) BHVR could still afford to decrease the volume of chase music by 10%. Some audio balancing would do wonders, they still haven't after a decade balanced the volume of survivor audio either.

    they still haven't after a decade balanced the volume of survivor audio either.

    Yeah, I love playing Jeff sometimes, but if I do I go into the match knowing I am absolutely going to die. Like, even a deaf killer can pinpoint his loud, grunting, always-out-of-breath ass from across the map.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121150#Comment_4121150

    The audio is another thing all together. I already have to deal with loud chase music when trying to listen in on footsteps and such, so not liking the idea of extra sounds from a thunder storm mixed in too when I get blinded at a pallet and im trying to track via audio.

    I've never been able to track via audio, even with headphones, but I agree with the sentiment. I only mentioned audio because it's an example of how things that hurt players with limitations aren't allowed to be adjusted by the players because it affects balance. Both audio effects and the fog fit into that category, and the weather will probably fit into that category as well.

    For someone like me, who can't seem to track via audio even with a headset (maybe because my headset isn't something I had to mortgage a house to afford), something visual to help with tracking would be much appreciated, because sometimes I can hear footsteps but hell if I know what direction they're coming from; I end up turning in circles and losing complete track of a survivor if I even attempt to follow them via audio. I can track via audio at least somewhat in other games even with my crappy headset, so I don't think it's totally on me. Hmm, I think I'm going very off topic here. Whatever, there are a lot of reasons I kind of don't play DbD much anymore: the game leaves me feeling like it doesn't care about my experience from any angle.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121146#Comment_4121146

    What do you think the odds are that they'll offer the ability to turn off ANY of the extra effects in the options menu? The rain and water effects are probably gonna be the worst offenders.

    I've been begging for years for the option to AT LEAST turn down the quality of the particle VFX, since those are resource hogs. Total silence on that front. Maybe PC will get that option, though I doubt it, but my guess is console is totally out of luck. BHVR likes to balance around audio and visual effects that the majority of people consider superfluous to abysmally limiting, like loud chase music and dense fog, so giving players the option to decrease those "balancing features" would be out of the question. We struggle to get accessibility features for people with hearing issues because of how it's balanced, and console has had simple QoL features REMOVED instead of added (like controller button hotkeys in the menu screens), so I have about the lowest expectations possible when it comes to any graphics overhaul.

    @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    I'm absolutely skeptical of this as well. As I said to someone previously though, I do think at the very least the ability to change your graphics settings manually to the lowest settings and proper Super Sampling will help a lot, but I'm not sure how optimized the overhauled game is going to be. It could end up being a Meet Your Maker situation like you said, where on launch it performs well but as updates come it starts performing worse and worse.

    I was having a conversation just recently that BHVR's devs really need to get some help from Overwatch's devs. I don't think I've seen a single bug in 400 hours of play time on that game, and the game performs extremely smoothly despite tons of particle effects.

    I miss the feature in the Lords of the Fallen game to turn down the particle FX. I could have that game on cinematic quality but with pixelated Minecrafty smoke and hot damn it ran like butter. They removed particle VFX quality from the menu for some reason and I couldn't get it to run as smoothly after, which made me sad. The maps in that game are beautiful, and decreasing the quality in any other option removes items (foliage, statues, tapestries) from the scenery.

    Sorry, kinda off topic, but damn particle VFX quality is a good option to give players. And if a game doesn't give that option, it better have perfect optimization to make up for it. I've never played Overwatch, but it's nice to know some games are capable of it.

  • I'm going to agree with some other posts I've seen in this thread: I'm not looking forward to the graphical update. I dread the addition of weather effects. This game is unoptimized as hell. Maybe BHVR can improve the optimization, but history doesn't paint an optimistic picture: Meet Your Maker ran smoothly on my PS4 Pro on release. With the first update, performance worsened. After that, if the updates had any effect on performance, it was always for the worse.

    Now is NOT the time to require better hardware or new consoles from players. The cost of everything is going up at a frightening rate thanks to AI. Consoles, which were supposed to be the cheaper route for gamers, are getting ridiculously expensive, too. I still don't even have a PS5 because the cost keeps going up, not down. If BHVR thinks people on old consoles have the funds to update, hah! And if they do continue to keep the game running on older platforms, their weather effects better not make my GPU catch fire. Their old loading screen with the uncapped fog effects came damn close to overheating my PS4 Pro, and their particle VFX still turn my machine into a jet engine.

  • the official Discord server, Steam Discussions and the r/DeadbyDaylight subreddit.

    The only one of those that isn't completely useless for feedback excludes console players.

    I really wish BHVR had just stuck to Steam and left the rest of us alone. If the game doesn't need to run well on console, if the controls for killers don't need to be decent on console, then the game doesn't need to be released on console. Playing DbD on Switch and PS4 has taught me I can still be disappointed even when I expect to be let down. You didn't mention Twitter, but that's the only other place I've tried leaving feedback, and console concerns get shouted down EVERY TIME, like how dare I want the game to function if I won't sell my first born for a new gaming PC.

    One of the reasons I stopped posting on the forums is because I felt like BHVR really didn't care. For instance, did the Skilled Huntress achievemt bug on PlayStation ever get fixed? It's been years, now.

  • My top tier weapon of choice would be the Saw Cleaver from Bloodborne. That is probably my favorite weapon of all time. Simple but satisfying as hell. It's a trick weapon and it's got a serrated edge.

    If you want a weapon choice that's not probably copyrighted by another company, I love the way Trickster swings and twirls his bat. I would like to wield a bat like that, but maybe a specialized metal bat with like blades or shards of glass on the end (barbed wire looks cool but it'd be a real pain to clean the bits of flesh off). The weight and heft of the bat would feel nice, but blunt damage alone is kinda meh to me, I prefer the gashes and blood that come with the wounds from a bladed weapon, so at least a few sharp edges on it would be ideal.

    In terms of powers, I love Spirit's power. But her old power style, where survivors in her TR couldn't hear her phasing. My favorite moment in any match would be to be in a chase with one survivor, then phase and surprise a nearby-ish survivor who thought I was engrossed in the chase rather than always on the lookout. It felt like I was giving players a real horror game moment when I did that.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120438#Comment_4120438

    These are all great suggestions! 14 QoL suggestions but I knew I'd be missing some.

    Controller deadzones and such would be great for consoles. Crosshairs may be a controversial one but considering some people (like you said) just put one on their monitor I think it would be a good change. A toggle sprint option would be amazing and I assume it hasn't been implemented due to how they detect sprinting for different perks, but you're right that I would hope this will be fixed with the overhaul. Finally, I agree that either every button should be customizable, or at the very least while running towards a nearby window, that should be prioritized over a locker entry.

    Glad we're building up an even longer list lmao.

    Controller dead zone settings are long overdue. Plus a response curve setting.

    The game also needs some more precise graphics settings, INCLUDING on console. My PS4 Pro fans get loud SPECIFICALLY when there is a large amount of particle VFX. So like large amounts of fog, smoke, gas, light reflecting off dust motes, and what have you are big culprits. If I could set those particle vfx to LOW, then maybe I could actually hear the game. I'd much prefer being able to hear the audio over the sparks in the fire barrels looking pretty.

    Oh, also, The Lich's spells should be mapped to the D-pad. His spell menu is ridiculously clunky on controller. He has 4 spells, they're already displayed NESW style, just map them to the matching buttons on the D-pad. Every killer with multiple functions needs looking at to streamline their use on a controller, but Lich's is the most obvious to see a quick solution for.

  • I'm sad that this topic is sort of forgotten now because everyone's focused on the forum shutdown. I really don't want the Tomes to go away. I understand that the devs might not want to have to fix the broken challenges, but really they could just keep the Tomes up in an "as is, use at your own risk" kind of thing where it's like an archive or legacy feature.

    I need my completed challenges to remain, and I need my unfinished ones to remain attemptable. I just don't want the Tomes to go away. 😢

  • @RedCentipede said:

    Ironic user activity on the forums only increased after it's getting shutdown. Where was everyone before the announcement?

    Personally, i stopped posting here because I felt like I was wasting my energy shouting into a void. Especially as a console player.

    I'm still sad to see the forums close, though.

  • Goodbye, @UndeddJester . I haven't been on the forums much lately and apparently I missed a bunch, as I popped back in and saw this. I'm sorry to see you go, but it's good you're looking after yourself: the reward for being a long-time constructive member should not be an uncertain future of walking on eggshells. I hope any other communities you participate in will reward you better for your contributions.

  • I love Nemesis on controller because I can strafe to get use out of his tentacle. I think it's the one ranged attack that is correctable and thus usable for me.

  • I just had a match with a Medic who went around showing the killers where everyone was so he could get a free escape. I only survived as long as I did because I was able to heal myself.

    I can't say I want map-wide Bond in 2v8 when the larger number of survivors means sandbagging and griefing are more prevalent.

  • Some of the things that get downvoted are confusing or just weird. There are conversations I've watched where Person A and Person B were having a discussion, Person B believed something factually incorrect, and when Person B came back and was like, "You were right, my bad," that post got severely downvoted. Like what the hell. I'm not talking one random downvote, I'm talking multiple downvotes and no upvotes.

    Watching things like that happen on the forums, I have no idea what downvotes mean to some people, because the standard definition of downvoting something you disagree with doesn't apply in a lot of cases. What is the point of the downvote button if the meaning of the downvote can't even be determined? Upvotes being a bit ambiguous at times is one thing because upvoting is positive. Ambiguous negative feedback is not okay: it discourages people from engaging at all.

  • @JustWhimsical said:

    I know people will be not happy with this idea, but as a console player who was plagued with not being able to rebind my layout for years I don't think its fair not to allow killers to rebind theirs to allow for better control. Because lets be real the whole oh its a console player because they dropped pallet instead of healing cause they can't change the layout thing was obnoxious.

    The fact that certain techs rely on the killers not being able to decide prioritization is kind of terrible as nice as it is to get one of these techs. I just don't really think it adds value besides bullying newer players so yes this should be done for QoL purposes.

    as a console player who was plagued with not being able to rebind my layout for years I don't think its fair not to allow killers to rebind theirs to allow for better control. Because lets be real the whole oh its a console player because they dropped pallet instead of healing cause they can't change the layout thing was obnoxious.

    Was rebinding not a thing at first? I didn't start playing DbD until 2018, but first thing I did (as a console player, PS4 specifically) is rebind my keys to avoid dropping pallets when trying to heal. I have "Pick Up Item / Interactions" as R1 so I can still spin my camera while healing and repairing gens, and I have "Actions" as the square button, so I hit square to drop pallets or vault.

  • On the one hand, I'd love picking survivors up to be a different button from searching lockers. On the other hand, I'm in the habit of spamming the pickup button while walking over the survivor (a bad habit, probably, but the game's lack of responsiveness and the way survivors crawl to mess up my actions has beaten it into me), so making the pickup and drop action the same button increases the risk of dropping a survivor when I don't want to. BHVR just needs to split the button binding options so players can choose.

  • I suck with the knives. I suck with all ranged attacks when I play on console, except Nemmie's tentacle (and that's only because of the strafe). Ranged killers just feel like garbage on controller with the low framerate and framedrops and input lag (and no dead zone or response curve settings), survivors can react to me way quicker than I can react to them. I do like Trickster's design, though, and when I play him I play him as an M1 killer and enjoy twirling his bat. I love the bat twirl.

  • It's not just about brightness, it's also about lack of contrast. I've tried adjusting the gamma on some maps where I feel like I have zero visibility and it doesn't help because there's this grey filter over everything and there's no contrast. That's part of Autohaven's problem, everything is just green. I personally can see fine on Autohaven, but even after fiddling with the gamma my friend feels blind on the map, and if one survivor is having trouble seeing on the map then every survivor in the match is going to have a worse time for it. My friend has a lot of maps memorized, including Autohaven, but it's one thing to be able to blindly walk to every totem spot and another to navigate the environment in chase with poor visibility plus the low framerate plus frames dropping everywhere plus the controller input lag and everything else going on.

  • @IlliterateGenocide said:

    her or elvira are the two i could see being the next actor. while i might prefer just a adams family chapter in general. she is one of horrors queens rn

    i only want another actor if they are willing do do ALL the voicelines, unlike the actors for rick and daryl

    I do like the continued theme of the perks being fun but also acting based

    My friend bought Daryl and never plays him because of how bad his voice sounds. Which is unfortunate, because I was kind of considering it. (God it's frustrating to spend money on a skin and then not enjoy using it. I know my friend regrets the purchase.) I usually avoid spending money in DbD, but now if there is anything I'm tempted to get I have to pay close attention to the voices, because I really don't consider Rick and Daryl playable in their current state. And I never see anyone else playing them in my lobbies, either.

  • @MarbleThrone said:

    This was such a disaster.

    Drop not working for a full hour, the chat being completely buried in '!drop" spam and other disruptive behaviour from people who were just there to get the drop, then the solution being presented near the end only for it to not work.

    Definitely needs to be done better next time.

    I'd prefer there not be a next time.

    Even normal Twitch drops are annoying. This drop was available for only a very tiny window of time on a single day. People have jobs, people live in different time zones, this was not a consumer friendly promotion at all.

  • @turksmall236 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018536#Comment_4018536

    Absolutely, I am BEGGING them to make all the Twitch drop banners, charms, and badges available for everyone via codes or cheap store bundles. I genuinely have no reason to go on Twitch, I have no interest in watching streamers.

    Yeah. And after watching and claiming, neither I nor my friend actually have the banners in DbD. So we opened up support tickets.

    There's just no reason for this. If BHVR created an area in the in-game store to sell Twitch drop cosmetics for Iri Shards, it would benefit a lot of people. I've been doing the Twitch drops since DbD first started doing Twitch drops, and it's not fun or fulfilling. It doesn't make the cosmetics any better for it. Plus, this is the second time Twitch drops have gone wrong for me in as many weeks. The sole way of releasing things shouldn't be so prone to technical difficulties. Today's was super-time-limited, extreme FOMO, and it was broken for the entire stream, they had to give it out during the after-stream.

  • I wonder if this will affect Switch when it gets the update. I change my name to match my character/lodaout, and if I'm in a random mood that sometimes means changing my name between each trial. If I have to restart the whole game, that'd put a real damper on things.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017072#Comment_4017072

    then contact the support, i have been given codes every time i havent gotten a mail (since they know my mail is subbed to them with my bhvr account)

    Not everyone has the same experience as you:

    @Birken13 said:

    Same issue. Contacted support. Their help was basically this (this is in the correct order btw):

    1. Asking me to check the Spam, Junk and Promotions folders.
    2. Recommending whitelisting these email addresses and domains: amazonses.com, [email protected] and [email protected]
    3. Asking me to check the Communication Preferences and make sure all the necessary options are checked.
    4. Recommending me to keep an eye on upcoming promotions.

    This was all they could do they said. They also let me know they can't resend past promotions. So don't expect to receive the Halloween newsletter unfortunetely.

    1. I already checked the folders before contacting support.
    2. How is whitelisting going to help if I never received an email from other promotions in the first place? Their "filtered or delayed by your email provider" argument is not holding up, because how would that be the case if no email went to those folders or never got sent even though past promotions had possible delay?
    3. I already had the Communication Preferences checked long before contacting support.
    4. I've already kept an eye on upcoming promotions for a long time now without getting promotional emails.

    I too have managed to contact support and get a code in the past when the email newsletter didn't reach me, but either their policies have recently changed or how helpful support is is completely dependent on the person who gets assigned your ticket.

  • @Rock_KBob said:

    @TragicSolitude specifically in reference to creating a way for people to purchase drops at a later date. I remember distinctly grinding to get the below banner and then saw not that long ago it was included in a bundle they were selling (if I remember correctly is was a crow themed bundle and included a cosmetic for the artist). Not saying this is common, but it does happen sometimes… albeit for money and not shards.

    https://us.v-cdn.net/6030815/uploads/JXJH137J67J9/image.png

    Selling items that were otherwise free for money bothers me. There's no shipping involved, no physical resources, these are digital items, and they were released in a way to encourage engagement. Iri Shards are rewarded for engaging with the game, so allowing people to purchase otherwise free cosmetic items with Iri Shards makes perfect sense. I'd like to see BHVR do that.

    In general, I wish BHVR would stick to giving away Bloodpoints through newsletter codes and Twitch drops. They have a nearly empty free Rift track: the badges, banners, and charms could be there. Should be there. There is nothing about unlocking these things through Twitch drops that makes them more valuable to me. It's just another thing to keep track of, and I guess apparently have go wrong.

  • As someone who only started using Twitch because of DbD, and who uses it a lot, and who has unlocked every Twitch drop until Sinister Grace charms where something went wrong and the drops didn't unlock... after dealing for days with BHVR support and Twitch support and getting nowhere except discovering it's BHVR's choice not to help me... I'm a long-time customer and player, and BHVR keeps finding new ways to make me feel like I have no value to them.

    I'm sick of exclusive FOMO cosmetic items locked behind other platforms. The point of free digital items should not be to exclude players for any little reason. BHVR chooses these methods of giving them away for engagement metrics, but there's no reason to not help people obtain them when those engagement systems fail. Nor is there any reason not to give them out via a more universal method after a short wait period. Most people who are able will still jump through the hoops to get the items unlocked first thing rather than wait.

    BHVR could give these cosmetics away via universal free codes at a later date. Or they could create a little area for them in the DbD in-game store where players can purchase them for shards. Being able to buy the otherwise free badges, banners, and charms for Iri Shards would be appreciated by many people.

  • Glad to see more people talking about this. I've complained about this a few times. Needing to complete every single quest is not player-friendly design. Choices are player friendly.

  • @yourbabyglo said:

    This is so unsettling for me being as I’ve been playing this game for almost 8 years. Being told “well we can’t send you a customizable code to be able to redeem it or grant it to your account” isn’t true. They are more than capable to do it, just that they could care less that they haven’t actually sent the codes out to majority of their players. Makes it very upsetting and annoying.

    I really don't feel valued as a player. BHVR is being very gatekeep-y about free digital in-game items. We pay for this game, we pay for the DLC and cosmetics. BHVR just gave us the most disappointing Rift many of us have ever seen with an empty free track and an unremarkable paid track. No new content for months. The game is full of issues. And if any of us have problems claiming a free item, it's "Sorry, can't help. Better luck next time."

    Why are any of us supporting this game? Free items are to show your players you value their time and loyalty. Their purpose is not to be held hostage as an exclusive, but BHVR is focusing on the exclusivity rather than making sure any of us feel appreciated for sticking around.

  • @Biebermeise said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014687#Comment_4014687

    I played 3 matches this evening. During those matches only had 1 survivor per match ever went into the void and if you don't stop chasing immidiatly and insta down him then and there, there is no way you are doing this. So currently I am at 1/15 and realised you NEED this quest for the 20/20 Completed Quests… UNLESS, the but in more quests towards the end, or actually patch or better remove this quest. It has nothing to do with "challenging" and everything with bad design.

    @Biebermeise said:

    I think the biggest issue for many people is, in the past you could skip certain quests and still finish the event and gell all the items. But most people struggle HEAVILY with this quest, making it nearly impossible to complete for a lot of people.
    But since you need all quests done these days to even get all the loot, they feel miserable, because of that.
    They should lower each requirement for event and tome completion to 80% instead of 100% … that would more or less be on the same note as it used to be with the old tome system.

    There is one extra quest in the Haunted by Daylight event (the kick 50 pumpkins quest). So, at the moment, there is room for disregarding one quest. However, we don't know if there will be any other horribly designed challenges besides the "hook 15 in the void" one.

  • I hated doing that challenge.

    As survivor, I've seen killers who will drop everything and immediately go into the Void if a survivor enters it, and… yeah, I've used that to distract killers. I feel a bit guilty doing it, but when you're playing solo you take what openings you see (it's like mind gaming but without the interaction). BHVR shouldn't give survivors so much power over a killer's challenge.

  • I got the code, but I would've missed it if there hadn't been a thread on the forums informing people of it. Not only do I not look for those emails (they're so sporadic), but the charm is hidden at the bottom of a very long email.

    Bloodpoints. Bloodpoints should be given away via email newsletter codes and Twitch drops. Cosmetic items—including banners, badges, and charms—should be given away via a single universal code everyone can enjoy. Instead of minimizing how many people are excluded, they tried to increase exclusion with that recent Discord banner fiasco. We're lucky it went so poorly. Hopefully they'll never try it again. I wish they'd get away from Twitch drops and email codes, too.

  • One-Two-Three-Four! : Make it air drums instead of a tambourine.

    That's all.

  • I would like to see this happen for all Twitch drops. Cosmetic items (which includes banners, badges, and charms) shouldn't be locked behind a one-time chance at participating, especially not on a completely separate platform.

    My friend and I have unlocked all/most of the Twitch drops on our accounts, and the idea of others unlocking them with a code later doesn't bother us. Things go wrong, people miss out on stuff, these things being given away via codes at a later date would not hurt Twitch drops participation, because many people will prefer to get them first thing, but it would give everyone a chance to have them which is how it should be. There's nothing special about Twitch drops and email giveaways, it's just more ways for people to miss out on stuff unnecessarily if they remain exclusive.

    These items really should be released as codes for everyone.

    Edit: Well, at least the Two Witches (Blue) Banner was given away as a code after that Twitch drop went so poorly. It really shouldn't require a complete disaster to make sure as many people as possible get to enjoy something, though. The Discord quest was such a huge fiasco the FNAF banner was given away to everyone, as well. We're seeing that BHVR can give these things away, if they choose.

  • Yeah. It's fun to be a console player screaming into the void here, "Please don't touch Myers." I think console players have realized the game is always going to be in its current state, it's never going to get better. And some killers will never feel good on console. But BHVR could at least not take a killer whose power works on console and ruin it. That would be nice. But console players can't play the PTB, and even if they did they might not've noticed his changes behind the fifty million other more glaring changes in that PTB.

    (And no, I've never felt Myers was unfair when facing him as survivor. I even found Tombstone a fun challenge. He was a killer I saw a decent amount, so I know people enjoyed playing him, but I didn't go against him constantly, so I didn't see any evidence his power was so unfair that the entire playerbase flocked to him. I see Ghostface constantly, however. In my MMR/region, Ghostface is probably the most common killer. Just giving this as some background to my opinions on the matter. Myers felt like he was in a perfect spot. I miss going against him. I've seen him twice since his update, and when I do, I'll never be wondering "Does he have Tombstone?" Instead, all I've witnessed is a couple console killers whiffing over and over again trying to use his Slaughtering Strike.)

  • sigh. I've signed up like ten email accounts, two of which are attached to BHVR accounts, to make sure I get these emails, and not a single one has received this email. I think BHVR sends these out in batches, so I guess it's just a waiting game, now.

    Thank you for posting this, Nazzzak, otherwise I wouldn't even know to look out for this email. Much appreciated.

  • It's not impossible, but it's pretty miserable. Best bet is to stay in the void. Always have haunts. You can get two hits in quick succession as long as you have a haunt ready to send out. (Without a haunt then a hit, it's likely the survivor will make it through a portal because of the successful hit cooldown.) It's boring.

    The killer challenges suck. It should've been hooking on Void hooks, not in the Void. And kill 3 survivors? Why kill? Why not sacrifice?

  • A few days ago, I opened up the game to do some survivor stuff. It had a bonus, but it was not instant. I didn't feel like waiting, so without playing a single survivor match (meaning I don't know how long the queue actually was), I switched to killer. The killer queue was instant. I played one or two killer matches to get challenges done and then turned off the game.

    It was weird, because it was a time of day when survivor is usually instant and killer is a long ass wait, but I don't play DbD enough right now to know if that was a one-off or what.

    I'm just sharing my personal experience. I don't know what server I'm on, I'm in the mid-western US.

  • Why does Trickster only have one pair of pants with the stained glass illustration on them and the other three pairs are practically plain?

    In general, the cosmetics are not interesting. I looked at them today and was like, "Uh… okay." I shrugged at them. That's a good summation of my reaction to the non-community-submission cosmetics. They come across as uninspired. The designers couldn't think of anything, came up with a theme to try to spark ideas, and still couldn't come up with much of anything except a trailer. Especially when it comes to the survivor cosmetics. Spirit and Trickster are good starts, but it feels like BHVR rushed the completion instead of refining the early stages to something truly awesome, so they have parts that are good and parts that seem unfinished but you can't really mix-and-match so they're just overall useless.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012427#Comment_4012427

    No. the face is still completely not what anyone voted for. Everyone wanted the goofy emote faces.

    Zero people wanted the weird creepy orange distorted skull flicker thing.

    Like, why can’t we just get what we voted for? Who decided to put extra effort into making the cosmetic worse?

    No. the face is still completely not what anyone voted for. Everyone wanted the goofy emote faces.

    What a damn shame. The emote is so much better. Makes me wonder if they even plan to fix it, 'cause it shouldn't take this long.

    Like, why can’t we just get what we voted for? Who decided to put extra effort into making the cosmetic worse?

    This comes off like someone there thinking they can do better than the submitted design and wanting to put their own mark on it so they'll get compliments for their changes. Which is a rather insecure way to approach the task. It'd be better to take pride in trying to make the most accurate translation possible of the source material.

    People want to see the thing they designed/voted for added to the game, not see it used as a jumping off point for what the design team wants to do. Nor do we want to see the every-corner-cut version (ugh, those scissors they gave the Dredge are so low effort and ugly).

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012432#Comment_4012432

    Stopping wasting money made me feel better, but we'll, XD, I still spend a lot.

    I've bought almost all the licenses, and I bought the original characters through bundles. So yeah. I usually don't spend too much money on games (even when I played Chinese gacha, I prefered to grind rather than pay for gamble, but Silent Hill and BG3 were the exceptions, while DBD was the most expensive game I've ever played. And I regret that a little.

    Yeah, once I realized BHVR wasn't going to put the money I was giving them towards any console issues, I really stopped putting money into the game. I regret what I have given them, but I can't say I haven't gotten a lot of playtime out of the game. I've played it more than I ever should've.

    I usually don't put money into games, either. I've played one gatcha game, DOAXVV, but I never put money into that: I gamble with the currency it gives me for free and that's it. I hate gambling with money. Coin op machines and maybe maybe blind box figures every once in a while, but that's it, and blind box figures 99.9% of the time let me down (I bought two! … and got the same one twice. @$%#$!). I purchased probably most of the bundles for the original Dying Light game, but those felt more than worth it, especially with as much time as I put into the game, and Techland gave DL1 a lot of love, events and new stuff for years; I was happy to give them money. I wish that were the most expensive game I'd played, but no, I'm sure it's DbD, and DbD really didn't deserve it. Foolish me.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012421#Comment_4012421

    I currently enjoying remake of Silent Hill2 and planning to try SH3 as well.

    But yeah, that's not exactly what I'm looking for. The thing is, I've already spent a lot of money on this game. I can't just leave DBD—at least not right now. I’m making pauses and that's fine, it just feels it doesn't really work anymore and quality is even more poor

    The thing is, I've already spent a lot of money on this game.

    That's a large part of why I stick around, too: sunk cost fallacy. Also, it's one of the few games my friend and I can (well, maybe "could"—past tense—would be more appropriate, now) play together because of PS4/Switch cross-play. But probably mostly sunk cost and time.

  • Much agreed.

    What they did with the skin sucks. They looked at the submission and used it as inspiration rather than a guide, which is not what anyone wanted. We want that skin, not BHVR's re-interpretation of it. They destroyed all of its personality. They didn't do the sheets properly, they didn't even try to do the fabric scissors. The original design was a cohesive aesthetic and BHVR said, "Nah."

    Have they fixed the Singularity submission skin where they purposefully chose to mess up his screen face, yet?

  • I play games that aren't DbD.

    Sorry, that's probably not the answer you're looking for, but it's the truth.

    Playing with a friend makes DbD more fun, and we do silly things that aren't really part of normal gameplay to alleviate the burn out. We love the lute. Right now, however, Switch is cut off from cross-play, so my friend and I can't play together. I just finished my first playthrough of Dying Light: The Beast. Good game. I've also been playing some Hollow Knight (original), Lords of the Fallen (2023), and a bit of Bloodborne. If I'm going to be playing a game solo, I'm going to play a game that's fun for solo, and DbD ain't it.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011768#Comment_4011768

    My entire point is that this isn't true. You don't have the log in and do dailies to finish the Rift, because the other changes made to the system mean you're going to be making more progress in fewer games as long as you have weeklies to do, exempting event quests from the equation.

    The issue isn't that there's a hefty grind that promotes FOMO, log-in-every-day kinds of attitudes. The problem is that the system currently creates lulls where it feels very grindy because milestones are the only real connective tissue between the release of weekly and/or event quests and they tick up quite slowly.
    That doesn't actually encourage only logging in daily. You certainly can do that, and it's quite effective if you do, but you could also just wait until the next batch of quests and get significant progress over your play session that way.

    It's a problem of feel that pops up here. It feels bad to stop making noticeable progress because you finished your weekly quests and you know it'll be a genuine grind to make progress, which means you at least might feel inclined to stop playing and wait until the next batch- that happened to me multiple times over the course of this rift, at least.

    Again, this system is less grindy than the old one. Instead of one set of quests (two during events) that you can only progress one at a time, you have multiple sets that can all be progressed and even completed at once. There's no way that shakes out other than you needing to spend less in-game time to achieve more progression while you have quests available.

    The old system did also have this problem to a degree, but it didn't feel quite as pronounced because it took longer to run out of quests… because it took longer to gain that progress.

    I did lay all of this out already, it's the main crux of my post.

    The first Quest system had milestones that helped with the Rift grind. The second one, the milestones were nerfed to give fewer rewards while the goals increased so the people who finished them too quickly the first time now wouldn't complete them week one. When that happened, BHVR increased the amount of rewards Daily Quests gave, moving a large part of the grind to completing the dailies.

    milestones are the only real connective tissue between the release of weekly and/or event quests and they tick up quite slowly

    Right now, there are no Milestone Quests at all.

    this system is less grindy than the old one.

    My post isn't necessarily about being more or less grindy. It's about the grind requiring a rather specific path and not giving players options. BHVR keeps narrowing the focus. The first Quest system allowed players to split their attention between milestones, dailies, and weeklies (I'm not forgetting events, but I'm not including events in the list because those are not scheduled/structured in a way that allows players to rely on them) to complete the Rift. With the second iteration of the Quest system, the Milestone contributions to Rift progress were shifted to Daily Quests. With this third iteration (we're on the third one, right? I think we are), there are no Milestones at all.

    BHVR also decreased the amount of Rift Fragments earned from XP when going from the Tomes to Quests. So players are rewarded less for playing. To make good progress, they need active Quests available. The length of the Rift Pass also increased. The Deep Rift went from ending on tier 85 to tier 100.

    BHVR keeps narrowing the focus, taking away options. That's what I'm saying with my post. They are forcing players down a specific path. When there were Tomes, we got a lot of progression from playing, especially when there were Rift Fragment Frenzies or XP events. With the first iteration of the Quest system, we at least got a good boost from Milestones. Each change to the Quest system has put more emphasis on Daily Quests and taken away from Milestones.

    I used to finish the Rift with a lot of time to spare, usually before level 4 of the Tome even released. That's not how it shakes out, now. I did every single Weekly, and had I not done the majority of the Dailies, I would not have reached the end of the Rift.

    Edit: I guess I should clarify, I know our views overlap in some areas. I expand on things I say to try to make sure I'm being clear. I'm trying to write cohesively rather than splitting my post up to address different points individually, and I'm not sure that's turned out better or worse.

    you needing to spend less in-game time to achieve more progression while you have quests available.

    See, yeah, that's the thing. BHVR is splitting up quests so that at any given time there are fewer available. To force people to spread out their time playing, not because that's what's good for the player, but because that's what's good for BHVR's player number stats. I hope I'm getting that across correctly. The forced spreading out leads to people playing when they don't want to, which leads to burn out. Video games are a past time, not a job, people should be able to play on their own schedules. I preferred the Tomes because I could play when I wanted to, when it was convenient for me. Whether or not it was less time, it was the time I chose.

    I meant for this to be clarifying and I think I'm about to go off on a tangent. Sorry, I'm upset at BHVR. I want to play with my friend and I'm stuck in Switch purgatory for at least another week. I really want to rant. Any and all ranting is addressed at them, btw, not you.

    Also, BHVR, please prove me wrong. Please. Give us good, long-going and rewarding Milestone Quests so we have something other than weeklies and dailies. Give us more options. Not requirements, options. It's so tiresome to see that once again every single weekly quest is required to unlocked that final Rift Pass quest reward. Are we going to get another "kick 15 gens in one trial" quest? Cause it was super fun waiting in the killer queue just for that.

    Edit 2: Oh hey, the Milestone quests are back! I think they're the same as last time, though, with the increased numbers and decreased rewards. For reference, during the first Quest iteration, I completed all of the survivor milestones (I don't remember about killer). During the second Quest iteration, I only completed one milestone, period. Nothing else got even close to 10/10. I don't try for the milestones with these numbers because it's way, way too much work for nearly no reward.

    I also finally realized a better way of wording what I was trying to say (I think): I prefer the way I could chunk my time with the Tomes. With the Quest system, players are rewarded most when they spread out their time. With the Tomes, my friend and I could sit down and play for a long chunk of time when it was convenient for us. With any game (but especially DbD), there's ebb and flow. Most play sessions start with a couple warm-up matches, and then you get into the flow of it and are having fun, and then at some point you get tired and it's time to call it quits for the day. Two people can put the same amount of time into the Rift system, but the one who spreads out their time to play daily is rewarded better than someone who chunks their time. Playing daily means I play a couple warm-up matches, and then the dailies are done and so I'm done. There's no chance to get into the flow of it, because if I keep playing but I'm not making progress, well I'm still going to have to turn the game on again the next day for that progress and it'll just mean even quicker burnout. Chunking my time to do the weeklies but ignore the dailies risks not finishing the Rift. From what I can tell, there are people on the forums who tried to play it that way and it didn't work out. It's why I like knowing the math. It's why I don't include event quests; yes, I did all the event quests, but I can't budget them into the calculations when they're an unknown. I need to finish the Rift sooner rather than later, I can't count on uknowns, because things happen (like BHVR changing the Switch update schedule so then Switch is cut off from cross-play and now my friend and I can't help each other finish quests). Yes, I really do expect things to go wrong that could screw me out of finishing the Rift if I cut it too close. I plan around BHVR making things worse rather than better, and it's often a safe bet.

  • I miss the Tomes. They encouraged my friend and I to play together.

    Since the Tomes were replaced with the Quest system, my friend and I barely play together. Or at all, really. The Quest system is just not fun. These are daily chores that are required for grinding a battlepass that BHVR puts less and less effort into. The more they screw up the actual gameplay with their changes, the more needy the grind becomes to prevent their players from taking an extended break.

    BHVR doesn't want casual players who play a couple long sessions on the weekend. They want players who log in every day and make their player numbers look good. So here we have the trap for casuals: the Rift. Hardcore players either don't care about the Rift or they'll earn it without thinking about it. This thing is predatory towards casual players. Log in daily and do your chores. It doesn't matter that players aren't having fun, that they're feeling frustrated and burned out, and that the Rift rewards aren't even worth the effort they demand.

    The damn Rift Pass quest rewards also require players complete every single weekly Rift Pass quest for that final reward. Every single one. The Tomes used to let players choose a path to reach the end, and those weren't time limited.

    This forced participation FOMO garbage is really ticking me off. Really. These aren't accidents, these aren't bugs, these are choices. Deliberate choices made for very apparent reasons. And it's not for the good of the playerbase, it's not for players to have fun. These design choices create short term positive outcomes for DbD while alienating and driving away the actual players over time. BHVR is wringing casuals out like damp towels for every last drop they can get. This isn't a free-to-play game, at least most of us are paying customers, and yet BHVR is trying to force casuals to play DbD likes it's their job. That's backwards. We gave them money and now they want excessive amounts of our time every day plus more money plus they don't actually fix the problems with their game. (I play on console, PS4 and Switch, so in terms of how I feel about how my monetary support of their game has benefited me, I'm enraged. Console optimization never and now Switch is cut off from cross-play for large amounts of time.)

    tldr: BHVR sees casual players who play on the weekends as an opportunity. BHVR is using a needy grind to hook those casuals into daily chores that boost DbD's daily player number stats. It's causing frustration and burn out. It's miserable. Players deserve better, and BHVR doesn't deserve the support of their players with this sort of FOMO grind design. We've given them time and money, and they give us an ever more demanding grind with rewards that keep decreasing in quality.

  • @Mandy said:

    The Switch update is approximately a week after Bugfix Patch 2 so tentatively scheduled for the 14th. The compensatory rift fragments will be for the rift that opened today, to make up for the time lost.

    What happens if there's another patch that needs to be released in the near future? Like say if this patch came with new bugs or something. Will the Switch patch be delayed further, or will Switch get that tentatively scheduled patch that includes the Rift but still be out of sync with everyone else? Or will you guys hold off an releasing patches even if there are new bugs so Switch players don't spend their lives in exile?

  • @Mytea said:

    i support this and was about to create an own entry. it's definitely a hassle with so little fragments as a reward. when i suggested bhvr should change the tome system because it took way too long for casual players to reach lvl 100 in a tome i didn't think they would lower the fragments even further.

    there is actually no sense in completing the milestones currently because they only reward 25 %, but take like 100 repairs/heals/matches etc. that's WAY too much effort for WAY too little reward. also i just had to play 10 matches in order to gain the last few tome lvls today because i didn't have any more quests available. that's not how it should be. i mostly only got 5 fragments for a match even when i got multiple iridescent emblems.

    People who play the game like it's their whole life finished the Milestones extremely quickly the first time around. They complained about it, they wanted larger goals to work towards. So, BHVR gave them larger goals, but they cut back on how much the milestones reward so they don't have much impact on the Rift, because most players are not going to get through those milestones. Instead, the focus is on completing the Daily Quests in order to finish the Rift. If players don't do a majority of the Daily Quests, they're unlikely to complete the Rift.

    That's how it's balanced. Instead of giving players multiple ways to complete the goals, BHVR really focuses on one path. For the Rift Pass Quest rewards (the badges and banners rewarded for doing a specific number of weekly quests), all of the Weekly Rift Quests must be done to earn the final reward. Every single one. In the Tomes, players could choose a path to take, but now, there are no options. It sucks. This way of designing FOMO player participation elements is horrible for the actual player experience. They're forced daily chores where the rewards are too small to feel actually rewarding and the process isn't fun, so the inevitable result is frustration and burn out.

  • I liked Myers.

    Past tense. I do not enjoy dash/speed killers on console. They're not fun. They feel like clunky garbage. It really really sucks to have lost one of the few killers who worked smoothly on console and who I found fun to play as. Standing menacingly far off in the shadows like a creepy slasher movie stalker was perfection. Walking at normal speed in DbD is something I can kinda sorta handle after all this time, so I could handle tier 3: tier 3 is a normal chase but with fewer steps, something that could actually be really handy on Switch where frame drops meant injuring a survivor often resulted in the survivor disappearing, breaking chase and resetting before I'd see them again (of course, if there were frame drops when I went from 99% to tier 3, that would go from an instant down to an instant loss, too, but there's only so much one can do).

    As survivor, I enjoyed going against Myers and his add-ons. Except the Tombstone Piece, which felt cheap, but everything else was cool, including Judith's Tombstone. I miss Myers. He was probably my favorite killer to see. A lot of my most fun times in DbD were against Myers.

    I want old Myers back. It feels very unlikely BHVR will revert him, though, since the change has already gone live. They turned an iconic killer into generic slop, what a damn shame. The game is less much less enjoyable for this.

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