TragicSolitude
TragicSolitude
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@Flopkween said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974441#Comment_3974441
So the bug appeared afterwards? How does that work ? How can something that's fine in the ptb end up broken into love when it wasn't previously affected?
The PTB isn't the final version that goes live. For one thing, it's the version they have that works at the time (I think I remember them saying this, though I could be wrong). But they definitely make changes after the PTB to fix some of the worst problems that players encounter, and any one of those changes could have a ripple effect that results in other things being broken. It's like that in any game, really, but it's notoriously bad in DbD.
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974117#Comment_3974117
Even with Reshade the map is a complete eyesore.
It feels like every time I go to Withered Isle the colors are more desaturated. I don't know why that realm needs to have zero contrast, but it makes playing on it painful. Areas that are lit up by streetlights are even more awful, visibility goes down to practically zero with that blown-out light scatter.
I like the movie theater and the pizzeria buildings, but in general those maps are physically painful for my eyes.
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@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974322#Comment_3974322
Does report system even works? I never saw response someone got punished even if I opened ticket
I'm not even sure support is really looking at report tickets. I reported two survivors and a killer for blatantly working together in a game, and support didn't even look at the videos I submitted with the ticket. They closed the ticket with "we've handled it," but I never got an in-game notification.
They make reporting time consuming, require evidence, and then even when their customers follow all their steps support does nothing. Frustrating as hell.
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@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973587#Comment_3973587
I agree, most people who play this game are probably not that involved with the community and may not have even known.
Yup. I had friends who missed voting at least one of the times. I didn't think to tell them because I assumed it was open for a week. The tweet is so long that the time limit is cut off, it's after the "Read more" link.
Sometimes I wonder if BHVR is a psychological experiment to see what happens when you make the worst design and UI/UX choices possible. Important information goes above the cut off, but instead they fill that area with flavor text.
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I like the voicelines. The grunts, the moans of pain, the screams, those are awful.
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I do not understand why it's only up for a weekend. That makes no sense to me. A full week would give everyone with their different schedules a chance to see that it's live and give their vote.
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The Discord quest for the in-game Springtrap banner was a disaster. BHVR admitted as much, which is why they released a code so everyone can unlock it:
https://x.com/DeadbyDaylight/status/1949907830271541725
I went into Discord and looked at the new DbD quest. It unlocks a Discord avatar decoration for use within Discord, and the decoration is only usable for 2 months.
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Yeah, we need Officer Friendly. It's weird not to have such an iconic look for him.
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Yeah, playing solo survivor I watched a single teammate spam her fog vial multiple times every chase, including when the killer was chasing her two friends.
I wasn't one of her friends, though, so I got to get tunneled out early while the other three all escaped. I have not enjoyed any survivor match where a teammate had one of these. I may start lobby dodging, though I'm finding fog vials in half the chests I search, so that's not encouraging, either.
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@BlackJimmy88 said:
it’s not a new map. It’s a new tile that sometimes appears on Withering Isle maps if a TWD character is in the game.
Expecting a separate lobby for something so situational is unreasonable. Especially since no one likes playing on Withering Isle as it is. You’d have no Killers queuing for it.It's listed in custom games like it's a new map. "Fallen Refuge."
But if it's not even a new map, then they shouldn't have an achievement connected to it. With map offerings useless and an apparently abysmal chance at getting this tile, it just sucks. Especially when the map/tile/whatever doesn't seem to be weighted at all, I haven't gone to it once.
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Or the problem of teammates sandbagging you once you get a gen to 90% so they can steal the completion bonus. BHVR seems to forget that they encouraged survivors to play selfishly.
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@DeBecker said:
This is either a system issue on your end or some kind of hacker. I have literally never any serversided DCs on my end, and i dont even have the highest specs on my PC.
Nope. When I get the "Dedicated server not responding" error, it happens to both me and my friend. We're on different platforms. And in one of those matches the killer was streaming, and it happened to them as well. It being a hacker in that match would have made no sense. I've had my game crashed due to hackers, anyway, and I don't see why they'd do it with a server disconnect when a full-out crash means they can't be reported.
@MaddieMage said:
Are the dedicated server crashes. There’s nothing more frustrating than when you’ve spent 15 minutes in a match, you’re down to one gen and both sides are playing trying to secure the win and then the server just crashes. All that effort, all those BP everything just gone. In an event queue this is a huge loss of time and points.
This is so beyond pathetic at this point for a game that’s 9 years old and as big as it is. What is the deal and why do we never get any acknowledgement that the devs are aware of this issue and trying to fix it?
I’m not trying to flame anyone and I know they work hard but this has been going on for how long now? What’s the timetable on doing something about this?
What is the deal and why do we never get any acknowledgement that the devs are aware of this issue and trying to fix it?
I've had that error happen after a match has ended and it's loading the end screen and then it counts as a goddamn disconnect and it doesn't give me any points. I escaped! It was loading the end screen! And it took away everything I'd earned in the match. That's happened more than once, and it's horrible. I had video and could show it happened to both me and my friend and support was just like, "Oh well."
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Seems to be part of the artwork, as seen on the official DbD page for the chapter release:
I would think it's the artist's signature/logo, like we see on the Steady Pule artwork:
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@Dwight_Fairfield said:
I always assumed it was for grind reasons so people will play the game more.
so people will play the game more.
I usually play DbD mostly during events… but not this one. Very few cakes are burnt in my matches, so even when I do great in a match and get party totems and pop lots of gens and escape, I still walk away with maybe 150k BP at most. I'm only going to do the quest challenges and otherwise, I'm not playing DbD right now. And if I'm not playing my friend isn't playing, either.
Every other year I played the hell out of the anniversary event. This decision of theirs has me playing practically not at all. I know it doesn't mean anything to BHVR—with the event going on and all the new players, I doubt my friend and I will be missed in survivor queue—but I still feel I should point out that their decision is having the opposite effect on at least some of their players.
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The decreased rates are very disappointing. The cakes were my favorite thing about the anniversary. I'm mostly skipping this event and playing other games instead.
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I'm not having fun in the game right now, not in normal mode and definitely not in the event mode. I'll do the bare minimum of completing the Quest challenges for this event and that's it. I play the anniversary for cakes and Bloodpoints. With no one earning cakes and no one burning cakes, plus getting tunneled at 5 gens or bled out for no reason so I earn even less than normal, it is not worth the misery to play.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954857#Comment_3954857
They did nerf the afk crows in the last patch. Here's the notes…
AFK Crows- Increased the intervals at which AFK Crows are gained to 120/140/180 seconds
(was 60/75/90 seconds). - Increased the Grace Period before AFK points start accruing to 30 seconds
(was 10 seconds). - Decreased the rate at which AFK points accrue while moving to 25%
(was 50%). - Decreased the rate at which AFK points accrue after Exit Gates are powered to 25%
(NEW). - Reset AFK points upon completing interactions
(previously removed 60 AFK points).
No, I know BHVR nerfed them from the buff they got, I read the patch notes. Survivors being micro-managed was a bad move, but the idle crows being slower than they were pre-buff isn't good either. Stealth and doing literally nothing seem to be more viable than they were before. So personally, given my own recent experience, I wouldn't agree that "Survivors can no longer stealth".
- Increased the intervals at which AFK Crows are gained to 120/140/180 seconds
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/449792/gens-are-literally-flying
Well, now that Survivors can no longer stealth or mess around and give up, they have no choice but to push gens as hard as they can. No other action is allowed.
Survivors can no longer stealth
I'm actually wondering if BHVR messed up the idle crows. I'm getting teammates who stealth around and do nothing and they never seem to get crows. I bled out for four minutes, my teammate spent the entire match crouching around before that and then continued to crouch around on the opposite side of the map doing nothing while I was on the ground, and the killer never clued in to them being on the opposite side of the map. That's not an isolated case or anything. I see the crows less than I did before BHVR messed with them the first time. Are the idle crows on vacation now or something? What the hell happened?
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@100PercentBPMain said:
I think only things purchased with auric cells transfer
That only applies to Nintendo Switch. The platform with the worst performance is the only one that got the short end of the stick with cross-progression.
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@Aven_Fallen said:
If they write something like that in the Endgame Chat, you can easily report them ingame and this is enough. The Support is able to read the Chat.
If you want to report someone who is Anonymous, reporting them ingame and then filing a report via Support is enough as well, even if you cannot provide their SteamID (or whatever platform they are on).
^ This.
The important thing, Thelastsurvivour, is that you use the in-game report function, which is always available even if they're anonymous.
Edit: Here are the official rules, which explain how to report players for different offenses:
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I've been having issues with maps having little to no contrast. I can't see anything no matter how I adjust/unadjust the gamma settings. It's awful. Areas affected by light sources, like street lights, are especially bad and have practically zero visibility.
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@HexPectoPatronum said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952549#Comment_3952549
I totally get your point, but as I said, there shouldn't be any quests or achievements where you're dependent on the other side's mistakes and can't influence them yourself. For example, I liked the achievement where you have to open 20 exit gates on RPD. It can take quite a while, but whether you do it quickly or not is entirely up to you. Or the Evil Within' achievement for Myers, which required to tombstone 4 survivors in a single match. That must have been the most intense achievement so far, aside from the 20 long-range shots (was it 20?) with Huntress.
aside from the 20 long-range shots (was it 20?) with Huntress.
"Skilled Huntress." Yes, it is 20 shots on every platform except PlayStation.
On PlayStation, it is 100. (About a year ago, the text was changed to say "20." It still requires 100.)
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Playing survivor, I actually saw a teammate use Springtrap's doors the entire match. Traveling through them, over and over again. And he never got a single grab on her.
It was weird.
Oh, also, as I've said elsewhere on the forums, I did this achievement by cheesing it. I stood at an edge-of-the-map door or traveled through two low-visibility doors over and over again. It's by no means a fast way to do it, it took a lot of matches, but gradually it got done. And that was when the audio bug was still around.
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Yup. Same. (Platforms: PS4 and Switch)
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Yeah, doesn't matter who you play as, there's not much celebration to be had in terms of BP offerings. It feels like every year there are fewer and fewer on the Bloodwebs.
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I don't have a single P100 character, but I'm also getting very few Coconut Scream Pies.
Extremely disappointing.
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I reported a Tome challenge not completing. I said exactly how and why it happened. I followed the template. I said what platform I'm on. My report was declined for not having video or screencaps.
I'M ON NINTENDO SWITCH.
I stated I'm on Nintendo Switch. BHVR disabled video recording. I can't take a screencap of a Tome challenge not completing. There's nothing to take a screencap of! A video would be helpful if I could take video, but screencaps would be useless.
Freaking frustrating as hell. Really makes me not want to bother reporting bugs.
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I might actually try playing Houndmaster if Snug becomes his own cosmetic slot. I would like dressing him up or changing his entire appearance. That matters to me way, way, way more than what outfits Houndmaster has in her closet.
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Puppy.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950855#Comment_3950855
No one is skipping anything. You think its a good idea to demand to sit and watch the penalty count down with the game running? What purpose does that serve other just wasting computer resources?
What if i tab out of the game and watch a YouTube video or play a game on my phone? Do you want the timer to pause for that too? Should the game monitor our eye movement to make sure we're watching the timer and thinking about what we've done?
I never disconnect, but I've been getting more and more crashes when starting up the game on PS4. I'm getting legitimately worried that the crashes will start happening mid-match, something which would entirely be the game's fault and not mine. And then if I get a penalty I have to leave my PS4 running. It's hotter than the pits of hell outside right now (so it's pretty damn hot inside, too, even with AC), I don't play this game for long periods of time at the moment because the PS4 turns into the surface of the sun while running DbD, and now I have to worry that the game's unoptimized console-hating code is going to make it so I have to leave the game running doing nothing so it can punish me with a room that's 120 degrees Fahrenheit.
By the way, BHVR, could you ever fix the lobbies so there's not so much fog and smoke and other particle effects that make the PS4 heat up so much? I've asked for that so many times, but still the menu, lobbies, store, and Quest/Rift areas all make the game go nuclear. Every once in a while in the past it got fixed, and then in the next update it'd go right back to jet engine noise levels again.
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@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950492#Comment_3950492
The add on needs reworked. things blocking exit gates other than perks are usually dumb.
Currently survs and killer are arguing if they should each be rewarded with a free kill (in the killers instance for bringing an add on) or survs instance being denied an escape (being healthy and getting axed in the back and not being able to leave) — rework it! It's a bad add on.
Yeah, on the one hand, as survivor, I don't like that if anyone gets nailed with this it's going to be me as I try to help my teammates. It would've happened to me at least twice already; luckily, each time I took an axe in the back helping an injured teammate escape, the killer didn't have the add-on. I kept expecting it.
On the other hand, even though I don't normally run any add-ons as killer, I am tempted to try equipping Loot Bag… but only a little tempted. Because the actual counters to it are 1. not being altruistic and 2. just leaving. Plus, I'm on console, I can't use projectile killers for crap. I got axe hits when the survivors were right in front of me and that was usually about it. I feel like the survivors would have to hand it to me, and then it's not fun. The survivor stood there and took the axe in the back on purpose because he likes me, and then he got blocked by Loot Bag; I'd be a jerk to do anything but nod, laugh, and then let him go. It'd be funny, but not like worth using a purple add-on funny.
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@Araphex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950530#Comment_3950530
Yes. Other multiplayer games do this. PVP and coop alike.
Wow. Okay, I didn't know other games forced you to keep the game open for the timer to count down. Learn something new every day.
Thank you very much for answering my question!
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@TheGoone said:
It has been confirmed that The next iteration of Chaos Shuffle will have base kit Tenacity and Unbreakable.
“In Chaos Shuffle, Survivors can now recover while crawling and fully recover from the dying state on their own!”
How do you feel about these changes?
I hate playing killer without Lightborn, so I don't play Chaos Shuffle as killer. If I did, this change would make my problem worse, since the regular counter to avoiding flashlight saves is to slug and go after the flashlight holder.
As survivor, I miss my Lute when I don't have it. Plus, I just have not enjoyed Chaos Shuffle. In general, playing survivor, I don't expect to escape, so I look for other goals. My goal in Chaos Shuffle is to try getting use out of my perks. The killer's goal is to kill me fast because they have no gen defense. The killer usually completes that goal without me ever touching on my own goal.
It doesn't help that, while playing a few matches of Chaos Shuffle to get challenges done, I inevitably get saddled with No Mither at least once. Oh, and one time I watched my friend play and he got Deadline and his teammates refused to heal him, they insisted on working on the gens with him, but he couldn't hit the skill checks. And he'd beg for heals and they'd refuse. So, whenever I think of Chaos Shuffle, I think of that match, and how much we can't count on our teammates plus we don't have perks we can count on, either.
How do you feel about these changes?
As killer, these changes would make my experience worse. As survivor, it's whatever. My problems with Chaos Shuffle weren't slugging.
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@KiriChan said:
please fix BHVR, will love forever
BHVR fixed it with the release of Springtrap.
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@UnicornMedal said:
The game prioritizes punishment with the latest patch. The DC timer doesn't count down unless you're running the game. Instead of avoiding DCing, I'd advise avoiding Survivor altogether.
The DC timer doesn't count down unless you're running the game.
This is weird to me. Do other PvP games do this?
It makes me think of those URL shortener sites that show fifty ads before letting you go forward and you have to have the tab active or else the timer stops counting down.
Is someone sitting waiting for the timer to count down included as an active player in DbD's stats?
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@Rudjohns said:
Self explained title
I decided to only offer maps the whole day. Apparently I got the map that I offered after about 13 tries, and it's not even possible to be certain that the map we got was because of my offering or if we were going to there anyway.
I don't want to spend my bloodpoints on useless offerings. Even the clear reagent is more valuable to me because my PC is not running great, so removing a bit of fog actually makes my game run a bit better
Remove the offerings, refund us some Bloodpoints
OR
Rework them to map bans. I would gladly offer RPD or Midwich every time I play survivor.
Thanks
Even the clear reagent is more valuable to me because my PC is not running great, so removing a bit of fog actually makes my game run a bit better
Same on PS4. The fog (and other particle effects) are awful in this game. I wish BHVR would get rid of the dust floating in the air and other nonsense that makes my PS4's fans go nuts.
Remove the offerings, refund us some Bloodpoints
Yes, please. These offerings are useless. And they're expensive for how useless they are. The Bloodweb needs less unwanted clutter, not more.
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The Tome levels were kind of a like an event unto themselves. My friend and I would play together and get the challenges done each time a new level released.
We haven't done that for Quests. There are new challenges each day, each week. They're not interesting. They auto-accept. There's no feeling of accomplishment doing them. My friend and I are playing together a lot less. We're playing DbD less.
The Tomes were interesting. Like a story mode, they were themed, players chose a path to reach the end. Yes, some challenges were annoying, but we didn't need to change to the Quest system for BHVR to change the challenges. And with the Quest system I don't see how we could ever have glyph challenges or anything similar in the future.
I never break out less-used killers for the dailies because those dailies are gone. I miss the Myers tier up rituals. But, I don't need to play Myers, so I'm going to mess around with the new killer or return to my main if I play killer at all.
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Hmm, I cheesed Springtrap's "Jump Scared" by staring into security doors and basically nothing else (maybe traveling around, but that doesn't count as anything). It took a lot of matches. A lot. I ended some matches with 0 points because no one used a door once.
I never got any sort of penalty. I was in the Pizzeria queue, though I don't think that would matter. But if anyone were going to get a penalty for not participating, it should've been me. Could it have been something else that caused the penalty? Or did the message say you were being penalized for non-participation?
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Grabs are handled so poorly in this game, one way or another.
Grabs seem to be one of the most likely ways to get your killer stuck/frozen, too.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950492#Comment_3950492
Obviously its not intended. Come on now. You shouldn't be able to completely invalidate an entire part of the killer by pressing a single button that has no cooldown and isn't intentded to have this kind of gameplay impact.
I mean, yeah, I assume it's not intended.
@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950492#Comment_3950492
I'm sorry, but this shouldn't have any type of counter, this addon only have this effect and it can be easily countered by just emoting, that's stupid and should be fixed.
My post originally included a link to the bug report area. I put it back in as an edit.
The original post comes across as a disingenuous way to bring attention to the problem instead of making a bug report.
Edit: I could swear while reading about this issue, I saw someone mention that you used to be able to do the same thing against a Tombstone Myers: emote and he wouldn't be able to Tombstone you. Is that true? I couldn't find anything to validate that.
Edit 2: Does the survivor trying to pull it out of their back stop Springtrap from getting a grab? It doesn't, does it? (I genuinely can't remember, killer queues were too long to play many games.) So, when I'm Springtrap, I could just stare at a survivor and keep them trapped in the gates forever until the survivor starts trying to pull it out, right? And then I could get the grab?
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Edit: the bug report discussion area is here:
Edit 2: After sleeping on it (and waking up and seeing it again because it has another reply), I realized this doesn't sound the way I wanted it to at all. That's on me. I thought of changing it to be lighthearted the way it was supposed to sound, decided I'd somehow still mess it up and not like it again tomorrow morning, and so I'm just leaving this as the link to the bug report section, the thing I was originally going to do anyway. 🙄
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The crow update is awful. Collision loss for 3 crows was needed to fix body blocking, so that one's a good change, but that was it. BHVR already gave the killer the option to abandon after 10 minutes of no gens being done, so that helps with situations where survivors hold the killer hostage.
In terms of survivors who stealth and avoid objectives and teamwork, the proper fix is not to micromanage players in the match. Just change the reward system. A hatch escape is 9.5k. It absolutely rewards survivors for taking the easy road of letting their team die. The BP for both hatch escape and a gate escape should be based on participation. Look at a survivor's emblems, see if they were useful to their team with Lightbringer, taking aggro while other teammates were still alive, getting safe unhooks and healing. If the survivor did nothing during the match then they get rewarded nothing for escaping.
It'd be nice if the matchmaking system would keep track of those survivors and put them into other lobbies separate from those of us who actually participate in gameplay. That would be amazing.
We're all still going to get bad matches, that's going to happen no matter what. And we'll get teammates who stealth around because they're new or because that's what they want to do even if at the end of the match they escape and walk away with 2k BP total. But if BHVR doesn't at least change the reward system, all those players who stealth around for hatch are just going to figure out how to trick the system by tapping gens. I'm not guessing, I've seen some doing it already. I've also seen some players who just let themselves gather 3 crows and hope the killer ignores them since they're not doing anything (and yeah, the killer has ignored those players).
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948975#Comment_3948975
That's very true :D
I actually remember when I first started playing and felt a little jarred when someone said "camping is insane!" I didn't know exactly what camping meant, but I guessed correctly and stopped doing it because I realized what experience it might cause for players on the receiving end.
I think a small but useful adjustment would be to decrease bp for hook trends characteristic of tunneling, and increase bp rewards for not tunneling.
But I find it weird that when people learn about tunneling and camping and how it feels to be on the receiving end, they don't adjust their playstyles :(
But I find it weird that when people learn about tunneling and camping and how it feels to be on the receiving end, they don't adjust their playstyles :(
My best guess there is that it's a matter of what feels worse to a person: does empathy for the other side make winning when tunneling feel lousy, or does it feel worse for the player when they lose? Survivors themselves may have a hand in which way the killer player leans: the more a killer player experiences bad winners who gloat when the killer tries to spread hooks, the more likely the killer player will have less empathy for survivors.
But that's a guess based on personal experience and observation, not a statement of fact.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947190#Comment_3947190
There is a reason to spread hooks though: None of us should ruin the entire match for other players by tunneling.
It's always unreasonable to look at one person playing a game with other people and tell them "You don't get to participate in this game because I'm afraid I won't win if I don't do this."
If I tunnel out the first person I hook and then get a 3k or 4k as a result of that, I'd say that's a 'loss' for me, if there is such a thing as winning or losing in this game. In doing that, I ruin the experience of one of the other players by making them essentially not able to participate in the game. And the match is likely ruined for the remaining players also since if this is done well, the other players have little chance of finishing all the gens as a result of me treating a person poorly and engaging in what is essentially a cheap, easy way to get one player out. I don't see how that's not the best reason by far to not tunnel as a primary approach to the game.
As @AmpersandUnderscore also very accurately pointed out, there are times when tunneling can make sense. If you're in egc, it usually is expected and probably reasonable for the killer to camp and tunnel people. And at that point, everyone has played the game, had the chance to lose their chases for real, and had a chance to enjoy the game. But it's never reasonable to play a game with other people for fun and then essentially make them unable to participate in the game. I genuinely don't understand why anyone would tunnel as their primary approach from the start of the game, knowing the impact it has on the people they're sharing the game with.
There is a reason to spread hooks though: None of us should ruin the entire match for other players by tunneling.
I genuinely don't understand why anyone would tunnel as their primary approach from the start of the game, knowing the impact it has on the people they're sharing the game with.
Have you ever watched a new player stream their first matches as killer?
As I said in a previous comment, DbD doesn't teach killers to spread hooks or pressure gens. The most intuitive way to play an elimination game is to take each opponent out one by one.
New players don't think of it as ruining anyone's game, they're just playing the objective. I've seen this in action watching new killer players stream. They're trying to figure out the basics: DbD isn't like anything else, skills and knowledge from other games don't transfer over. In one case, when some people who were long-time players started telling him how to play in chat, to spread hooks, he did try it out. And he lost badly, with fewer kills and a much lower Bloodpoint earning. So he went back to going for each survivor one by one, because to him it made no sense to play to lose.
DbD is not designed for intuitive and/or efficient play to be fun for the opposing side. It's a game design problem made worse by the fact that there's no tutorial to teach people to play un-intuitively (pressuring gens and spreading hooks instead of focusing on the objective of taking each survivor out one by one). The game doesn't give new killer players a thumbs up for getting more hooks. It used to give an "Entity displeased" message for no kills; now it's just "The Entity hungers", which is less morale crushing for new players when they lose, but there's still no glowing praise for prioritizing hooks over kills.
When the game rewards new players for playing a certain way and doesn't even attempt to teach them otherwise, it's only natural they keep playing that way.
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@Matsu_Robot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948916#Comment_3948916
That makes sense but the score event for nemesis as you mentioned is only triggered for hitting a survivor with the tentacle, not just using it. I don't want to boot up the game and test but the dbd wiki doesn't show any nemesis specific brutality score events, whereas some killers do have specific brutality events.
The image below is the brutality section in the dbd wiki.https://us.v-cdn.net/6030815/uploads/ZFX1W1B5001V/image-2025-06-22-225321176.png
the score event for nemesis as you mentioned is only triggered for hitting a survivor with the tentacle, not just using it
I think you misunderstood me, because that is what I was saying: he gets Deviousness (Tentacle Beatdown score event) for using his tentacle to injure a survivor.
Here's video, it should start at 16:27; Scott gets the tentacle hit with injury at 16:31. You can see both the Deviousness score event (Tentacle Beatdown) for injuring with his tentacle plus the Brutality score event (Hit) for injuring a survivor at all.
https://youtu.be/lxt8AWF0X70?t=987I guess some killers get specific Brutality events. I loaded up a custom match to see what would happen, and Plague gets Deviousness (Corruption +300) and her own unique Brutality score event (Corrupt Purge Damage +300) for injuring with her corrupt purge. Meanwhile, as shown in the video, Nemesis gets Deviousness (Tentacle Beatdown +600) plus a generic Brutality score event (Hit +300) for injuring with his tentacle. Killers get the Hit +300 Brutality score event for injuring with their M1.
God, DbD's score events are a tangled mess.
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@Matsu_Robot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948906#Comment_3948906
Kinda, each one has its uses.
- Deviousness is for general power use, (blight rushing, nurse blink, vecna using spells, etc…)
- Brutality is to do with attacks and damage, usually after the use of power (plague's corrupt purge aka red vomit, ghostface downing a marked survivor, ghoul hitting a survivor after ending a leap, etc…)
- Hunter is to do with tracking, (as I researched some score events on the dbd wiki, I just noticed that springtrap is the first killer to have a power specific score in the hunter category, not even artist has it for getting killer instinct with birds)
- Sacrifice is for hooking and killing (sending a survivor to a cage as pyramid head, killing a survivor with a pig trap, etc…)
this is the base of how it works but sometimes it's very incosistent, for example, huntress gets deviousness for hitting a hatchet rather than brutality (which is good but still).
I could swear Brutality is rewarded for injury and Deviousness is rewarded for power usage, so if Artist or Huntress use their M2 and injure with it they get both Brutality (for the injury) and Deviousness (for use of their power). I main Nemesis and I think that's how his tentacle works: first hit with the tentacle is Deviousness only because there's no injury, but if you whip a contaminated survivor then you get Deviousness for using your M2 and Brutality for causing an injury.
If I remember the score events correctly, Brutality, Hunter, and Sacrifice are usually consistent across all killers while Deviousness is specific to each killer's power. So getting anything outside of Deviousness for something power-related (like Killer Instinct) seems wrong. Though maybe BHVR is just changing how they do things, I dunno.
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@Matsu_Robot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948900#Comment_3948900
Yeah, you gain 50 bloodpoints in the Hunter Category whenever a survivor enters the axe's active area, which is little, but since it happens so much, it isn't even that bad, a simple buff to 100 points would be enough in my opinion.
That was for the Hunter category? Why?! Killer-specific stuff is usually Deviousness.
I'm doubling down on his Deviousness gains sucking.
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I think I got 50 points for my thrown axe revealing a survivor with Killer Instinct.
Yeah, his Deviousness gains suck.
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I'm not a killer main, but I play killer. I used to play killer more, but it's really tapered off over the years. Probably in large part because I miss my BP perks: Distressing, Beast of Prey, and BBQ. There have been changes to killers that caused me to drop those killers, but in the end it's the loss of the BP boosts on perks that I miss the most and probably did the most damage to my desire to play killer.
@xGodSendDeath said:
I'm on PS5 for context. When I didn't have to play against PC/Epic. My biggest desire for this game is console only crossplay
Oh yes, please. I want console-only cross-play. The game performs worse on console than on PC, BHVR can't change that it's part of console life, but if it's console player vs console player it's not as bad. We can't turn cross-play off because if we do we don't get matches at all.
Normally, console players pay more for a worse experience but at least get to avoid the cheaters on PC. In DbD, console players pay more and get all the negatives with none of the benefits. We get worse performance and have to go against PC players with better fps and M&KB and have to play with cheaters. Matches on PS4 were more enjoyable before cross-play, and whether or not that's because of cross-play is impossible to say because we can't turn the damn thing off.
There have been times when Switch had problems and was removed from cross-play, so we could only play with other Switch players, and those matches were so much more fun. Occasionally I wish Switch would have another game-breaking issue that got us removed from cross-play so I could experience that again and see if it's still a better experience.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948410#Comment_3948410
No, if they decide to gut Map Offerings, everyone should have the same consequences. I probably would have thought different a few years ago where Scratched Mirror Myers was actually a fun build which people did not take too seriously, but nowadays it was only used to camp with the Wallhacks and the lack of Terror Radius, since people put on a Meme Build and still wanted to 4K with it. Which really made the build unfun to go against (and it used to be one of the most fun experiences to play against).
@Topic:
IMO Map Offerings should either be 100% or not exist at all. I dont care too much for them, never really used them, but having to pay BPs for them and using them instead of a BP-Offering, just to still not get the Map you want to get is just bad. And since they dont want to make them 100% again, they should just retire Map Offerings.
My comment wasn't meant to be taken that seriously. I lament the destruction of Scratched Mirror Myers. I don't actually expect the game to give him special treatment.
IMO Map Offerings should either be 100% or not exist at all.
I agree with this. Map offerings are way too expensive for a 20% chance. In this state, they're just a BP drain and unwanted Bloodweb clutter.
