TheGoone
TheGoone
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One two three four with Bardic will be op
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Devs literally confirmed there gonna tweak it and push it to live no matter what we say.
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Devs just need to let Killer abandon when EGC starts the fact devs were gonna give more abandon scenarios for Survivors is ridiculous
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Would be to strong if it was permanent
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998670#Comment_3998670
Is this in regard to the haste or the pop boost?
Haste
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998659#Comment_3998659
Yes, it would be a one-time bonus at 6 hooks, for instance.
Those bonuses could be permanent or temporary.
Not permanent only temporary
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998609#Comment_3998609
20% Haste only lasts until the first damage state. This is mainly a helpful map traversal/first hit enabler for lower-tiers that may struggle to keep up consistent pressure. It also, by extension, enables the Pop effect to be used more freely since movement is now less punishing.
If it's a one time thing sure but if it was for every hook like the devs system no
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998622#Comment_3998622
They can have a lesser bonus, just like the original system.
hard disagree we shouldn't make already good killers better they shouldn't get a bonus
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998550#Comment_3998550
I mean, one of the most common complaints you hear is about not having any gen regression and not being able to find Survivors, despite the fact that stealth is dead.
Any reward you give is going to disproportionally improve high-tiers vs low-tiers. That's just kind of how it's gonna be. A Blight is going to get way more value from the anti-tunnel rewards than Ghostface, simply because he's Blight.
Then S-tiers like blight shouldn't get any unique bonuses he's already a strong killer we shouldn't make them even stronger
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998554#Comment_3998554
Thats why im honestly of the opinion S tier killers shouldn't really even have gotten the reduced percentages. They dont really need the help
Hard agree I think S-tier killers shouldn't get any unique bonuses it's should only be about helping weaker killers
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998530#Comment_3998530
Say, arbitrarily, that if you hook 6 Survivors and none of them are hooked twice in a row, you get like 20% Haste until a damage state and 40% percent off a gen plus Killer Instinct instead of aura reading on the lower hooked Survivor (unless you're an S-tier)
Haven't put a huge amount of thought into it. Just thought that people should be more rewarded the longer they stick with not tunneling.
The killer main in me likes the idea of that.
However the survivor in me really don't like that idea. Cause even with a nerfed version of that for Stiers killers like 10% haste and 20% regression sounds miserable to play against or even like low tiers killers like clown I don't want a 35% haste clown coming after me.
I think unique bonuses shouldn't be a thing for Stiers Killers at all they don't need help it be more focused on mid to low tier killers
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Depends what it would be
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@Meg_Survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997134#Comment_3997134
This account is from 2020 - Forum will not allow a name change for me but why am i explaining myself to you?? , Im a Lara main but please continue on……survivors dont have to play a CERTAIN way in order to be tunneled, killers tunnel for whatever reason they want to so this comment should of stayed in your drafts.
Oh so killers have to be forced to play a certain way? Your whole thread should have stayed in your head
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@jesterkind said:
Who's 'we'?
I'm pretty interested in the broad shape of the changes, they just need some tweaks to tone back a few problems.
This is the broad issue with the "devs don't listen" criticism. Listen to who? People have different opinions on things.
we the people who are actually smart these changes ain't staying they may even be completely reworked.
I know for a fact these penalties ain't staying those were the most massive complaints.
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@Meg_Survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997119#Comment_3997119
did you not read the end of the post where i clearly said they should take this time to really SIT and think about these changes??
And they did clearly seeing how ridiculous and abusable there new system can be and are going to remove such bad things like those terrible penalties
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@Meg_Survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997105#Comment_3997105
in what way is it fair exactly? your def showing your true killer colors - its players like you who dont know how to win against stronger survivors so you have to resort to tunneling and slugging, maybe put more pressure into the way you play killer and maybe you can win a game or two?
This coming from someone name meg survivor? Same goes to you maybe if you put in more effort maybe you wouldn't fail at averting being tunneled then maybe you can get an escape or two
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997090#Comment_3997090
I would have thought YOU of all people who makes a ton of posts were unbiased.
The MAJORITY of survivors won't abuse a system like this, and in reality, it is the killer side who has been crying about a system that would not let them have easy 4K's anymore. - As has been the case ever since the finisher mori got introduced.
I even went through like 20 PTB matches during these days, on both sides testing the changes, and it gave survivors in a 3v1 scenario a much better chance. It was mostly 1-2 outs despite the increased gen speed. So no, it was not insanely broken.
Yes, the permanent gen block is stupid, but the speed increase is enough to offset an early tunnel out. And yes, it was before 6 hook-stages, because of staggered tunneling (juggling two survivors).I try to see both sides but these changes were simply not good and harmed low tier killers to much like Sadako. These changes should not go live at all and that's my stance
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@Meg_Survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997090#Comment_3997090
or is killers crying that they cannot slug and tunnel how they been wanting to for YEARS. This is an ongoing issue and it happens to so many survivors and we are tired of it - if you cannot win the game normally without slugging and tunneling then you dont need to be playing as a killer if you cant play the game fairly.
Or tunneling and slugging is fair and your using your made up survivor rulebook to think it's not. Tunneling and slugging will always exist and there's no amount of crying you can do to get rid of it.
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Survivor crying they couldn't abuse a totally broken system
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It's starting to make sense why every new killer has Scamper
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Killers want to abandon if the last gen pops. Bhvr: Absolutely not
Survivors gets to abandon if there slugged twice.
Bhvr: Absolutely
There's some serious bias with these Abandon Scenario and devs aren't being subtle
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@Nazzzak said:
Yeah i was pretty impressed when I saw the Hairbrush update. Ill definitely be using it. Probably overkill needing the two perks, 50% faster will already make a world of difference
It probably is but it feels so good these lightning kicks
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She's not that good people thinking she's A tier is delusional
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@ThatRyanB said:
This is precisely the kind of situation we really want to see players exploring, poking at, and testing on the PTB. There's a ton of nuance when it comes to tunneling and slugging, especially when you factor into each Killer's unique quirks like you mentioned with Trapper and Sadako.
I really want to stress the "Test" part of Public Test Build here. We want to hear what feels good for you based on your in-game experiences, and we want to hear about what's feeling off. Just because a feature hits the PTB in a given state, doesn't mean changes (i.e. value adjustments) can't be made before it hits Live - that's the big ol' intent behind the PTB.
While there's a lot to digest on paper, I'm really excited to hear what folks think in practice. Speaking personally as someone who loves playing Killer, I hear the concerns we've been seeing from Killer players, but also want to ask folks to give this a chance, as you may be surprised by how natural it feels (but again, we're here to collect and share your feedback!).
As a Survivor I like:
Unhook protections update I like Elusive
Hook Status Update
Slugging reduction update
Pallet density update
Tunneling Penalties
- When a Survivor dies to a hook action or Mori before 6 (Should be 4) total hook states, the remaining Survivors gain a 25% repair speed bonus.
i do not like
- When a Survivor that was previously hooked is Killed or Sacrificed, with the hook action directly resulting in them dying, the Killer loses the ability to block, damage, or regress generators by any means.
as a Killer I like:
Unique hooks bonuses
As a killer I do not like:
When a Survivor that was previously hooked is Killed or Sacrificed, with the hook action directly resulting in them dying, the Killer loses the ability to block, damage, or regress generators by any means.
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The gens def do go fast
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@Astel said:
Good to see that Haddonfield and Coldwind getting more pallets, but did Crotus Prenn also need more pallets?
Ironically Otz did a run through of the new updated maps and Coldwind only got 1 new pallet and Vault spot. Swamp however got 6 new Tiles on the outskirts of the map now
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@IlliterateGenocide said:
yeah she is like dark lord wolf form but you need plague infection first?
Basically you have to reach tier 1 infection if you wanna damage survivors with head form.
Otherwise headform can only be used for Mobility
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@Sngfun said:
If you struggle against pallet vaulting powers in 2025…
I mean, the killer is unable to break pallets while out of her body, and mushrooms spawn each time she swaps bodies, this literally just raises her skill ceiling by making pallet breaks deny her slowdown.
oh suddenly its okay killers has Scampers alright give Chucky back his manual scamper and give every previous killer a scamper
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@Aven_Fallen said:
To be fair, especially Coldwind and Haddonfield spawned huge Deadzones and the Pallets which they get will most likely be very unsafe, since they dont really feature structures anymore which allow for strong Pallets. Backwater Swamp also had RNG which allowed the Map to spawn with basically nothing in the middle area.
Not sure about the rest, I dont think they were that bad when it came to Pallets.
I can agree with coldwind and Haddonfield but the rest just ew no
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I enjoyed as survivor when I'm not being double teamed. Killer queue times are a lil better for me but boy the Gen speed is absmal 3 gens pop a chase
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@Rudjohns said:
And now I can safely say that: DBD is gonna die if these changes go live
Sorry, but almost all changes are bad.
The Shape rework should have been a couple of add-ons change, not basekit. If the current Shape can still be played with add-ons, why not the other way around?
Anti-tunnel is just too much and it will not promote "fun" gameplay for both sides, and it's gonna get even more confusing and punishing for new players. The best change for tunneling should be shooting at the earning points at the end (bloodpoints and exp points). Give less points for tunneling killers, more points for tunneled survivors.
Anti slug is in the right direction but I don't think people are liking it, considering what I have been seen around
The perks change are for the most part pretty bad. Some perks became literally bottom tier (Babysitter comes to mind), others just lost their main reason why people run it.
In my opinion, none of this changes should go live (except for Clown, Ghoul, Dracula and Unknown)
I was watching a bunch of CCs Livestreams and nobody was happy about these changes and Killer will be a huge turning point and filter most killer players
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@Astel said:
Is it true that DMS is dead? I heard someone saying it is nerfed to 35s but cannot confirm.
Yeah it's 35 seconds which is think is still decent
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/455290/mirror-myers-is-gone-confirmed
Didnt they just say its still there?
My bad Vanity Mirror is gone
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993879#Comment_3993879
His post is in fact, not edited. Where is the red text saying he changed his post?
As you can see from indieeden7 reply it's clearly edited. He made an AI video of the new killer and when I acknowledged it to him he removed it
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I think after like 1-2 mins it should just boot you and replace you with a bot
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992631#Comment_3992631
Tf u mean did he use ai? The post is just a title! Mfs just be accusing anyone of using ai
His post is edited. He originally had a AI video of the new killer eating a cheeseburger
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993513#Comment_3993513
Yeah, it was supposed to be today
Yeah seems to be tomorrow
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993513#Comment_3993513
Yeah, it was supposed to be today
Oh bummer I hope we get some clarification if it's still happening or not
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@SkeletonDance said:
Now suddenly the preview on discord is tomorrow, even though they said in dev update that it's today (2nd september)
Huh did they delay the preview
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@BreadLord said:
if a survivor unhooks in my face as trapper, i chase the unhooker, they use lithe and get distance. the person who just got unhooked steps in a trap nearby. So im gonna get punished for using the trappers power to go and pick them up and hook them?
or if im sadako and a survivor ignores all tapes and gets condemned before 6 hooks, do i just ignore the condem???
I think instakill characters like Sadako are just gonna have to be exempt from these Rules cause if your getting condemned early game that's kinda on you
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/455184/so-what-do-i-do
You can hook 'em, if it doesn't kill them. There's no penalty.
If it does, you can just slug 'em and move on. Or eat the gen-block if you think it's worth it. You have plenty of options.
Ironically these changes will cause a lot more slugging "oh I can't kill you even though you stepped in my trap guess I gotta slug" guess that's why they added the self pickup cause there's gonna be a lot more rampant slugging
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@Birken13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992741#Comment_3992741
Paulie Esther’s been sharing tweets from a Thai player who says it’s kind of like a mix between a dancing ghost and the krasue. So maybe it has three modes: normal, dancing ghost, and krasue? Either way, I’m super hyped.
If she got more then just being a floating head I'm all for it to make her more interesting
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I laughed so hard at this
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Why is it on Wednesday thought it was always supposed to be on Tuesday?
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992797#Comment_3992797
I know. But they spent two years on that rework and it all came to nothing. Colossal waste of time. So I don't see them dedicating themselves to another one in the foreseeable future.
Then I guess she can rot with Skullmerchant till then
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992621#Comment_3992621
The last rework they got was a dumpster fire though. They were made so brainlessly op that almost every aspect of the rework had to be reverted.
I'm talking about a different rework
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@MDRSan said:
I'm kind of hoping she doesn't just look like a normal person most of the time. I'm not a big fan of killers that look like they could just be some random like Wesker or Skull Merchant. That and that she walks like a normal person and not Skull Merchant with her weird glide.
The skinless face in the trailer was kind of neat. I'm curious to see if they do the floating head with dangling organs thing - I feel like that's the sort of thing that works in stories or illustration but maybe looks a little goofy in motion. Seems neat though.
I think it's gonna looks human then turns monster when you detach head
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992672#Comment_3992672
Your post is phrased in such a way that it implies you already know this will be the case. Like, you could be right for all we know, but as long as we don’t actually know, it might cause confusion.
Well comes in 2 days so we'll see
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@Nazzzak said:
I dont have twitter, did they confirm her power?
Not yet I'm assuming however a lot of people basically came to the same conclusion that Krusae will work like Twins basically, detach head leave behind body, attack and latch onto survivor
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992619#Comment_3992619
Bleh creepy, imagine insidious with a floating head popping out :l
Cool tho im excited
Could be creepy but since the head might work like Victor perks won't work with the head and idk if head can even down a survivor.
