TheGoone
TheGoone
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@Destaice said:
Nurse screams when she blinks.
Demo screams (howls?) when he uses his portal.
Dredge sounds like a car crash when it lands in a locker.
Springtrap is almost silent as the door isn't audible over generator sounds. And even then if the killer TP's one door over there's no way of knowing until a ranged killer is already close enough to snipe you.
Other stealth killers don't get ranged attacks or cross map mobility. Why does Springtrap get that and more?
Why doesn't the stealth jumpscare killer give me tells so I can completely invalidate his design and purpose?
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@killer_hugs said:
Not far enough:
Anti-camp - rarely ever works, killers still hard camp all day long
Example: killer proxy camps, spends time zoning survivors, then returns to the hook to face camp. The anti-camp feature won't activate when it really should. The fact the devs don't account for this by making the anti-camp more aggressive when a killer returns to the hook shows they aren't serious.
Ant-tunnel - basekit borrowed time doesn't dissuade hard tunneling at all. and perks that survivors bring de-activate in the end game. based on the current kill rates there is no reason OTR and DS shouldn't be active the entire game.
Example: Killer just breaks the endurance charge immediately upon being unhooked then uses their speed ability to chase a survivor down. The basekit borrowed time should also have baby sitter's features to at least give survivors a chance of escaping and hiding from these killers. Further, survivors being forced to bring anti-tunnel perks isn't good for the game, and then punishing survivors by not allowing them to activate in the end-game is insult to injury.
Abandon - need more situations when the abandon feature activates
Example: Once multiple survivors are downed or in the dying state (not accounting for every survivor) you should have the option to abandon.
Too far:
AFK crows - why is so much effort made to ensure features don't interfere with a killer's normal gameplay (see above) yet ZERO effort here is made to ensure these stupid crows don't interfere with survivor's normal gameplay. the bias here is insane
Example: Crows are activating when survivors are running across the map to do a generator, running around the map to look for Hex totems, waiting to perform saves, waiting when a killer is zoning an area, and of course activating in the end game either when survivors are looking for hatch or waiting out killer end-game perks
"Go next prevention" - some games are OVER long before everyone is dead and the system does not account for that at all.
Example: Multiple survivors down or hooked at 5 gens with no progress made on generators yet you're forced to sit there and exist in a game that you have no chance of winning or escaping from.
Not one killer issue in this biased thread
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946916#Comment_3946916
But still viable and capable of some interesting and crazy things.
Nah not good not fun to play it's just copium at this point
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946271#Comment_3946271
His scamper was a free hit at most loops and he had his power constantly. His current version also isn't gutted in the least.
Hard disagree he is a clunky slow shell of his former self
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@dbd900bach said:
I don't really know why people always assume a killer is going to get gutted. Skull Merchent is a unique case of extremely bad killer design and people being unable to let go of Chess Merchant who stalled games for literal hours. She is the entire reason that "go next" is a term in this game despite technically not even being a strong killer to begin with.
Springtrap can't stall the game for hours. He doesn't cause any issues similar to that of Skull Merchant and is at best a decent killer. He's not Blight or Nurse level.
Ghoul is probably stronger because he has a better chase ability with a free injure, but he wasn't nerfed until after a few weeks of being released and even then the nerfs were relatively light. It was only after when he received more significant nerfs, yet still remains a fairly strong killer.
Before that Dracula and Houndmaster were repeatedly buffed after release and both only caught minor nerfs after a good while. It took months to even nerf Weskers infection mechanic despite being the most played killer ever over a long period of time.
I do not see Springtrap being gutted or heavily nerfed whatsoever. His kit is not problematic save for a couple bugs currently affecting his gameplay.
Bro forgot the gutting of chucky
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@CoolerBleend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943467#Comment_3943467
Celebration Poster and Foxy Hook were not mid Foxy Hook was half of Clown's power in an addon
Those was his best add-ons I'm talking about his undetectable addons or office phone addon
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943467#Comment_3943467
If there would be no reason to nerf them, then they would be nerfed. It should be obvious that the Devs thought those Add Ons were too good, even if you might disagree.
And devs can be wrong especially in alot of decisions they made nobody complained about these add-ons we just got a give feedback and get them fixed
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@Royval said:
A trend the last few years after Wesker.
So many people hate wesker and I am one of them
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@Nazzzak said:
That's kind of the point of the PTB. It's not supposed to be the finalised product. They put it out to testing and make changes based on their own data as well as the feedback from the community testers.
Still sucks when even mid add-ons get destroyed for no reason though
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943231#Comment_3943231
Would you rather own a horse the size of a cat or a cat the size of a mouse?
Would you rather own a Maurice the size of Chucky or a Chucky the size of Maurice?
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Really speaks volumes when most of the comments says Chucky
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940807#Comment_3940807
that's a "go next" mentality if I've ever seen it
Good thing we got prevention now lol
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@mecca said:
It'll be hilarious watching killers wait 30 minutes to play the new P2W killer.
Bulk spending is the only good change.
Springtrap is literally one of the most balanced killers for a ptb
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Play it safe and drop early if you can't pray to validation gods
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Saber throw that survs have to dick
Force powers like Choke, pull ,throw, and lightning.
Crazy idea what if Survs get blasters to slow Vader down that Vader has to deflect
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941091#Comment_3941091
It would be foolish to think that removing 4% will do anything except shift the issue.
What's actually foolish is thinking 4% should stay is good for game health
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@Pulsar said:
"I don't believe it because it goes against what I want to believe"
We've known that KR's have been an issue since before this latest epidemic. 60% is far too high and doesn't include DC's.
Perhaps we should look into making the game more enjoyable for everyone?
And they will be now that go next on hook is basically being removed. And Fyi you can't make something enjoyable for everyone when it's a Us vs Them type game changes will either ruin or enhance the fun depending on the side
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Sure I would love to have Vader in dbd
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Let killers abandon after the last gen pops
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Since the give buffs to killers it's gonna be machine gun Springtrap with the hatchet
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There is no MMR in gamemodes it's helps alleviate queue times
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@MechWarrior3 said:
In phase 2 there will be Anti Camp adjustments. Not sure what the details are on this but I guess we will have to find out.
Most likely they will slightly increase the range 1-2 meters and then primarily buff the fill rate by like 25%
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Add a spider killer and filter out the weak
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It should
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@Hex_Ignored said:
The movement speed while holding the axe is too high and maybe the wind up too, but otherwise I don't really see an issue with the power.
Basically but the axe cooldowns needs more time as well