TheGoone
TheGoone
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Thats a lunge attack every killer can do that
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Mandy confirmed the Devs are happy with where Springtrap is at and have no plans to make any changes to him
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Survivors will always choose medkits and toolboxes over this anyway which is why we need to bring those in line with the rest of the items
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@MeduSnake said:
Hey I find the idea of a "go next" prevention System that detects when someone tries to skip the round good but...if you can build in something like that why are there so many obvious hackers? I'm not talking about subtle cheaters who make themselves 5% faster and who have wall hacks. I speak about the big obvious stuff like running twice as fast, not having a hitbox, healing in like 1-2 seconds, doing a gen instantly and stuff in that direction. Why is there not a System that detects stuff like that and instantly bans the Player?
Another obvious cheat Flying survivors
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@LordGlint said:
I wonder what the queue time would be like for people who are simply good at the game. Theres a streamer who hasn't bothered using perks in 5 years. Should his queue times tank simply because he knows how to loop? Im sure the killers players he goes against would find competent survivors frustrating.
Overwatch had this problem there was a sniper player who was so good everyone blocked him and his queue time was hours long
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@MaTtRoSiTy said:
I was observing team mates and this was where one of my team mates was when he got hit through a window
https://us.v-cdn.net/6030815/uploads/TN1YLK459FN3/image.png
Why doesn't BHVR implement ping limits?
Imagine you not being able to play a game you bought cause your ping was bad or just terrible for a day. Sometimes it's not even the person's internet fault but the game itself that causes ping to massively raise.
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@Superyoshiegg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957581#Comment_3957581
It's a gimmick where the community picks from already pre-approved concepts that BHVR came up with.
They aren't letting us make something up from scratch.
It's like the difference between a Multiple Choice Answer test vs a free form essay structure.
Well that sucks
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@Mandy said:
No, whilst we view suggestions and feedback for content that is live in the game, and how to make something better for example, we do not take suggestions for upcoming content.
Isn't the create your own chapter a community suggestion for upcoming content?
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Hag and Artist I have never found them in a match
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@SoGo said:
A: This only triggers in the endgame, so you might as well run None Are Free or Blood Favor for the same effect.
B: You better have a good endgame combo in those other two perk slot cause everyone is booking it out of the gates ASAP.
Not necessarily end game it's still insanely fast with just brutal and Endo cpu and just 1-2 tokens of fire up. Endgame slowdown just use No way out and remember me for gate slowdown
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957236#Comment_3957236
ok but pallet break speed go brrr
This guy gets it
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956167#Comment_3956167
exactly this, we went for the middle ground between the two of them.
Taking bets rn it's gets nerfed again being at 7% it'll still make a huge difference as it did 10% now that it's at 6 seconds again makes it way better
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956219#Comment_3956219
There's no current plans for any base changes, for right now we're happy with what we're seeing - it will still be monitored and see how that develops.
So now it's confirmed Springtrap zoning speed while holding an Axe is not problem and won't get nerfed for a long time. Survivors aint gonna like this.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/449792/gens-are-literally-flying
Well, now that Survivors can no longer stealth or mess around and give up, they have no choice but to push gens as hard as they can. No other action is allowed.
Now that players are actually focused on the objective and not throwing and wasting time we can reliably address Gen speed
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Don't like it don't play the game this is the result of people abusing go next for ages survivors have reaped what they have sown
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No and it's literally the final time this event is happening just play it or don't
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All I've seen from the people who can still stomach her is they change drone direction when survivors enter to ensure they get a tag
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@binky_dinky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953748#Comment_3953748
What?? It literally happened to me. He got the axe in me before my feet hit the ground and when they did he picked me up and put me right back on
Then either really bad latency or a very rare bug cause that aint supposed to happen
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@MrJack20252 said:
are you saying that Springtrap can attach his axe to a survivor not yet damageable, while he is literally getting off the hook (mid animation) and then insta-grab him? avoiding the endurance?
or are you saying that he can throw his axe, and then AFTER the endurance tanks it, he catches you up too quickly?
because if you mean the first case, yes it should be absolutely fixed asap, but in the second case all killers can do that (except M1 killers like trapper or ghostface)You have to wait until they fully off the hook to hit them if you do it during the animation the axe just gets absorbed and dissapears
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953429#Comment_3953429
Nah she'd not be a survivor, she's at least as strong as the Entity. She would definitely be a killer if she was going to return.
Like some kinda Trickster?
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@XtremeDBD_YT said:
https://forums.bhvr.com/dead-by-daylight/discussion/449639/map-voting-is-coming
Thats bad. Survivors can just band together and garuntee a good map for themselves
yeah I don't see how this is really fair nor good for map diversity were just gonna get the best sided maps now from now on
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951561#Comment_3951561
I canโt believe that survivors can crouch walk in a small part of the map for 8.5 minutes before they get 1 crow, and 12.5 minutes before they get 3 crows.
I severely hope that when the phase 2 changes happen for camping, tunneling, and slugging, that BHVR has the same mindset that they did with the AFK crows, where the changes are so small that they are barely noticeable.
Math:
1 crow = (120 seconds / 0.25) + 30 seconds =510 seconds = 8.5 minutes.
3 crows = (180 seconds / 0.25) + 30 seconds =750 seconds = 12.5 minutes.Doesn't this mean holding Survivors hostage is possible again? You can hold a survivor in a corner for 12 mins before survivors lose collision and possibly longer since it's slower during endgame
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They always spread out outfit rewards
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I think devs saw those people with 100s of cakes and just nerfed future event spawn rates to prevent that from happening again
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If a Dev said I like Ghoul as a quote I know all the people in these forums would do the exact same thing twitter people did
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951664#Comment_3951664
I feel like it's better to make it more lenient FOR NOW, and revisit them in a later patch.
The crows weren't that bad imo, but they needed some adjustments. They had a lot of exploitable gaps. Way too many to just leave unchecked through the last Masquerade, as it seems.
8 mins for 1 afk crow is overkill that's an entire match length they just Skullmerchant treatment it and moved on
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951675#Comment_3951675
If that's balanced properly, it'd be beneficial to everyone.
For instance, if a survivor gained intangibility instead of Endurance, you'd no longer have to deal with bodyblocking. You "lose" a tactic that it's generally a bad idea to rely on anyway, and in exchange, a really annoying survivor tactic is removed as well. Good trade as far as I'm concerned, as a killer player myself.
Intangibility like how? Like wraith where hes invisible but shimmers
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@Raccoon said:
With the announcement of Phase 2 looming, HIT ME WITH YOUR BEST SHOTโฆ.FIRE AWAYYYYY
What else can they do? we got endurance, DS for a second chance, faster movespeed. What next just straight up invincibility???
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It's sweaty in every mode just gotta accept it
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951634#Comment_3951634
Idk man, I would like to believe so but people on the forums have literally said ST is better than ghoul, idk what to believe now, people are either trolling wayy too good or they just be really bad at the game.
Op saying the words weak sauce and malarkey really tunes it to rage bait
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951595#Comment_3951595
๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ
good luck thinking springtrap is actually overall better than any existing counterparts, i suggest you even go ahead and sink a lot of time into him, you're in a for a sore disappointment
Already have good luck thinking Unknown is actually good lmao
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951553#Comment_3951553
no they actually do because that lets him counter body blocks consistently or multihit people while proxycamping.
something springtrap is absolutely garbage at.
Springtrap axe is actually refined enough he can just swerve and hit the front survivor I know I've done this recently.
Unknown still needs 2 hits to down in injured and a healthy survivor can just block the pathway of unknown not even allowing to get near enough for a shot also admitting his multihits is great for camping is not a good look for him.
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951549#Comment_3951549
you do realize that neither of the haste addons really help to get a lineup for power because they all work while he doesnt have it, right?
You do realize multihits mean nothing when he still has to get 3 hits to down and if they split up you can only get one right?
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951282#Comment_3951282
and you seriously underestimate how much being 4.4 hurts springtrap. if he wants to be 4.6 he needs to throw axe away and go through throw&retrieval animations and associated slowdowns to get it back.
unknown is way more punishing but he can also do way more - snowball the game through multihits for example.
Being 4.4 does not hurt ST Springtrap has plenty of Haste addon options to make him faster then 4.6 even at base he has more pressure, stealth and lethality than unknown ever could and there is no/barely noticeable slowdown when retrieving the axe.
If your getting multihits on unknown then it's a major skill issue on the survivors part he cannot snowball due to his extreme lack of lethality, stealth and tells when he tps.
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@SpringMyTrap said:
Because unknown can get indirect hits through walls and ceilings, ricochet projectile into survivors, deal AOE damage and has way more accessible TP/mobility power due to it not requiring to walk up to a door or wait out a long animation so it's even useable in chase.
He is also 4.6 all the time and doesnt lose distance holding the power (cuz holding speed is 4.0)
There are plenty of reasons to play unknown over springtrap.
Your seriously overestimating indirect hits since it's requires 3 hits to down and a miss requiring 2 more hits to complete thanks to the super quick cleanse rate and extremely generous cleanse buffer of 3 seconds when you stop looking at unknown.
While his Tp speed is vastly superior his limited tp spots and need for placement consumes to much time not to mention the jank husk placement restrictions when placing near an objective.
Just because he's 4.6 all the time does not make him good Springtrap zoning is way stronger due to his lethality even while holding at 3.9 speed and does not lose distance while holding either.
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@coco_shotz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950197#Comment_3950197
His hatchet seems easier to dodge for me than huntress, and he can't pull up another once you are hit. But I guess I can see how that might be an issue
That's cause Springtraps Axe is 25% the size of a huntress hatchet way more smaller
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@tjt85 said:
Any change that might push the mode in a more casual direction is a good one to me. Maybe it will be impossible to fully pick yourself up within a certain range of another Survivor, to avoid the feature from being abused by SWF groups and to allow for tactical slugging to remain viable. We'll have to see how it works.
I doubt it will see much actual use in practice, though. It's more powerful as a way to communicate to the playerbase that Chaos Shuffle is meant to be a chill casual mode. It's not for slugging the entire team, gen rushing, bringing the best items / add-ons or going on win streaks. It's just meant to be a bit of silly fun and is not to be taken too seriously.
Will it make it more casual? All I'm seeing is slugging is off the table and now all bets are on hard tunneling
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@CrypticGirl said:
That makes me wonder what will happen if you get Tenacity or Unbreakable in your actual builds...or will they remove those perks from the pool?
I'm geussing removed from pool
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950865#Comment_3950865
How would that translate into dbd? Be like how Doctor was, where he would passively increase madness on survivors?
Would it then only allow hurting survivors that are at a level of "madness"? That would be a lot like old Freddy.
Maybe something with a boil over effect where it makes you swerve
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@CakeDuty said:
My problem with Chaos Shuffle was never the slugging, it was the free tunneling, because the odds of DS/OTR are so small. Feels like they focused on the wrong thing here.
Big agree I'd trade these changes for Otr and Ds basekit
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950548#Comment_3950548
Dont worry, struggling Killers will still be able to tunnel freely. :)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950551#Comment_3950551
I mean - what else should they do which would be actual improvements? Killers dont need to slug as much as they are doing right now. And if they do something which slows down the Recovery-Timer when another Survivor is nearby (so that the Killer is not in a lose/lose-situation where they cannot slug due to the potential of the recovery and cannot pick up due to the fear of a pallet save), this should be totally fine.
I mean, we can also do completely meaningful things like the AFC, but I think this would probably be preferred by many here - a system which might not even exist and which improves nothing.
Yet they done nothing fis the real bigger issue like tunneling they could added basekit Otr and Ds
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@angrychuck said:
That is interesting, do you know if it will work like unbreakable does currently where you can only use it once or will it have infinite uses? Not sure how balanced this is but I do know that chaos shuffle has been unfun because of strategies like slugging.
I do not know I'm just guessing it's gonna be like regular unbreakable one time use
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It shouldn't have been an automatic system it should have been a reportable system that can be judged by the report handlers
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@XxBloodyBaronxX said:
Really great being unable to tell whose simply trying to enjoy the new killer and whose simply taking advantage of his invisibility bug. I know it's already been addressed and it's being fixed but why did they not killswitch him until the fixes come? Twins got killswitched on release day because of the bugs that they had, so why didn't Springtrap get the same treatment? Make it make sense.
They ain't gonna Killswitch literally the main attraction of the new chapter you'll just have to wait till they fix it next patch
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@ralecgos said:
Stacking 4 haste perks together makes running from the killer physically impossible, allows them to hit you through windows and pallets, makes tunneling harder to escape.
Please NERF the ability to stack all this haste on top of each other. It's so unfun.
Killer players complained about 3% movement speed when Made For This first came out. Killers should not be able to walk as fast as a Blight rush for large amounts of time. It's SO unfun to run away from.
Who gonna tell him they were gonna nerf haste stacking but both majority of killers and survivors said revert that idea
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@PatchNoir said:
What i mean is that the animatronic in a straight line scenario after hitting a survivor with the axe gains way more distance than huntress, i wanted to know if it is an oversight side effect of him actually becoming 115 without the axe, or if the devs actually intended for him to get that bonification of hitting the power to make it easir for the following m1 or grab.
If you do the axe m1 side by side with huntress you will actually see him getting up to the surv way earlier, idk if they just stamped the basic speed boost after hitting without thinking or if it will get "fixed" by giving more speed time after the power land.
Axe grabs would be impossible if they changed that they would have to buff axe take out times to compensate that
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Increased axe hold slowdown
Increased axe cooldown
Increased axe windup time
Make using cameras actually rewarding
Decreased time it takes to reveal Springtrap using cameras
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947785#Comment_3947785
Outed myself? I'm not the one going around calling Springtrap the jumpscare killer just because jumpscares are a gimmick of his, as if jumpscares are unique to Springtrap.
When you have an actual point, let me know.
When you actually have a reasonable take rejoin the forums
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947707#Comment_3947707
That's not his design and purpose, and to present it as such is disingenuous. Springtrap is no more the jumpscare killer than Dredge is. Teleports are not meant to guarantee free hits.
Outted yourself just like that
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@Nazzzak said:
The killer is their friend and doing this with them. In a real life situation, i imagine you'd ignore the survivors in the lockers and down the two injured ones standing behind waiting for their exhaustion to return.
Except if you went after the injured they would just go on the opposite side lockers and repeat the process