TheGoone
TheGoone
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977840#Comment_3977840
If you have Hoarder or Human Greed you can see it, and the people abusing the build typically have keys in order to rummage if they aren't running Scavenger, so you can see who switches to a toolbox mid match.
Is that why they use keys I use keys to unlock chests faster lmao
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977821#Comment_3977821
I thought they turned it off then turned it back on again recently? Instantly more people complaining time outs and punishments for being tunneled.
@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977826#Comment_3977826
Yes, it's back on again. There was some loosening on the restrictions, but Clown can end games fast enough to trigger it still.
Well then I've been tunneled hard and straight up giving up a bunch of times so guess they loosened it up to much
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@Wrecked said:
People who use exploits are losers so I hope they continue to be tunnelled. 🤭
Found the killer main
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@PetTheDoggo said:
That's a good idea, I am definetly going to bleed them out for it.
In the conviction meta? Good luck with that
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@CrypticGirl said:
Good idea, maybe tunnel them out to trigger the go-next prevention penalty and show them that evidence, and then maybe they'll fix that, too.
But that's probably just wishful thinking at this point... 😭
They turned that off I should know
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@gerolau said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977717#Comment_3977717
much like how you can beat a cheater as killer, and its still wrong/bad for the game that they are cheating, you can beat people abusing exploits and still believe the exploits should be killswitched to not let these unfair advantages occur when the are not intended. i might even agree more so to killswitching it if the exploits results are literally just gen rushing the killer or throwing the match for genuine players because you intend to bug exploit. there isnt a single regular player that the existance of this streetwise bug doesnt bother right now if you match up with it.
I agree but even this bug can't beat stupidity
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Even a stacked infinite purple toolbox can't beat teammate incompetence
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977545#Comment_3977545
It's not "bricking consoles" bad but this is probably top 5.
Top 3 is say
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Is this the worst update in the game?
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@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
The entire community came together on every platform on how baffling the devs are
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@I_Cant_Loop said:
https://us.v-cdn.net/6030815/uploads/9MISG8PPVUE9/image.png
Well, there we go. They don’t consider it game-breaking.
Completely ridiculous and disappointing
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@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
Infinite charges on an item is game breaking a purple toolbox can complete a Gen in 30 seconds and Bloodrush clearing exhaustion while Sprinting IS game breaking.
Nemesis being faster got killswitched but infinite items and Infinite exhaustion perks doesn't cross the line???
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No trading a hook state is even more not worth using invocations the cost is the time spent casting the invocation broken just needs to be removed from the requirements
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@Aven_Fallen said:
Because it is not really possibly to prove that those people are actually abusing any Bugs. You can assume it, but you cannot prove it. And honestly, this is the right approach, IMO it is always better to let some cheaters play instead of banning someone who is innocent (mind you, a few months ago there was drama about people being banned while being innocent, so it is always better to avoid that). The only time they actually banned for something like that was Infinite Mending Legion, but this was before the Killswitch and they only banned because they warned about it in an ingame message - if someone was still abusing those Add Ons which were bugged, it was totally on them because they should have known.
Speaking of Killswitch - No idea why they dont killswitch the Perks. In general, they are way too lenient with the Killswitch, they introduced the feature and barely used it. But if I had to guess, I would guess they are not killswitching anything because they already get a lot of negative feedback about the TWD Chapter (justified negative feedback IMO) and if they killswitch a bunch of things it might look even worse, even to people who dont know how many things are bugged.
Welp can't ban em join em least I can do a chest build now and feign ignorance
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@Deathstroke said:
I think it was confirmed somewhere they are not going to change his core power so it's just adjustments. We definetely don't want another skull merchant treatment. Kankeki is actually fun killer and will be much more fun to face if he is not too overpowered like now.
It was confirmed on the Livestream that they will address the friction points of Kaneki basically making tweaks to his kit no big rework.
Kaneki will always be hated to die how simple and powerful his design is unless he gets a full rework he won't be fun to face against unfortunately.
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Yes this perk needs to be nerfed make it 50% and the perk will be fine
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They in there just gotta get lucky
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976093#Comment_3976093
You can’t break LOS if someone’s seeing your aura. To a lesser extent, the presence of scratch marks can make breaking LOS ineffective as well.
That's if the killer is using aura perks and Stratchmarks being the counterplay to vials is actually reasonable form of counterplay cause as they stand they don't.
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@cburton311 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975145#Comment_3975145
I call BS, its only available on the new characters and not everyone has bought them. Additionally, a few hundred ms of advantage on a vault does not break the game. It might mean that occassionally yes, there's a miss instead of a hit. Big whoop, you lose a few seconds on one chase. It will get fixed but exaggerating wildly about it won't make that happen any faster.
The deathslinger bug on the other hand, if true, would demand it get fixed with morefocus. That is borderline game breaking.
It actually does greatly affect the balance of the game having permanent vault speed increased greatly effects the outcome of a hit or a miss on tiles. Which is why we don't have permanent vaults speeds perks for survivors.
And besides your stressing on Deathslinger but his problem is only available on one killer that not everyone has even bought big whoop it won't get fixed any faster with you wildly exaggerating about it
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976011#Comment_3976011
If you could see scratchmarks, auras, and hear all audio in a fog cloud - what exactly is the point? Mild vision obscuring? It would be a meme item at best.
A line of sight blocker would still be very useful in many cases actually
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Free hit, Scamper, very high mobility, land next to you with very short cooldown.
Devs already confirmed he's getting nerfed later it's most likely nerfs towards scamper and landing cooldown
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If the only reason they were popular was because they had an uncounterable way to play then they don't deserve to have it and I'm glad there gone
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Fog vials either need to be limited or have there cooldown drastically increased.
They could also instead be changed to allow to see Stratchmarks, Auras and Audio.
If we're going back to the hide and seek aspect then we gotta change maps to have less loops and more hiding spots instead
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Much as I wish for this I doubt the Devs would ever do it do to a lot of controversial stuff in the games
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Yeah Atier but no skill involved anymore
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Yeah good times
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Mod said the bug is under review so probably a hot fix or realistically next patch
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Gotta 2x the cooldown
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We need more incentive to go out there then having to tunnel
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@Aven_Fallen said:
Sounds like you should have made a Bug Report instead.
Like the other bugs that were reported and still haven't been fixed? I have no faith in it at this point
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974427#Comment_3974427
hold on hold on...
HE!?!? THIS IS A SENTIENT BEING!? (or one might say... BEAMing)
Guys new lore expansion. Pixel Bush go crazy
That's the new killer Teaser weapon
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@francesinhalover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973720#Comment_3973720
Who Cares? No really. We all know it Will BE Legion + oni every match
Or weskers/legion + huntress
I care I wanted Doc and literally anybody else now it's just giving more reason to run those comps
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Next patch I'm geussin
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@R2k said:
Can you please explain the bug? I didn't noticed anything different from regular game before patch
Chase doesn't proc after a fog veil is used for the rest of the match and Pigs uses that bug to prevent survivors traps from stopping when being chased
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973943#Comment_3973943
At least legion has been nerfed. I personally prefer to play nemmy.
Did they nerf legion in 2v8?
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Well that's disappointing geuss everyone's just gonna run legion oni again
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@BorisDDAA said:
So basically always in tier 3 bloodlust which makes tunneling easy as hell
At base yes but with haste perks 20-25%
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@SoGo said:
Has anyone tried running VHS Porn and Bottle of Chloroform together?
They could be a nice compensation for purple bottles, idk tho.
It's still not as good as before
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@adam1233467 said:
I played against some clowns yesterday and I can confirm that he's not fair. He can use two add-ons and have 17% haste whenever he wants. How did this get out of the PTB and into the normal version without anyone from the BHVR team thinking it was op? I hope BHVR doesn't take too long to nerf the clown, because he's ridiculous.
I ran battery's and Rapid brutality with clowns makeup kit and cheap gin bottle I can maintain 20%-25% Haste for most of the match.
He's genuinely Op now and his skill is braindead as well
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@SoGo said:
No no no no NO.
Please BHVR, it was proved that the system is not good, do NOT bring it back.
Seems there trying to make it work a mod was asking for feedback
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/452233/being-penalized-for-getting-tunneled
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972529#Comment_3972529
I can make make sure that this is passed along to the team. Would it be possible to get a little more information about the matches in which you received "go next" warnings so we can better look into this?
Specifically, could you describe how the match went, approximately how long into the match were you tunneled, and whether any hook states were spread to other players during the period you were tunneled? Were you hooked first and then tunneled out before anyone else received hook states? With information like this, we can better understand what might be happening here.Ok so now we know it's on again.
To answer your question these trigger the System:
Hard tunneling at the start of the match triggers the system
Tunneling a recently unhooked survivor on deathhook triggers the system
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Now I can chase people to death with Pig
Finally a Pig Meta nerf Pig
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@Brimp said:
Yup now its the time for Gin Bottle and Sticky Soda but we don't know how long those are gonna last before they get nerfed.
I forgot about the haste add-ons too clown beating blight in speed lmao
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Having permanent finesse is game breaking they got a hot fix last stand
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Did they actually turn back on the go next prevention system? I was expecting a few more months of work on it.
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It really is a dead perk now
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@Royval said:
please 🙏
It'll be Cod lobby if that happened
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@HexBloodBath said:
We should stick to horror first
Your right let's add Poppys playtime and Garten of banban since those are horror
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971867#Comment_3971867
I can kinda think of one: Old Ruin.
Now, I wouldn't say it was "liked" per se, but what makes it different from the others was that Ruin had three different counters: hit Great Skill Checks, find the totem or gen tap. You, as a survivor, had a lot of agency.
Everything after that was disliked, yes. Ruin + Undying, Gen Kick era, Thrill of the Hunt in late 2024, Pain Res + DMS these days.
I hated old ruin so can't share that same sentiment
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@not_Queef said:
Ghoul needs more than just simple number tweaks, which explains why they didn't rush out some nerfs in a hotfix.
The free hit needs to be completely removed and the power rebalanced around the spoder-man leaping component.
Anything less and he will remain a DC magnet.
They haven't even begun the Skullmerchant rework and it won't be out till the end of the year. If Devs confirmed a Ghoul rework it ain't arriving till end of next year.
Also good luck trying to figure out how to rework him he has tentacles and eats people figure out how to rework that.