TheGoone
TheGoone
About
- Username
- TheGoone
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@BorisDDAA said:
if it helps, don't press any key after grabbing a survivor that is going to a cage.
Wasn't me I watched a poor Wesker and survivor get trapped in a match
-
@ThatRyanB said:
Hey folks! Stepping in here to confirm that we're aware of a game outage on all platforms. The team's actively investigating it. We’ll provide updates as we have them.
That's explains why it keeps giving me an error Everytime I hit ready
-
I can't find a match either it's constantly disconnecting me
-
@ThatRyanB said:
If any of you have access to your Player Log while encountering this issue, please don't hesitate to share that here and I can make sure it's sent to the team to help with their investigations.
Id like to report for whatever reason after I finish a play while you wait match as Survivor it boots me out of my Killer queue
-
Legions legions legion legions more legions
-
@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985844#Comment_3985844
alright then if he is getting ran that often then yeah id say nerf it a bit on the cd by about 5-10 seconds
His power got a last like 6 seconds at most
-
I'm getting survivors matches pretty quickly 2-5 mins
-
@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/454163/already-your-first-2v8-mistake-devs
how often do you face one?
Edit: darn autocorrect
Already had 4 Legions, Having 8 survivors is just too good for his power it's gotta be toned down more
-
15Mins no popup
-
Ghoul
-
@Good_Pancake said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985361#Comment_3985361
How could that perk beneficiate the lower tier killer more than the higher tier. A perk like insta hook would hopefully have the ideology of saving time for the lower tier killer. However, agaisn't a nurse, one of her main counter is to go edge-map to waster her time. If that counter is removed from the perk being unbalanced, I can see many more nurses in my lobby. So how would you balance it for that ideology?
There was a lot of perks that benefited her remember the starstruck meta with her plus her pickerate won't go up just because of this perk besides nurse needs to be reworked anyway
-
@YouShouldBeAshamed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985363#Comment_3985363
At this point, why not just make the game offline only and a single player game. Because what you are asking is to not have to put forth any effort, and this community is sad... To be honest.
Doors that way then
-
@GeneralV said:
Yes, and I hope it doesn't take too long, especially when it comes to Ghoul.
This killer is an affront to DBD's design. Far too oppressive and unfair.
Next PTB should have both Clown nerfs and Ghoul nerfs as well
-
Nah man it'd be a great combo with scourge hook whenever you get screwed by scourge hook placement you can run this to get value from em
@100PercentBPMain said:
remote hook could maybe work if it placed on the closest hook as an anti pallet choice but I wouldn't want the killer having any choice over hook placement. I feel that'd be stepping on Agitations toes for hooking people in nasty places
-
@YouShouldBeAshamed said:
No one using that fragile pallet lol. The survivor perks were DOA for this release. 6 perks, and 2 are useful and one has been kill switched.
What you are asking for is to make what is already easy easier. You already have perks that destroy pallets remotely. Hooking is the easiest task to complete, practically on roller skates.
But not like the ones from the event so addem on devs
-
@Good_Pancake said:
https://forums.bhvr.com/dead-by-daylight/discussion/454105/add-remote-hook-pallet-break-as-perks
What would be the cost to activate in your opinion (that makes the perk fair)?
A hefty cooldown or a hook requirement
-
Alot of Ttvs in this game are definitely horrible people
-
Decently strong
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985309#Comment_3985309
We don't know this. We are not in their Headquarters. I didn't think Clown/Pig/Knight were getting buffed/tweak recently but here we are. They did. Sadako needs the exact same love. Not a rework, not an overhaul. Tweaks.
The main issue being able that survivors have WAY too much control over her power. Its awful.
They did confirm they are gonna fix clown and they also did confirm Ghoul will be fixed. Maybe they can squeeze in a Tweak for sadako but it's not likely
-
Sadako is neither on the radar nor in the books for there plans.
To busy fixing there mess they made with clown then hopefully they do Ghoul Next
-
They said he will receive changes and not a revert which worries me there trying to keep it but shifting a lil
-
So it seems Survivor MMR needs to be tweaked
-
@TheDavidKingMain said:
Why is it that the devs only have the “be cautious and wait” mentality when it comes to killers? Meanwhile the milisecond killer mains start crying about fog vials the devs have it gutted within a week
Nerf Ghoul, yesterday. This is ridiculous.
nerf Blight while we're at it and Singularity too
-
After that Disaster of a launch? Lucky they don't pull out immediately
-
@MadDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984219#Comment_3984219
Its probably just so issues don't arise from powers that affect both sides and a survivor leaves the game. Again, it'd also be pretty unfair for you to simply see someone in the exit gate and get a completely free down/kill. That would be horrible balancing for all of these killers.
Terrible take if it can't even get you the pickup in time even when you get them last second don't even add it in the first place it's completely pointless right now.
Anyway Devs Fix it
-
@MadDragon said:
Both Weskers and Houdnmasters don't last long enough either, its just barely enough wiggle room for survivors to escape. None of them need a "oh you're in the exit gate? thats a free kill for me" mechanic. I highly doubt this isn't intended.
Then what's the point of even adding it if it doesn't even help you?
-
More worse then a Cod lobby every slur and insult in the book would be used
-
@rydiafan said:
"I think Ghoul should be even stronger" is not a bug.
Ghoul has an entity blocker effect it doesn't work as intended therefore it's a bug just because your salty doesn't mean it should be left alone
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983338#Comment_3983338
Did getting 2% extra haste and 1% less slowdown, 1 second faster haste startup and 1 second less lasting slowdown suddenly make him more overpowered than nurse?
Yes purple bottles are worthless now and Yellow bottles are the new no skill ceiling play style
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983798#Comment_3983798
what would you want the boons to be able to do as a boon class?
Exponential, Circle of healing, Shadow step that sort of thing
-
I thought his recent Update made him better and more thematic to his character I hope they won't remove his stalking. If they give him an extra ability that would be cool
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983781#Comment_3983781
I think that’s cooler personally, what about you lot?
Yeah seems a lot more fun of a choice now. I want a Boon class though
-
@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983615#Comment_3983615
did they remove that? I thought this was added in on top of?
They did it got completely changed now we get Blastmine and Wiretap as an ult
-
@DarkStrife said:
The devs should be playing their own game as part of a work assignment with a minimum threshold of hours per week like some other game companies do. This isn't the first time the dev team or anyone in behavior has been embarrassed on stream and it hurts to see thats needed to make changes. Shall I remind them of the insta blinds? Now we have a celebrity now.
This is truly unexeptable and they should have a minimum threshold to have a certain amount of hours per week to be out in on playing with the community. Maybe a minimum 15-20 hours a week? This is more is more than enough time to catch any issues. Also they must have also looked into player bug reports and try to recreate it in game during the play time.
Also this would 100% make the community feel a lot better with devs and developer progress and connections. Warframes devs do it all the time and just take a look at the player/developer relationship. They are extremely close because the devs actually play the game. Infact they also stream it which boosts player confidence heavily and is why the warframe fanbase is so loyal. Perhaps behavior should take note there.
What do you all think?
Yeah maybe Devs need to spend a week playing the game to experience it's jank
-
Yeah his nerfs did nothing to Alleviatehow frustrating he's is to go against
@GeneralV said:
Hopefully it doesn't take too long.
It is wild that Skull Merchant, who was perfectly fine the way she was, gets severely nerfed while Ghoul, who is genuinely overpowered, remains the way he is.
-
@Khastrx said:
Only thing you can do is jump in 2v8 when it returns, that way you avoid Ghoul. Although Legion is still going to be there; but they have some nerfs, still it's probably the lesser of the two evils…
But it's legion and his nerfs did not do much and one of his nerfs it's a buff in disguise
-
@tes said:
That’s like every post about him every day on this forum. With absolutely same content and comments….
Devs told their plans on him was postponed on 2026. We can’t change this, we barely managed force them to postpone new license for bug fix.
He is not on highest pick rate anymore. We need to wait for his reworkWe already got the list for 2026 reworks Myers, Trapper, Trickster and Skullmerchant, ghoul won't get a rework till 2027 he needs nerfs now
-
@MoZo said:
he’s not gonna get nerfed until the end of september. the updated qoL initiative was just released and they stated they will be pushing back the PTB for the upcoming chapter to early September (possibly Sep. 2nd when 2v8 ends). meaning 3 weeks after would be September 23rd for the live release. unless they address Clown in the upcoming 3rd hotfix in 2 weeks, we’ll be stuck having to go against giga speed clown for over a month…
Then put the game down for the month there are other games to keep you busy
-
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983309#Comment_3983309
It depended on the situation. I'm not the annoying flashlight-clicking sort that goes charging after the killer, but if someone is getting hard tunneled I will do my best to take a hit or a down for them.
https://us.v-cdn.net/6030815/uploads/1V0EXAJT4F0K/198a1b897cd76-screenshoturl.jpg
I posted this screenshot a little ways up as an example of their inconsistent opacity by map, but the HUD here also happens to be an example of that usage. The Taurie had been unhooked and was back in chase immediately. I could see her above me with Empathy, so I popped the vial on the floor below in hopes that it would spread enough to help. I was on a nearby gen, so it made sense to make the most minor of efforts.
In regards to your follow-up, I agree that it's situational. If your doing some bs like constantly chasing me or bodyblocking every chase I initiate, then yeah, I'll get rid of you. If someone gets unhooked and they try to sabo or hop right back on a gen while injured then yeah, I'll down them again, because they've reenaged with the game instead of running off to heal. My definition of tunneling is actively pursuing a recently unhooked survivor because you want to quickly remove some unlucky and randomly chosen person. I've been that unlucky person, and have had matches where I never even got to touch a gen and got like 5000BP. It sucks.
Same with slugging. Downing someone and then going after someone who's right nearby makes sense. I just expect the killer to come back quickly though, not just leave me there. Downing multiple people at 5gens because you just don't want to play the game is not okay.
Organized parties are also a different situation then hapless soloqers. I assess each team by their behavior. If everyone is acting foolish, then my own ethics are proabably gone.
But I also don't think I've ever seen a full team of gen builds. It's usually one person (I'm that person). Sweaty parties usually have DH, DS, Unbreakable, iri medkits, etc.
I'm also all for slowing down gen progress if it will prevent hard tunneling and lengthy slugs. If that's the balance then fine.
This is the problem with Fog Vials depending on the Map Fog vials either have extremely visible or extremely not visible
-
The reward ain't really worth it anyway
-
@Cetren said:
Guide was always useful assuming you could consistently hit great skill checks (and maybe bring a friend or two who can do the same). The nicest change is going to be them having a bit more survivability and utility through the wiretap. Blast mine will be nice too. Gens regress quite quickly compared to 1v4, meaning that it is quite advantageous for the killers to kick generators.
The legion changes will be nice too, even when you did escape 2v8 legion ended up feeling quite oppressive, after just a couple of hits they were so fast you can even camp the pallet against them because they would end up on the other side after a swing.
What I'm looking forward to the most is play while you wait. I love 2v8 because I can play killer with a friend. I'm not opposed to playing survivor at all, the bloodpoints are nice and the playing against two killers usually brings some refreshing and different gameplay, assuming you don't load in against legion every single match. Play while you wait will go a long way towards helping queue times, which is probably the number 1 pain point for 2v8. Very excited to see it return.
Legion will still be all powerful and Guide will be more useful
-
@Dwight_Fairfield said:
Forgive my ignorance but who is ThatRyanB? Where was this confirmed?
It was confirmed on a clown post on the forums
-
Community Manager
@Dwight_Fairfield said:
Forgive my ignorance but who is ThatRyanB? Where was this confirmed?
-
@Daniel_Silva04 said:
He didn't say that will be a nerf, he only said he will get some changes.
Do you honestly believe they are going to buff clown?
-
I would say the basekit opacity nerfs killed em. Keep the iri nerfs but revert the basekit changes
@ThatRyanB said:
I totally hear the frustration here and know I personally can't change how these nerfs feel for you, but I do want to make sure the feedback I'm bringing back to the team is as specific as possible and as representative of your experiences in the game as possible. With that, it makes it easier to advocate for changes.
If you don't mind me pulling this back a step to dig into the details, I'd like to ask two specific questions:
1. Of the two recent nerfs to Fog Vials (reduced opacity; max 2 charges), do you feel that one of these in particular pushed the item from feeling viable to feeling like it's not worth using? If so, which was it?
2. If you could make one specific change to Fog Vials that'd push them towards being an item you'd enjoy using, what would it be?
I hear the more general feedback (and rest assured, it's being collected and shared with the team), but if there are specific facets of the recent nerfs that felt most impactful, I want to make sure I'm giving them my particular attention. That, and things that could make Fog Vials feel better for you (like the great suggestions of increasing the total charges a little more). -
@ThatRyanB said:
Hey folks. I totally hear your concerns here, but also want to give some background. Balancing is an iterative process that takes time to find a sweet spot, and this is very much another step in that process. To quote one of my favourite fantasy series', "journey before destination".
We 100% want to hear your feedback once you get a chance to play a few Trials with this new change, so please let us know how it's feeling. We're here to grab that feedback and make sure the team is made aware.
I think everyone said it best Limiting it to 2 and not giving it any compensation buffs is overkill
-
@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/453795/devs-are-making-changes-to-lobbies
Wait.
So DDos can be partially fixed by just… not allowing randoms filling spectators slot????Pretty much yeah
-
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982259#Comment_3982259
While I can't share specifics of the changes quite yet (we'll be sharing more soon!), I can speak broadly to those topics for ya. These upcoming changes aren't a removal - they're more akin to evolutions and improvements that build upon features players are used to.
So changes and buffs to the current feature to be better that's good to hear
-
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982501#Comment_3982501
I can confirm that we continue to keep an eye on discussion around this feature and pass it along to the team involved. If you don't mind me asking, what actions are you seeing Survivors take that easily bypass the AFK crows? I want to make sure this is shared with them if it happens to be something that's not already on my / their radar.
The current afk crows are to generous it has been tested it takes a Survivor 8 mins of doing nothing to get 1 afk crow and 12 mins for 3 crows. Furthermore because it takes 12 mins Killers can trap Survivors in a corner for that long until the Anti-Collison kicks in
-
Doesn't make me happy about it that's this is what it always takes to get