DeBecker
DeBecker
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021198#Comment_4021198
But the point is that even the question on these surveys is biased as hell.
For example, here is an example of question on the krasue survey:
https://us.v-cdn.net/6030815/uploads/ZY2V0EV6QGHN/image.png
And its on every killer release they ask this question. Now think bout the POV of the questions.
- The first one is neutral, both survivor and killer players could relavantly answer this question
- Second one is the same
- 3rd one is the same
But the 4th question is very survivor sided. Survivors are "given enough time". What does that mean? What if i think survivors are given TOO MUCH time to react to the killer power cues? What am i supposed to asnwer? If i answer "strongly agree" then it sounds like i think the time is perfect, if i say strongly disagree, it sounds like i think the survivors need MORE time.
This is just 1 question of many, but so many of these surveys have such biased questions toward survivor players, its no wonder their data collecting is so bad here.
Imagine if you complain about questions that are completely eight in their POV.
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Every opportunity to tunnel is one thing too much.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021102#Comment_4021102
Send us your videos then. :) The best players even streamers playing Trapper are losing 24/7.
Maybe you should start watching proper streamers first before telling such obvious lies.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021095#Comment_4021095
Two words, gen speed
Which is totally fine if you have some kind of gamesense.
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021088#Comment_4021088
And what are the Survivor players going to do when all the Killer players quit because BHVR never listens to their complaints?
Like it or not, you need Killer players if you want to play Dead by Daylight. Or do you want this game to end up like VHS?
Never listen to killer players? Then explain to me how this game ended as a killer fantasy simulator? You have actually no valid reason to quit as killer besides being bored of easy wins. Why do you think killer queues are nearly instant right now compared to survivor?
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021098#Comment_4021098
If you are able to win as Trapper without camping and tunneling, then you have to go against pretty bad teams. When I verse Trapper, he gets at best 4-5 hooks. And that's the best players.
As if I wouldnt have known this will be your answer. Be as naive as you want. Ignoring reality wont do you any good.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021084#Comment_4021084
I get your frustration from versin Nurse, Kaneki, Billy, Dracula and Blight with full meta set up all the time. I have the same when playing survivor. But other killers should be also viable and currently there is not a big chance to win with them without unhealthy playstyle. They simply can't have luxury from going for hooks as their downs take some time, which isn't something you can efford without losing all gens in 4mins.
Other killers are viable without scummy gameplay. You just have to actually learn character specific gameplay and not just braindead tunnel the first person you see with whatever character you choose. Ive been playing Trapper since the beginning so I do know what I am talking about. Many other players can do that too.
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@Leonardo1ita said:
BHVR, I'm sorry to say, but the most recent Dev stream was the most "one sided" stream I've seen in a REALLY long time, for real. I cannot express my frustration more.
Subject: tunneling (also slugging).
If the previous PTB at least had a compensation to killers not tunneling. It was small, but it was there. Now, in this PTB, it's "mask off", completely. Insane measures against tunneling, with almost NO COMPENSATION for not tunneling.
No mention whatsoever of the reason why killers are doing it and why sometimes it's necessary, no mention about reducing "gen rushing" perks or Medkits, nothing at all. No deactivation at 1 gen left even.
If this goes live, this is gonna be the most one sided thing I've seen in a VERY long time. For real.
Tunneling is gonna be killed for good, and good luck if you're ever forced to tunnel in an indoor map, because survivors will 100% lose any killer.
Slugging, also, is gonna be made impossible, in those scenarios where survivors just die under pallets, sabotage, Flip Flop power struggle, etc etc. Essentially a free gift to insane teams with insane builds.
Also, the anti camp might be quite bad vertically on some maps like Midwich.
Almo2001 already told you: this might actually "kill" the game, like VHS, no joke. And this time, for real. Lack of agency indeed.
To fix this, a lot of killer compensation buffs when NOT tunneling are needed.
Why would you need compensation?
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Its really embarassing seeing how people try to overshadow the fact that 9/10 people are survivors and that it is much more important to get a detailed guess why this is happening. Also still completely ignoring that you can answer whatever you want as killer too.
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@Adam_Francis_Main said:
This combined with pallet density, I hope the killer population leave in drones if these change goes live.
They have shown their colors plenty of times with their surveys and their lives.
The killers that have ridiculous easy ways to win cause the devs have made this game a killer fantasy simulator? With changes that will hardly change any serious issue? Hilarious. You have absolutely no arguments. Shows pretty well who is biased here.
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Not rigged? Sure xD Never trust anything you didnt fake yourself.
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Cause basekit BBQ and Pop is a skill issue. Or refusing to use those perks. While anti-tunneling and anit-slug has nothing to do with a skill issue. Pretty good job showing off your bias, double standards and lack of morals.
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019898#Comment_4019898
IFit gets changed. Adding another 10 seconds is pretty overkill lol.
They already announced that it will get changed.
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@Coffeecrashing said:
https://us.v-cdn.net/6030815/uploads/HFU7WB8J1CTX/image.png
The survey questions were rigged to be survivor sided, so the data is invalid.
We have multiple choices that only apply to survivors, by zero choices that only apply to killers. Of course, complaints about killer strategies are going to be the most popular results, if the questions are rigged like this.
Are you serious? There is anti-swf, anti-bully-squads, anti-everything as well for killers. Not that killers actually have a valid reson to unisntall despite being bored of winning.
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@Paribean said:
The devs keep bringing up that tunneling, camping and slugging are unhealthy parts of the game, but never why they accure. A big component as to why these situations happen is because the killer role just doesn´t have enough tools to combat things like fast gen speeds, rapid healing speeds or just purely unbalanced maps.
When are tool boxes going to be addressed ?
I think the biggest reason for tunneling is gens speeds and that the average killer mathematically can not keep up with a commodious tool box and addons like Socket swivels, Wire spool and Brand new part. If you´ve ever played on EU servers then you probably know the dread of seeing a tool box or two in your lobby as killer and going against multiple brand new parts leaving you with no option but to tunnel. Not to mention that even if a survivor doesn´t have a tool box they are going to spawn next to a generator and can instantly start working on it (that is if you don´t have corrupt intervention or mobility), which puts the killer at a severe disadvantage.
When are healing speeds going to be addressed ?
In the recent developer stream they have mentioned that they are going to look at addons like syringes and styptics, but that still doesn´t change the fact that a lot of healing perks this year got massively buffed making strategies like hit&run way less impactful. While antiheal perks like sloppy butcher and franklins got heavely nerfed. Which leads killers to do the next best thing, which is tunneling and camping.
Are there any options even left ?
If the antitunnel, camp and slugging changes go through I don´t think the killer has any option but to, well play like a bot. Just instakick the freshly added 20 pallets to every map and go after the first survivor you see. Which at that point why not impelement killer bots into normal matches because to be frank, I doubt anyone is going to play a role with no agency and no choices to choose from. An opinion which is already being echoed by content creators taking breaks from playing killer.
Unless some minor edge cases nothing of this is anyway of an issue. Just a bunch of sad excuses.
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So you do know how the perk will work after it get changed? Some future telling?
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@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019101#Comment_4019101
We ALWAYS get tunneled!
ALL Nurses are OP!
So many absolutes, right?
I ONLY get tunneled. EVERYTHING is tunneling.
lol as if Survivors didnt cry wolf just as often.
History proves you otherwise. I cant recall any Patch where killers didnt cry as soon as PTB hit the floor and afterwards nothing of their "fears" came true. Also most of the changes the game would have benifeeted of and being survivor-sided were totally called off cause of a killer shitsorm without any reasoning.
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Serious question: For what reson would killers uninstall the game other than being bored of it?
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For what reason? It wont solve anything.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019144#Comment_4019144
Here are my last 10 matches as survivor, you ready?
- Ghoul
- Ghoul
- Blight
- Nurse
- Myers
- Ghoul
- Ghoul
- Pig
- Ghostface
- Blight
So that would be the same lineup as befor the pallet changes. Like i said, its fake news.
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You have literally nor argument for that.
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Completely eradicating tunneling is still the best way for the game. But devs refuse again to do something worrhwile. Its actually just another example for double standards to be honest: while they dont want to limit killers gameplay its still fine to let killers limit survivor gameplay.
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I dont see much difference in streaming over releasing a dev note in before.
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Only half true. Killers just have to do what they always do: run around and hit survivor. Survivor just have to do gens, but are negatively affected as soon as they get chased and are totally rekt if you they go into the void.
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@Reinami said:
I don't want every match to be ghoul, blight, and nurse over and over again because that is all anyone is playing right now.
How about not spreading fake news?
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After the latest PTB Devs are extremly scared of doing anything thats needed. Its hilarious that killers basically just need to make a shitstorm with 90% unreasonable exageration while the otherway roiund nothing ever made devs even rethink what theyve done.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018510#Comment_4018510
Then provide that evidence. I was literally giving you an opportunity to make your case, but I'm guessing by the downvote you assume it was an attack?
How about we stop assuming downvotes just because it doesnt fit your narrative?
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Gonna buy me some popcorn for tommorow. Killers will call the end of the world again.
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The game has literally always been killer sided unless you think back to the alpha version. And it doesnt matter if killers get 1000 nerfs in a single patch as long as those nerfs do nothing worth it. On the contrary killers always cry that the world will gonna end when survivor got something, ans for some wonderous reason nothing ever happened to decline the reign of killersided stats.
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@that_lich said:
I wanted to try playing the game again to see how the changes felt, and it was just the worst experience ever. I had constant pressure on the survivors and they NEVER ran out of resources despite constantly throwing pallets. I now understand what people were talking about…
I didn't know a single person that was asking for MORE pallets to be added. The game was miserable to play, and despite this (bad, btw) rift having outfits for my favorite character, I can't see myself continuing to play.
Ive seen several people doing rank1 challanges after the reset and playing both sides. And … surprise … they mostly had rank 1 on killer faster than on survivor, while you have to play much better for emblems as killer than survivor. They hardly ever lost games as killer and werent playing scummy. Even the survivor mains didnt struggle that much. And no theyre werent at super low mmr. So it is obviously not that hard playing killer right now. Stop pretending otherwise or its a you issue.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016838#Comment_4016838
Interesting. Thinking back on early DBD, what evidence do you have of this?
Devs have stated this several times by now. Stop pretending you never heard of it.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017273#Comment_4017273
Ingame voice chatt is only thing that will make the gab between swf and soloq minimal or dependent on players and some toxicity, please this is DBD people are toxic here for no valid reason and doesnt matter if you play sweaty and tunnel or loop well, play certain character or with certain perk, addon there will be always someone toxic towards for that.
Idk who wants ingame voice or not but all Im saying is it makes huge difference on game inpact from survivor side and its only thing swf has and soloq doesnt, kinda my point is DBD was meant to be played with voice option then it would be already in the game settings but the other things like another voice option (teams,discord) are something devs cant effect and swf is like 50% of survivor player base (duos mostly) so they will be newer adjusted or nerfed if we call it.
Half of your post I cant even make sense of. Voicechat wont close the gap to a minimum. Thats a total misconception. Did you ever play a game with voicechat? It doesnt give people magically more skill. We have ingame HUD, so everyone can see whats happening and it had absolutely no effect.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016838#Comment_4016838
Well then tell why isnt option to talk to other players as survivor in the game already if it was meant to played with it?
They intended many things like killer powers to perks to be more fit for soloq than swf with coms in old DBD. Only thing that will ever break the gab between soloq and swf in something like push to talk option or some wallhacks like basekit 24/7 kindread but ability to speak and tell each other things is the main power source of swf the ability to share information and plan things togeather is what makes them successful and so scary for most killer players (if killer players could see in the lobby who plays with who like duos and 3 man,4 man swf they would skip these lobbyes quite often but luckily for 4man swf they dont see it).
Ingame settings dont have anything to with this game being meant to be played with or without coms. Also ingame voicechat would be immersion-breaking. And it would just lead to even more toxicity and annoyances. Nobody wants ingame voice in dbd all this time for the better.
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@Abbzy said:
Swf has big advantage and thats coms, if they cominicate than they have more info than solo q and pull hard saves or break strong 3gens which is something that is very unlikely to happen in solo q. The best exsample is hag she is great killer and can be very strong until she goes agains swf and thats when her traps can stop work as agains solo q survivors, that goes for many killers that have some counterplay that requires teamsork from survivors.
The truth is this whole game was meantbto be more hide and seek and survivors werent meant to play with coms but that changed and some killers are still desing to be played against solo q like hag,trapper,ghostface mostly the weakest ones.
The game was never meant to be played without coms. Thats a big lie.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016063#Comment_4016063
That's the same as if you say that survivors bring exhaustion perks to make eventual distance in the favor of ongoing match. Kinda off isn't it?
Thats makes no sense on so many levels.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016135#Comment_4016135
If you’re going to say stuff like this, then please explain for all of us 1) how the stats are flawed and 2) if the stats are flawed, what information should we use instead to draw conclusions about game balance other than your own personal experience?
Ive explained this several times by now, especially to you. So stop trolling.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016133#Comment_4016133
”The majority” is people who actually play both sides. The devs should cater to those who want a balanced game, not to players who only play one side and don’t care about how negatively these kinds of changes affect the experience of the side they don’t play.
First sentensce is another prime example of you gaslighting what i said. Your second sentence is literally the first ime you said something truthfully on this forum. Congratulation.
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@Cassiopeiae said:
Statistics will always be objective fact and therefore way more accurate in reflecting reality than subjective experience.
You never used to work with statistics, ight?
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@BuffKrasue said:
That's what happens when a dev team caters to the majority. This is the result.
If devs would cater to the majority, the gameplay wouldnt be this bad at all.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015977#Comment_4015977
So in your opinion killers have to bring slowdown to counter genrush but survivors should have antitunnel and antislug free?
No killer brings slowdown to counter genrush. Cause genrush isnt a thing in 9 out of 10 games. Killer bring slowdown cause its the easiest way to win consistently.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015981#Comment_4015981
You only dismiss the stats because they don’t fit your preferred narrative that the game is massively killer sided. The devs and pretty much anyone who has experience playing both sides of the game use kill and escape rates as the primary measure of game balance. If you would like to suggest a better way to measure game balance, then please do so. I look forward to hearing your ideas.
Just to humor me, can you share your escape rate as survivor or your kill rate as killer? I want to know what is leading you to your conclusions about game balance. If it’s not stats, then what is it?The only thing you do is sticking to your false perception that stats are everything. Ignoring every and each ergument, while just gaslighting. Common sense is that stats are not resembling the balance of the game. Devs and biased people are the minority that do different. And you have not a single resonable argument brought up for all this time to verify youre false perception.
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Youre just gaslighting here. The pallet changes do not affect the games as much as you want to make it look like.,
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@I_Cant_Loop said:
Kudos to you for actually backing up your opinion with stats. This is very refreshing given that a vast majority of “killer is too easy” or “survivor is too easy” posts come from people who refuse to provide stats to back up their claims and likely don’t even play the role they claim is too easy.
Its quite funny how you still think those stats have any meaning or prrof enything at all. But stay this naive if you want.
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Just no.
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@Elan said:
Again. Slugging and tunneling is a playstyle you can counter. Instead of crying on the forum you can pop on some unbreakable, ds, conviction, off the record and so on.
At what point will you stop telling this obvious lies?
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@chatgiraffe said:
Here's a scenario for you guys. Its the endgame collapse. The timer is ticking down. The last survivor(s) waiting at the very edge of the exit gate to Tbag. Why am I, The Killer, not allowed to Abandon the game in this situation?
It needs to be VERY clear that this is 100% just a BM/EGO thing for all survivors that do this. They will abandon the game the split second the last survivor hits the ground under the pretense of "oh well I just want to get to my next match faster" but this urgency to get out is nowhere to be seen when they're the ones winning.
BHVR has already implemented a feature where getting slugged too much in a match lets survivors ragequit, so we've obviously gone past the point of "erm! abandoning is only for when you cant do anything!!! you can still do stuff in EGC as the killer just try harder!!!" and is basically just "okay this match might be making you mad so here your BHVR-sanctioned gonext"
Bonus points if you can come up with an explanation that doesn't involve "I want the killer to force me to leave so they can see my tbagging"Cause you can force them out. No discussion needed.
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Most killers during events just want to see the world burn. And BHVR just let them go crazy as they want.
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@adam1233467 said:
Yeah, this challenge is beyond impossible, nobody is entering the void, neither survivors or killers, this challenge has to be reviseted since it's not on your control to complete it, you have to rly on others to do it, which is stupid.
People go into the void left and right. Stop whining instantly while the reality is clearly different.
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Cause its a toxic killer fantasy simulator.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014195#Comment_4014195
Well, they're free, so I suppose I would throw Monopoly money out a window, sure. But what better times? Do some lobbies seem better than others? And again, I've never run out of stuff. Even if you die every single match and don't get to keep anything you'll get enough BP for something else.
Your definiton of free is unreasonable.