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TragicSolitude

TragicSolitude

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TragicSolitude
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  • SUMMARY OF THE ISSUE: When I go into Haunted by Daylight, character loadouts are reset. The perk presets are all empty. PLATFORM: PlayStation 4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go into Haunted by Daylight as survivor. Survivor does not have my perk loadout equipped. Instead, they have a single perk, item, and add-on. Go through the presets, all presets are empty. This is tr
    2 comments 121 views last activity
  • So, the FNAF chapter was killer-only, but it got a separate queue for the new FNAF map. The TWD chapter is survivor-only with a new map, so it has an achievement tied to that new map, but it doesn't get a separate queue for its new map? This is backwards and not cool at all. Is the map even weighted? I haven't seen it once, yet. We can't even try to burn for it: there are 4 maps for that real
    6 comments 271 views last activity
  • DbD's UI is clunky. The cursor does not move smoothly with the analog sticks. The menus freeze/pause every time something is clicked, every time anything needs to load, and sometimes while you're just moving the cursor. And you took away the button shortcuts. This is so tedious, time consuming, and annoying. There needs to be a shortcut button for switching to previous/next characters. Going
    0 comments 11 views last activity
  • I was crawling nonstop in the dying state and got three crows. The killer picked me up, I got off his shoulder, and the crows never went away during the chase. Meanwhile, the person who was actually hiding all match and just touched gens occasionally was fine. I'm one of the people who have complained the most on these forums about teammates being allergic to gens, but these aggressive crows
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: I got an error, "RIFT_POPUPGENERICERROR_TITLE", attempting to purchase the Premium Rift Pass. PLATFORM: PlayStation 4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: I hit the button to purchase the Premium Rift Pass. I then confirmed the purchase. The little entity wheel spun and spun and spun, carefully considering my
    10 comments 821 views last activity
  • So, I filled a blood can, went to a partially done 2-man generator, and waited for a teammate to show up so we could finish filling it together. Right when a Dwight with a blood can comes over, so does an empty-handed Meg, who stands directly next to me and begins teabagging relentlessly. When she does that, the "fill" option goes away. When Meg finally moved away, I started filling up the gen an
    2 comments 61 views last activity
  • SUMMARY OF THE ISSUE: I completed the challenge, the challenge showed as completed, but then I went into the Tome and it's not completed. I double-checked, it just un-selects and re-selects the challenge. It is absolutely not completed. PLATFORM: Nintendo Switch STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Both exit gates were open, EGC had started, and my friend went on the hook. I re
    0 comments 12 views last activity
  • Now with video proof! The achievement did not pop after getting 20+ downs today. (Aug 3, 2024) The achievement says "20." I should have already had over 20 downs from 24+ meters away given the amount I've worked on farming it over the past 6 years. I'm trying to get it to pop now, and it still hasn't popped. Is the achievement broken and not registering the downs? Is it still set to 100 downs
    3 comments 161 views last activity
  • The Huntress grabbed me off the gen (sorry, that part got cut off) and caged me. After that, I wasn't in the cage correctly, sometimes I'd start floating (both while caged and after being uncaged), and my controls were all messed up. I don't know if you can tell I couldn't properly control the character while walking/running, but I couldn't. And the camera's not centered properly. The animations
    0 comments 11 views last activity
  • Going back and setting up all the characters' perk loadouts and all their outfits, that took an hour and a half just on killer. Then I went to put some Bloodpoints into the Bloodweb, the Bloodweb crashed, and all the killers are set back to empty loadouts and default cosmetics. How does the game lose an hour and a half's worth of changes? How?? What exactly happened: The Bloodweb crashed,
    0 comments 51 views last activity
  • For years, the Switch port and DLC were sold to Switch players with the promise that cross-progression is coming and will include the transfer of DLC. Some Switch players purchased the game and DLC because of that promise and would not have done so otherwise. Cross-progression for Switch was announced back in July 2020. https://web.archive.org/web/20200720185133/https%3A//deadb
    28 comments 1,246 views last activity
  • Ever since the huge item pop-up description was added, it's been more difficult to pick up items. https://www.youtube.com/watch?v=0P87SYh3P2M This happened to me today on PlayStation 4. In the same match, my friend on Switch experienced the same issue at a different chest (and that chest was not in a niche like this one, it was in a pretty open area). This specific ins
    0 comments 21 views last activity
  • When I use a toolbox to work on a gen, it uses the "Use Item" button. When I use a medkit to heal, it uses the "Use Item" button. When I use a key to open the hatch, it uses the "Pick up item/Interactions" button (the button used for repairing a gen, using Self-Care, healing someone else without a med kit, and opening an exit gate). Items that use the "Use Item" button: med kit, toolbox, flash l
    1 comments 31 views last activity
  • When I use a toolbox to work on a gen, it uses the "Use Item" button. When I use a medkit to heal, it uses the "Use Item" button. When I use a key to open the hatch, it uses the "Pick up item/Interactions" button. WHY?!?! That's the same button that's assigned to Self-Care. It's not the button you'd expect to be used for using an item . If I have Self-Care equipped, it defaults to Self-Car
    3 comments 11 views last activity
  • Trying to play Vecna, I do not enjoy bringing up the menu and selecting the spell. I have to use the analog stick to do it, which is imprecise due to its ability to have diagonal input. It would be better if I could use the d-pad. It would be even better than that if I could use the d-pad to select a spell without opening his menu. Press up to select 'fly,' press left to select 'hand thing,' e
    2 comments 101 views last activity
  • I recovered the eye as Vecna while the "With Your Own Hands" Tome challenge ("Kill 1 Survivor(s) with your hands.") was selected. Recovering artifacts from survivors performs a mini-mori. I remember any other killer's mini-mori counting as killing by your own hands. Is that not the case anymore? Or is Vecna different? Or is this a bug? Platform: PlayStation 4 Pro
    0 comments 112 views last activity
  • I was playing as Chucky with no perks. The rubber-banding Meg seems to get through the gap with the pallet, but I'm not able to. The Mikaela (in the dying state) and the Ada seem to get stuck on an invisible wall there as well. https://www.youtube.com/watch?v=aOjGnLx_FK4 System: PlayStation 4 Pro Map: Fractured Cowshed
    1 comments 32 views last activity
  • First off, the cool down is too long. Killers do not understand how long the cool down is and get impatient. Second, when it rolls a 1 and fails, it needs something better than the scream. No one else realizes the scream means an attempted lute session failed. Have the character bring out the lute and a string snaps. And the cool down on a failure should be shorter than the cool down for a succe
    0 comments 42 views last activity
  • I managed to do this on PS4, no thanks to most survivors refusing to go near pallets for multiple matches in a row, but it's not getting done on Switch. The performance issues are screwing me, and most of the survivors I'm getting are avoiding pallets. When they do go near pallets they either don't throw them down or they throw them down super early. Even when I try farming it, it's not working.
    0 comments 31 views last activity
  • You have to be on a gen when it completes, so survivors will sandbag and steal the last couple seconds of a gen so they get the points instead. The Party Totems aren't any better. For example, I had a survivor use Sprint Burst to grab a totem I was heading to, then they got super pissy when my friend was already at the next totem they went for. When my friend got downed, they went over to him an
    2 comments 41 views last activity
  • Teammates shouldn't be able to see the aura of someone using Plot Twist. I'm freaking tired of using it and getting sold out to the killer. They always run to me with the killer on their tail. The survivor using it is silent on the ground because it's not the normal dying state, so don't show their aura like it's the normal dying state, either.
    2 comments 31 views last activity
  • Both Bardic Inspiration and party totems are bound to Activate Ability 1 and it's making it nearly impossible to accept the party totem. Even actively pushing against the totem is only causing the option to do the party totem to flicker. If I do manage to activate a party totem it causes Bardic Inspiration to go into cooldown at the same time. This really sucks. Platforms: Nintendo Switch, Pla
    2 comments 52 views last activity
  • I completed an entire generator, threw down a pallet, and the option to apply Chemical Trap wasn't there. I tried throwing down other pallets. I tried pressing all the different buttons. Nothing happened. I completed more generators. I wasn't able to apply Chemical Trap once all trial. How am I supposed to complete the "Delaying the Inevitable" Tome challenge if Chemical Trap doesn't work? Isn't
    1 comments 1,391 views last activity
  • Something is really really wrong with the event item/offering RNG. On my PlayStation account, I had about 2 million BP and I went through all of it getting one item and one offering on each survivor up through Yoichi. That leaves 12 survivors and all killers. On the Switch, I had 100k or 200k fewer Bloodpoints, and I finished all survivors and got the offering on Trapper through Billy. I though
    0 comments 11 views last activity
  • It used to be that I could hit a button on the controller to accept a friend's invitation to play together. For some reason, this QoL feature was recently removed from the game. Why in the world was this functionality removed? Why was it decided to make playing on console worse ? I've had it take 10+ seconds to maneuver the cursor to actually hit the "Accept" button on screen. This is a con
    0 comments 11 views last activity
  • I can no longer hit the "-" button on Switch to accept a friend's request to play together. It takes 10+ seconds to maneuver the cursor to actually hit the button on screen, so there's no way you guys removed this functionality on purpose. It has to be a bug, you don't remove a QoL feature like this. Using the analog stick to control the cursor is nightmarishly bad on Switch. It's not quite a
    0 comments 12 views last activity
  • Wiggle issues have happened twice. The first time I was playing as Ada on Garden of Joy against a Hag. The second time was as Alan Wake on Ormond against a Wraith in Lights Out mode. The first time, as Ada, after about 16 seconds the bar filled up but I did not escape from the killer's shoulder. They were able to carry me around for another 13 seconds (as I continued to hit skill checks) before
    0 comments 12 views last activity
  • Both the chemistry room and music room gens were there. I completed the chemistry room gen first, then I later completed the music room gen. Both exit gates were opened. The Clock Tower secret room didn't open up. Was the easter egg removed or is this a bug?
    2 comments 662 views last activity
  • I have been saving Cells all season. That's reaching Master status and then after that reaching long beyond level 24 on the Expedition rewards track. That is a lot of levels, a lot of Cells. I accidentally hit the "Process advisors" button, and despite immediately closing the game the damage is done. Everything is max level, so the only thing evolving the Chimera does is grant Cells, and with
    4 comments 21 views last activity
  • Every time I do anything, the game wants to fetch data, and very, very often it hangs when doing so. Sometimes for minutes. Sometimes I have to close the game and restart it just to get it unstuck. I lose a ridiculous amount of time to these fetching data hangs. I tried to look at my daily challenges and it got stuck fetching data and I had to restart the game. Platforms: PS4, PS4 Pro
    0 comments 1 views last activity
  • The Scavenger Biolink isn't helpful at all on some maps due to the outlines being blue. Even in the best conditions, the blue outlines are difficult to see. Yellow outlines would be much, much better. The Biolink slots are very valuable due to there only being three. If I'm going to take up one slot just to see Tomb and material outlines, those outlines should be clearly visible.
    1 comments 1 views last activity
  • I can't go to large bases in co-op. They crash the game every single time. I have to ditch my friend, go in alone, and then leave and abandon the base to get a new one. There's no guarantee the new one won't also be a large base. I got three large bases in a row last time before finally just doing it myself and then inviting my friend. One of the bases had almost nothing. The path was less tha
    1 comments 11 views last activity
  • This is unplayable. Everyone's jumping around, teleporting, everything's jittery, frames are dropping, skill checks are a nightmare, I can't with chases. Camera movements aren't smooth at all. The input lag seems to be worse than normal. This is happening for both me and my friend. We're in RPD East. We're against a Dredge in his snowman cosmetic. He refused to kill us, so we're forced to try to
    3 comments 51 views last activity
  • If a teammate in the dying state is broken, when picking them up there is often a skill check just as they come up off the ground and it automatically fails. There is no opportunity to succeed at the skill check. This is not a rare occurrence, it happens multiple times in a match if the broken status is in play. Platform: PS4, Switch
    0 comments 11 views last activity
  • Why is this still a thing?? It's complained about every time there are event gens. Survivors will sandbag each other so they can steal the completion points. This is such a jerk, game-ruining thing, and it's within BHVR's power to squash it by just giving every survivor on the map the gen completion bonus. I'm so sick of this. Getting a gen to a hair away and then being forced off of it and losi
    0 comments 31 views last activity
  • I play survivor, I get survivors who crouch around the edges of the map and go down in two seconds in a chase. They don't touch generators. Many of them are running with one perk or zero perks. They are completely new to the game or they get by only playing for the hatch. My friend and I do gens. We take aggro (often all the aggro, not necessarily by choice). My friend and I have found we have
    0 comments 21 views last activity
  • I thought the bonus BP BHVR gives out for log-in bonuses and Grade reset was supposed to be considered separate from normal BP, but whenever my total goes over 2 million I can no longer earn normal BP. I was at least 200k below 2 million BP last night, but today when I'm over 2 million because of the Grade reset bonus my total does not go up at all after a match. I should have had plenty of leew
    1 comments 21 views last activity
  • I escaped without going down a single time. I got a Gold Unbroken emblem instead of an Iridescent. The person I'm SWFing with went down and got pulled out of the exit gate. I don't know if that matters. I was across the map at the time. I myself was injured when I escaped. I have the "Iridescent Age" challenge selected, so this bug hurts. It also left me one pip away from getting to the next gr
    0 comments 21 views last activity
  • When playing in co-op, both Outposts that have been beaten and Outposts that the host left and abandoned are being kept in the non-host's list until they themselves abandon the Outposts. This bug removed a few maps I'd saved to re-visit later from my list, so that really sucks. Platform: PlayStation
    0 comments 11 views last activity
  • This should've been an event. There should be developer-designed areas that lead to the discovery of Dreadshore. There should be in-game lore that players learn organically through exploration (so not just a bit of text, and especially not text hidden in the buried codex). MYM is world building without any actual world building, and it certainly doesn't take advantage of the interactive world-bui
    9 comments 81 views last activity
  • Dreadshore is a new Sector, it's a new area of the world, but it pulls from the same pool of names as Sector 0. That's very disappointing. I've always been okay with not getting to name my own Outpost, it makes sense that these are real-world locations, but each Sector not having its own unique pool of names makes the world seem smaller than it should, and seeing the same names over and over fee
    3 comments 21 views last activity
  • I just logged in to BHVR's Zendesk support site to report a possible cheater and all of my tickets are gone. This includes an open ticket I just submitted a couple days ago. Is this a temporary issue or is that open ticket gone and I need to open a new one? Do I need to wait to create a ticket to report the possible cheater? I have no idea if the Zendesk support area is functional or not.
    0 comments 31 views last activity
  • The pop-up that shows the current Tome challenge and the progress made towards it is on the screen for a very short amount of time the first time it pops up during a match. The second time that match, it goes by so fast it's barely noticeable and completely unreadable. After that, it never pops up again. I have no idea when I complete a challenge right now. It's very frustrating. Platforms: PS4
    1 comments 41 views last activity
  • It's almost like the game is designed around survivors being able to grief their teammates. Totems are put inside alcoves that are easily body blocked. I watched some Feng Min run in circles while my friend opened the exit gate, then my friend went into an alcove to cleanse the obvious NOED and the Feng Min followed and blocked him in because that's an annoyingly common thing to do when someone
    1 comments 21 views last activity
  • I've been watching a killer walk around a locker with AFK crows on it trying to figure out what the noise notifications mean for something like 5 to 10 minutes. It's bad enough my teammates are doing this, it's even worse that they're getting away with it because the killers have no idea what's going on. This isn't the first time it's happened (though usually the killer looks around for just a mi
    0 comments 11 views last activity
  • The performance is worse in both in single player and in co-op, on both the PS4 and the PS4 Pro. The framerate is not smooth, even in single player, even on smaller maps. The non-host in co-op is experiencing more desync issues and more issues with the grapple releasing unexpectedly, getting killed because suddenly they find themselves in a Corrosive Cube. Didn't even get an hour of raiding tod
    0 comments 11 views last activity
  • Whoever's not hosting is getting railed by the desync/performance problems. You move to a spot and in the next frame you're someplace completely different. The grapple takes you to the wrong place or randomly releases. Or you see yourself in one spot but the game treats you as if you're somewhere else. The problem starts in the first co-op match, but it gets worse and worse with continued pl
    3 comments 41 views last activity
  • I died, my lifeless corpse rolled down the sloped walkway, and somehow in death I grabbed the GenMat. This would just be a funny quirk if Second Wave didn't exist, but it does. Platform: PS4
    3 comments 31 views last activity
  • There needs to be a way to bookmark Outposts on the Raid Map to raid later. It never fails, there are either no Outposts that look interesting, or there are a whole bunch and I have to hope they show up again in my list (spoiler: they never have, only the ones I'm not interested in pop up repeatedly). It really sucks. There's no guarantee an Outpost you see on the Raid Map will ever go Social.
    0 comments 1 views last activity
  • I'm tired of dying to this issue in co-op. This doesn't happen in single player mode. The grapple will suddenly release and I'll find myself not dropping but just immediately on the ground . I grapple to a wall and the moment I reach it I'm then on the ground, I don't even have the opportunity to bring up my shield if it drops me in a Corrosive Cube. It happens to both me and my friend who's th
    3 comments 41 views last activity
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