Bug Report

  • I play dead by daylight on the Xbox x, and I have been having an issue complete this archive challenge. This challenge is from Tome 1 - Awakening, and is called botanist extraordinaire. I’ve done what the challenge has required and still it has not been completed, and it seems that other people also have experience this problem with tome challenge. I real
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  • So my regular outposts keep randomly getting social raids. And its screws up the prestige system MASSIVELY. Please fix this behaviour. Because this causes outposts to run out of gegnmat without generating prestige because kills don't count for social raids. dont let players social raid my bases without me explicitly putting it up there.
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  • Every time I go to the console for raid/build/social, I get an error that says to try again later. But later never comes… It might not be related to the reward track, but that’s when it started for me. Until it gets sorted, I’m unable to raid or build.
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  • I get quite a bit triggered with notifications. I have to pop all of them, for new skins, new decals, everything. the lodestar shield constantly has the new notification with a [!] and orange banner every time I open my loadout. I can make it go like other new notifications but it re-appears every time I open the loadout again. It really grinds my gears and I would like it to be gone. thank yo
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  • I haven’t played Meet Your Maker in months and I decided to try it again, but when I started building an outpost I noticed all DBD related building pieces simply disappeared. Is it possible to get them back or no?
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  • Get stuck when walking on angled blocks causing me to no longer walk forward unless keep trying for a bit or jump. Seems to me the worst when have 2 angled (ramp shaped) blocks attached together by there square flat side. This never happened to me before latest update. Edit: The Bug seems to have been removed by a hotfix
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  • https://youtu.be/8aMhufm5ugY on my level Cheyenee Wells the boltshot at the end is indestructible.
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  • https://www.youtube.com/watch?v=AKH9p-fKKaA No joke. 5 minutes now... Are players aware of this? Is this being exploited? What would cause him to stand there? There's no piston in front of him. This is not the first time, either, as I have recorded this event twice already.
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  • So I was making a new outpost in the acid biome and it was almost complete, but then it crashed and consistently crashes everytime I go back into it. Didn't have problems like this before the update either. I thought it might be a GPU driver problem, so I tried a few different drivers, even an older one I knew was very stable and even that crashed. So I can rule out anything on my end being the p
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  • Salut, Impossible de faire le défi de compléter avec le Récolteur ennemi toujours en vie. J'ai fait plusieurs avant-postes avec le Récolteur toujours en vie. Mais quand je regarde dans les trophées sur la PS5 c'est toujours 0/20. Mais sur la version PS4 j'ai réussi à l'avoir.
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  • The new biome has background scenery/ environmental scenery (like the pistons that light up under the grates within the bedrock, the red pipes, etc) which causes an issue with the player. it appears this specific environmental scenery makes it impossible just to walk over as you move the raider/build camera. When in building mode my camera cannot even pass over it automatically the way it passes
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  • Put down a flash barrier in plenty of time and be completely inside it. If there is an impaler on the ceiling above the barrier, it can still kill you. Whoops.
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  • So do traps work on a system of probabilities? Like if I stand in front of a boltshot in the same outpost repeatedly and let it kill me, each time it DOES kill me, wont be from the same bolt, but rather one of them because they all don't fire at the same time... If that is true, then what are the chances this happens? We all know boltshots are one of the longest ranged traps with some falloff, b
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  • This is the fourth bug I've reported (first one on the MyM site, all others directly on the BHVR main site) https://www.youtube.com/watch?v=X3kEGvUOvz4 How in the crapola does my phoenix pod get destroyed here? Why?
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  • Have had an unclaimable daily challenge in my dailies. The challenge is to destroy 5 forsaken tombs for 300 parts, when I claim my dailies it is not claimed with the others. It has been persistent for about a month. Tried to make a bug report but the in game bug report submit button was not working either for reports with type set to 'Other'
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  • Every time I go into my outpost, it instantly is crashing the game. Can’t activate or do anything on it. I’m on the PS5 and the outpost is Litchville. Is there any fix to this? I really don’t want to have to delete this outpost.
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  • https://streamable.com/cam6fr maybe it has something to do with the fact that the first shot went through a corrosive cube and bounced off
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  • Issue: The noise that plays when the HRV fails to pathfind plays everytime i quit an outpost that im editing. Repro: Open Base Edit Base without changing the pathfinding Exit back to the outpost Hear the noise
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  • Ever since the mid sector patch when the engine was updated to Unreal 5.2 (-ish), I have been hit with debilitating lag spikes in certain outposts. Sometimes they occur at the start of the raid, sometimes they happen when I grab the gen mat, I've suffered them at the end of bases too (which is particularly frustrating). I'm on Xbox Series S. If I had to guess, I think that spontaneous corro cub
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  • I don't know if anything changed in the line of sight of the incinerator or if the holocube is now immune to fire? Couldnt tell what causes this to happen and I know it may sound like it's not that big of a deal but it broke my PoB map. This bug been there since october 31. Hopefully this can be fixed soon. Thank you!
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  • Every time I do anything, the game wants to fetch data, and very, very often it hangs when doing so. Sometimes for minutes. Sometimes I have to close the game and restart it just to get it unstuck. I lose a ridiculous amount of time to these fetching data hangs. I tried to look at my daily challenges and it got stuck fetching data and I had to restart the game. Platforms: PS4, PS4 Pro
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  • I can't go to large bases in co-op. They crash the game every single time. I have to ditch my friend, go in alone, and then leave and abandon the base to get a new one. There's no guarantee the new one won't also be a large base. I got three large bases in a row last time before finally just doing it myself and then inviting my friend. One of the bases had almost nothing. The path was less tha
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  • Synthetic Orange Doesn't select properly when using copy object and changes to another decal after reloading build.
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  • My friend is not receiving progress on their seasons expedition pass progress when they enter and help me. Makes it hard to convince them to play with me. Specifically when we beat a whole expedition I as the host get to level up and claim rewards on the pass but they are still at level 0.
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  • Hello team, Hope you are doing well. Since a while I have observed a bug with the holocubes. I will detail the issues I saw down here: First wave issues: When a trap is friendly firing the holocube, it still block the line of sight of traps. It works with all traps. Sometimes, raider's projectiles triggering the holo will bug the holocube and block the line of sight of traps. When a play
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  • Since expeditions launched, we've been finding 0.5 skull outposts that clearly shouldn't be that low. I managed to catch a video of this happening to my own outpost. I have some timestamps in the video description. https://www.youtube.com/watch?v=repNkOBLwrg This outpost had one "cycle" of being the correct difficulty post-update. I loaded it up, altered some things, acti
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  • I've noticed eversince the update, I have not gotten ANY console outpost in my raids (I am on PlayStation). So I tried turning on "Same platform only" under crossplay in settings. I still have not gotten a single console player base when I raid. I checked under all ratings (normal, dangerous, brutal),.. not one console base showed up. I tried refreshing (ie. entering a map, leaving and "Abando
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  • As mentioned in the title there seems to be a consistent bug when you leave the safe zone where you gain xp for close call.
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  • Steps: Load up the replay shown in my video below. Game will reliably crash at the same point every time. Cross reference with my submitted crash logs. https://youtu.be/4hLJLOAzPBA
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  • Spontaneous sometimes Hits you while jumping when used in a hallway made with triangular blocks.
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  • grenades disappear when touching pistons
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  • I think what happed in my dead body rolled into the gen mat right as I used phenix pod. I tried to watch that part in replay and game crashed. Below is info to find the replay. Raider: WesClayton Map name: International Falls Map creator: StepwiseUrchin Duration: 00:07:06 Deaths 4 Time: Nov, 3 2023 4:39 AM EST
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  • For some reason on steam if verify files the game thinks your uninstalling causing a survey to pop up asking why your leaving the game. Not a big deal but may cause useless survey responses.
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  • Prior to the expeditions update a couple days ago, if we grappled the ground and slid across it, the grapple would release instantly when it fully retracted. Now there is a delay before it releases, in the realm of 200 milliseconds, which is jarring and slows us down. The grapple also used to release instantly if our feet left the ground, but were touching or very close to touching again befor
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  • I've been playing all morning and I've not seen a single five skull base. Equally, all five of my five skull bases are enabled as of a few hours ago and I've not received a single raid either.
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  • Any time you interact with the expedition map you have to wait for “fetching data” this can can nearly 10 seconds in some cases. This makes interacting with the expedition UI a really annoying experience.
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  • Before guards used to go flying when killed by pistons, now they kind of just flop dead. I dont know if this was an intentional change or not but it was really fun to build with and I hope you guys will bring it back Forgot to put what DMS cannons are, it's when you launch a guard with dead man switch with a piston and they fly and land in a distant spot and then explode.
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  • I cleared my 3rd base on my first brutal expedition, got expedition completed message but no expedition points, and the expedition reset to zero. Hopefully this doesn't keep happening else I would get no reward progress.
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  • In the most recent patch the time to kill for corrosive cubes was changed to 0.5 seconds from 1.25 seconds. However, this is not in the patch notes. Incinerators were also updated to kill in 0.5 seconds. This was stated in the patch notes. My theory is that corrosive cube time to kill was accidentally changed when the incinerator was also given a time to kill.
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  • My PoB map is now totally broken since this new patch. The guards no longer survive passing through corrosive cubes like they used to, also, holocubes no longer trigger with incinerator... Needs fix! I've put a lot of time and effort into my map so It's with sadness that I see it broken today. The map is all about the stuff that's now broken so I hope you guys will adress this soon. Thank you!
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  • I have noticed since a while that I was getting caught more often than usual while standing in the bubble shield, especially on slopes. I really thought at some point it was me, but here is one of my replay, actually standing in my bubble and looking around WITHOUT moving. ezgif.com-video-to-gif.gif
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  • All of my normal difficulty outposts are now brutal. Strange thing is they appear as normal difficulty when I'm editing the outpost but as soon as I leave, it reverts back to brutal. These are just one skull outposts with minimum traps and guards. I have also seen other one skull brutal bases from other players in the outpost selelction screen.
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  • I have run into the issue quite often since the Shattered Peak update, and for the past week or so, it's been constant. Upon completing a raid, I've found that I get only the standard reward resources for the base (45/60/75 parts or synthite). Nothing found during the raid, such as drops from destroyed traps or forsaken tombs, gets counted. Consequently, running a raid with a parts reward resu
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  • I believe it's supposed to show approximate length, but it doesn't show anything. There is a section called "Harvester Path Length" or something like that, but there is no actual information displayed there. Please fix it. I like to use the middle intel boost, to force myself to occasionally leave my comfort zone, whilst still avoiding outposts I really don't like. (Also, why is the number of
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  • I haven’t figured out how to consistently recreate this, but as a raider I’ll notice that some incins are blowing up shortly after activating. There’s no backfire, no dead man’s switch or grand sacrifice, nothing is hitting this traps and they are essentially self-destructing. I’m on Xbox Series S. If I can pull a replay that displays this bug, I’ll try to add it to this thread.
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  • The file won't upload but I have watched three different replays where raiders were walking into the hallway where the genmat is and you can hear the bolt traps going off into the second wave holocubes and then when they grab genmat they're already set off so there's less danger. It's not consistent, multiple times the same raider goes through (due to death) but only sometimes the traps will trig
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  • I have at least one map I cannot activate despite it meeting all criteria. I currently only have three activated outposts. I'm having problems with El Cajon and Green Village if you need look.
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