Bug Report

  • If a bomb with eagle eye is behind a false cube, and the cube is broken by something other than the player, the eagle eye mod doesn't seem to work.
    1 comments 11 views last activity
  • I have a spike trap on the side of a cube which auto destructs, a lava s above the path with this block to the right hand side. On top of the cube with the trap is another self destructing spine trap with a holo cube above that is supposed to be destroyed by the second trap. The auto destruct has stopped working through the lava or round the corner. It worked pre-update.
    5 comments 51 views last activity
  • When I came back from lunch, I looked at my rank XP. It was roughly 33k out of 50k. I ran a couple raids and looked at it again and it went down to roughly 26k. Ran a few more raids and it went up a little. I'll keep an eye on it when I take a break and come back.
    2 comments 31 views last activity
  • Corrosive cubes with splatter mod won't do their job when hit by a trap or guard anymore (tried it with Boltshot trap only so far) PS5 Edit: it still works when bombs hit the cube
    1 comments 11 views last activity
  • holo cubes should mimic the bedrock of the map they are on. this is a clear failure.
    1 comments 21 views last activity
  • Encountered the current meta combo of Pulverize Piston inside Holocube floor in a base, except the builder had cleverly made holocube 2nd wave (and an ulterior path for HRV after genmat collection). I would have fallen for it, except it was bugged and I could see the Pistons work on way to genmat (see vid) HRV even stops and waits for pistons to go through. I can't shoot it nor can piston touch
    1 comments 21 views last activity
  • Mended Tarp blocks use of grappling hook
    0 comments 11 views last activity
  • Just did a raid where at the GenMat there were multiple second wave holo cubes encasing the Genmat. Upon walking ttoward the Gentmat passing the first Secon Wave Holo block a Boltshot with Hunter/Relentless mods triggered and as soon as i heard it i jumped up on top on the Second Wave Holo block adjacent to it, with a few hunter bolts just missing me and one bolt poking through the still Second
    1 comments 21 views last activity
  • EVERY SINGLE ONE OF THE BRUTALS SAYS 0m how hard is it to fix your distance display? three months almost the game has been out. Come on guys.
    26 comments 201 views last activity
  • You're unable to grapple blocks that have the menard tarp cover.
    0 comments 11 views last activity
  • When you moving from PS4 to PS5 and continue to play using your previous progress, it's not possible (or at least I didn't manage to figure out how to do it) to unlock trophies related to your weapons. Game does not recognize already bought modifications and you can't re-trigger them. It leads to impossibility to unlock trophy "On Guard" at all (because there is only one defensive type right now)
    2 comments 41 views last activity
  • Ever since the update that made the maps with rank decals unplayable (a few patches ago), all the decals have been blurry for me. They look like they just never fully pop in. All the other textures are still sharp. Only blocks with decals on them look blurry. I'm playing on a PS5.
    0 comments 11 views last activity
  • eyelashes1.jpg eyelashes2.jpg Wesker's eyelashes are visible when breaking a pallet/picking up a survivor. Step 1 : Boot the game. Step 2 : Play as The Mastermind in a public match (while using the S.T.A.R.S Skin). Step 3 : In-game, pick up a survivor or break a pallet. Additional information Character played -> Wesker / The Mastermind (Alb
    0 comments 21 views last activity
  • I had worked towards completing a Daily: "Headshot 10 guards" which is a pain, over multiple raids. However, when I got back to my hub, it wasn't available for me to collect. Instead it was automatically replaced by another daily. I was in the base that got me the 10th headshot during daily reset time (I think this has something to do with the bug). It should be noted that my other daily that
    1 comments 11 views last activity
  • On Xbox Series S, unable to confirm other platforms. Recently, devs allowed those of us on next gen consoles to raise the Field of View to 110 degrees. Awesome. BUT it resets back to 90 when you load into a new raid (or maybe when you load back into sanctuary?). Note: the FOV will say it is still at 110 in the settings, but if you lower and then raise it by one each and apply the change, the FOV
    0 comments 1 views last activity
  • Title explains it all, this is really frustrating me, why are the decals I use missing? This is driving me crazy, anyone else had this issue? Just want to decorate my kill box
    0 comments 11 views last activity
  • With the next sector on the horizon, I've been grinding to get to Master. Yesterday night I was half way through Gold II. This morning I logged in. Got an error message in game. Then my Rank was reset to Bronze I !! 😵😵😵 Furthermore, tried raiding a base, and game refuses to even grant me rank progress (see pic). Going to try to log in later to see if this was a temporary bug. If not, I'll o
    3 comments 51 views last activity
  • Now that the tribute level was removed from the Game because of the daily missions it's impossible to get Path of the Chimera Trophy, we need a rework of the trophie so it can pop when doing x amount of daily missions, or completing all missions in one day!
    0 comments 31 views last activity
  • Saw on the news page the Hotfix had released, had been three days not being able to load into any of my outposts so i tried loading into one of my normal bases, all good it loaded me in, sweet as tits i thought, until i opened the build menu to check out the new decals. I opened the build menu, selected the green decal and started waving it around on blocks to see the colour, i did not apply it
    3 comments 51 views last activity
  • I don't know if it works also for Corrosive cubes, but from 2 patches before you can hear everything through an Holocube, revoming and ruining the surprise element. Before it wasn't like that, you couldn't hear Guards and their sounds through holocubes, because they're solid blocks until you get the Genmat.
    0 comments 11 views last activity
  • I play on Steam Deck, but cannot play MyM since yesterday's update, the following error message appears at start-up: Assertion failed! Program: Z:\home\deck\.local\share\Steam\steamapps\common\MeetYourMaker\Sanctuary\Binaries\Win64\MeetYourMaker-Win64-Shiping.exe File: ../src-wine/dlls/winevulkan/loader_thunks.c Line : 2604 Expression: "!status && "vkCreateComputePipelines" " Any
    4 comments 241 views last activity
  • On the 4 corner of a big map, if you can build below the spawn level, there is an unknown object that overlap on the corner. You can't build on those corner as the game says that, "that space already contain an object." Not a big bug, I think the border of the map overlap on the corner.
    0 comments 11 views last activity
  • Similar to the Hardened cube/incinerator bug, i encountered in a raid an incinerator triggering behind a second wave Holocube before grabbing the Genmat, it did no damage through the cube but would trigger every time i would stand infront of the Holocube which was behind the Genmat itself.
    0 comments 11 views last activity
  • After the mid-sector update on 15th Aug, decals resolution (graphical quality) become very low on PS5 version. Not sure this is intended change or bug, but kidnly check it if it's not a valid change.
    1 comments 11 views last activity
  • I have and used the dreadshore items for a long time. Since the 15th and the patch, I can buy the ravager, the laser and the nautilus for 15 000 gen mat each. They were pull out of my sanctuary items but I can use the laser and the ravager in construction mode. Only the nautilus is pulled of my inventory and in game menu. Is that gonna be fixes or should I buy everything again ? I miss
    0 comments 11 views last activity
  • I have a problem with entering my old basses that I seet on social . It just load to chalf and error pops up.
    0 comments 11 views last activity
  • As the title says. Everything else gets stopped/blocked by hardened cubes, from weapons to hardware to traps and guards. But not Fire. I assume it’s not intended, and if it is, seems like an inconsistency with the hardened cube interaction.
    1 comments 21 views last activity
  • It says: " Error Code You will return to the Sanctuary" Apparently when opening a new map it doesn't happen, I've also tried with the same new just opened map, with all stripped and nothing inside.
    4 comments 71 views last activity
  • I was ranked 174 a few days ago. I took 2 days off to prevent a burnout from playing. I come back on today and ranked over 16,300. Not possible and I shouldn't have to play every day to stay at my rank which I fought and played many hours. If this is the way it's supposed to be, it's a deal breaker to keep playing. I know I would drop some but this is crazy...lol Please tell me it's a bug and bro
    0 comments 71 views last activity
  • Sorry if my explanation is a bit confusing. I've noticed at random times my controller acts like it loses connection. If I look left/right it's like the controller input drops and it keeps moving in that direction until the connection is reestablished. I have a decent understanding how fps games handle online play. Your console gets user input, transmits the position changes to the server, all c
    1 comments 621 views last activity
  • When booting up dbd ps4 the loading process proceeds like normal until the initialization completed screen where the game stops and doesn’t start. I been trying for 3 days and nothing it works fine on my boyfriend account but not mine please help. ID USER ladydragon01_
    0 comments 11 views last activity
  • The replay side of this game seems to be a little buggy. I love the features, but they don’t work sometimes. For example, I’ll occasionally have a replay that I can’t go into the flying around mode. They are also a bit laggy at times. Also, is there any chance y’all could add a rewind and fast forward feature? That would be really helpful when I’m trying to see how someone dodged a trap or guard.
    0 comments 11 views last activity
  • I found this potential bug or interesting feature in another one of my bases on accident, then replicated it in this new base for a fun gimmick. Using a certain setup, you can make a one way hole which allows the raider to pass through one way, but not another. The base layout was designed so the front door or back door can still be viable. I'm leaning more towards this being a bug since I could
    0 comments 51 views last activity
  • Iron claws range is not stable when these are placed behind holocube. As far as I checked the range, :The range become 1 block shorter when these are placed behind holocube with 2nd wave mod : in some case, the range become 1 block (not 1 block shorter) when these are placed behind holocube with 2nd wave mod and eagle eye mod plus other traps range overlap the holocube (edit): -> in some ca
    2 comments 21 views last activity
  • flash barrier will deflect your own projectiles fired within the shield as if they were shot into it from outside. this has repeatedly gotten my killed by preventing my shot from hitting an armored warmonger that is walking into the barrier. my shot bounces off my barrier from inside it, then the warmonger doesn't get hit, so doesn't get stunned, so i die. this issue also stops you from breaking
    5 comments 41 views last activity
  • // This may be a bug or it could just be poorly communicated // When you die on an outpost and you leave right after, it will count as 2 deaths instead of one on the outpost
    1 comments 21 views last activity
  • At the end of each prestige level, the outpost status now defaults to social instead of inactive.
    0 comments 1 views last activity
  • I was playing Zarina into a Wesker and I glitched the game. The glitch wouldn't allow me to interact with anything or escape. I was in a chase with Wesker when I tried to go into a locker but he grabbed me with his power. but my inner healing perk activated when he did that. After that he hooked me then I was rescued but found that I couldn't cure myself or vault. The exit gates were activated at
    0 comments 21 views last activity
  • Our true aim point appears to be the exact center of the screen (which is typical), but the in-game crosshair is positioned several pixels too high.
    2 comments 21 views last activity
  • ravager, demolition cannon, sentry laser, and nautilus suit all cost 15,000 cells. not sure if this is a bug or not. it could be this was their intention for a "cell sink" but after giving all the previous players the stuff for 2 cost it seems like a decision that only hurts newcomers if it was intentional. so i'm gonna operate under the assumption this price is a bug? anyone confirm?
    0 comments 31 views last activity
  • I just found a serious exploit that can happen tested and I found that you can gain personal experience points that will level you custodian, but it will count as a death and triple your death count if you repeatable do it I won't go in to details since I don't want to spread it but abandoned your old failed raid and gain the exp from doing the exploit it will level your custodian per level.
    1 comments 41 views last activity
  • when the block next to a guard has a trap on the bottem, the guard is able to walk across while hugging the wall that the trap is on, it seems to only work with the guard in the direction to the front of the base but this allows them to walk on air. I tried attaching a video to show what i mean and how its done but i cannot add it, it says format not supported.
    1 comments 21 views last activity
  • https://youtu.be/Sx7gqI9cLR4 My best guess is the holocube on top of the blockade mod piston broke the logic? The piston never goes up and down, but once you destroy it, the little guy walks again.
    0 comments 21 views last activity
  • Hi there, I consistently get the game to crash when watching a replay and I try to skip 30 seconds forward and the raider dies within those 30 seconds. If I skip outside of a raider dying, it works as normal. Platform: steam
    0 comments 21 views last activity
  • Not sure how prevalent this is with the Fury's Edge, but my game consistently crashes when I use the Sledgeblade against a Ravager. Midswing the game freezes and sends me back to the dashboard. I'm on Xbox series S.
    5 comments 111 views last activity
  • It has come to attention from several expert players that blood mod range has apparently decreased approximately half of what it was used to be. As there are a number of known issues concerning guard mods since last patch (the dead man switch mod randomly doing nothing and causing guard to disappear, the flame walker mod being completely removed from the game) could this be verified?
    1 comments 61 views last activity
  • I came across this twice, once raiding and once testing my own outpost In both instances, a guard with deadman's Switch is on a closed steep slope. Killing it means it'll slide down and explode down the ramp. However in both cases it beeps, flashes like it's going to explode, then completely disappears (no explosions, no body). Feels like it clips through blocks, but not sure if that is what
    2 comments 101 views last activity
  • When you rank up, it tells you what you are getting but not how much you are getting.
    0 comments 11 views last activity
  • Me and my friend and quite a few people online are having problems where every other game we have to restart the game because it disconnects on the loading screen and we get stuck. Haven’t had it happen in solo, only when playing with a friend.
    0 comments 191 views last activity
  • first one should have +8800 second should have +7400 is there some hidden cap that i wasn't told about? if not i've lost a LOT of genmat because of this.
    0 comments 11 views last activity
1 2 3 4 … 8