poisonouschimp
poisonouschimp
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- poisonouschimp
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As an update, I think it might be video/framerate related. I managed to capture what is happening on video https://youtu.be/nWGmSsNAoJw. Once I start looking left/right, I keep doing the exact same movement inputs trying to look at the border of the cube. Randomly it will float further than it should, where my 30° rotation suddenly goes to like a 90° rotation.
The outpost is called Broomall with builder smushsmush101. I am in the entrance of the base below all the traps.
I tried to switch my video settings to favor resolution instead of favor performance and it became nearly unplayable the lag was so bad, but the floating loss of control didn't change too much.
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Is he really rideable in your base? I've seen him but never tried doing it there. The harvester seems to be a robot, so I doubt it would recognize an enemy is riding on it. If anything the payload weight sensors would indicate a change and if that change hit or exceeded the extraction limit, it would return to the drop-off point rather than head to the genmat. Though, if I were designing an auto harvest robot, similar to a roomba, it would make more sense to add a container full sensor rather than payload sensor.