Bug Report

  • i deployed the flash barrier, it was up, blocking fire, i shot the fire, then i died to a death piston i was standing on dead center of the flash barrier. this has happened enough that i know it isn't me stepping out of my dome. i've also had lasers pierce the dome. also, there is no report function for an outpost you've already completed. i play through the bugs and still win and can't link
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  • When playing in co-op, both Outposts that have been beaten and Outposts that the host left and abandoned are being kept in the non-host's list until they themselves abandon the Outposts. This bug removed a few maps I'd saved to re-visit later from my list, so that really sucks. Platform: PlayStation
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  • You can even download both versions of the game on your PS5, and switch to the PS4 version of the game when editing/prestiging to make your thumbnails bright again.
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  • Hi im from poland and saw that flamewalker agument for warmonger no longer exist in guard advisor menu and in build menu, tried to switch from PL language to English thinging that is a translation problem but that didint help at all.
    2 comments 61 views last activity
  • When the sentry beam activates, it's aiming at the raiders feet, shins at best. It should be aiming at the waist/torso. Because of this, it makes very little sense to place the beam at ground level facing the raiders. When in an elevated position, this really doesn't negatively impact it much.
    1 comments 31 views last activity
  • So it's around 2:40 pm est and it's the first time booting up the game after the new release. When I go to prestige my base I get my usual notice that I can increase my capacity, however when I got to do so I'm provided with an error saying that I am over capacity and I actually need to DELETE something in order to keep my base active. So that's a problem that needs to be resolved.
    1 comments 51 views last activity
  • I've been getting this error on several outposts when going to raid all night when selecting and heading to it
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  • Harvester can still be automatically killed at spawn. Here's how. Place death piston over a ramp, have guard patrol walk into piston, killing the guard which then falls down ramp, the guards body explodes. This can be done right at the start killing Harvester within a couple seconds. There is no way to prevent this from killing harvester. I have come across several bases with this.
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  • IGN: WraithReaper 74 OP: Dollar Bay HRV won't find the valid path when the path is completely clear. It tries to go wherever and just stops when there is a clear path.
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  • I've noticed and so have others that when you go to throw a grenade sometimes it barely goes anywhere and you end up killing yourself. It doesn't matter if the angle is up or down. Other times it'll go the distance.
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  • https://youtu.be/iseNzjOPrVw In the video I am unable to walk through the corrosive cube at 144 FPS. When I cap my game FPS to 10 I am able to walk through the cube without dying. This is one example of game FPS affecting the game mechanics. Other traps and guards also have varied (and sometimes broken) behavior when the game FPS drops too low.
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  • https://www.youtube.com/watch?v=hsKoNcy9tM4 https://youtu.be/uFCuGGCpQfg I could replicate it always, and what they did was: was to place a shield, then throw a Phoenix Pod over it, in a way that it doesn't get positioned but "floats" over the shield close to the wall, and get the Genmat before the timer runs out. This allows to escape most second pha
    4 comments 81 views last activity
  • I've come a crossed a bug when the sentinel has the second wave option. When the raider hits it with a plasma bow, the bolt just bounces off as seen in the video below. https://youtu.be/C0qPdCrUHxw
    4 comments 71 views last activity
  • This issue killed the game for me 2 months ago, and I figured with new update it would've been addressed. I cannot play this game when such a vital system is malfunctioning. Prestiging doesn't always work. I've lost 10 upgrade ranks minimum to this bug, and not just on this Bonham outpost. It happened on Merit as well. https://www.youtube.com/watch?v=RMcKp6nVQfo
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  • Synthite/Parts Boosts still cost the same amount of Parts/Synthite to use, despite the patch notes saying that they'd been slashed in half with the effectiveness. So right now, the effectiveness is slashed in half but the cost is still the same.
    0 comments 31 views last activity
  • In PS5 version, Flamewalker augment is deleted. No longer exists in argment menu and argment unlock menu of advisor. This augment name and text has not been translated in Japanese version so I changed text language from Japanese to English and restart the game but it still happen.
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  • Patrol path of guards placed on trap displayed as red color as "path blocked/invalid".
    0 comments 21 views last activity
  • Cant delete my outposts replays and when i watch them lags! Cant ser them properly, i AM playing from ps5
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  • Hello I'm not sure if anyone else has reported this yet but I'm having an issue in the main builder menu where you select the outpost you want to build on where the menu does not scroll past the top few outposts. If I fiddle around with my direction buttons it will show some of the lower ones but not all of them. I'm also not sure if this is only an Xbox specific issue or console issue in general
    1 comments 21 views last activity
  • I've noticed that thumbnails will give away a holocube or a second wave tramp within the visible range of the thumbnail. This let's the raider know before selecting which outpost to raid. Something minor but needs fixed.
    0 comments 21 views last activity
  • I've noticed that if you have it running at 2x speed then go back to x1, sometimes it feels like it's playing slower than normal speed. I think this occurs more often if the person they're watching dies at 2x speed or if it hits a buffering moment while at 2x speed. Next time I see it I'll try to get video but it's pretty consistent.
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  • The replay is there, i can see them die to my traps over and over but none of the reward drops are in my map... This happens way more often than i care to admit, but this is extremely egregious that i get denied 45 deaths. As a builder you already get so little resources if you're not hamfisting everything into a spam trap killbox, you don't get any or barely any rank points as far as i can t
    4 comments 141 views last activity
  • 1) Go to the center of the map (yellow circle level with or 1 block below starting level) 2) Start blasting https://youtu.be/7ATrHlLtmlQ
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  • The bedrock block for a corner with a metal grate and a pipe has a hitbox that extends beyond the top of normal block height. This block's collision box extends outside of the block and lifts the player up The horizontal and vertical versions can be used to make some unintended and confusing traps.
    0 comments 21 views last activity
  • I have corrosive cube with splatter addon and if someone dies bc of splatters the tag says "defense deleted". As if there was a trap I removed or as if this kill is from prev version of the outpost (it's not). Technically it is correct (I guess?), the splatter spot was deleted, yeah, but not by me. The corrosive cube is still there. It wasn't deleted in any way. I'm not sure whether it should
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  • IGN: WraithReaper 74 OP: Hixson I just prestige an OP (Hixson) to level 10. Not only did I not get any more build capacity with the prestige, it took my level from Brutal to Dangerous. What the heck is going on? Seem that 10 things get fixed our altered and 3 more break....lol Thanks
    1 comments 11 views last activity
  • Whoever's not hosting is getting railed by the desync/performance problems. You move to a spot and in the next frame you're someplace completely different. The grapple takes you to the wrong place or randomly releases. Or you see yourself in one spot but the game treats you as if you're somewhere else. The problem starts in the first co-op match, but it gets worse and worse with continued pl
    3 comments 41 views last activity
  • Hi! I accidentally deteled my friend from fried list and now I can't add her back. She plays on XBOX and I play on PC Steam. How can we add each other now if when we both search each others name we get infinite loading loop BR
    1 comments 21 views last activity
  • Начнем, пожалуй, с Вескера. Я считаю, это самый кривой маньяк во всей игре. На личном опыте, не сосчитать, сколько раз, перепрыгнув уже через окно, захват Вескера отправляет меня обратно и засчитывается атака. Это ненормально. Такое происходит не только с окнами, но и с палетами. Порой зависает, и он бегает, слово вечно задерживает атаку (как происходит с Рин, иногда меч попросту барахтается меж
    1 comments 11 views last activity
  • I'm about 80 hours on game time and I've had the game freeze up on me around 15-16 times since starting, but the part that's annoying is that the game will not force close when it happens. I've tried alt+f4 and opening my task window, but neither work and I have to restart my PC to fix it which kills motivation to play more. I do not know the cause. The game has frozen in several different loca
    6 comments 61 views last activity
  • https://youtu.be/faufRKXknUk This can also be used to warp the player through a hardened corrosive cube, but not a normal block. https://youtu.be/oI2Bfm_lzbw
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  • https://youtu.be/VNXoA7DNEYQ As shown in the video, HRV has a valid path to the genmat. However, HRV will not begin moving until after the genmat is taken and the Holocube activates on the second wave. The specific setup with a Corner block under a second wave Holocube will make this happen every time.
    1 comments 21 views last activity
  • https://youtu.be/FCC9nbxU8Cg https://i.imgur.com/D7bvyHM.png As seen in the screenshot, the trigger range for a trap is extended if a corrosive cube is within the normal range+1 of the trap. The trap will trigger as if the solid block is not there, but will not shoot through the block.
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  • The outpost stats are not capturing correctly. I have an outpost that says I have only had 1 new raid attempt and 1 new death but in reality it has had 3 new raiders with 1 death, 3 deaths and 2 deaths.
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  • Hello, I have been surprised by a very strange trap LOS on my map Fishkill (name ig Twitch.KarEssMoua) where traps can detect raiders through the walls and trigger in one very specific area. I tried with the bomb ejector (initial trap), then removed it and put it back, and the bug still happen. I also tried with incinerator and boltshot, and both are triggering. I also tried to replicate the s
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  • traps that hug (0 M from it)second wave holo get triggered, but they are solid so no real damage some bombs even got up somehow here you can see the flame
    3 comments 81 views last activity
  • Before the lasted hotfix applied, bomg ejector behind holocube that equip 2nd wave mod didn't activate before raiders took genmat and it activated after they took genmat. After the hotfix applied, it activate before raiders take genmat. I'm bit confused because relaase note of the hotfix says this is fixed, but actually it didn't happened before the hotfix and it does now. Kindly check how the ho
    0 comments 11 views last activity
  • Played on a random normal difficulty outpost (not social), noticed HRV isn't moving at all. Luckily builder had marked the way. Played through. Noticed HRV only starts moving AFTER genmat is collected. Donnu if this is a bug or exploit. Here is the video of full play-through. Have no idea what causes HRV to just stand there, sleeping on the job. https://www.youtube.com/watch?v
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  • This can be earned by staying in the death cam if you died mid-air
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  • Polls can't be read unless highlighted or already voted on
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  • When playing coop, the coop partner doesn't receive any rank increase. I understand the game is easier in coop but takes the fun out of it as one of you isn't progressing. I think halving the score between both players would be fair
    1 comments 11 views last activity
  • Was playing this game with Wesker and I somehow ended up on top of the box instead of vaulting the pallet with his power and killed the survivor and felt bad for him because he was helpless and couldn't do anything in that situation, fix this bug pls.
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  • i've been posting maps routinely and collecting data here is the past several days
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  • Once again I have a Dangerous outpost, it ran all night as Dangerous, it was Dangerous in the morning, I load into it and it's still Dangerous. Then I place down a single Prop and it changes to Brutal. Removing the Prop does not revert it to Dangerous. The outpost is under no circumstances difficult, if it's in Brutal then not only does it get no raids, but what few it gets are going to be 0 ki
    2 comments 51 views last activity
  • Both in raids and build mode, my mouse clicks only come through about half the time. For example, I'll be raiding, aiming at a trap with my weapon and will find myself having to click 2 or 3 times fairly often. (I missed if there is any other info needed for bug reports, but I'm happy to provide more)
    4 comments 52 views last activity
  • Since the last update, I have noticed that FPS is quite low when I'm outside the base. It only picks up when I am a few blocks inside the tunnel. So at least it's not a problem for the entire raid. I can live with it, but reporting anyway. The outpost editor has the same behaviour. Also worth noting that I'm using Intel Iris Xe (on as Asus UX425EA laptop), which is often getting driver updates
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  • so i searched around for the keys words "corrosive cube" and "HRV" "pathway" n a few other combinations, didn't find anything talking about this. i have seen 3 bases that have traps set up like this, were its just a long room full of second wave corrosive cubes, so far they all have been possible but i worry that this can be easily exploited. by my knowledge HRV isn't suppose to walk on top of
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