Bug Report
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I prestiged my base last night after midnight then when I got up to see my raids it shows my base inactive with no genmat but it didn't harvest any. It's like I never refilled it but I did. As a working gamer I barely have enough time to make enough synthite to keep my stuff going but I keep building way to much of the Red currency with nothing to spend it on that needs rebalanced. Also playbacks0 comments 1 views last activity
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The performance is worse in both in single player and in co-op, on both the PS4 and the PS4 Pro. The framerate is not smooth, even in single player, even on smaller maps. The non-host in co-op is experiencing more desync issues and more issues with the grapple releasing unexpectedly, getting killed because suddenly they find themselves in a Corrosive Cube. Didn't even get an hour of raiding tod0 comments 11 views last activity
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corrosive cube thumbnail displaying distortion or corruption1 comments 1 views last activity
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SO... I recently hit Master Rank and let's just say I noticed something very peculiar. whenever I entered a raid and subsequently abandoned that raid I still gain positions. this is repeatable and seems to actually affect my ranking among other players in the master rank. I can simply enter a raid, then abandon it and I gain ranking. I do not gain points but I do go up on the ranks. Frankly I0 comments 31 views last activity
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I died, my lifeless corpse rolled down the sloped walkway, and somehow in death I grabbed the GenMat. This would just be a funny quirk if Second Wave didn't exist, but it does. Platform: PS43 comments 31 views last activity
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The Flamewalker mod Is not translated into Italian.3 comments 31 views last activity
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https://www.xbox.com/play/media/FK4WG64PUN https://www.xbox.com/play/media/K7SMVVACCS Splatter is currently unable to work with Boltshots. Boltshots will trigger splatter (as seen by the damage warning) however the splatter orbs will never fall, as if they were destroyed before hitting the ground by the boltshots. Hardened Cubes that use splatt2 comments 31 views last activity
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he should be standing on top of the block OR have fallen all the way down that ledge. instead he is inside the masquerade block.4 comments 51 views last activity
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I'm tired of dying to this issue in co-op. This doesn't happen in single player mode. The grapple will suddenly release and I'll find myself not dropping but just immediately on the ground . I grapple to a wall and the moment I reach it I'm then on the ground, I don't even have the opportunity to bring up my shield if it drops me in a Corrosive Cube. It happens to both me and my friend who's th3 comments 41 views last activity
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I’ve had experience two bugs that are new to me, a ammo range pick up bug were for some reason I got my ammo back at a huge range, i haven’t figured out how it works or why, and I’ve only have had this happen once that I was able to catch at least. Here’s a video https://m.youtube.com/watch?v=YMZGy3XJMQY next I was just goofing off this morning testing out some new possibilities of traps an1 comments 51 views last activity
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4 comments 21 views last activity
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4 comments 21 views last activity
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I am having a lot of instances now where I lose time on my active Outposts but don't receive any GenMat towards my Advisors or Tribute level. I get XP, but not GenMat. Is anyone else experiencing this? If so, did it start after getting an Advisor to level 100? Or was there some other catalyst? Have you noticed a pattern to it? Just to cut off any sort of "are you sure " responses, I submitted5 comments 41 views last activity
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This tomb spawned in the same place as regular bedrock. It took several attacks to get an angle that broke it.0 comments 11 views last activity
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Melee attacks can lunge at targets in places too small for a player to pass and break targets that are beyond reach without causing the player to move to the target or ever allowing them in range of a regular melee attack.0 comments 11 views last activity
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Inconsistent interaction with projectiles hitting hardened skin + splatter corrosive cubes. not all bolts generate acid, some bolts penetrate into hardened skin. applies to guard bolts and player bolts as well as trap projectiles. Boltshot projectile will not interact with splatter in any capacity.0 comments 11 views last activity
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Magnetic hands pulls ammo through solid objects disregarding line of sight.0 comments 11 views last activity
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I've found and done a little testing concerning a bug in HRV pathing around Second Wave Holocube blocks and half ramp blocks. Basically, If somewhere along the HRV path you place a half ramp for him to walk over (In this case I discovered the bug in the midst of making a second wave bomb trap hidden by the holocube with the half ramp to diffuse the bombs down two sides of a hallway) and then plac7 comments 111 views last activity
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I've been playing co-op with a friend. He hosts. My HUD says I have 3 grenades, but after I throw the 2nd grenade it will then show 0. I've tried switching out hardware in the slots to see if that'd fix it, but it didn't. I always only have 2 grenades in co-op. (My friend who's hosting has his full 3 grenades.) I checked in single-player mode, and I do have 3 grenades in single player. Platform0 comments 1 views last activity
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If you turn on same platform content only as a PC (steam) player, no outposts will be displayed. If you turn crossplay on, console player outposts will be displayed only. PC outposts currently will not show up as raid targets under any circumstances.6 comments 51 views last activity
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As said above. it’s not a feature of the game. If that were true, or someone who has a base like this tells you it’s true. Ask them , “ then why does my trap not work shooting through the corrosive cube while not in second wave?”. pure exploitation of the game, report report report, leave that game, block the player, at least you know you’ll never play his or her base ever again.21 comments 851 views last activity
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In build mode, the harvester tries to walk through walls to get to the GenMat. The path line breaks where the harvester tries to go through the wall, but the line picks up again further in the level and continues to the GenMat fine. Nothing is blocking its path, there are no gaps, and no traps have been placed yet, but it sticks to trying to go through walls instead. This stops me from being a7 comments 81 views last activity
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It's bad enough when you spend 20 minutes to an hour in build mode, thinking it's one difficulty, then you test it and the difficulty goes up, and you have to delete several entities to go back to the difficulty you thought it was. Yesterday I uploaded an outpost, where BOTH Build Mode and the Command Center told me, for HOURS upon HOURS upon HOURS, that it was Dangerous. Then I woke up this mo7 comments 71 views last activity
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I was playing when your server went down. On the main screen where its say press any button to start. it needs a quit to desktop button. I get locked in a loop of no server/network connection and press any button to start. have to use task manger to leave the game0 comments 91 views last activity
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guy died 18 times then just sits i get nothing for the kills8 comments 131 views last activity
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I tried hooking trhough this gap but stucked. I saw this problem before but i don't remember it. Idk if this problem is local to hellscape blocks or blocks in general23 comments 221 views last activity
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Dear MyM Team, I have your game on the PS4. I upgraded the "Wastlander" to level 3 and could play normally with 3 projectiles. Then I did the map making tutorial. Since then, the Wastlander has been shown to me at level 3, but in the game I only ever have 2 projectiles. Already reinstalled the game. But that didn't help. Is this issue known?1 comments 11 views last activity
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This will be broken into two categories the game breaking and general while game breaking is detrimental for the game must be fixed asap imo. Where as general bugs are thought of as quality of life fixes/ironing out once the game is fully playable with a healthy matchmaking system. Game breaking bugs also tend to give a lower player retention rate as no one wants to download/buy a new game to t0 comments 21 views last activity
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The danger level seems to be random and change for no reason on levels. I've made levels specifically to fall well within the normal or dangerous level, and somehow they end up becoming a higher danger level without me ever actually adding any traps or enemies into the level. I've had very easy levels with only a few traps or enemies, suddenly become "Brutal", and it seems that no matter how many6 comments 191 views last activity
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After making some edits to my base, I exited my base. I immediately realized I wanted to undo some of those changes so I loaded back into my base to find all the bedrock textures look corrupted. I exited and reloaded again and the visual bug persisted. Attached are some screenshots. I would provide log files, but it appears my log file is empty.2 comments 21 views last activity
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Blew myself up with grenade to get out.1 comments 11 views last activity
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The Devs have replied to this post on steam and are thankful for me finding it, they are looking into a fix but have no idea how long it may take. ------------------------------------------------------- The reason why sometimes you see your / raiders bolts return magically. HOW I FOUND THE BUG: ( You can skip this if you want :D ) I looked into this as a while ago due to another post re1 comments 171 views last activity
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My volt lancer is lvl 3. But it has all the characteristics of a lvl 1 volt lancer (like: reload, range, ammo count). I've verified my steam files (did nothing). Could also try to reinstall the game? Devs, pls fix my gun. (the site does not let me upload the screenshots it says ive got no permission to upload)1 comments 41 views last activity
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First wave and second wave holocube and HRV seems to not be handled correctly. PROBLEM: When a holocube is used without modifications, HRV will ignore it as a pathing floor, showing that it does not calculate it as a valid floor block. However if the second wave modification is used on the holocube HRV WILL treat it as a valid floor until the second wave is triggered. Using this logic one wo2 comments 51 views last activity
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There is currently an exploit some builders are using that consists of a Piston trap reaching out and killing HRV (where it spawns outside of the allowed building area) when you spawn in immediately. This is frustrating because usually those maps are just really really big mazes that now have no way to know the correct path to the genmat.9 comments 171 views last activity
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I have the iron side suit equiped, and I have rapid fire level 2, and shot tracker level one, but neither of them are equiped to my suit. Instead, gap closer, an ability exclusive to the other suit, replaced both the biolinks I actually wanted, and I can't equip them. 16807315698148163729783114192381.jpg16 comments 531 views last activity
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If you place a piston in front of harvey at the begining of a map it'll die before people can finishing loading in or respawn. It can also works with a corosive cube and a DMS guard patroling in it.1 comments 41 views last activity
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My teammate can revive me through textures don’t know if that’s supposed to happen, but I still wrote this into the bug system just in case1 comments 11 views last activity
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The four legged guy with the box isn't walking to the red cylinder at the end of the outpost, there's a correct path, he just won't follow it.1 comments 41 views last activity
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It keeps showing an X next to "harvester path" and "minimum defenses" even though I have more than enough defenses and a rather simple path to and from the genmat.1 comments 31 views last activity
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Like the title says, I have noticed some bases were having iron claws and bolt shooter traps placed behind corrosive cubes. After a bit of testing, I was able to determine that if you place a trap behind a corrosive cube that is active on the first wave, then the trap will not be able to detect the player (ever) however if you make the corrosive cube a second wave activation, then whenever the3 comments 121 views last activity
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Suit upgrades are not registering the last 2 slots when you have already purchased and equiped the upgrades on them. The first suit. The second one is wroking but the first one glitched and they are unlocked but shows on my equipment screen like I just started the game and they are not there. Because of this they are not working. Now if I master them and purchase the second suit I can add them to13 comments 271 views last activity
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While in co-op on PS4 my exp gains are reduced to 1 exp regardless of the action. It even affects my overall rank as I frequently get 0 exp per run. It's not game breaking and doesn't happen during solo runs.1 comments 21 views last activity
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I've seen a lot of players complaining that wave two corrosive cubes combined with traps is unfair and being exploited. I'd like to add that most of us feel its wave one thats bugged and traps should fire through a corrosive cube regardless. The argument against this is it hard and I dont like it, its unfair because I cant figure out how to beat it. (Can very much be beaten and yes!!! the bui6 comments 111 views last activity
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I have a lvl 2 volt launcher and it use to have 3 shots but a couple of days ago it went back down to 2 shots while still being lvl 2?5 comments 51 views last activity
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i've met strange bug that sometimes was giving me my bolts back after the trap was destroyed no matter what the distance was. there is two times i saw this bug in video - at the start and 4:37 https://youtu.be/8njg3Vdnyds honestly idk why this bug happens1 comments 31 views last activity
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I just activated my 3rd base. I saw that a pair of players (in a duo) raided my base, and took 7 minutes before they quit without collecting my Genmat, yet the replay showed their run as 0-deaths. I watched their replay, and they actually died a total of 9 times before they quit, several times they both died and had to start over. I then rewatched a few of the replays on my other bases and a c24 comments 441 views last activity
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Platform: Steam My game has been constantly freezing, either immediately after boot up or usually shortly after loading screens or interacting with advisors. I have to open Task Manager to close it. It's not crashing and sending Unreal reports. If there is a way to get my logs, let me know (as I am unaware), but the game is nearly unplayable for me, having to restart it almost every other raid2 comments 21 views last activity
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There is an exploit right now that people are using where they explore the base, die a bunch of times, d/c and do a perfect run. You get full exp and none of the deaths count towards your rank. I have pictures to prove. I had a duo perform my base for 45 minutes die 32 times and I got nothing. It still had the same 11 kills i logged out on the night before. Here is how the exploit works:0 comments 61 views last activity
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When a builder leaves their outpost, and doesn't turn off the "Range Preview" of there traps, it is capturing the "Range Preview" in the outpost thumbnail, this is true for holocubes too.0 comments 11 views last activity