Drakeworkes
Drakeworkes
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@Darkyan said:
Well, 2 quick things to consider you might have gotten wrong.
1. Second wave cubes are "Bedrock" they're not "Solid holocubes", so Harvey does indeed find a path on bedrock, however he still needs a Main path thats not connected through trap blocks.
This makes it possible to make a fake path out of Second wave corrosive cubes and holocubes and trick harvey into walking a fake "Main" path, but the proper path still exists somewhere so Harvey can still come back to the dropship
2. Masquerade are not solid blocks, they're blocks that prevent entities from physically touching them until they disappear.
From memory, It stops patrols, cancel falling patrols from even working, and obviously does not allow Harvey to walk on it, because it's not a solid block, it's a Patrol blocker.
Essentially, Harvey treats trap cubes as trap cubes, unless they turn into Bedrock through 2nd wave.
edit ; The reason harvey doesn't walk through holocube is because he would just trigger all of them and make all holocubes on his path redundant, essentially wasting capacity on a trap that could've killed.
Well Harvey does path through trap blocks, as they will walk through block space taken up by impalers / pistons.
Additionally, masquerade's purpose is to make enemies treat the holocube as a block to AI, otherwise they are treated as a trap (impalers / pistons taking up pathway space)
Basically the way I see it HRV treats all holocubes as if they have masquerade on them. If a holocube has second wave HRV can still path over it on the first block as normal, and it will never path over holocubes that it can reveal as it treats those as open spaces. As for the issue you mentioned, HRV will only reveal holocubes if they actively occupy the pathway to or from the genmat, but you could add masquerade to the holocube to stop HRV from revealing these traps.
The changes I am proposing basically just allow builders to create longer pathways that are only accessible to the player after the genmat is collected. The example I am using is a dungeon I am designing where the initial pathway turns into corrosive blocks, and a second wave holocube is revealed that allows the player to escape using a secondary, longer pathway. With my change proposal HRV would follow the shorter path but identify that the longer path exists after the genmat is collected through the holocubes.