UmbrellaWeapon
UmbrellaWeapon
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- UmbrellaWeapon
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Comments
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3425965#Comment_3425965
you can't lose rank no matter how much you die.
I know … … so for people who care about rank… why bother going after brutals, if you die and can’t rank… or spent 20 minutes for experience only ,that does nothing.
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/375256/rank-is-hurting-the-game
Did you miss the part where there is no way to LOSE rank anymore? you literally can't go down. everyone who bothered to rank up with risk got devalued and didn't get compensated, but now everyone following them just gets easy street. they had no problem awarding prestige retroactively on outposts, so what about the rank?
you want rank removed, i don't. i rather like my number and working to get it closer and closer to 1. makes me feel acomplished to compete against other players to move up the ladder, thats the point of master rank but the casuals all see it as "oh, i'm master 2000, guess master is easy and everyone here did what did (grinding normals)" because they aren't actually challenging themselves. they don't have any way to track yourself against other players stats outside of master ranking, so no. i don't want it removed.
Lol I said gaining nothing is as bad as losing rank if you die an amount of times and spent more than 10 minutes
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@Nahasno said:
I raid brutals at the moment, and for most you actually don't need much. I play mostly with volt lancer and crossbow and as consumables i have grenades and the turtle shield thingy. And unless it's a Rank 5 or above i die very seldom more than 3 times. But my prefered playstyle isn't the fastest so instead of headbutting into heavily defended rooms i tend to look around and think over what i would do with the place. At champion Level they tend to get harder in a Rank 10 it's up to 20 and more deaths for me. Still more fun than running around in a normal map maybe it's just because there is more to shoot...
Glad to see someone. I guess what I’m trying to say is, I can raid 3 normals or 5 normals faster than a brutal, just 2 alone got me more than a brutal with super less time.
yes there is more to shoot, and it builds character experience. But character levels don’t have an impact on anything, they are just there. My character level is 60+ but no rewards for a level. So in my perspective, the more to shoot, the more time it takes. Yes the traps and guards drop resources, but it ain’t all the time, and ain’t that much.
unknown tombs and genmat is what really matters. Anything else is purely on the player for whatever reason.
I never was a speed runner, till I figured all this out. It really depends how much time your willing to spend to get what you need… sure a brutal will grant me what I need in 1 run… but if I can do 2-3 normals in under 15 minutes, or 5 minutes… then I got what I need with less frustrating tasks as I said before.
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ranking I know for sure has a lot to do with it. After all , they did announce rewards for the effort as well. The effort is the problem, nobody likes any base that takes longer than 15 minutes to raid , for example, a player designs a room with everything imaginable, if they pass it, but happens to die in second wave, they’re more than likely going to leave than to spend so much time on the first wave again.
also the pure second wave exploit bases, they run wild on brutal.. unbeatable in most cases. Often made out of medium capacity to high capacity because it’s unbeatable. You can’t get your grenades back or your ammo , because you’re limited, and those certain specific traps behind them have infinite ammo. And the Suits being bugged may contribute to this.
ranking for me at a gold 2 PS4 is like this
Normal - I get maybe +4 if I don’t die , -30 if I die once. Killing everything or not.
Dangerous - I get +88 if I don’t die , +23 if I die once, -15 die twice, -30 die 3 times or more. Killing everything or not.
Brutal- I get +200 if I don’t die, +125 if I die once, +63 if I die twice, +24 if I die three times, -15 if I die 4 times, -30 if I die 5 times or more. Killing everything or not. But with what I listed before on the exploits, it makes me not even want to play a brutal, I don’t even purchase them anymore because no one plays them on PS at least. Believe me, I’ve tried, I got my platinum trophy for this game already and seem a lot of stuff , by far , the second wave exploits is literally killing the player base interest in those type of high capacity raids.
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they also need to fix the lag you get when you go into record mode for a guard patrol… it’s lag like no other for 3 blocks around you , then it settles lol.
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@zuth10 said:
Yeah I've had a very successful small base at normal difficulty. I've recently prestiged it and added 2 traps and that brought it to dangerous level.
It's still gets decently raided but not as much as before I did that
Yeah, it’s a battle between “ should I, or shouldn’t I “ , given the circumstances. What I figured, if my base can kill the raider at least 3 times or more, which isn’t always the case but more often than not at all, kind of don’t need anything else if it just throws your base into a different category suitable for Duos or a well seasoned and well equipped Raider if they just really really really got time for maybe 1 dangerous to fill up the chimera once to get that reward. Don’t fix what isn’t broken, don’t add or take away to keep it as close to normal as possible. But I understand all that wasted capacities with prestige, but it’s how you want to spend it. I guess I haven’t done enough research to determine how much traps is needed / augmented to determine the base difficulty, same with amount of guards and augmented.. maybe they’re both equal, maybe one is considered more a threat than the other.
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@PureHostility said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3403173#Comment_3403173
No, Relentless works differently than on Impaler... Which confused me at first, before I read what it did.
Relentless on Bolt shot makes it shoot each arrow individually... in short, they cannot be parried in a long corridor.
Fire rate is quite quick, it empties the trap in around 2 seconds,
However, not sure if you would hug one side of the wall and parry some, would the rest miss you, as hitboxes on bolts are actually extremely well done.
Ah ok, thanks for testing and informing us.
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@White_Str1ker said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3403143#Comment_3403143
What do you mean by swapping? For example I have purchased the upgrade for magnetizing ammo from a greater distance, in the advisor menu it shows I have both but in the loadout menu my suit only has the default mod, and if I click on the empty slots nothing happens
Swapping your bolt caster for the other bow or sword, swapping your suit for the other suit, as in have them and available to equip. If you don’t have anything to swap out because you can’t afford it, then yeah your stuck with that load out bug and have to raid with it ,till you can afford it and fix it yourself or wait till patch to fix.
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@Tsulan said:
UPDATE: Well still no patch, but the Relentless mod for the Boltshot was secretly released.
Oooohhh, relentless on bolt shot? Have to see when I log in, did it replace double down?.
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Did you swap, leave set-up, then back to swap?. That’s how I figured around it. At start don’t move, swap each, exit configuration without moving, go back into configuration and swap to what you upgraded, then move.
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Yes, I fell victim to the X and square also after match, more than I often wanted to. But , I try to remember.
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Corrosive Cube / Second Wave / Solid object augmentation- traps behind it that can shoot you , and you cannot fight back… we can’t bring enough equipment to even make it out…. Can’t bring enough shields, you only got 2, what’s the point of arc barrier when the hallway you have to run down is littered with death pistons , so all the incinerators with dragon breath behind the cubes you can’t shoot at , kill you… a death cube base has more respect from me, than a base like this…. The death cube will take time and patience, as to where the cube exploit is unbeatable.
but yeah, you spread the message it’s part of the game, and watch everyone have this type of base…. Then bye bye MyM when that happens. You gotta be young to even suggest this is ok.
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Same issue. Upgraded my bolt gun to max, upgraded my magnetic link to max, go into a game and I’m back to as if I’m just beginning the first raid . I can’t equip an additional item in my 2 slots, I’m only allowed my grenades… can’t equip because it says “ must master before I swap “ … I think this happened after a cooperative play … PS4
Also the corrosive cube on second wave with a trap behind it , is allowing the trap to go through it, no matter what it is..