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ZEBREUS

ZEBREUS

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ZEBREUS
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  • Nah lasers not the issue, 4 out my 5 active maps had no lasers at all, i think its something to do with traps along Harveys path to the genmat.

    For example few days ago i made a new map, meduim size and intended to be another normal base, it turned out as dangerous so i thought meh ok it is what it is, put it out there and got some raids, went in to prestige it and tried adding 3 traps outside away from the base, status didnt change so tried placcing those traps inside, simply a couple of corrosive cubes and an impaler, placed them and it turned to brutal, placement of the corrosive cubes were adjacent to the path and the impaler off the path.

    Another example ive started another Large base, with a giant Punisher skull as the front, paths down into a large open arena to battle some guards, i placed 5 guards around the room off of the path and one Plasma trap way up high and its already at Dangerous rating, im not even quarter way into building and its rooted already 8(

    Hope next update the danger rating gets some tweaking as what ever has changed in the last patch is making it far too restrictive now especially when placing traps along the path to the Genmat, which is where they are meant to be for the most part, raiders raid and follow the path to the genmat, not really an issue if the base is intended to be Brutal, but its become ridiculous for making normal/dangerous bases now.

  • Can't agree more man the danger rating system needs to change.

    Also had all of my active Normal & Hard rated bases increase in rating.

    Didnt play for three days once the update dropped coz of the decal bug, finally able to load into bases to reactivate them, first base the rating went to hard rating from me simply previewing one of the new decals & i didnt even apply it just hovered it over some blocks to see the new colour, i spent almost 2 hours stuffing around removing/re-adding traps and guards to try get the base back to its normal rating but doing that completely screwed the base, gave up on it out of frustration.

    Loaded into the other 4 bases that i had active to reactivate them, loaded in to see the rating how it should be, open menu to re-activate them and the rating increased instantly with out me even moving from the spawn point, simply opened the menu to navigate to the re-activate menu and the rating increased for no reason.

    Gave up on those bases as well now, i had spent a hell of alot of time fiddling around with trap/guard placements/configurations and testing whilst building them, now they all gimped and i dont have the patience anymore to try reconfigure them to get them back to their intended rating, they were specifically built to be normal/dangerous bases with more emphasis in being artistic/themed builds, not proficient killers.

    Not happy to say the least.

  • Also can confirm this bug, first experienced it with a bolt shot triggering behind a second wave Holocube, confused the crap out of me.

    Second experience was in the same raid/base, a flame trap triggered behind ceiling second wave Holocube above a ramp, the flame trap had Napalm mod enabled on it and was able to damage me despite the trap triggering making zero sound and had invisable flames, only the napalm would appear on the ramp with no sound when i moved across the ramp and had i stood still it would definately had killed me.