TragicSolitude
TragicSolitude
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- TragicSolitude
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I've been playing co-op with a friend. He hosts. My HUD says I have 3 grenades, but after I throw the 2nd grenade it will then show 0. I've tried switching out hardware in the slots to see if that'd fix it, but it didn't. I always only have 2 grenades in co-op. (My friend who's hosting has his full 3 grenades.) I checked in single-player mode, and I do have 3 grenades in single player. Platform0 comments 1 views last activity
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I am having a lot of instances now where I lose time on my active Outposts but don't receive any GenMat towards my Advisors or Tribute level. I get XP, but not GenMat. Is anyone else experiencing this? If so, did it start after getting an Advisor to level 100? Or was there some other catalyst? Have you noticed a pattern to it? Just to cut off any sort of "are you sure " responses, I submitted5 comments 41 views last activity
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I am so tired of my Synthite falling through the floor and getting stuck inside solid cubes. Material drops are unreachable ridiculously often. Was this taken into consideration when the drop rates were decided? Whether it's because there are Corrosive Cubes under every trap, Corrosive Cubes under the Tombs, or just bad collision that allows the material to fall through solid objects, it feels l6 comments 81 views last activity
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The Chimera and the world of MYM in general could be a lot more interesting. (I'm talking about the in-game aspects, not written lore.) It makes sense for the Chimera to start as a fetus in a tube, but it's boring for it to stay that way. As it evolves, it should slowly become more and more of a grotesquerie. Maybe the changes are subtle, maybe it looks like a Lovecraftian horror, or maybe it2 comments 21 views last activity
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There's no easy way to edit an Outpost. Want to replace some wall blocks with a new block type? You have to delete them and create new blocks. Want to rotate a cube after it's been placed? You have to delete it and replace it. If there's a way to select multiple cubes/traps on PS4, I haven't found it. I'd like to rearrange my Outpost to move some trap setups to be later and others earlier, so I2 comments 31 views last activity
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In a game like this where things are so irregular, basing mechanics like Boosts (and Outpost lifespans) on time instead of number of raids sucks . For instance, some of my bases aren't getting raids. I'd really like to try out the Metamorph's Boost to increase the amount of Prestige earned, but... the bases aren't getting raids . They can go for hours and hours without getting a single raid. S1 comments 11 views last activity
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I think more of my replays than not have issues. Most of them are super choppy or have frame drops that make it impossible to follow the action. Half of them bug out somewhere in the middle: the player freezes while the background stays animated, and it never picks back up. There's also the problem that if a video is say 50 minutes long, even at max speed (which is 2x) it takes over 12 minutes ju3 comments 41 views last activity
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The screen that lists the available Replays shows the number of deaths and whether or not the Raiders escaped with the GenMat, but it doesn't show whether or not the Raiders looted any of the Forsaken Tombs. I'm very interested in seeing if anyone finds the Tombs on my maps, but the loading time is a nightmare and there's no option to skip-forward or rewind. I just tried to watch one of the long4 comments 41 views last activity
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This is like two bugs in one, I guess, because replacing wall cubes with new wall cubes with no change in layout and no traps involved and having the difficulty upped has to be a bug. There's no way to rotate a wall after it's been placed. I hope this is a bug, because a few blocks of mine are messed up and facing the wrong direction, and when I deleted them and replaced them (no traps, no tra2 comments 31 views last activity
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Points earned towards Rank should only be negative when someone leaves an Outpost without completing it. You don't want to discourage people from attempting higher difficulty maps, but that's what the current system does. Persistence should be rewarded. As is, if you fail a few times, you might as well just cut your losses and leave without completing the Outpost. You're also better off stickin8 comments 141 views last activity
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My Outpost with a rating of Dangerous gets lots of Raiders and tons of kills. My Outpost with a rating of Brutal gets almost no Raiders and mostly zero kills. I don't consider the Brutal one to be difficult, a lot of the traps are on the way to Forsaken Tombs, but the people playing Brutal levels speedrun them and only go for the GenMat. I can't even test against speedrunning because I don't have16 comments 261 views last activity
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It's been seven hours, maybe more, since I updated an Outpost's layout, and a pair of Raiders just now got the old map. There have been many other Raiders before this pair who've gone to it since I updated it and they got the updated layout. By the way, Raiders fall (without grappling) through Corrosive Cubes and survive far more than they die to them. It's happened to me randomly on some Raids2 comments 31 views last activity
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Earlier, I viewed my Outpost after it expired, picked up the materials, then left and watched the new replays. Afterwards, I went right back into the Outpost to Prestige it and alter it a bit. There were new (very obvious) materials scattered around that definitely were not there before. This was not a little bit. There was a lot of new material when I viewed my expired Outpost for the second2 comments 11 views last activity
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Considering how long the Outposts and Sanctuary take to load, there should be an option to automatically collect all dropped resources without being forced to spend ten minutes entering and exiting Build mode. Also, it needs to be clearly explained that leaving your Outpost automatically collects any remaining material. Edit: replaced original suggestion5 comments 61 views last activity
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The number of times I hit X instead of Square to select an Accolade is about 4 out of 5 raids. That means 1/5 of the Outposts I mean to give Accolades to actually get an Accolade. It should be a tab, or you should at least have a way to go back; it should not be a screen that can't be returned to after you've tapped X.0 comments 1 views last activity
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Either get rid of de-pipping or let me fill empty lobby slots with bots when I play survivor. I'm so freaking tired of the teammates I get, disconnecting or just not participating. I had one match where a teammate escaped with less than 8k. LESS THAN 8K. Why did you load into the damn game to do literally nothing?! Definitely done playing for the night. I can't take finding another tea5 comments 31 views last activity
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The new Red Forest maps are grey. Like the entire screen is a wall of grey. I can't see well enough to play on these maps. I often put the controller down and let survivors do gens as killer, and I can't maneuver or navigate as survivor. There's hardly any visibility. I'm having the same problem on the Disturbed Ward map as well. It's a wall of grey. How is anyone seeing well enough to partic0 comments 1 views last activity
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Two times in recent days I have gotten stuck mid-grab when going for a survivor on a generator. Both times, it didn't release me until it showed the survivor disconnecting. The first time it happened, I was on Ormond as Nemesis. The second time it happened, I was on Red Forest as Nemesis. I didn't record the first instance because I didn't realize it would be a reoccurring thing. Here's a video0 comments 12 views last activity
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I'm playing survivor with a friend, and if there's a queue incentive bonus either one of us gets it or the other one does, but not both of us. Platforms: Switch, PS43 comments 51 views last activity
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By this I mean, spiteful survivors can easily punish killers to deny the Adept. Or poor game stability that causes a survivor's game to crash can deny the killer's Adept. (I had three matches in a row yesterday with a disconnect. This is not a non-issue.) The killer has no counter to a disconnect. It used to be that if a survivor disconnected, I could farm out a double-pip and still earn th8 comments 761 views last activity
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It used to be that when someone disconnected while on the hook it still counted as a kill. Now it doesn't? ( Unsolicited feedback: These new adept rules are total crap. I keep trying for it and I keep having disconnects during the match, which totally screws me and I can't do anything about it. I double pipped but I didn't unlock the adept because the third survivor disconnected on the hook, wh0 comments 31 views last activity
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I've noticed that lately the hatch is nearly silent. Even when I'm looking right at it I sometimes don't hear it. This happens whether I'm wearing headphones or using the TV speakers. Headphones used to be somewhat helpful for finding the Hatch, but now they're useless. It makes it damn near impossible to find the thing, especially when there's grass on the ground that visually obscures it. I ca0 comments 251 views last activity
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Since the last update, entering and being in the in-game store makes the fans super SUPER loud. It's bad. Really bad. It didn't do that before the update, but it's consistent and happens every single time now. The system gets unusually hot. I won't go into the shop at this point. Platform: PlayStation 4 Pro1 comments 31 views last activity
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Holy crap, I get slammed around like crazy when carrying a wiggling survivor, now. What the hell happened? I'm talking about without Boil Over, just the normal wiggle is knocking me around like crazy. Boil Over is an absolute nightmare. I bled out a survivor with Boil Over on The Game map because I got stuck on every damn thing in the environment, I could barely move forward much less maneuver to6 comments 81 views last activity
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Skill checks are faster. This is for gen repairs, healing, and second state on the hook. This is happening on both PS4 and Nintendo Switch. It seems inconsistent on PS4 but the skill checks are always faster than before this patch on Switch. I've seen this in all matches I've played so far, including against a Huntress with Hex: Huntress Lullaby and a Nurse running no perks or add-ons at all. S0 comments 71 views last activity
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Platform: PS4 I got Merciless Killer with the Dredge running only his three perks and no add-ons, and the Adept Trophy did not unlock. I've had this problem since he was released, getting Merciless Killer multiple times over this timespan, never using add-ons, and never unlocking his Adept. There are bug reports of this from June, July, August, September, and as recently as December, but these r0 comments 12 views last activity
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I know RBTs at least used to count as killing by your own hand, because it's how I unlocked the "Blood On Your Hands" achievement. However, I just had a survivor die to the RBT and it didn't count towards the "By your hand, kill 1 Survivor(s) with The Pig" Mors Ambitio Daily Ritual. Platform: PS4 Steps to reproduce: A survivor with an active RBT ran through the exit gate area and popped their h0 comments 11 views last activity
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In the match I just played, every single survivor jumped in a locker when being pursued by my guards. They still got injured/damaged from doing so, but not a single one of those counted towards the Rite of The Knight Daily Ritual. Platform: PS4 Steps to reproduce: Have a survivor jump into a locker when being pursued by a guard. Even though they're forced out of the locker and get damaged, it d0 comments 11 views last activity
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New problem since the most recent update: My friend sends me requests to play, and I don't receive them most of the time. I have to restart the game for his requests to appear. I've had this happen on the main menu, I've had it happen when I'm on the killer screen, and I've had it happen on the survivor screen with and without a side menu open. My friend is on PS4 and I'm on Switch. I'm getting1 comments 21 views last activity
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Needing to report players specifically on the end tally screen is problematic. One of the things cheaters can do is disconnect you or crash the game. Just happened to me on Switch. I couldn't record video, obviously, because it was on Switch , and I never made it to the endscreen. They crashed my game. Why? I don't really know. I guess I wasn't aggressive enough (I never am aggressive on Switch1 comments 51 views last activity
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I got Incapacitated by Eruption and walked away from the gen, and about two seconds later an injured survivor ran up to me and teabagged furiously as I stood there unable to tell them, "Hey, shut up, I can't heal you yet." It should be like the Broken status effect, showing a symbol next to a survivor's name so that others can have some clue why you're standing around like a jerk. I mean, most9 comments 111 views last activity
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I just played a match using only the Dredge's three perks, I got Merciless Killer (double pipped and then some), and the trophy did not unlock. I recorded a video of the match, though it shouldn't be necessary to post it. I put off doing this for a long time because I knew it released bugged. Has it really not been fixed, or did it get re-broken? Platform: PlayStation 40 comments 11 views last activity
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Enabling the "Anonymous Mode" option to hide your name from others seems to disable the rewarding of matchmaking incentives. It's not just a visual bug on the end tally screen, either, I paid attention to how many Bloodpoints I have total. I disabled "Anonymous Mode" and the incentives worked again. I turned "Anonymous Mode" back on, the reward didn't apply. In the same matches where the incentiv0 comments 51 views last activity
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Tried to play Spirit and discovered that every time I go to phase walk the screen flashes white. Whatever this bug is, it's resource-heavy as it made the fans on my PS4 Pro go nuts each time it happened. Between the visual effect and the loud fans, I couldn't use Spirit's power. I was wearing her new AoT Warhammer skin. I'm not going to wait in a long queue just to find out if this happens in ev0 comments 21 views last activity
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There's no way to interact with this green glyph. Platform: PS43 comments 121 views last activity
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The zombie seems to be able to get in this little crevice and can't get out. The collision with the hook and the bench made it difficult to angle myself to reach behind and kill it with the tentacle. Sorry it's not a video, I encountered this issue on the Switch. Edit: I should point out, I play Nemesis constantly. I'm more than used to zombies wal0 comments 1 views last activity
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I played about three or four matches fine, and then I've just gotten a disconnect error two matches in a row. There's nothing wrong with my connection, my internet is working fine. I've never had this issue before. I'm playing on Switch, and I've noticed the game acting weird at times during matches. Nemesis's tentacle will get stuck and it won't retract nor will it let me use it. I don't know w2 comments 61 views last activity
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A lot of cosmetics get recolors, and many customers prefer the Pink Balayage cosmetic the way it was originally released: makeup-free (as in, without the new heavy makeup). There are a bunch of Yui cosmetics for sale where the difference between each is just the color of the speed shades, which is barely noticeable. For the Pink Balayage cosmetic, the difference is severe, making it actually wor4 comments 121 views last activity
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Yui's cosmetic was sold as one thing and now it's something else. The current preview image shows something different than what her head looks like when equipped, now. I didn't even get to have the head I purchased for a few days. It'd be one thing if the makeup were subtle. Instead, she looks like a different person. This is what I bought: This is2 comments 171 views last activity
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Are we supposed to have the Deathgarden masks or not? So, back in November everyone found the Meg Deathgarden mask in their inventory. Some people received the Trapper Deathgarden mask, others didn't. One of my accounts received Trapper's mask. The account I can actually play killer on didn't. I opened up a bug report today and was told this: "Upon investigations- We regret to inform you t14 comments 811 views last activity
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When I injure and/or down survivors with The Artist's birds, there's no Brutality score event. It happens consistently every time I use The Artist's power to take a health state. Platform: PS41 comments 41 views last activity
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Okay, let's be realistic here, Switch is always going to play horribly. Even if the game is optimized so it runs at a stable 15 fps on Switch, it'll always have its issues. Killer is practically unplayable on Switch. I only play half the game because it is so abominably bad. In order to have a chance to actually complete some of these Tome challenges, I've turned off cross-play... and the wait1 comments 101 views last activity
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Within the Boon: Circle of Healing radius, healing takes priority over unhooking. I'm also going to take this moment to point out once again that recovering takes priority over escaping through the hatch. This has been a problem for as long as I can remember.0 comments 1 views last activity
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Why is this still a thing? Gens popped while Victor chased me, but I ended the match with only points for when Charlotte chased me. So, despite being the majority of the match it only netted me about 3k in Boldness. Do I get points for anything other than kicking Victor? Did I even get points for all the times I dodged him? If Victor chases me, I should apparently just let him down me and kill2 comments 21 views last activity
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Hi, guys! Um, no one paid attention to my last bug report about this issue, and now I'm stuck in the room with literally no way out. There's no gen in here to do. Thanks so much. I'll post a video once the match is done, I guess. Here's the previous report that no one noticed: https://forum.deadbydaylight.com/en/discussion/279639/spawned-inside-room-with-no-open-exit-on-the-game-map/ Map:1 comments 41 views last activity
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I'd like to have a brown common add-on that makes Pig's Ambush Dash roar map-wide. Please .3 comments 21 views last activity
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I had a match where two survivors died on the hook and two bled to death, and only the two hooks counted toward the "Execution" Tome challenge. I remember bleed-outs counting towards "kill by any means " challenges in the past. (I'm playing on PS4, though I doubt that matters.)1 comments 11 views last activity
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There are no open doors in this room! Both doorways are blocked by breakable walls. The only way out as a survivor is to complete the generator. This is a dead-end deathtrap if the killer drops down. https://www.youtube.com/watch?v=iJM_kKvOMYw Map: The Game, Gideon Meat Plant5 comments 71 views last activity
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I am on a PS4 Pro. After the update, the main menu campfire screen and the survivor and killer campfire menu/lobby screens put the fans at max. It's bad . It gets hot very quickly. I immediately closed the game, and I worry that it's not safe for the console hardware to play DbD right now. With the 5.2.0 patch, the fans seem to now be silent on the splash screen. That's great! The overheatin7 comments 123 views last activity
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I am on the PS4 Pro. Every single time I go to look at the Rift or the Tome challenges, the fans get LOUD. I don't mean kind of loud, I don't mean very loud, I mean extremely loud. I cannot stress enough how loud they are and how much that concerns me. The fans get very loud on the "Press X to continue" splash screen and on the offerings screen. There is something about the fog effects that13 comments 71 views last activity