GuyFawx
GuyFawx
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@NickyLydell said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796334#Comment_3796334
Hi, I try updating the game with the "repair" tool on xbox app but it didn´t do anything for me. There´s a new tool to install the dlcs for some reason. I re-installed them and everything remains the same. My game keeps saying EAC it´s not installed. I tried by re-downloading fall guys which works with EAC and it made no difference. I´m so done with Behaviour I can´t believe they´re taking so long for such a big issue
I honestly dont think they can fix it themselves It's something that the EAC company has to fix if bhvr could let us know that'd would be great but they could also be contractional obligated to stay silent on certain matters with eac so as to not sully its rep. I could be wrong however but thats just how ive heard it is
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Anticheat isnt allowing a lot of us to even connect to the game from the start so it for sure became broken this last patch
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Ya to those that want to factory reset this isnt something one should have to do to fix a game the problem isnt on our end even if this "solution" works for some. This is an issue that BHVR has to figure out and address so that consumers dont have to bend over backwards to play their game. It sucks but just keep giving them reports and hopefully they can find out what is causing this. In the mean time just gotta go play something else and hope that it can be fixed soon.
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Ya my game seemed to work after the last patch for a bit but as soon as I logged off and restarted my computer it seemed to show up again so Im right back to the same issue of eac not being able to run. Also again im on PC steam and deleting the EAC folder and having DBD redownload it doesnt fix the issue either cause I thought maybe something got tampered with or corrupted but nope
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Ok I didnt see this post when I briefly made mine i have this same problem is there nothing we can do to fix this on the client side?
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I myself never changed keybindings I just had to angle myself like 30 degrees away from the pallet and I am able to heal but its not something you can always get right it would probably be easier to have healing separated like that. I think the only problem is if your used to spamming the button then you will automatically drop the pallet.
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I feel like flight of the damned should be reanimated to not be just a straight line of spirits but perhaps have every other spirit oscillate up and down so that its a lot harder to dodge and you cant just always duck under it to avoid. That way it actually takes a person looking backwards to know if they are in the right spot for a proper duck instead of just automatically easy avoid.
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My guess is that they had people who could fill more than one role and decided to downsize the people who were mostly specialized on one aspect. I couldnt say that this was a good or bad choice but I know that its the reason a lot of the time when a company is downsizing. Since none of us gamers are behind the walls its hard to say this was a bad call or why it happened but if I was to guess and this is merely what ive seen elsewhere its that its sometimes hard to get a full on team to focus on a direction when you have so many people going in different ways and they perhaps are trying to maybe speed up the pipeline and increase productivity by having fewer inbetween steps. Again tho this is merely my speculation I do not work for BHVR but its sorta what ive seen happen at other companies in the last few years so I merely guessing based on that detail. Hopefully everyone who was laid off had ample time to set up a new job and it wasn't just dropped on them in a blink of an eye.
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@TatsuiChiyo said:
If only BHVR had people who could test the game, a spare I don't know...95 people?
They could enlist players if they had to sign a NDA first a lot of game companies do this give them a incentive to find bugs and report them for a added bonus and people would hunt without question. Of course they would probably want their own in house team to double check and test themselves. I just think prefer to just push stuff live and let the player base find out whats broken and whats not working on a live test basis. It just tends to taint the waterhole so to speak when players find bugs on a live release and exploit it until its patched.
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Buffing sabo will unfortunately only lead to more killers just bleeding survivors out on the ground I just dont think this was a good idea. Maybe they should give killers some kind of perk that allows hooks to respawn faster
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I stopped playing a while ago but I am giving it another go due to the Liche as I am a huge fan of dnd. A lot of my survivor squad friends no longer play so I have been forced to play solo que and it for sure is torture. There are a few things BHVR could do to help with the Solo Que Experience.
1: Allow Survivors the ability to see each others perk selection in the lobby so that we could see exactly what their focus generally would be. I know though that this could get a lot of flack especially for people who are trying to do adepts but it still would be helpful if i knew exactly what their going for and I could then focus on a gen build or a survival build in case I needed too. This could be added to the anonymous mode though to hide your selection for those that wanted to do that.
2: Other games have this ability to re-que with players that you were just playing with so if you actually liked the squad and felt they were helpful you could initiate a vote to stay grouped up and that would for sure make solo feel less isolated.
3: Playing killer right now tho is still pretty rough when going up against a full on squad. I do think that a built in help system for perks on both the killer and survivor side would help a lot of the time. Sometimes you don't always think about the perk selection you should use and use what everyone else is using. If we had like a built in recommendation list of perks especially when you have 9 pages of perks to sort through it would help us quickly figure out what we wanted to focus on and try out.
I could maybe make a lot more of these ideas but those were the top 3 I've been thinking about that would help out this game
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@ArkInk said:
Has BHVR made an ability for killers that can only be used after a survivor has been killed? I don't think so.
If the ability is too strong, players will tunnel someone as fast as possible to achieve it. Granted, they already do this, but they don't need more incentive too.
If the ability is okay or weak, sure. It's a small thing on a killer with a lot of quirks, but I feel like it isn't a big deal that it's absent. Vecna does already animate the dead with Flight of the Damned and his mori. I know a lot of people wanted him to do more Lich stuff, but I'm glad they gave him a more diverse spellpool. He already has his signature Lich spell, so it's cool imo
I guess what i am discribing is more or less possesion I just sorta feel like it would be in Vecnas toolkit maybe I am wrong but he for sure doesnt feel very lich like atm. That is probably because they dont want him to mimic too much onto Nemesis I am guessing
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I do think it would be better if killers could see survivor perks then youd know when to get value from it but ya its sorta useless since boonsquads are sorta dying out every since they reworked circle of healing people almost all stopped bringing them. They still have their place to some extent but ya its risky to bring when you dont exactly know if a boon is being brought now if its a Mikaela then it almost definately will be a boon included
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Personally if they were gonna go with a Liche I kinda wish they went with the Army of Darkness Liche but i know its more comedy horror then scary horror. Just wish Ash had his own killer in this game
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I want bubba wearing other killers faces...lol imagine bubba in a ghostface mask
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@Seraphor said:
How is hiding from a killer who can easily kill you and the anxiety of being found not horror? But running right up to a killer who's relatively powerless in bright happy colours and neon lights... is horror?
Again im not trying to remove the aspect of the game that some find fun im just saying too many survivors do not have proper chase strategies they dont practice it enough and thus as soon as they are hooked they just suicide on that hook and move onto the next match, if more players practiced their chase game they could potentially give the killer a run for his or her money and eventually they always give up the chase when gens start popping off. You also need to be aware however of the timing of bloodlust so you know how long to stay in chase and eventually when your time will run out
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Ya hens new video showed off how her audio plays now some say its a bug but i feel as tho its a happy middle of the road.
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Its easier now in a swf harder maybe if your solo but its not impossible. Like always try to get at least 3 iri badges for the match
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The only killer i still use it on is Freddy but everyone else its not even a consideration anymore
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I dont think so as most of the players from over there are doing it for the advantage a low ping can give a killer in the match. If dbd was a lot more popular investing in a better server infrastructure would be ideal I just dont think the game has a big enough audience to warrent it.
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aw ok just seems like a killer that could climb walls and obstacles could be fun if it was balanced right i could even see them adding in that run she does on all 4s
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its not going to be around too much longer to really make a difference
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this happens mostly due to sabo teams harassment
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just an fyi its not killswitched for players who havent closed their game lol i have a few friends that are still using it afraid to change anything about their build
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solo might be better if we could have either built in audio chat and a easy way of requeuing together if you like how the players performed
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Pips are not really that hard to gain but saying that tho they probably could turn off pip progression if any dc happens. This would probably be the best solution even tho some players would complain about it still
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Dredge with Raytracing turned on was unplayable
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its been happening for the last few years majority of the vpn killers ive seen have been from china. I think its one of those cases where they need to implement a auto end and reque if the ping between players gets too high. The only problem is players who have a shoddy connection may never be able to play though.
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Theyve talked about adding status icons to survivors so you know what your whole team is doing since their is no built in audio communication like discord. I almost cant stand going back to solo que after joining a server where everyone is in communication with each other. I think one of the problems was that it would slowly kill off inexperienced killers
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3287321#Comment_3287321
You are part of the problem by having this mentality.
its a skin how is that a problem who cares man if you dont get it
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You guys call it scummy but its basic marketing and its been done by so many other companies as a way of creating fake scarcity. Stop getting so bent out of shape over BHVRs marketing department its not like they are forcing you to buy skins.
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@J1Wick said:
https://forum.deadbydaylight.com/en/discussion/comment/3108766#Comment_3108766
Did you do it on PC or console?
Because I've read other times that its bugged on PC and Xbox but nothing about other plattforms.
I did it on pc
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@Nirgendwohin said:
Money, simply as that.
And yet unpolished states hurt sales more than generating them. If BHVR had other revenue to help keep them afloat over dbd they might be more cautious
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Id like it more if we could actually go around a castle fort or something but that may make it feel a bit too much like eerie of crows which is kinda like that
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The basement is definitely brighter as well
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I think console fixes have to be approved first by the respective company not to say that it takes that long but its not just something they can push out when they have a fix ready like on steam
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Its too bad we cant build a breakable doors with a toolbox
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If they ever do do add this stuff I hope we can also have a randomize loadout for the bots
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Eac is finally supported on the steam deck I think they have something else to do before it would work
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The needle sitcks to the greater skill check zone which i am happy about overall its not slower just when its on the edge of the greater zone
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@J1Wick said:
https://forum.deadbydaylight.com/en/discussion/comment/3108766#Comment_3108766
Did you do it on PC or console?
Because I've read other times that its bugged on PC and Xbox but nothing about other plattforms.
I did it on pc
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Survivor -"The Ol Switcheroo - while on the 2nd phase of a hook if the killer comes near your hook the entity will switch you for a body double and place you some other hook on the map and pausing the struggle for 20/25/30 sec."
Killer - "Last ditch effort - When only one survivor is left and the hatch has opened this perk activates if a survivor tries to jump into the hatch the entity will grab them and hold them for 10/15/20 sec revealing their aura to you."
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I always wondered why they never made doctor hallucinations run toward you or move i think his madness would be more beneficial if it would do this
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I have about 450 total across all my toons but they are now deactivated
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Basically, freedom of speech applies here chat bans as far as i know are only accepted when threats are involved. While I've never heard of anyone being banned for calling someone a B!tch i suppose if that player is a repeat offender, they may be punished for it but this isn't a school playground so it's not as necessary to enforce. You can only do so much but ultimately in the online world its required to toughen up your skin so as to not feel so brittle hopefully I don't come across condescending or arrogant I am just someone who has been insulted enough times that I am almost immune to it. Just remember words only have power as long as you keep giving those words weight and players getting banned for what they say wont discourage the behavior it will only add fuel to the fire.
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They could make his attack give a deep wound instead of a insta down near a hooked survivor. Nobody enjoys it but it does offer the rest of the map free rein at least. The other idea is that maybe he should only get charges for his chainsaw while in a chase or something similar so as to prevent the camping strat
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They need to give an assasins creed skin for the survivor lol even tho its not really related to that property
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I feel like they could remove map offerings and maybe add in a vote or map pick for the killer. I still feel like surivors being able to pick the map over the killer makes it a bit op as some killers just cant play certain maps well at all.
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DEJA VU and dont worry about it again