k0reant3a
k0reant3a
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You will enjoy killer until you go against swfs at high mmr but you can’t do much about it I’m afraid
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@Marigoria said:
I've also had killers dc after they failed to facecamp and everyone was escaping. Entitlement has nothing to do with being survivor or killer. There's crappy players on both sides.
When a swf that tries to tea bag and be toxic towards ya and outplays um and than they dc is quite sad tbh 🤷🏻♂️ But as a killer that rage quits because they be too tunnel visioned
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/295708/the-game-has-become-unplayable-for-killers
I couldnt agree more with you. I'm actually getting annoyed thag there are all these posts saying the game is survivor sided etc and the devs aren't doing anything about it. However if a survivor posts something it's as if they act more on that.
I know literally when u play games at high rank you see how scary survivors can do things
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651146#Comment_2651146
I don't care to play survivor or killer at high mmr. I don't care about rank. I don't care about being a master at the game. I want the rank incentive in this game to go away. I want a non ranked mode where the only incentive is to have fun and get some jump scares from the killers. I don't care why they do it. The reason is irrelevant to the frustration and unfairness it causes to the survivor.
Your name is literally Kate main… but if you want to be quite scared of the killers stop nerfing them to the ground go to VHS or propnight if you wanna play a game that you want to have no rank of challenge just for fun 🤷🏻♂️
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/296370/so-why-are-we-nerfing-pinhead
Because they prefer to listen to the mayority of the low level player base and make sure they can deal with killers easily rather than make a decent competitive balance. Most inteligent groups balance the games around mid/high to high levels as theres where things get serious, DS was nerfed because low level people couldnt deal to learn to counter him, same for the anti loop killers, the great mayority of survivors just want to deal with every single killer in the same exact way, the sad part is that the devs listen to that side more than they should. Just look at how they butchered wraith and DS
They really should buff his other add ons so he has variety 🤷🏻♂️
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2657681#Comment_2657681
I think people seriously underestimate Billy.
However, that's not really the point, the point is that certain Killers would have no competition if you nerfed SWFs. You can't ask for a nerf to one side without asking for a nerf to the other side at this point. If you want a nerf to SWFs, you also would be asking for a nerf to killers such as Nurse, Blight and Spirit at the highest level of play. You have to remember SWFs also make up a majority of play in the mid to high levels of play also, so your talking about all the A-Tier killers getting a nerf.
you say that but there is so much a killer can do against high level swfs you think billy is gonna win a 4 man swf that are very efficient on gens… boons getting lite non stop even though you light them out ? A survivor can make multiple escapes and possibly can get out still killer does one mistake against a swf and that affects them constantly 🤷🏻♂️
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The way the survivors keep going wanting the killers nerfed there won’t be much left ye are seeing it already with lobby q time so🤷🏻♂️ Killers need help atm because killers have to camp against swfs because the gens fly and communication in a swf is more effective than solo q survivor
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2632696#Comment_2632696
So instead allow an array of players to suffer with the increasing amount of killers, some which nearly completely, bypass the only natural defense mechanism the survivor side has?
They've made maps smaller, removed infinites, removed pallets/windows and have continued to add even more anti-loop killers ever since those changes. Not to mention that the new map also in itself has awful loops, with one part of the map nearly being a complete deadzone.
I'm not here to argue about semantics either, Pinhead is anti-loop and a range killer, it does not matter to which extent.
Infinites we’re insane they had to leave also a high level survivor team can run any killer around. You just need to learn 🤷🏻♂️
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/296282/devs-can-you-look-into-swfs-at-high-level
You can't nerf high level SWFs without nerfing Nurse, Blight, Spirit and Billy
nurse is the only on that can truly win. But even at that she can struggle. Billy XD I can tell you don’t understand high level if your saying he is good so easy to loop and how I know that I play survivor too and I can say playing survivor is so chill it’s insane compared to killer and that’s a fact every killer should have a threat to them not to be played around with it’s a 4v1 not a 1v1 so the killer has to be op
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@itsquiet27 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657691#Comment_2657691
also her lunge range is lower than most killers in game. and she has a 4.4 movement speed. she is a joke now imo. she needs some sort of small buff because now she is in a joke state.not at all worth the time investment on her
I see what you mean I felt the nerf that spirit got made her way to add on reliant especially in high mmr you can’t use many of um I think they should bring back her green shoes add on also I agree with her lunge getting increased
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@TMSL1LBrazy said:
why just y is that killer so op???? like you all should really rework they way tricksters knifes works and how he can grab so many of them he is in a terrible state and he should not be this op... PERIOD!!!!!
Coming from someone who plays trickster you obviously don’t play at high level he is really weak does t have good 4v1 but has good 1v1 that’s it and big maps make him struggle
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@egg_ said:
I still can't believe they finally gave her directional phasing sound to finally grant some counter possibility that wasn't a 50/50, just to give her an addon that completely removes that counter option yet again.
Delete those two add-ons for real
Learn to play the game stop saying suggestions like this your making the game less fun 👍
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From someone who’s one of there favourite killers which is trickster he is bad no map pressure excellent 1v1 bad 4v1 he struggles in big maps also gaining distance and getting out of his sight makes him struggle even more when running forward 🤷🏻♂️
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@KateMain86 said:
Tunneling ruins this game for survivors. This is a problem and I don't know why after all this time it is not a reportable offense. When a killer blatantly comes right back to you straight off the hook and tunnels you down until your death hook the game is no longer fun at that point. Its just not worth playing. There is little to nothing survivors can do to counter this unless you have some kinda insanely coordinated SWF group to deal with toxic killers that do this. Tunneling playstyles have to be discouraged and the perks we have for it aren't enough. The action altogether needs to be discouraged and until there is some kind of punishment for doing it then it will never stop. Tunneling survivors down makes for a miserable experience and there is absolutely nothing at all fun about it. If you play killer and you do this please know you're ruining this game for survivors. You may think its fun but for me it really makes me not want to press that ready button again.
play killer at high mmr and than come back to me🤷🏻♂️👍. I play both roles and I don’t complain when I get tunnelled by playing survivor because I know why they do it is because how much killers have to do in a match compared to survivor 🤷🏻♂️
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651040#Comment_2651040
There’s no reason to disable it, yeah DH can be annoying but why disable it??
Just nerf it but don’t kill it
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650130#Comment_2650130
My man survivors are broken and the list of posts stating the same is unreal. You lot have too much going for you and killers have nothing. Focus on playing killer regularly yourself and tell me get better skills. You can't boost your skills whislt survivors are as overpowered as they are it's impossible
Douggie I know how you feel 100% think of this guys right survivor needs to do gens and cleanse/bless totems killers need to break gens, break walls, break pallets and snuff out totems constantly. I play both roles at high level and I can tell you that survivor is way chill than killer if you don’t believe me I play feng min she is my bae and I play all the killers cause it’s boring playing one you can notice the difference easily 🤷🏻♂️
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Try and chase a survivor with iron will on spirit just saying when people track them down you cannot deny that’s skill and shadow step 🤷🏻♂️
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High level Swfs are insane casual ones aren’t but I see what you mean they have communication over you so they know if they left that survivor. I’m just saying from my experience in high level play from killer and survivor point of view. Killer is more stressful🤷🏻♂️ Solo Qing as a survivor is a challenge too but not as bad as what killers get 🤷🏻♂️
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2649432#Comment_2649432
I mean well yeah, you're not wrong there but proxy camping has ethical limits as well. A very special category of people in the asia servers walk around checking the same cupboards, checking behind the same walls, both being done like 10m away from the hook. That's still proxy camping and annoying to deal with. Most people in asia servers that proxy camp do it VERY unethically and that's mainly why I have a problem with it. Not sure about other servers tho.
I’m in European servers and it’s different
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@Terramortius said:
Yes, I understand that it's stressful on killers. I do play killers too and I find it way harder compared to survivors. The thing I'm more focused on is making the game more fun for BOTH PARTIES to play. In this post, I'm just saying that since camping doesn't progress the killer much and it also kills the fun of the camped person, it's somewhat considered griefing. So my point here is camping is not ok because one party gets to "have fun" and the other party doesn't because of that.
At high level of play you rarely see camping but you do see proxy camping which is a strat a lot of killers use because gens can go quick depending on how efficient the team is
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@Pacciani said:
https://forum.deadbydaylight.com/en/discussion/comment/2649113#Comment_2649113
So you agree that the game is unblanced surv side, this is a shame cause ( on my humble opinion) if it were a horror game even for surv maybe it it would be more fun for everybody and to do this it would be enough to remove perks to surv
I don’t think they need to remove perks they just need to tone them down tbh
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2649014#Comment_2649014
Only if you’re bad at him will they give survivors a speed boost
Still though what kind of mechanic is that also I never use the yellow bottles they are useless
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@HagathaSimmons said:
I've made a previous post with some reasonable non-OP suggestion reworks to some of Hag's "under-performing" addons. Personally, I enjoy playing as and against the Hag, however many of her addons are very much un-fun or just detrimental to her power. There are four addons I think can use some love.
Mint Rag: This addon allows the Hag to teleport to any placed trap previously placed on the map, with a short cooldown after each teleport. On paper, this sounds OP, to be able to teleport to anypoint of the map at will! The problem, there is no visual indication of which trap you are teleporting to and if a survivor trips your trap you would accidentally teleport to a random trap you were looking at instead.
Suggestion: Incorporate a visual indication to which trap the Hag is choosing to teleport to. Triggered traps should take priority. As an iridescent I think we should go further. As a 110% speed killer, chasing survivors is a challenge. Buff: Include a 5 sec haste after teleporting to a selected trap. Haste does not apply to survivor triggered traps.
Waterlogged shoe: This addon removes the Hag's ability to teleport to any traps however in it's place the Hag base becomes 115%. This small buff to base speed is in no way an appropriate fix singularly. As an iridescent addon, the purpose should be to empower with a small sacrifice. However this addons completely debilitates. Utilizing this addon turns the Hag into a trapper with no traps. The secondary effect of this addon is a short 9% hinder effect on the survivor, essentially creating a mini less effective version of Freddy's blood traps. Freddy is able to place his taps nearly instantly, able to apply them during chase without losing the survivor.The Hag has to pre-plan.
Suggestion: Remove the inability to teleport to traps and instead decrease the number of traps the Hag is able to place to a base of 5. In my previous addon suggestion post I suggested removing the hinder effect as to not make it OP. However, with on 5 traps as base, larger maps would be nearly impossible.
Disfigured Ear: This addon deafens the survivor for 6 seconds. This addon basically does nothing and adds no benefit during chase. The fact that this addon is a "very rare" is actually insulting.
Suggestion: Triggering a trap places the survivor in the oblivious state for 15 seconds.Buff: Add an additional effect, decreases survivor POV for 3 seconds similar to how deep wound eventually decreases POV.
Scarred Hand: This addon removes the Hags ability to teleport to her traps, however gives her traps collision. Cool idea but an M1 hag with 110% chase speed and basically no power is very much un-fun.
Suggestion: Keep the collision effect however similarly to Waterlogged shoe, reduce her base traps from 10 to 5 while allowing her to teleport. This improves the viability of the addon without making her powerless. Buff: Many killer addons incorporate mini versions of their own teachable perks. Something difficult to do with Hag however for this one I suggest a mini version of Third seal-Blindness. A survivor who triggers a trap and remains within 8 m of the initial phantasm for longer than 5 seconds with be under the effect of Blindness for 30 seconds.
How about add ons that give her affects like mangled status affect, blindness affect for a few seconds or increase the amount of traps she could place 🤷🏻♂️
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@sizzlingmario4 said:
Dead hard should be nerfed but I think OP’s suggestion takes it a bit too far.
I’ve always felt like it’s two perks in one, in a way: i-frames, and extra distance to make a pallet/window.
I feel like the easiest solution is to just remove the i-frames as this removes part of the second chance aspect of it and also removes stuff like DH over a bear trap (and also makes the hit validation eating killer powers not be a problem anymore, since now this would just be a down regardless) but still allows it to be used for distance which is already very strong by itself and would still make the perk worth bringing.
I don’t really understand how some people still say it doesn’t need to be changed at all. There’s a reason why it’s used as much as it is.
I know that’s my point it’s used all the time it’s kind of annoying tbh can we see other exhaustion’s pls
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2648559#Comment_2648559
Which map has 50+ pallets bro? The most I heard is 26 pallets in a map and they are spread out. That's why pros do things like creating dead zones and manipulating chase paths.
About the camping thing, first off, I have had games where the killer catches and face camps the first person he catches. By the time the person dies, we just open the gates and 3 escapes. Camping is a bad strat for killers to win and not only that, the more important thing is that campers suck out the fun for another player, which I think is "unethical". To win or have fun or have fun by winning, you do it at the expanse of another person's fun. So why do it? Of course that wouldn't be ok. How would you feel if someone else did that to you?
Ok I think I need to rephrase. Yes while the game is surv sided IN GENERAL, there are very unfair things survs have to deal with as well, such as the trickster issue I mentioned in the previous comment.
Just calm down and gain more experience and you'll realise that unless you fight all rank 1 bully squads, it aien't that bad like you described. I'm a wraith main for killer side and I manage to do decent constantly. Either gain experience or change a killer with a different playstyle.
i played this game for years and I play both roles at the highest level the killers sometimes camp is because gens go quick by efficient teams. To sum things up I can just eat something and check my phone when playing survivor because it’s super chill but on killer it’s a different story killer does one mistake and they will really feel that in a game but a survivor won’t 🤷🏻♂️. When I don’t want a hard game I just play survivor because it’s chill and not stressful unlike killer
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2649007#Comment_2649007
It doesn't matter how many people use the perk... It's fine.
It does matter why is it used the most out of all exhaustion’s? It’s because it’s insane I never use the other exhaustion’s because they don’t even compete to dead hard sprint burst gives you distance ya but dead makes you miss a hit it makes you get to a pallet quicker same as a pallet and that extends the chase even longer. There’s a reason why I only use it because it’s insane what it can do in the right hands of an efficient survivor
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2649019#Comment_2649019
The only nerf dead hard needs is the immunity it gives survivors from getting directly hit by an M2 attack, such as huntress hatches etc. And going through trapper traps. But other than that the perks is A ok. The distance is the point of the perk. And sprint burst is still stronger than dead hard, and overcome is. Since it can 100% be useful in every scenario.
I like that nerf what you suggested but my problem with dead hard is the way you dead hard to a window or a pallet ya sprint burst gives you a bit of distance but you do have a chance to get the survivor.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2649007#Comment_2649007
Why nerf a perk that is not broken/useless? That would further limit the decent perks available.
The people should be asking for weak/useless, niche perks to get buffed instead. So that way it incentivizes people to run varied builds, and not the meta combos.
Than why not buff the other exhaustion perks and nerf dead hard also don’t forget overcome that is problematic I’ll be deffo use that too on survivor the distance you get on that is insane
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2648748#Comment_2648748
That's what the yellow bottles are for lol
Ya and there pointless they give survivors haste why would you use it and also it’s delayed to use ….
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Feng min because she is cute and 她很可爱
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@adirgeforthedead said:
I still play my good ol' Deathslinger... despite the nerfs I don't have the heart to let it go (and my brain is like super wired to play as him), but with this and the state of MMR that insist in giving death squads I only play Killer once in a blue moon because it's such a painful and nefarious experience to play as him...
they really need to look at the high level of play no offence to the casual community but ye need to learn how to go against the killers these nerfs they are implementing are affecting high level of play.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2648344#Comment_2648344
So what. A lot of killers I see use Ruin/Undying, POP, BBQ, ect. Does that mean we should nerf those perks? DH is perfect right now.
I do t know what killers you be looking at bbq is awful now because of shadow step… also the killers have to go with them perks is because the gens are flying with efficient players. Dead hard is insane I use it all the time when I play survivor it’s kind of annoying that it’s so popular now even with the buff it’s even more popular from my last three days of playing killer I only seen one sprint burst and three lithe everything else was dead hard the perks need to be nerfed in some way 🤷🏻♂️
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He needs something though to help me map pressure the map big maps really make him struggle
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2648475#Comment_2648475
The bottle slowdown already forces medium vaults.
No one uses the yellow bottle because they don't know how and when to use it.
The yellow bottles are pointless a survivor gets haste off it and also u need to wait a few seconds in there to get the movement speed which is awful
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2648460#Comment_2648460
It's the Cenobite problem.
These killers are very strong against extremely new/low MMR survivors, which likely represents a lot of the playerbase and these numbers are throwing off the stats. They are mediocre to weak in higher MMRs.
How do I know?
Look at the Nurse kill rates.
I agree with you 100% they shouldn’t be looking at low play to make balance changes look at the high level of play 👍
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2648444#Comment_2648444
Well if he has the second highest kill rate, how awful can he honestly be?
He is really bad they nerfed him to the ground he isn’t any threat at all and all his add ons are quite useless and his snares are buggy you only can put 5 down not good enough in big maps also the kill rate is looked at the casual spectrum as well as high gameplay all in one
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2648458#Comment_2648458
I'm probably not the best to ask as I'm not really a fan of Clown in general and haven't put much thought into how to fix him.
That said, I'll spit ball some thoughts, just keep it with a grain of salt.
Firstly, the bottle slow down should force medium vaults.
Secondly, he needs some form of map pressure. Maybe something like a jack n the box he can put around a gen that blocks the gen from being worked on for a set amount of time. This works as a "pseudo" map pressure by being able to have more control over which gens are being worked on.
I've also seen the idea tossed around of his second bottle instead of its current effect causing controls to be reversed.
Like I said, I'm not the best for Clown ideas, but he's definitely in a garbage state even after his rework. When's the last time you've even seen someone use the yellow bottles in a match? Exactly lol.
No your not that’s a really cool idea 😊👍
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2647423#Comment_2647423
So do i need to mention all the map reworks that have happened to benefit killers? or how everytime EG was changed, it was to better the situation for killers? How literally the last few killers that we've gotten, have kits which completely ignore the core mechanic survivors have against killers? or how a whole survivor mechanic has been reworked making a whole selection of a specific item redundant in it's function?
not really killers need to break walls wastes time killers need to get rid of infinite boons wastes time and also killers have to build a certain way now especially against efficient survivors you will see a Freddie or a demo for example having to go and build the same perks because the efficiency is to much. You also see killers ending up to camp/ proxy camp it’s because the pressure of the gens is insane for a killer to deal with especially in big maps a play both survivor and killer and I can say survivor is way easier than playing killer besides solo Qing as survivor that’s a bit of a challenge
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@Blueberry said:
He was never in a good spot and is still not in a good spot. His rework was a total failure.
What rework do u suggest they should do to him 🤔
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@NoOneKnowsNova said:
Give him separate bottle pools for each one (3 of each) rather than make the four of them be in one pool? as having four in one pool basically means you have no reasons to use his yellow bottles.
Why don’t they change the yellow bottles to do something else 🤔🤷🏻♂️ Like blindness affect or oblivious?
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2648305#Comment_2648305
Survivors are the passive role in the game, if they weren't - they would be the side that demanded the opposing side to play in a certain way.
Currently, the only way that survivors demand for the killer to play a certain way - is thru perks like DS or UB, but killers have their perks and powers. Also, if killers weren't the power-role then why did the statistics show that killers simply out-performed survivors drastically?
what about Freddie he has the second most kill rate but he is awful against high level survivors 🤷🏻♂️🤔
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@Chilli_man2400 said:
Every time spirit is mentioned or meta perks Iron Will is always mentioned as a perk that needs to be nerfed. I ask why? Yes it’s strong as ######### against spirit but you can easily find them by looking at the floor to follow the marks and blood. Yes then there’s shadow step but that’s kinda situational to run into that. If I were to nerf Iron will here’s how it would be nerfed
Version 1
While injured grunts of pain are reduced by 100% for 100/110/120 seconds. When the timer runs out the perk is deactivated permanently. When healed back the timer resets back.
Version 2
While injured Iron Will suppress’s grunts of pain by
- 50/75/100% while standing still
- 25/50/75% while walking
- 0/25/50% while running
Tell me what version of the nerf you prefer Version 1 or Version 2 even though this isn’t a poll give me your votes
I feel they should buff stridor to counter iron will it needs a counter tbh it really has nothing to go against it
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2647910#Comment_2647910
May I introduce you to Thrill of the Hunt?
see What my problem with thrill of the hunt it’s hard to add it in your slot as killer cause you need the perks like corrupt and pop etc 🤷🏻♂️🤔
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See what my problem is with main event majority of the time I don’t get to use it cause I can’t see any survivors when I get it or it won’t be affective when I use it. The punishment after it is annoying as well gives survivors a chance to run forward to even waste more time for trickster 🤷🏻♂️
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2646888#Comment_2646888
Regardless of semantics/technicalities - DH was one of the (if not the most) commonly selected perks for survivors. It was crazy strong despite the validation issues.
This 'fix' amounted to a buff.
Buffing something that is already strong creates a problem.
https://forum.deadbydaylight.com/en/discussion/comment/2646922#Comment_2646922
Nobody is saying 'nerf all survivors'.
We're saying:
- If the 'fake hit'/'power eat' issues of DH can't be fixed, then the perk needs to be adjusted to compensate. It was strong before the 'fix', now it's just silly.
- CoH forces about a third of the killer roster to build specifically around the potential for CoH, or risk getting hard-countered. For one perk out of 16 to have this much power is bad design.
- There are still infinites that have never been fixed (Haddonfield 'House of Pain' as an example) despite existing for years. Survivor players, even at intermediate levels, are starting to play around these. Since these would be easy to fix and have never been fixed, you can only assume that this is deliberately being left in. Why?
- The arms-race between the anti-loop tools of newer killers and the increasing ability of survivor players to abuse strong loops leaves older killers in the dust.
- The Cenobite, Wraith and Slinger nerfs should not have happened, and the fact that they did - without a corresponding buff to killers with low gross kill rates - suggests that BHVR are operating under a direct double standard.
i remember the devs saying they want to change the ‘meta’ why not nerf some survivor things I’m so sick of seeing dead hard i use it all the time when I play survivor it’s busted. No other exhaustion is near that maybe overcome when that comes out but that’s even more problematic
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2646822#Comment_2646822
I just don't understand how the game is stressful as killer? I'm always Rank 1 before and now I'm always Iri 1 now. I play all killers randomly and I don't have a "Main" but I use to love Billy before the changes but now I LOVE Blight. My baby bouncy boy. I don't sweat during matches even when I'm recording. I just chill during and I usually always 4k and double pip without tunneling or camping until I'm down to 2 gens. I just don't see the big issue most of the time. I rarely feel like I'm losing horribly. I can say the opposite when I play survivor. I get very tilted lmao.
Ranks don’t matter anymore only for blood points it’s when u get to high mmr you notice try and play someone like pig or trickster you will see
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What dead hard can do is insane you can extend chases with it by getting to a pallet or window it is by far the best exhaustion I do believe it needs to be toned down a bit
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I just want shadow step and circle of healing nerfed the fact they can be relit infinity and what they do for a team is insane. The killer should be able to break the totem I think it’s fair 🤷🏻♂️
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@AVoiceOfReason said:
Just create a killer perk for it and call it a day.
Hex pentimento can do that if they can make it affect boons
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2646806#Comment_2646806
See, I would have to disagree. I feel killer is much easier and relaxing than survivor. The amount of times where we are about to win and the entire team decides to jerk off for no reason until everyone is 2 hooked is enough to pull my hair out. I enjoy playing killer and causing the survivors to make mistakes then to capitalize on them. I hate feeling like I got punished by others, and not by my own mistakes. That leads me to get tilted hardcore.
How is playing killer relaxing one mistake in high level gameplay and you lose the game survivors can screw up a few times and still escape. The only time I focus on survivor is in a chase that’s it