Pacciani
Pacciani
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2708999#Comment_2708999
Maybe don’t get insulting?
you are not a native English speaker and your question is not as simple to understand as you may think. Your post is actually very confusing.
as to your question, this game is an asymmetrical game, you can’t directly compare survivor perks to killer perks or say they have too much in numbers. The balance is mainly off and favoring survivors when you look at matches where the survs actually know what they are doing and are experienced. But balancing has to consider other lesser experienced players.
sorry prof. i missed an "H" ( context means nothing in some conuntries)..... surv can they can easily win without perks so why they should have perks?
PS: I answer how i want especially to specious comments
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BTW the answr ; " Cause does are the rules of game " as simple as is not acceptable I just want someone capable of argue abot that ; I´ve listed only 10 BIG advantage every surv has agains the killers can you list at least 5 advantage killers have against surv?
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@lauraa said:
Because why not?
cause they have far more advantage than a killer , this is not an horror game for surv this is an horror game for killers
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2697454#Comment_2697454
People always call them bully squads but I think it is way more relevant to call them fun squads lmao they aren't rushing to do gens or slam you to death, they are just having fun in the game lol. Seeing 4 flashlights is a sign that I won't have to sweat and worry about medkits or toolboxes lol
4 flash means a bully lmao party is gonna troll lmao you to death the only fun is on they´re side lmao mao mao
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/300186/make-light-born-a-general-perk
any flashlight posts automatically deserve an obligatory "get gud" comment lmao stop acting like killer is impossible and get better lmaoo
lmao maomao lmao prrr mao ..... surv is lmao easy lmao mao mao killer ios far more lmao diffuclt lmao
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I´ve lvl 50 hillbilly but into bloodweb i don´t always find lightborn plus sometimes happens that you look at a wall and the light blind you anyway
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@Barbarossa2020 said:
So you're on a quest to kill 2 with noed but you dont have noed?
no I´ve NOED but it doesn´t endure till the end phase ... but thats not the point😅
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/295943/please-surv-answer-this
You shouldn't report it, because it's not against the rules.
But, considering I've never done it, and get camped and tunneled on the reg, I'd say, it's not always the cause.
But as to why people BM each other, I'm convinced there are a lot of kids playing this game.And, they watch too many streamers, and think because they won, they can act like #########.
Of course is against the rule , in the report form at the end of a game is clearly specified under "trolling" and "rule braking" cause when you act like this with no consequences you make other act in the same way creating an eternal loop of moodiness
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2652307#Comment_2652307
I only have 2 words. Youtube. Ortz. I never said teabagging and clicking is ok. If it's deemed to be BM then it should stop. But the catching 4 survs part is a whole different story. Why are you even linking the 2 issues together?
By the way, your logic is 2 wrongs make a right. So next time if someone steals your girlfriend, you're going to steal someone else's girlfriend? Does the fact that someone did something "not ok" to you makes it ok for you to do the same to others?
ok thanks for the advice i will watch ... btw i agree with you that repeat wrong behavior is wrong as well in fact my first reaction is trying to play fair and report to authorities wrong behaviour according on the report form at the end of the game, but when you see that everyone else is not doing like this and they just behave in the most toxic way possible and that reporting is pointless suddenly a mantra stacks in your head : " HANG, CAMPER, TUNNEL & REPET"; the second think is : " FU all i never play this again ....".
Consequences of the first step : Toxic behav create more toxic behav in a endless loop of moodines that gonna make this game die
Consequences of the second step: fewer and fewer players gonna take killer role making matchmaking unbalanced and slowly make this game die
I get upset cause I like this game and I wish it continues for many years on and don´t finish like others.
PS: My solution for now is play till 09:00 PM after that become the "bully time"
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2649432#Comment_2649432
I mean well yeah, you're not wrong there but proxy camping has ethical limits as well. A very special category of people in the asia servers walk around checking the same cupboards, checking behind the same walls, both being done like 10m away from the hook. That's still proxy camping and annoying to deal with. Most people in asia servers that proxy camp do it VERY unethically and that's mainly why I have a problem with it. Not sure about other servers tho.
so you say is just a mater of experience and is not tecnicalli impossible to catch 4 surv that are speaking to each other like: " the fkr is following me ahahah ... go on with the gen you have all time " so please explain how or just link a guide that explain this meanwile answer this : clikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclic is a legitimate way of playing?Bodyblocking? looping in front an open exit? why I shouldn´t report this? why no one as ever been banned for being so toxic? Do you realize that those behaviour are the base for camping and tunneling ?
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@k0reant3a said:
https://forum.deadbydaylight.com/en/discussion/comment/2649079#Comment_2649079
i played this game for years and I play both roles at the highest level the killers sometimes camp is because gens go quick by efficient teams. To sum things up I can just eat something and check my phone when playing survivor because it’s super chill but on killer it’s a different story killer does one mistake and they will really feel that in a game but a survivor won’t 🤷🏻♂️. When I don’t want a hard game I just play survivor because it’s chill and not stressful unlike killer
So you agree that the game is unblanced surv side, this is a shame cause ( on my humble opinion) if it were a horror game even for surv maybe it it would be more fun for everybody and to do this it would be enough to remove perks to surv
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@Terramortius said:
Yes, I understand that it's stressful on killers. I do play killers too and I find it way harder compared to survivors. The thing I'm more focused on is making the game more fun for BOTH PARTIES to play. In this post, I'm just saying that since camping doesn't progress the killer much and it also kills the fun of the camped person, it's somewhat considered griefing. So my point here is camping is not ok because one party gets to "have fun" and the other party doesn't because of that.
Cause body block and flash are funny way to make the game fun for everybody..... Camping is just a reaction to an unbalance as like tunneling; watching guides the first things that players suggest for killers is "hang oatrol and tunnel" that´s not good but if you do in other ways you just lose in 3 min
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2648554#Comment_2648554
that medkit is literally the same as a yellow medkit
that item is from an expired event and shudn´t be there right now as killers add on but it is cause the game is surv sided
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/295446/game-unbalace-on-surv-side
Buddy, you sound to me like a casual killer main. While I agree with you on the "why must survivors bm/teabag/etc" part, I don't completely agree that this game is surv sided. You need to spare a thought for other casual surv mains as well. I know it's frustrating, and as a casual surv main myself, I somewhat feel the same way about killers. Why must they tunnel and camp and make it so not fun to play dbd anymore? It happens to much in the asia servers where I'm stuck in.
There are things unfair for us to deal with as well, like trickster. He only needs to hit 6 blades for a health state. I've had games where the killer knows how to use him and literally touches me and spam daggers, down me and move to my friend then do the same. 2 hooks within 2 minutes with very little counterplay options. Things like this are bigger problems that need to be fixed.
Of course I´m casula i have a work and a life i can´t be 8 to 12h a day on this game
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2648542#Comment_2648542
You can get it only at the event but that doesn't mean you can only use it in the event. Dunno why killers can't use the serum on events though.
cause game is surv sided
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/295446/game-unbalace-on-surv-side
Buddy, you sound to me like a casual killer main. While I agree with you on the "why must survivors bm/teabag/etc" part, I don't completely agree that this game is surv sided. You need to spare a thought for other casual surv mains as well. I know it's frustrating, and as a casual surv main myself, I somewhat feel the same way about killers. Why must they tunnel and camp and make it so not fun to play dbd anymore? It happens to much in the asia servers where I'm stuck in.
There are things unfair for us to deal with as well, like trickster. He only needs to hit 6 blades for a health state. I've had games where the killer knows how to use him and literally touches me and spam daggers, down me and move to my friend then do the same. 2 hooks within 2 minutes with very little counterplay options. Things like this are bigger problems that need to be fixed.
you play 4 vs 1 with the option of COMMUNICATION you don´t even had to survive to win and you have perks that counter main abilities of killers plus 50+ pallets per lvl ... and you ask why we camper? seriusly?
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@Saitamfed said:
The items are not tied to the event.
this one es , you can get it only during halloween event
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@Viamont said:
This would actually make sense, much like pyramid head and the artist wich are anti loop killers, stealth killers SHOULD denny that particular type of perks for a chance of pace and playstyle.
If anything i been tinking spinchild makes no sense, specially since survivors have 3rd person vew wich perfectly allows them to se the killer from far away, to me spine chill its a crutch perk that should not even exist, it completly dennies the whole point of stealth, something that should be a valid tactic for certain killers. Survivors already have the terror radious, doesnt make sense the absurd amount of information they are feed for every single detail of the game
agree spine chill must be cancelle as dead hard
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@Jeromy137 said:
Daily rituals give people a reason to play someone that they normally don't play, but I do agree that they should even out the distribution between survivor or killer ones.
It seems like I only get killer when I do a lot of survivor and then I only get survivor when I play a lot of killer
I understand the reason of this, but onestly i will never play as surv so i skip mostly of rituals but i like to play every killer....
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@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/comment/2646098#Comment_2646098
"Why surv has to have perks when they can talk to each others?"
Because some of us still play Solo Q most of the time. Not everyone is playing SWF.
"Why a killer takes so long to clean blood after a hit?"
To allow chases to exist. If you hit and slow down the survivor but don't slow down the killer that would be a guaranteed insta-down. You can still choose one-hit killers like Leatherface, Hillbilly, Tier III Michael to avoid the animation.
"Why Demogorgon´s perk has becomes generic and the Demogorgon doesn´t have new perks?"
They don't have the licenses anymore, so they won't be adding new to Demo, Nancy or Steve. They explained it better in one of the newsletters from a couple of months ago.
"Why reporting toxic behaviours is just like screaming in a box?"
Honestly, no idea. I assume (or want to believe) there are too many reports and it takes a while to go through everything.
I agree on almost everything except point 2 : When a surv is hit has 2 sec dash combined with other dash perks give them a really strong adv in a game where missing a hit means 3 gen lost
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@SunTzu said:
Ci sono tanti post di gente che si lamenta per il gioco ma dato che nella sezione inglese le persone sono tutti main surv , basta che gli dici nerf surv e ti insultano ho deciso di scrivere qua.
Gioco sia surv (con amici) che killer.
Dalle ultime patch i devs hanno nerfato vari killer (che può starci) ma mi chiedo perchè non nerfano mai i surv?
Abbiamo:
La chiave che è fottutamente rotta e non ha counter.
La velocità dei gen in coppia.
La velocità di cura in coppia.
Il ds che ti garantisce un minuto di invulnerabilità.
E poi il fulcro del problema principale di questo gioco.
Lo start non è fattibile che i surv inizino già attaccati ad i gen , un killer deve far durare l'inseguimento meno di un minuto per poi riuscire ad impedire ad uno dei 3 di finire il gen.
Per i devs non si mettono sotto e fanno un secondo obbiettivo per i surv , come trovare dei fusibili sparsi per la mappa, distruggere dei totem specifici o altre cose.
Quoto al 100% ma tanto non faranno niente perchè il gioco è incentrato sui surv come giocatori principali mentre i killer servono solo per grindare soldi
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@rednightmare said:
Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed.
What NOED should be is Once the Doors are powered you get the exposed status if you are on Death hook. NOED doesn't help killers become better if all they run is NOED. They get looped all game long and only get two maybe three hooks all game long. Then bam let's get this guy on the hook and facecamp. It happens everytime a killer runs NOED. AND I MEAN EVEEY SINGLE TIME. Then they might get two or three kills because teammates try to get the survivor. but can't.
And before I hear killers cry about D Strike. Well the Devs nerfed D strike into the ground into basically being useless. NOED should get the same treatment.
If you are on deathhook then you get exposed once the exit gates are powered. Not this not even getting downed all game long, pop the last gen, still don't know I'm exposed until I'm half way to the guy on hook just to get hit once and oh look I'm exposed, and I'm just now finding out. These kinds of perks enable killers to continue to play bad.
Hex perk last 1 min every game and you want one of those to be nerfed? why dev shoudn´t have to nerf Dead hard o spine chill or Decisive strike? probably if there were less advantage for crying surv like you there will be less killers using noed
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@Terramortius said:
I am proposing this change in favour of normal casual players such as myself. Some killers are way too strong to be run on a casual level and it really isn't fun at all. I have so many games in a row just going in and dying 3 minutes in. I have no problem fighting strong and high ranked players, I have a problem fighting certain killers.
No matter how weak or strong a killer's kit is, the pros always find a way to run them. Go to youtube and search for Crohmbs, Probzz, Ayrun or any survivor main you know. They can run the strongest killers played by the strongest players any day. It's us casual players that suffer when things get buffed.
Trickster
No idea why everyone called him weak when he was released. Now the devs buffed him to the point where it's not even fun to play against him anymore. Mindless complaining that destroyed the casual players.
Suggested changes:
Dagger throw speed increased 10-20%
Required daggers to damage a health state - from 6 to 8
Walking speed when throwing remains the same.
Normal walking speed from 4.4m/s to 4.5m/s
Blight
Against a decent blight player, you can't even juke him at all. It's so ridiculous, he's at the same standard as the nurse but easier to play or if not, at an even higher level compared to nurse because he can curve so ridiculously much.
Suggested changes:
Decrease the number of charges on his power from 5 to 3 or Decrease/remove the curving he can do.
Decrease the distance while not using his basic attack or bumping into something by 20-30%
Decrease his lunge distance when using a basic attack from his power.
Nemesis
The only issue I have is with the zombies. I hear alot of people complaining about the whip but I have no issues with it. There are so many zombies and there are countless times where I couldn't fix a gen for 3-5 minutes LITERALLY because no matter where I ran, the heartbeat was too loud or there was a zombie guarding the gen. Let's not forget the occasional times when I get whipped once, run into a zombie then turn the corner and get downed by a zombie. That's a 10 second run for the killer just whipping me ONCE.
Suggested change:
Number of zombies that spawn from 3 to 2/1, if 1, make the zombie move towards survivors or give it better vision range/ speed.
Keep in mind again that I am trying to fix issues FOR US CASUAL SURVIVOR PLAYERS. Of course killer players, no matter how strong you are would want better kits to work with but these 3 I mentioned are really unfair. Having a stronger kit is an advantage you get just by playing that character while us survivor players have to match how strong your kit is with our skill because we have no kits. At the end of the day, yes, it all depends on individual skill, but not all of us want to spend 20 hours a day to hone DBD skills. We have in real life things to do like work.
#Thinkmoreforcasualplayers
the game is unbalance on SURV side the killers must be buffed
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Cause more players use surv than killers,an other interesting questions will be :
Why surv has to have perks when they can talk to each others ?
or
Why a killer takes so long to clean blood after hit?
or
Why Demogorgon´s perk has becomes generic and the Demogorgon doesn´t have new perks?
or my favourite
Why reporting toxic behaviours is just like screaming in a box?