Freddy changes idea
Snares:
Buff: Removed speed penalty when placing a dream snare.
Buff: Charge time is now 0.5 seconds (Was 0.75 seconds)
Buff: Hindered Linger duration is now 5 seconds (was 3 seconds)
Buff: Aura-Flare-up duration is now 10 seconds (was 5 seconds)
Dream projection/teleporting
Nerf: Increased the charge duration to 5 seconds (was 3 seconds)
Nerf: Increased the cool-down duration to 50 seconds (was 40 second)
Nerf: Cool-down Reduction per asleep Survivor is now 5% (was 15%)
Alarm clock:
Nerf: Increased the immunity from micro-sleep to 45 seconds ( was 30 seconds)
Nerf: Now grants a 5% movement speed boost for 5 seconds.
Comments
Once again; your changes do nothing but completely destroy a Killer's power, and you give no reasoning as to why you're making these changes in the first place.
Why are you nerfing his projection power? Why are you giving Survivors more immunity to sleep? Why in all hells are you giving them a speed boost? Why for 15 freaking seconds?
This looks like nothing except suggestions to make Freddy worse.
@AngyKiller This changes would actually make snares a worth anti loop and this is what Freddy needs.
Teleporting power is the main issue people have with Freddy so making a weak part of his power better and very strong part of his power weaker would be reasonable.
Except his snares were changed to having slowdown explicitly to prevent them from being used in a chase. Their intended use was always traps, not anti-loop mid-chase.
And you want to nerf his teleport because Survivors don't like his teleport? That's not a good reason to nerf it. Plus, it becomes 100% useless once all gens are done, so it does not need further nerfing.