Hit boxes on ranged characters
As I’m sure you all know, DBD can get on peoples nerves, I’m no exception to this. But one thing that has really got head popping currently is the hit boxes on ranged attacks.
I’ve just come out of a game where I was hit 3 times in a row by a Nemesis whip, where I could see exactly where the whip was hitting and that my character was not even close to the range indicator. If that’s not enough, one of these whips was after I had fast vaulted a window and had began sprinting on the other side of said window a good second or 2 before the Nemesis even brought out his whip, and I was still hit by it (this particular whip got him INTO tier 3, he was not in tier 3 prior to this).
It’s not just Nemesis either though, everyone knows how shocking the hit boxes on Huntress’ hatchets are, and more recently I have also noticed that the range indicators on Pyramid Heads Punishment of the Damned are incorrect as well. The game prior to the Nemesis game, I came up against a PH, wasn’t running any range add-ons, but was hitting me when I had already run past the end of the range indicator.
To a lesser extent, the hit boxes (if you can call them that) of Nurse attacks when she has come out of a blink are also a bit scuffed. I’ve both seen, and experienced dodgy Nurse attacks after a blink, the killer can have the best ping in the world, and you could be 5 metres away when they attack and you will still manage to get hit.
I just think it’s incredibly frustrating, and I’m sure I’m not the only one who shares this sentiment.
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