Raccoon
Raccoon
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- Username
- Raccoon
- Joined
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Welp, after logging into this and being unable to remove it from my profile notifications, guess it's time to leave again.
🤷♂️
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I like NL!
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I'm surprised this thinly veiled Us vs Them hit and run topic was allowed to continue.
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See you around.
You did good, kid....you did good.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040959#Comment_4040959
Hope you guys didn't work him too hard
I heard he's unionized!
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040943#Comment_4040943
https://us.v-cdn.net/6030815/uploads/AF04G9CI8UNN/5275.jpg
Got a photo of this little guy in our factory a couple weeks back. Think it was an American Tree Sparrow
He's just a lil' guy!
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@GentlemanFridge said:
hrrmmm
it's been a very hectic/weird/busy week, so i missed quite a few opportunities to Post Bird
anyway, Great Horned Owl
Birbin'
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@DevLinky said:
RANT
I played a few survivor games and I know why these guys are playing killer, all alone during the holidays. With no friends/family.
I really understand why. The sweatiest, most toxic people I've ever played against in DBD.
Were you SWF or Solo?
I have to assume SWF as otherwise you, too, would be playing alone during the holidays, which would be peak irony.
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@YaBoi0215 said:
I watched a recent dev live stream on YouTube and a dev said to type K, S, or B in chat to see if you're a killer main, survivor main or hybrid. overwhelming the chat was flooded with K's. there were hardly any S's and B's.
This honestly has to be the most idiotic thing I read in this post. If you even watched the dev stream they themselves said a lot of B's. Plus if you go look at the chat you will see far more B's than S or K with a good balance of S and K. The rage bait is for real. Honestly the majority of the posts I see on the forums are the weakest rage bait ever.
I'd imagine when the mods get back, we will see some 'hard truths' revealed.
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@jedimaster505 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039938#Comment_4039938
it's calling a spade a spade and citing relevant household names as clear examples. the only "bait" factor is that it goes against the killer main victim narrative being pushed on big social media platforms like YouTube, Reddit and Twitter. I tell the hard truth whereas the major content creators have an audience to pander to so they water down their PC opinions to gain acceptance from the hive mind.
You doing ok?
It's just a game - it's not that deep/meaningful.
You just seem obsessed in all your postings at talking 'down' to people instead of 'to' people.
Also very weird to be talking about [watered down PC opinions] and [hive minds] all of a sudden.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039938#Comment_4039938
Perhaps, but I know there are people that think like that unironically, so might as well lay it out in case they could learn from it. And if they're being genuine, maybe they could up their game from the perspective.
Be the light you want to see in the dark, friendo :)
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039927#Comment_4039927
I'm just being realistic hereHard disagree. Focusing on the loud ones who you think are unreasonable is the exact negative bias I was talking about.
if you listen to most survivors they tell you they don't even expect to escape most of their matches...because they don't.Which can (and often is) caused by the exact reasons you listed, as well as others more unique to the role. Personal responsibility and maximizing agency are an end user issue, but even players you agree with are not immune to it. Someone who loses a lot but learns from ever loss will lose less over time, and someone who refuses to will fall into the same pitfalls continuously.
but most killers will not tell you they only expect a 0-2KBecause this community has toxic perceptions about how killers are supposed to "4K every game without tunneling slugging or camping, and anything less is just a skill issue." There has actually been a few content creators making videos about topics like killer anxiety, with a lot of it stemming from the standard people feel required to hold themselves to because of the sheer hyperbole of their opponents. And that aspect of it in particular is universal to both roles. Nobody wants to admit to something that would get them labeled a scrub, even if the person applying the label is being unreasonable.
no, they know they are the power role and feel entitled to at least a 3K average, and many killers even think 4K is the win condition.You'd be surprised how many killer players would rather have games not full of nonsense, with actual honest competition, more than just 3Ks and 4Ks. You're projecting a need to be validated through victory onto an entire role of the game, when it might apply to some but certainly not all (or even most imo, though its impossible to have a specific value ofc.) This type of villainization is practically mandatory to us vs them focused arguments.
and this difference in expectation is reflected in the stats.The game is centered around survivors having maximum agency at the start, with diminishing returns as the killer grows in strength relative to the resources they spend. Its also a game where one side has shared agency, while the other has individual. The amount of players who don't even understand shared agency as a concept is a far bigger contributor to kill rates at any point in the game's health than killers being big-mean-oppressive-doodooheads could possibly achieve.
Its important to note that these all have exceptions, and sometimes the exceptions are very relative to the "rule." Sometimes the vocal minority makes a perfect lil guy who needs to see the wizard for a brain. The only "truth" is that broad strokes kill honest discourse.
This is just (another) bait topic from TC with various name/shaming against numerous streamers/players in the OP.
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@Shaddoll_Serpent said:
So many survivors leaving the game?
https://us.v-cdn.net/6030815/uploads/YRD7LK5Z2AGU/chrome-rige8hgitp.png
https://us.v-cdn.net/6030815/uploads/4LTD0MCPQ8B6/chrome-nhckvwt67h.png
And this is just off of Steam alone. So I don't really buy the whole "survivors are leaving in droves" when statistics show quite the opposite.
BHVR does need to step it up though because their negligence to bugs and game health will slowly drive people away.
The game is in the top percentile of active players for all games across Steam/Xbox/PSN.
People don't like hearing this, though.
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How are people finding it after a few days?
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/SEMAZ460LPOH/image.png
Kinda random, but sure
Thanks :3
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Hope you're doing good :3
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We'll soon find out its impact.
50% increased duration seems pretty impactful to me.
Time will tell!
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@KEYKYNTAK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030470#Comment_4030470
Well, now everything has fallen into place.
A typical main killer who plays as dirty as possible and hides from people behind anonymous mode.If you want to dispute my words, where are the good reviews about you, noob?
What do you think you are with your 4,000 hours?This conversation with you is over.
We should have started with the fact that you are one of those who like to hide behind anonymous mode so that no one knows who is behind the dirty noob gameplay.What's up with all the talking down and abusive language?
You're not supposed to talk to people like that on the forums.
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@MoZo said:
i still think they should add in elusive to this and keep it at 15 seconds to see how that goes. Elusive was a great idea for anti tunnel, it’s just a shame it was mixed in with all the other unliked changes with the tunneling reduction feature. now it’s probably gone. i hope they reconsider and add it back but who knows, only time will tell. plus, who doesn’t wanna see a picture of a cute little bunny when you get unhooked? i really liked the icon ngl
I did like the bunny ;3
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@TheDavidKingMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030729#Comment_4030729
”Just as bad as before” is still bad. You’re also ignoring the fact that devs want to make maps weaker for survivors again based on… wait for it… content creators outcry!
Alternate reality strikes again:
https://www.reddit.com/r/deadbydaylight/comments/1od891v/pallet_density_feedback/
(This is the part where you hand wave away the thousands of posts and ignore anyone that says certain realms are fine)
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No one mentioned the 15s Endurance/Haste change?
That's pretty big.
Med-Kit Exhaustion Reset add-on will also be meta.
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"Impunity breeds crime"
"Full of flaws and injustices"
"each of whom should have equal basic rights"
"discrimination against the rights" [of players on the survivors]The histrionics are on point.
Showed these to my pal and she asked if I was watching Law & Order.
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028929#Comment_4028929
Dude you are trying to nake this an us vs them while it is only a you vs understanding but here I go again
- Why does a Survivor vault faster as the Killer?
- Why doesn´t a Survivor get stunned when he is close to a pallet which is dropped.
- Why can´t Killer drop a pallet?
The simple reason is as Mandy stated. It is part of the game deal with it or leave if you don´t have fun with the game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028930#Comment_4028930
Nah sabotaging hooks against hook builds or using boon exponantial against slugging builds or killers don´t ruin their playstyle and so on.
Dude really rage baiting won´t bring you much and us vs them is out.
Next question why does the Killer move faster than the Survivor?
OP's previous topic about playing against AI was way more fun to follow.
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This topic was an amusing read.
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It doesn't really teach you anything, but it is the best survivor perk in the game.
It provides you with 100% accurate information at all times, allows the chaining/skipping of certain tiles, and with the current pallet density, can win matches single handedly against a majority of the cast.
It also provides you with information that is IMPOSSIBLE to know otherwise, like whether a certain window has spawned or not.
It will always be better than learning spawns because:
1). Teammates can drop pallets.
2). Said pallet may not even spawn.I use it most of the time and can't imagine doing as well without it - it's amazing information that I simply wouldn't have.
It always blows every other survivor perk out of the water on Nightlight - this is important because these are people invested enough to track their stats every game and are most likely trying to win….there's a reason it is #1.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027152#Comment_4027152
5.4k upvotes to 1k comments indicates that it's probably at least a bit controversial, to be honest.
https://www.reddit.com/r/deadbydaylight/top/?t=all
Here's the top posts and how many comments they have received.
Well under 1000 for most of them.
There is some pretty good stuff there, though >:3
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@100PercentBPMain said:
tim is why I main Dissolution and fear monger lol.
I refuse to play dbd without fear monger
Mindbreaker is pretty good, for sure.
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@ReverseVelocity said:
The most important takeaway from this post is that Dead Cells is a REALLY good game.
It's pretty good.
Playing Silly Polly Beast now - p fun. -
@Kaitri said:
ive played kate to p100, then sable and now im doing the same for vee. since i switched to vee i feel like i have been tunneled and bm'ed way less.
i really cant tell if i imagine that or if it really is a stereotype like the "locker dwight" "baby leon" etc stuff
DESTROY ALL SABLES!
Nah, it's probably just random.
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@CrossTheSholf said:
Apples to oranges
Us to Them ;3
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It's a pretty obvious issue that affects all levels of gameplay.
Here's a pretty wide spread of replies:
https://www.reddit.com/r/deadbydaylight/comments/1od891v/pallet_density_feedback/
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026322#Comment_4026322
Sure, that's the point of having pallets, but countering it is also part of the game. Many of these new pallets are outrageously unsafe too and are basically free downs if the survivor chooses them to loop. I think that's kinda the trade off, especially if you're using Windows instead of common sense and just running to any nearby pallet aura. A good deal of these pallets are so weak that when someone drops I just go around. They're not even a hindrance. For every person using them smartly, there's some idiot predeopping them and thinking it's magically going to stop the killer.
I generally assume people are playing well/properly when trying to discuss balance.
I'm personally using double wolf add-ons, brutal strength/fire-up on Wraith with Pain-Res and Pop - I can't imagine how miserable these set-ups would be on say, Trapper.
My games on my mains usually involve people clinging to gens and only leaving/saving when necessary, generally with decent/event items.
They're all very capable of playing tiles correctly and decent macro, as they should be, given my playtime.
If the counter is that someone else may be playing poorly, I don't think I'll have much more to say.
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@cogsturning said:
The weird thing about the pallets is that, though I find the hold-W-while-using-Windows thing annoying, it's not actually affecting the outcome of my matches. But "annoying" seems to be enough to get anything survivor-sided nerfed.
People don't necessarily need to hold w and pre-drop.
They can still play/loop any pallets that allow it and pre-drop any that do not.
It provides extra opportunities to waste additional time.
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@Pulsar said:
Less deadzones? Good!
More fillers? Good!
Filler into jungle gym into Shack? Very bad!
The tile chaining is the real issue here. Having a trillion fillers has messed up the generation I think.
AND THERES STILL DEADZONES.
Hopefully they change it as you can carry games simply by running Windows in most cases with some of the absurd tile set-ups.
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@Skeleton23 said:
A while back i made this post
https://us.v-cdn.net/6030815/uploads/Q4OLHR9ENQ5Y/1000012370.jpg
And I want to say thank you to everyone who made such amazing and loving Comments. I appreciate the emotional support you all gave.
The Announcement is that im doing so much better now and now walking back into the fog very soon. I was actually homeless this entire time while keeping up on the games condition. I found a home and moving in slowly.
When I come back ill start my goal back up to get my Unknown up to p100 like I wanted. I may do another Killer after but right now I just want to start slow and get used to the game again.
Again thank you all ill see you into the Fog very soon
Glad you posted an update.
Updooting and rooting for you.
Stay strong, like Rambo.
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Anti-Hemorrhagic Syringe:- Removed the heal over time effect.
- Removes Exhaustion on use.
(Rework) - Consumes the med-kit on Secondary Action use.
This will be spicy.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023000#Comment_4023000
And I have 11k hours, little friend - you won't be able to dismiss what I say by telling me about your hours.
Am I sweating with enduring, brutal, forever entwined and deadlock?
Does that seem like an overpowered build? I would never say that.Do I play as I would on a tournament? Never - my team's discord calls are usually laughs and chit-chats and yet I've got those stats past 30 days:
Destruction
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More and more it seems that people just don't like playing DBD.
Fortunately, the player population is healthy and in the top percentile on all platforms, so it's clear that some people do enjoy playing DBD.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021500#Comment_4021500
completely understand where you're coming from with this, and for sure things will be monitored.
Thanks!
I look forward to seeing what people find/discover!
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@Mandy said:
To give more context, we playtested this with our Consultants, they were successfully able to weaponise the no collision, dropping pallets for other survivors, flashlight saves etc. It was making the survivor pretty invincible in that area, which is definitely not the intention of a mechanic to reduce tunneling. You could clip inside the killer for Flashbang saves etc, it really was pretty problematic. The solution was to remove the no collision.
As I've mentioned in numerous other threads, I think normal body blocking (at least as it is in the game right now) is fine and actually a healthy part of the game as there is a relative risk/reward scenario and it can create some memorable moments.
However, this goes out the window when the body blocker now has an additional 20s of haste.
I'm assuming this will be monitored?
It's a weird dynamic, as I think the 30s of endurance/speed SHOULD be able to be used to tank a one shot, last second hit, block someone to let them finish a gen, etc.
Body blocking the killer partway into the status to protect the unhooker (ie during insta unhook, patrolling, etc), though, is a huge time sink for the killer if they want to punish due to the increased haste duration and also robs them of their attempt at fair play/not-tunneling as the unhooker is still shift w'ing away...whatever they do will be very time intensive after this point and it just protects bad/sloppy play.
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@Gh0st2317 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016727#Comment_4016727
Ikr? I was expecting this thread to die out haha
A newer thread on the topic was just closed.
You're number 1 again!
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62k on Steam on a mid-day Monday.
Also in the top percentile of active users on both major consoles.
Game seems to be doing fine, objectively.
Downvote away - reality doesn't care.
¯\_(ツ)_/¯ -
@Kerkvlerk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018928#Comment_4018928
Maybe a bit of a hot take, but I’ve mained Legion for a long time and honestly enjoy both playing as him and against him. That said, the fact that 99.9% of 2v8 matches are Legion makes it incredibly tedious and boring after a while. They should really leave Legion out of the next 2v8 or rotate killers to keep things fresh. The last 2v8, I stopped playing entirely after getting Legion/Wesker five games in a row.
Now he'll be replaced by two 115% killers that both have ranged attacks , one of which also has insane mobility.
Dracula will be in every match, instead, and is far more lethal.
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@Nun_So_Vile said:
We could make this stream into a drinking game
1 shot when they use the word "soon"
2 shots for "I can't share that information"
3 shots for "we're monitoring the situation and/or player feedback"
4 shots for "It's on our backlog"
Chug a (root) beer if they announce the anti-tunnel & anti-slug they are working on
Jager bomb if new license teaser trailer
Drink an entire fifth if Pig gets nerfed
Pour some whiskey on rocks and sip throughout the entire conversation of how high MMR was the reason behind a specific nerf to unpopular killer
Any more?
Dead by Mid-stream
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As of post time.
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Ah, more us vs them from the usual suspects.
Classic.
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@RaSavage42 said:
So OP….. there are a few things to consider
- The coding they use isn't perfect
- The base game doesn't function as we all see it
So at the end of the day it's more of if they push it then it'll end being broken but giving them time will cause more posts like this
This topic is wild.
I can't believe it's still going.




