Changes that could go a long way

These suggestions for balance changes is a mix of what I have seen others point out here in the forums, together with my own. I think these could potentially go a long way, while requiring little work to apply (except point #1).

  1. Gaps between Solo Survivors and Survive With Friends: Perhaps if the Survivors had a quip-wheel with built-in character specific voice lines saying things like "Killer lingers around hook" or "Going in for unhooking" etc in a proximity-chat like manner, that the Killer could also hear if close enough. This way it provides the Survivors with means of communication that actually makes sense and at the same time doesn't give them a significant advantage over the Killer in terms of information of the Killer in ways that the game is obviously not designed for.
  2. The Killer has to spend time to channel the damage of the generator in order to make it regress, while a Survivor can literally just tap LMB to stop the regression. This makes no sense, and creates a core imbalance in the game and this imbalance is multiplied by 4. Solution? Make it so the Survivors also need to channel in order to stop regression and start repairing.
  3. When a Survivor fails a skillcheck and runs off, the generator explodes, but still counts as being undamaged (not regressing). The Killer somehow still has to spend time channeling to damage the generator that in fact just exploded. This makes no sense and is another imbalance multiplied by 4. Solution? Make it so that when the generator explodes, it counts as being damaged (naturally) and goes into normal regression (same pace as a Killer damaging it).
  4. Survivor boons are Survivor's hexes against the Killers, but in a completely opposite and imbalanced way. Currently, the Survivors can completely destroy the Killer's Hex perk permanently for the trial by cleansing the hex totem, and can also cleanse any totem they see fit, apply and re-apply the boons indefinitely even to totems snuffed out by the Killer, so the Killer cannot manage the totems. Solution? Make the Killer able to destroy totems and implement restrictions to the amount the Survivors can apply boons in a trial. (For example: snuff totems by clicking Space, hold Space to destroy totem).
  5. The generator speed for multiple Survivors working on the same generator is extremely fast even with the co-repair penalty (easily observable with the Legion's Discord perk). Single generator work should be slow with the normal amount of skillchecks, basically as it is, while multiple Survivors working on the same generator should be a bit less speedy than it is now and invoke more skillchecks, making the higher reward gameplay for Survivors more risky and a bit more balanced against the Killer.

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