Feedback and Suggestions

Our team will be happy to read these!
  • Hysteria & Remember Me have lost their " basic attack " requirement. This is something that needs to happen on a much larger scale to make so many perks worth using! Most notably to Jolt (Surge) ... I would use this perk in so many of my builds if I didn't have to play worse by using basic attacks in order for it to work. There's plenty of niche perks like this that would see A LOT m
    0 comments 11 views last activity
  • All I did was laugh. This update is god awful. Some nich perk changes and a huge solo que buff. Killer literally are begging for something to be done with dead hard and a few other things like MAPS. Every update it seems our feedback is completely ignored and they do whatever they want. I mean I'm not playing just watching streamers quit and rage soo.
    Mod
    22 comments 461 views last activity
  • This is all my interpretation and in my own words. Killers: Man Coup De Gras is kinda cool on the PTB. Can't wait to see it on live. The conditions suck but the payoff is good. DBD Dev: Coup De grace nerf into the ground. Killers: Deadhard for distance is broken. You shouldn't be able to use it for that purpose. DBD Dev's : Added Dead Hard Hit validation. Survivor Mains: Spirit is so hard
    9 comments 211 views last activity
  • Looking only at kills/escapes is far too simplistic. There is an ocean of difference between a game where a killer gets 2 hooks that lead to 2 kills and a game where 8 hooks lead to 2 kills. Data points should include : survivors taking injury (or power attacks such as nemesis whip), survivors getting knocked down, gens getting completed, survivors getting hooked, survivors dying, survivors
    0 comments 51 views last activity
  • Leatherface's make removal is just dumb, I get they want to stop racism and that's great...but nothing is going to change, his name is LITTERALY Leatherface geez, at this point, you might remove the whole damn character from the game because he SKINS people, this is just unbelievable 🤦🏻 I hate to say it but we live in a society of snowballs.
    3 comments 51 views last activity
  • They're buffing Distortion, which I like. I don't think one more token will do that well though. Like they said, three tokens disappear fast, and four would only be slightly better. I've always thought blocking all Aura reading from both sides might be interesting, except in the dying state or in a trap.
    0 comments 11 views last activity
  • I'm sure there have been other threads on this, but I wanted to give my take on it. First, for those that don't know, I'll start with an explanation of how Pig's Reverse Bear Traps currently work. Each of the boxes have a trap assigned to them, and that box and only that box will open your trap. Which means, even with them randomly placed around the map, 3 of the 4 boxes have a 0% chance of
    0 comments 11 views last activity
  • Hello, I'm a Bubba main since his release. I just created a new account to talk about the removal of his facemasks because I don't know where I can make a discussion other than the official forums. I think the removal is one-sided and not really talked about with the whole community which is pretty strange to me. Their directions often seem to create more hate and toxicity, and it's a great examp
    6 comments 141 views last activity
  • Don't get me wrong, I love DBD, But it would be nice to have it get spiced up a bit. I have a few ideas / concepts on how to make the the game more interesting. They are mentioned below, rather than compacting it into a full-fledged paragraph. 1. Killer V.S killer - A mode where a Killer of your choice can face off against another killer, this can be through CPU or another player from across
    0 comments 14 views last activity
  • People often think that silencing the skillchecks is the main power and that it's not really worth running the perk since it wont really have an effect untill 4-5 stacks, which is somewhat true, and that even then it's not super amazing at higher levels, all it does is force survivors to pay attention. But the real power of Lullaby is that it reduces an additional 6% on missed skillchecks. So, h
    5 comments 111 views last activity
  • The cooldown nerfs when there should be buffs reminded me of the whole "raw data" thing so I have to tell you this real quick. Twins do not have a high kill rate because they are strong. They have a high kill rate because nobody plays them, therefore barely anyone knows their counterplay. Half of the people don't even know what they do. I went against a streamer once who thought I was using dou
    0 comments 41 views last activity
  • I was thinking that they could create like a ring around a hooked survival and if the killer stays within that ring for more than 20 seconds they get blinded or something because when people don't care about their rank camping can get incredibly annoying losing to like a bubba because u can't get anywhere near 🤷‍♂️
    34 comments 671 views last activity
  • ..have two buttons one for "Well played" and one for "GG" and that is all you can say, since that seems to be so important to hear after a game for some people. Either people play toxic to get reactions in chat or they have to be toxic in chat to make up for losing a game. Why give these people such platform? And before you say ignore the chat I play on Xbox having messages not allowed so no
    9 comments 171 views last activity
  • hey, billy/artist/survivor player here. new buffs to DMS will be way too powerful on artist. it would be as simple as this, hook someone, activate DMS, launch crows at gens and everyone is forced off then for 45 seconds. DMS will be fine on everyone but specifically on artist it may need to be looked into :)
    13 comments 191 views last activity
  • hello. I have all 4 exclusive masks open for the cannibal. for me, this is a huge individual collection of cosmetic items in the game, which I got with great difficulty. getting all four masks was very difficult, and it didn't take a single week.. much more. now you are planning to remove masks from the game. in return, you offer 6000 shards. but here's the problem - for Buba, nothing can be boug
    14 comments 132 views last activity
  • I personally don't see the point in nerfing this addon, it made Tier 1 easier to get out of, and if I'm correct, it'll make it so that you can't get Tier 2 from 2 hits on the same survivor anymore. This threshold is what made the addon worth using, in my opinion. Now it just seems a little useless.
    5 comments 171 views last activity
  • There, I said it, hate me if you want but 3-man squads are hell for the last player and 4-man squads are hell for the killer. 2-man squads still allows for cooperation and nice plays without overwhelming the killer while the 2 randoms (which will probably be another 2-man squad in high MMR if this game thought me something) can also have agency and won't feel left behind when the 3-man now usua
    16 comments 161 views last activity
  • This add on was good as is and genuinely didn't need the nerf at all nor does Marvin's blood technically. Nemesis is not a overperforming killer at all as a matter a fact he's far from it. This nerf get's rid of a very fun zombie speed build in the game and even that's not strong it's just genuinely fun as it is helpful. Doing this will actually sap the fun aspect of playing Nemesis and that's th
    0 comments 32 views last activity
  • Flask of Bleach: Increases Hindered effect by 4% (was 5%) Madeleine's Scarf: Increases Victor’s movement speed by 0.3m/s (was 0.4m/s Toy Sword: Decreases Pounce charge time by 0.2 seconds (was 0.25) Stale Biscuit: Decreases Pounce cooldown by 0.4 seconds (was 0.5) Marvin’s Blood: Increases mutation rate by 25% (was 33%) Mikhail’s Eye: Increases zombie movement speed by 35% (was 50%) All
    2 comments 51 views last activity
  • First patch had some good things in, admittedly it was quite focused on newer players and survivors quality of life but that's fine they are good changes. But why on earth are we nerfing some basic killer addons? No the addons weren't strong at all you probably just seen them used most and thought OP when it's usually the opposite... most other addons are useless which is why the others are used
    8 comments 121 views last activity
  • Isn't it beautiful? (also featuring Remember Me buffs and Boil Over potentially becoming a staple in sabo builds).
    27 comments 861 views last activity
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  • I love the detail and effort they put into it but I just keep finding more reasons to hate it. Just played a game where everytime I chased this one survivor she ran to a corner of the map where I guess she knew she couldn't get hooked from...like,,,, what??? Fix that #########. Let her bleed out after the third time, ended up a 3k because her team came for her and I had noed. Not something
    8 comments 181 views last activity
  • I can't stop thinking about how good of a skin this would be, any thoughts? (For those who don't know, Butterball is a cenobite that's apart of Pinhead's Gash.)
    4 comments 191 views last activity
  • We want to share a very early peek at one potential way of closing this gap. Before we do, we want to stress that this is in the very early stages; we’re curious to hear what you think, but please keep in mind that it may change or even be scrapped entirely. One feature we are experimenting with is a status icon next to each Survivor’s portrait in the HUD that lets you know what they are do
    21 comments 321 views last activity
  • I think if we take steps to reduce harassment, we should go all in. Lets start by talking about the horrid censure system that is in game right now. There are slurs that still bypass it without even needing to type in a odd way, a good example of this is the r-word, that is often used to target people with disabilities. I'm honestly really confused how the censure system even works, since jus
    25 comments 201 views last activity
  • Wouldn't it be interesting to have a 1v1 online mode in dead by daylight? I think it would fit thematically, since you can already do it in custom games. Like that we could improve our ability to chase (as killer or survivor)... and see if we are as skilled as we thought we were (or not, and improve). What do you think?
    10 comments 71 views last activity
  • I really do not like the the upcoming mid chapter. Just a few quick changes to note; buckle up is still going to be (in my opinion) the worst or at least one of the worst survivor perks there is. Same thing with furtive chase, havent seen that perk used in years other than people trying to get adept on ghost face. Speaking of ghost face..... sad isn't it. The last mid-chapter changes to him did
    1 comments 61 views last activity
  • Do you even listen? Do you even care about what we have to say? I don’t know if any of the workers even read this but I’m gonna say it anyways. The PTB that is gonna be released makes me realize alot of things. You care about the data that may or may not help with your game. Your data should be from the community who knows what the games needs. Here are something of the things that I believe is
    1 comments 61 views last activity
  • Dissapointed with part 2 Dev update. No CoH NERF, nerfs to already weak killers, nothing buffed in a significant matter. Killers go down more and more by every patch that comes around. DISSAPOINTING!
    26 comments 361 views last activity
  • i don’t understand how this is mid chapter worthy, most the changes in part 1 arnt even coming this update and are planned for the future and all of the part 2 changes are minor and disappointing. no killer changes, no map reworks, no model updates, no addon changes that are even slightly interesting, bad buffs to bad perks ect the fact we don’t even have 1 killer change is absolutely embarrass
    11 comments 161 views last activity
  • This Game ist full of lags and Bugs and espassialy Hackers which i find realy dumb and its Not even Fun to Play this Game but i still do because i dont give Up the Hope i still think that behaviour ist gonna fix theyre Game but at the Same i think behaviour Just dont Care about theyre Game. Like an example the New Developer Update Looks pretty nice but its Not the Things WE the Community wanted
    0 comments 31 views last activity
  • PERKS: Boil Over: I think the falling debuff could be really neat and interesting to use. It is still "only" ok, but better than before. Distortion: Not the result I was hoping for. IMO 5 Tokens or buffing the duration to 9/12/15s would be better since Hex: Retribution's values were buffed and would consume 2 tokens by default if you can't get into a locker quick enough. Remember Me: Still un
    0 comments 11 views last activity
  • After playing 2/3 matches Dbd as survivor, and getting facecamped by Leatherface, I wanted to try to facecamp as killer Leatherface, since he's my second main killer after Pyramid head, and see what would have happened: I used this build: Deadlock, Corrupt, Bamboozle, Noed. Every match, I always got a survivor within 60 seconds, and the moment I got them I started facecamping. Not in the obviou
    28 comments 441 views last activity
  • Cross-platform is great, but without a game chat it really hinders the joining of friends in that gap. If I'm on playstation and playing with a PC friend, they need to be on the PS app on their phone just to communicate with us. Not only would this be a huge convenience, but it would help with the skill gap of solo queue this new Dev Update is trying to figure out. We don't need icons or aura's i
    1 comments 21 views last activity
  • I couldn't believe my eyes when I read that you are going to nerf that addon. I'm a Nemesis main and the one addon I always run every single game is Mikhail's Eye, because it's the bare minimum to make the zombies potentially threatening and actually getting in a hit or two, otherwise they usually don't. While I love the zombies as a mechanic, they are unbelievable frustrating at times and usele
    1 comments 21 views last activity
  • new reworked gearhead now activates whenever a survivor loses a health state and it will reveal survivor's aura if they performed a great skill check while repairing why is it only great skill checks though? are you still scared of gearhead after all these times after nerfing it after deathslinger's ptb for no reason?
    1 comments 151 views last activity
  • With the new effect "If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus" you can guarantee an escape if you stay at the top floor of the main building on Ironworks of Misery. (Near the breakable wall) Depending onmap rng there is at max. one hook that can be reached, sometimes none. And one bodyblock, one sabo or hook offerings makes it impossi
    12 comments 111 views last activity
  • I Just played a game against the shape, and was instantly killed. I wasn't downed a single time, I wasn't hooked, I was just killed. I understand I was exposed, but for the killer to be able to instantly kill a survivor on the first "hit" is completely unsporting, and takes the fun out of the game completely. Has anyone else had this issue? Please don't respond with "get good". It isn't helpful,
    8 comments 61 views last activity
  • Literally the majority of the community is against it but let's still work on it and do some improvement (that will do nothing on the general feedback) to fix it. The improvements they mentioned are ok don't take me wrong but is not what we were waiting for, definitely a good start but the system will still count kills/escapes only, and let's not mention the fact that we will see those few smal
    21 comments 321 views last activity
  • Lmao, they will never add this. Would be cool tho. Imagine double sized map, with 2 shacks/main building, 10 gens (or 9 gens), 14/13 gens available, More hooks across map, more chests, 2 basements, 4 exits, maaayybe extended time in endgame??, 2 obsessions Just imagine the amount of fun in this mode. A video on YouTube like this already exists, and boy o boy it would be so much fun. F
    1 comments 31 views last activity
  • It would be nice if the tome defaulted to the last completed challenge that was finished so I dont have to go looking for it. Maybe there's some simple way of finding it quickly i'm not aware of, if not this would be very helpful.
    0 comments 11 views last activity
  • Yeah i dont think killer will be fun any time soon. The change are not good enough to bring back some killer that recently swich to survivor or stop playing. The killer addon nerf are going to hurt them hard and the buff to certain addon wont help because the addon they buff are not good enough to be game changing. The change to dead man swich look good im kinda curious if the perk will make is
    0 comments 61 views last activity
  • First of all, I want to make it clear that I'm main killer, my previous posts prove it. But that's not why I'm going to defend unbalanced perks, like this new version of Dead Man Switch. On M1 killers overall this buff seems to be pretty decent, but on high mobility killers like Nurse, Blight, Hillbilly and Oni, they might kick out survs from gens again and again. The Artist also has this ability
    7 comments 921 views last activity
  • in part 2 of the developer update, it has been revealed that nemesis' best addons are getting nerfed The Nemesis Iridescent Umbrella Badge: Increased duration of Exposed effect to 60 seconds (was 30) Shattered S.T.A.R.S Badge: Increases zombie movement speed by 150% for 60 seconds (was 100% for 60 seconds) Marvin’s Blood: Increases mutation rate by 25% (was 33%) Mikhail’s Eye: Increases zom
    19 comments 762 views last activity
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  • I can't believe! Remember me needed a change (buff) but NOT THAT ONE! It is a perk that force you to tunnel the obsession in order to not lose those really minimal extra time. Do you want to buff the perk? REMOVE THE FACT THAT THE OBSESSION CAN AVOID THE EXTRA TIME! It is easy! Now if i run this perk i still am forced to search that poor guy and hook him 3 times straight!
    0 comments 21 views last activity
  • An extra token on Distortion doesn't justify its use when Shadow Step exists. As people have been saying for ages: it needs a way to earn tokens even if it doesn't start with 4. As for Buckle Up, a simple increase on the time you get to see the killer still doesn't make it worth using. If your goal is to pick up downed survivors, We're Gonna Live Forever outclasses this perk by miles. The base
    1 comments 51 views last activity
  • They will NEVER be nerfed and will probably be buffed more likely than not. If they were going to be nerfed it would be in the update :) Stop crying and just enjoy being forced to commit to every chase.
    5 comments 111 views last activity
  • I'm not a new player, i've been playing DbD for a long time. I play most of the time with my little sister. Despite our many hours with DbD, we're not pro-players but right now, this game is getting boring and not fun at all. In 5 games, we got 4 campers and/or tunnelers. Let's be clear, to my opinion a camper is a killer waiting in front of the hook, a tunneler is a killer ignoring generators
    28 comments 1,072 views last activity
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