Huntress Lullaby Rework

People often think that silencing the skillchecks is the main power and that it's not really worth running the perk since it wont really have an effect untill 4-5 stacks, which is somewhat true, and that even then it's not super amazing at higher levels, all it does is force survivors to pay attention. But the real power of Lullaby is that it reduces an additional 6% on missed skillchecks.

So, how about instead of making the skillchecks progressively silent, it starts out with a 5% bigger skillcheck range(just the normal range, not the great skillcheck range, so perks like Overcharge are unaffected), and for each unique hook, reduce the entire range by 25%, meaning there is only a tiny sliver to hit at 4 stacks, once all 4 stacks are reached, gain full silence on skillchecks.

It would still have similar downsides to the current one in the beginning of the match, but at the very least it would have an extremely powerful effect that forces survivors to go look for the totem, instead of paying slightly more attention.

Comments

  • I doubt this would get impliment because it hits the same notes to why ruin was reworked in the first place.

    Too punishing against new players

    Doesnt do much against vets

    Entirely passive

  • @WeenieDog said:

    I doubt this would get impliment because it hits the same notes to why ruin was reworked in the first place.

    Too punishing against new players

    Doesnt do much against vets

    Entirely passive

    Except that it would do quite a lot against vets compared to right now, except that it is already very punishing to new players. Nothing would change for new players, if they already cannot always hit skillchecks, imagine skillchecks with 0 notification.

  • Sooo Unnerving Presence but on a hex?

    How would that stack with Unnerving actually?

  • I'd say just make the Lullaby increase your Distant Terror Radius range by 8/10/12m per Token, with it being Global at 5 stacks.

    Gives it a literal meaning as the "Lullaby" Survivors will hear is the Killers Distant TR (If they have one/are not Undetectable)

    (This is also effectively a "Stealthy" Hex Perk now given that oversaturation of a TR sound desensitizes Survivors to your distant TR reducing their reaction time more in-line with your mid-range TR/heartbeat, if not simply puts them on edge with them assuming you're closer than you actually are, and can synergize with Perks that influence Survivors while in your TR like with Coulrophobia)

  • @Milo said:

    Sooo Unnerving Presence but on a hex?

    How would that stack with Unnerving actually?

    I mean, retribution is just lethal pursuer, but on a hex, crowd control is just bamboozle, but on a hex.

    And it would stack normally, the way DBD stacks buffs and debuffs would easily support that stacking without it being broken.