NemIsLive
NemIsLive
About
- Username
- NemIsLive
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Comments
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The game would be more interesting if they nerfed all of the strongest perks so that they wouldn't have as much value. In higher MMR games, everything is the same perk wise on both sides, which is extremely boring. I'd love for BHVR to try and balance perks out more, significantly buff older/unused perks, and level the playing field. As is currently stands, there are a handful of "must picks" for both side, which is very unhealthy.
Also, I think that there should be 1 more perk slot. 5 perk slots would allow for more variety. Most niche perks go unused because it requires 2-3 perks to make perks like Flip Flop even usable, which again, makes perks like DS.. Dead Hard.. etc, even more appealing. Perks should NOT require OTHER PERKS to be valuable. Its bad design.
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@Dehitay said:
Did the devs ever explain the reasoning between why Hex: Pentimento can't be reused on the same totems but Boons can be reused endlessly? Considering which side is more punished by spending time, it seems like it would be the other way around if anything. I can't really figure out what their logic was with this one.
Hex = Bad
Boon = Good
Why would we want the baddies having good stuff? 😡 no!
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@Ripley said:
Why he makes noise when pallet stunned or a survivor wiggles free? It really doesn't fit with the films.
He roughly makes the same sound when Laurie stabs him in the eye in the first film as he does when pallet stunned.
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Yup, its truly a shame.
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Her feet must be super sweaty after a long day in those leather boots
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@MrOogieboogie said:
DEFINITELY her feet! I felt so robbed when I saw her cinematic...I mean I like her hat and glasses, but she was barefoot too! She should've stayed barefoot. Maybe someday she will have a tome skin or something of when she was taken <3
Indeed, I definitely need a barefoot skin for her!
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@ThePolice said:
Agreed, but I also think prestiges default cosmetics should be kept like they are (A blood filter won’t look as good as the actual prestige) ,maybe have more guts on them rather than just blood splashes.
I think even if they don’t add this feature legendary cosmetics should at least get their own prestiges
Obviously the default cosmetics are a lot more detailed, but I think most would trade detail for more visible rewards and cosmetic diversity.`
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@AnneBonny said:
I'm irritated that they're just giving out the dwightcrow charm this year. I got it off of a code on PS4 last time and felt really happy about that considering how awful typing on that platform is, so this just feels like it invalidates it I guess. I know complaining about a charm of all things is stupid, especially for this game, but here I am regardless lol.
I feel the same way but honestly they've given almost every old exclusive to us already, aside from Legacy, so I can't really be too upset. I've worn it for a year because of its rarity, but now? Looks like I'll have to run other charms.
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Bumping
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@IlliterateGenocide said:
i think they should honestly just made the chance increase like 50% not what it is now. for map offerings.
If I had more than a handful of them I would bring sacrifical wards every match. Its not fun playing on the same 3 maps because survivors prefer advantageous loops than being sent to random realms.
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@lauraa said:
I dunno what its like for PC, but on Xbox, unlike in the 360 days with Friend Requests, now anybody can add anybody to their list. So you can add whoever you want and use DbD to determine if they are using the Offline feature.
It's definitely irritating that it doesn't respect my offline status.
@LordRegal said:
I would very much support this kind of system - if they want to be independent of Steam, then we need that kind of thing - especially because then I and one other person could potentially get on and SWF without alerting the whole group if we wanted to to just two man.
I'm glad im not the only one who is in this boat... Really hoping to get some clarification as to why this sort of system wasn't put in the moment crossplay got enabled..
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2478589#Comment_2478589
This is my belief as well. The fact that the mods won't say ANYTHING about it makes it clear its a legal issue.
Cringe asf
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/268781/uncapped-fps-no-longer-possible
I know it sucks, I think it's a side effect of the no modding, I think we can't change anything in the engine file.
Shocking, cheaters once again ruin it for everyone. So disappointing.
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It just doesn't make sense to me that they'll add the cosmetics into the shop from the rift, but not the charms. The whole idea of charms is self expression, but they won't allow us to obtain previous ones? Its nonsensical.
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Too much work 😂
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@van9684 said:
Nope. Stop playing so selfish and people don’t dc. Everyone wants to have fun, it’s not just about getting a 4K.
LMAO
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The devs are terrified that if people actually aren't soullessly grinding away for pages of perks, that people will stop playing the game. KEKW.
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@meatisadelicacy said:
As a console player, no thanks. PC folks seem unhinged in the post game chat from what I've seen. Though I will just leave and not read it, which seems like most PC players are incapable of doing?
@MintberryCrunch said:
I would love post game chat, has been surprisingly positive with same system people recently.
Mostly I just want to explain something and it’s not people being toxic to each other.
Should definitely be a thing
@Drekathar said:
I hope it never happens. At least not while the game is in this state. Most toxic survivors I encounter are console players. I am relieved when the game ends and they cannot say anything to me but then again everyone should have the possibility of chatting post-game.
Puhleez. You can't even curse anymore with the annoying ass chat filter they added. Chat is EXTREMELY tame now.
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Coordination pre-match for survivors can be massively game changing for solos. I don't understand why they're not implementing this. SWF's are on com's already, PC & Console solo's have no way of communicating / socializing at all. It's a big missed opportunity in my eyes.
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@ShinobuSK said:
People actually want post game chat? But why
Pre game chat... There's 0 coordination between console and PC players.
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All suggestive memes aside, the voice actress for Claire is fantastic. Definitely top notch. It's noticeably better than basically every other female VA.
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@musstang62 said:
But ... each tentacle hit gives a whopping 0.25 seconds of hindered! 1/4 second! It's like 1/10th of a clown bottle that's much harder to land, and that also gives them a sprint burst. Clown confirmed OP
But seriously, I definitely agree with all of that. I'm disappointed with the state Nemmy's in, but it does feel like he can definitely be salvaged with a few changes. This doesn't feel like he's in need of a full rework or anything drastic, just some common sense adjustments. I'd also like for T3 to do something more meaningful than add 1m of range, but that feels like less of a critical issue
100% 1M of range is honestly laughable when comparing to someone like Pyramid Head
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@WeeabooAqua said:
I love the skin! I think it's great! Well...except for the face. What's rubbing me the wrong way is how when there was outcry for Cheryl's face to be more accurate. Some dev or community manager, don't exactly remember which it was stated that Cheryl didn't look 100% because they had to tone down her looks from the game trailer so that people can run the game fine. But Cheryl's face from promo material still looks like the one we got. It still looks like the Cheryl model that was used in the trailer and renders albeit down-graded. Yet Why does Claire look so off from the trailer and promo art shown at the end of it? It almost looks like you guys used a modified version of her RE model for the trailer. I get that you're trying to go for a more tired look in the entity's realm. But if that's the case why does Jill not look as tired or messed up? You can't seriously tell me that the claire we got looks like the one from the trailer. They look like 2 completely different people.
https://us.v-cdn.net/6030815/uploads/8VK7IS3K5W89/claire.png
As someone who loves claire, I am so, so sad.
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Stop lying to us. #UnlinkTheSets
Stop the greed! Give players their freedom of expression! For such an inclusive company such as BHVR, you'd think that they'd care about their player-base and player expression more than their wallets.
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RIP PC Servers
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We cant let this die!
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We can't let this die!
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@SkeletalElite said:
They either need to unlink these or offer refunds to people who purchased cosmetic pieces before it became linked.
They literally scammed people who bought pieces by retroactively linking them. These people cannot use their pieces that they purchased before it was linked.
BHVR is going to ignore this entirely lol
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@[Deleted User] said:
Initial infection should not grant a speed boost. Imagine if survivors got to zoom away after getting puked on by plague. And Plague's infection is arguably a lot stronger since at max power it reduces the hits to down to ONE instead of letting you do the normal two.
This
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#UnlinkTheSets
Its amazing how they thought nobody would notice this within the first hour of the DLC dropping.. Are you kidding me? You're charging $4 for DEFAULT HAIR. What a joke.
BHVR you need to reverse this cash grab asap, its getting old. We know that these cosmetics don't "need to be linked" because they were never linked until you hotfixed it an hour after they released.
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Sets are the WORST thing that has come to DBD cosmetically. It's unbelievable that players have to break sets apart using glitches just to customize their characters more because the developers decide that they want to make more money. There are certain sets that make sense, due to clipping, etc. It's very clear though that the RARE cosmetics released for Leon and Jill both could have NOT been sets, but the developers decided to lock them behind being a set to make more money off of the players.
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@HealsBadMan said:
Gotta love that the most optimal way to play him is to NOT use his power XD
It takes more time to down someone using knives than it does to M1 90% of the time. He is honestly the worst killer on the roster, I'd play any other killer over this dude. It would be one thing if he brought something unique to the table, but there are other killers that just do his job better. Sad!
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Lmao.....
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UPDATE:
Just got adept trickster. Did not use knives the entire game, ONLY M1. That is the ONLY way you can realistically get the achievement in red ranks. 44 attempts.
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I knew this was a troll post when OP said "counter buffs"
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Protesting against reddit lmao
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@[Deleted User] said:
Originally they wanted killers to track injured survivors via sound
A few years back they seemed to decide they didnt like this idea anymore and now they pump up the music to drown out the sounds instead.
They might as well just remove injured sounds so that we dont need to put up with ear destroying music every chase
so silly
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@ChurchofPig said:
I'm not sure who handles that. The username would be steam but because that username was used as a way to bully and harass in game feels like a BHVR problem. So idk.
Hence my confusion.
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@DennysAt2AM said:
Hey, I'm a killer main looking for people to play survivor with, I sent you a friend request on steam and my DBD account is DennysAt2AM #2883
Awesome, added you!
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Grim#118d is my friend tag in game! Hit me up! I'm always on.
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She's just loud PERIODT! Even when she ain't injured she's moaning.
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He'll return, get a ton of easy $$$ and dip out again, it's the like 6th time now lol
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@M4dBoOmr said:
A mayority of players are from console, are you sure?
It's a lucky day when you have more than 2 PC players in a lobby..
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Stack, so one person with a map can steal every single totem from any other potential perk users? Nah, I'll pass on that one cheif.
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@NoObzBoiYT said:
Wait until people find out how to abuse the perk. Literally no counter play.
I'd like to say that MOST of the time when I get downed by the killer, I'm under a pallet or right next to it. Using flip flop, unbreakable, and power struggle, I'm confident that MOST KILLERS wont instantly attempt to pick me up in the red ranks out of habit. This'll eventually screw them over, so really it's just a win:win situation for survivors and a lose:lose situation for killers.
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@DADDYMYERS1978 said:
In compensation i believe killers should get SOMETHING in return for survivors being able to basically be more toxic against us. (You can quote me on this)
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@HittingOnHook said:
IS IT HEALTHY FOR THE GAME TO MAKE MORE PERKS EACH CHAPTER?
NO, we need a 5th perk slot to slightly balance the HUGE GAP of having just having 4 slots for dozens of perks
Agreed, I'd probably use some of the crappier perks if they didn't deem certain perks like dead hard, ds, etc, essential to play the game decently..
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@AggressiveFTW said:
I am asking this because I see how hard it is for the devs to come up with new ideas for perks each chapter. The perks just get worse and worse each chapter. Perks gets more difficult to balance and more perks mean a bigger mess. I've been noticing that it gets more difficult to fix the mess each new chapter when the perks come out.
What if the devs would stop making more perks for a temporary time to test and see if it would be good for the health of the game?
THINK ABOUT THESE THINGS BEFORE YOU GIVE YOUR THOUGHTS!
Do you think that this may be a better and more efficient way to fix the clutter? How would this affect the health of the game?
There needs to be incentive to purchase the chapter, otherwise chapters are more or less cosmetic, at least on the survivor side. They've clearly swapped mindsets from making perks that are generally able to be used into being more niche so it doesn't affect the entire game as much.
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I sure love playing on PC with 100+ FPS for years now and not having to worry about my toaster not being able to push 40 FPS
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Just add a pride of flag charm. Change someone's lore in the archives to make them gay. Tada? Ace already dresses extremely flamboyant there's no reason to dedicate an entire new character to this promise.


