Spine_Chill
Spine_Chill
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- Spine_Chill
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Comments
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@Tr1nity said:
What are those perks?
Agitation, iron grasp, mad grit and corrupt but thye look 8-bit cause of a skin pack I use
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@AnObserver said:
Core concept of making it a bit harder to find you when the Killer is harder to detect is interesting. But it does kinda try to pull from a bunch of already existing Perks than try to do anything unique on its own (apart from the slow-vault speed). And it does gut the main technical functionality of the Perk, that being: If the Killer is in a Cone in front of you, you get information regardless of their stealth status.
Glad to hear your take about this.
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@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/2732744#Comment_2732744
? Ok…but that literally serves no purpose…doesn’t need to be a stat at all lol.
Then you have a buffed version of “Fixated”…which renders Fixated irrelevant. So those numbers are too high.
The idea for reduced footstep noise…doesn’t really fit the theme of the perk and sounds more like it’s own perk by itself. By definition, the word Premonition is information up front…I’d rather see it re-worked in a way where the perk’s name still applies to its use.
Well I thought it would be a fun idea to see what i could think of for a rework of that perk. Good to see your opinions on this.
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@IMhereRUN said:
It’s too much…
the vault speed alone is broken AF lol. 20%?? That’s more than the OG “Vaultmaster Build” of Resilience and Spine Chill COMBINED. Not saying it’s a bad idea, but your stat numbers need severely dumbed down.
Again. By a vault when you are not running I meant the slow vault. The one that doesnt make noise.
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@TheMadCat said:
It sounds pretty fun for stealth Killers. There are too many good effects on one perk. And 20% fast vault... Can we combine it with Spine Chill and Resilience (+15%)?
It sounds nice to buff Premonition but I find there is too much here.
I thought i should of described it a bit better. by a vault when you are not running i meant a slow vault. The one that doesnt make noise.
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Dull totems serve no purpose besides perks that synergize with them such as undying, boons etc. I believe dull totems should give killers a small boost to breaking gens,pallets, just like fire up except the number decreases when a dull totem gets cleansed. Booning the totem doesn't reduce the boost and retinking a totem with hex pentimento doesn't increase it again. This feature should probably make cleansing a totem not only more important but also reduces a surprise from NOED.