Plsfix369
Plsfix369
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- Plsfix369
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I get half of my escapes through key and hatch that I get through plunderer's and chest; it doesn't bother killers and actually boosts SoloQ stats; it also allows me to do last-minute escapes; denying survivors access to key and hatch is just oppressing the SoloQs at this point.
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I suggest of turning the PTB into a Quick Timed Game mode instead with No Perks and Add-ons on a small map, where survivors and killers are tasked to do hide and seek totem hunt, and killer can't hook survivors only slug them. Survivors have to find 15 totems in a map and prevent themselves getting slugged.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3212086#Comment_3212086
did you see what i posted at least? I doubt it since in the video that i've posted those weren't 90 seconds... without mention that the 2 stacks of stbfl are worthless if the maps are so much safe that you can easily never being hitted once... bring arguments with some solid points instead of saying dumb things... there are already too many people that talk without knowing how things work...
Its not my fault you're getting outskilled by a toolbox, can't even win a chase against a stake out user lol
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3212086#Comment_3212086
LOL when survivors complain about STBFL while having the opportunity for Hyperfocus, Stake Out, Build to Last and Commodious Toolbox with yellow and brown extra-unit-addons to complete multiple gens in under 40secs.
Which isn't basekit or free also using up 3/4th perk slot that a survivor could use for survival perks, what a massive "buff" lol talk about copium
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It's a tunneling/camping perk, I use it often to injure the unhooker and tunnel the hooked survivor, its good for when you want to really make survivors hurt.
-Hag main
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I still wonder why this game didn't go the Friday the 13th route, Its probably because certain streamers have a cult following and they're the only ones giving hope to this game even if the devs are barely doing anything.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3198032#Comment_3198032
https://www.youtube.com/watch?v=nco8WCnAziE
keep saying that genrush doesn't exist, you are only making yourself a fool... start giving killers the time needed to chase, then we can talk again regarding camping and tunneling
@Yankus said:
when survivors stop clicking and taunting after every pallet I'll stop camping them
Don't mind me i'll be pinning this in my future post. Lol when killers complain about 90 sec gen speed and basekit STBFL.
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@ShinobuSK said:
One day you will be able to leave and be replaced by a bot that will stay on hook to the last second.
Would be funny if killer wouldnt realize it
Bad Idea, then you'll see a flood of in game farming bots.
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easiest solution for SoloQ is Clairvoyance and Key, then pop the farthest gen you have then have him find you there while you steal the hatch.
Tsulan is right though, apparently most killers are boosted right now and I haven't seem to find one that can down me on 1v1, so my hatch escape is through the roof right now.
My build is Clairvoyance, Inner Healing, Sprint Burst and Self-Aware.
If you want to farm keys yourself, go Inner Healing, Clairvoyance, Plunderers and Appraisal.
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Git Gud.
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It's only stressful for Killer's who doesn't use their brains, Everyone's practically playing "Chase the survivor till the gates open strat" when everyone is supposed to "Stop the gens from popping early", I always play against killers who doesn't know to juggle objectives.
OP is right, The maps are broken and powerful killers are still getting buffed while weak killers are still being power creeped.
and It's obvious everyone reacted on reflex because they didn't bother to read the whole post and always feel offended.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3193688#Comment_3193688
That would still result in survivors spending too much time healing. If Self-Care had an incentive, SoloQ would greatly benefit.
You forgot botany exist.
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Just revert it back to 50%, It was practically balanced before the nerf, and it would work at the same speed as COH but only for a single person.
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Plunderer's and Appraisal, then bring key to hatch, I started doing it cause playing SoloQ sucks aside from farming.
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https://youtu.be/UjmuT3bDqT8?t=15
Watch this.
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We're not Americans and we're not fans of School shootings.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3192259#Comment_3192259
No one said you have to wait until you’re injured to boon. In fact, it’s probably better to do so early on, to guarantee a rando teammate doesn’t cleanse it. A teammate could boon for you too! Providing unlimited self and faster heals for the whole team, as long as the totem is blessed.
yeah and watch the killer snuff it in 1 second, wasting 30+ seconds you could have been doing gens, cause the killer knows where you spawn and has knowledge of totem spawns. yeah keep booning.
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LOL, where's Pulsar, that person got to see this. @Pulsar
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3192245#Comment_3192245
No bleepin’ way am I dedicating an item slot, two perks, and sitting in a locker for 12 seconds for a partial medkit refill just so I can self-heal over 45 seconds. ROFL.
Just run the medkit alone and/or Circle of Healing.
So you're saying "occasionally" using a half eaten medkit and self care which takes 29-32 seconds and is safer than looking for totem, is worse than looking for a totem while injured then booning it while injured and self healing for an overall time of 36-70 seconds?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3192239#Comment_3192239
Not run Built To Last. Lol. But if you insist, use it to heal another survivor partially faster. Again, when it’s safe to do so uninterrupted.
So now you're running around with a half eaten medkit and still injured while waiting for another survivor to get injured? What are you going to do while sitting with a half-used medkit? ######### Use it with self care already!
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3192235#Comment_3192235
Don’t get interrupted while healing with haemorrhage. Especially not when self-healing with a medkit. Only use a medkit with enough charges to complete a full heal.
So what are you going to do with a half eaten medkit and built to last? waste it? goodluck cause you're taking longer time to heal than just running up to a totem and booning it.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3192230#Comment_3192230
Self-care can't really counter hemorrhage, healing speed does.
so you're saying you don't need self care when you've used up all of your medkit and you're healing progress is still ticking down to 0%? and ######### does healing speed do speed up the time you're about to get #########?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3192222#Comment_3192222
If people are intelligent enough to use medkit, they won't use self care.
If you're intelligent enough to not get hit by hemorrhage, then you don't need self-care.
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The only thing mind boggling here is no thought how to use built to last and self care so that hemorrhage won't eat out the rest of your medkit. 🙄
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@Johnny_XMan said:
So if Botany isn't even in the top 10 are these people legit just using it alone? Oof 😂
Built to last exist too, maybe they learned how to use medkits with self-care, just like any intelligent individual.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/3186804#Comment_3186804
I mean, you do know what genre dbd is right?
There's a difference with just darkness and straight up blinding the player with nothingness, i couldn't even see past 1 meter on certain maps.
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BRB, will play Toxic Knockout Spirit.
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There's no way to fix this damn game without calling out the devs, so we just started venting our frustrations to one another.
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Garden of Joy type of dark, kinda like the one room in the main building where you can hide 5 Cheryls inside and the killer still can't see #########.
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Bring Clairvoyance and Deliverance. You'll have to master "the way of the hatch."
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Or a ping system. Any means of communication will always help immensely. SoloQ shouldn't be fodder for weak killers, and there shouldn't be weak killers at all.
They're only afraid of buffing SoloQ because if they did they'd have to rework all the weak killers into viability as well.
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I play the full Rare Item Farming build, Plunderer's, Appraisal, Ace in the Hole, Built to Last or Clairvoyance if I want to farm purple medkits or flashlights.
Never bring rare items in SoloQ, you'll just start to lose them after a few matches.
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Plague is one of those snowball killers, being infected doesn't mean death, it just means your medkit is useless.
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If you're a bad SoloQ player, the most optimal build to run is Sprint burst, Self-aware, Windows of Opportunity and Kindred.
If you're against tunneling and camping killers go for Off the record, Reassurance, Sprint Burst and Self-aware.
If you're a professional gen rusher the build is Sprint burst, Vigil, Prove thyself and Situational awareness
Don't use Sprint Burst if you want to make the Killer chase you, use Dead hard instead.
Chase perks and second chance perks applies better for personal playstyles.
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Why would they make a perk that would make SoloQ a living hell? Because they're BHVR and they hate SoloQ.
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Baby killer and Baby survivor.
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Why do we even try to smear the study as if we did our own research?
We couldn't even produce the same quality of evidence as Otz, and we're critiquing it like we're scholars in the field.
What we need is more educated research to prove a point instead of us just screaming in our own echo chambers.
It just makes us even more ignorant and disconnected from the truth if we always try to shut down attempts to provide evidence for the discussion just because we have our own biases.
Disprove it with the same quality of evidence and then we'll talk.
Also, cheaters can use unlimited items and broken add-ons just to excuse their cheating behavior. I'd rather we take those away.
(If we nerf toolboxes, we should rework the Nurse as well, since the Nurse is practically the only reason toolboxes are fair in the first place.)
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No, Hackers.
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It's actually tied to how much money you've paid for the Cheater's DLC, it goes for less than 10 dollars along with the throwaway accounts.
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Nobody wants to play Killer in Asia server, specially with how rampant cheating is.
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Michi just posted an incredible Hag gameplay. not gonna lie, Michi is way too good at this.
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Deathslinger is practically useless, how is he B tier? all the upside he has are downsides.
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@JoByDaylight said:
Hag can be strong when you don't proxycamp the hook as well. Set up a "web" of traps in an area and then you are in control. This is nothing new to what she was before 6.1.0-patch when basically every survivor ran BT.
Hag required map knowledge and time to set up a web.
Watch some videos from Michi (I believe that is their name on Youtube), a Hag-main. You can learn a lot frem those videos.
I know that, but against 4 survivors and the possibility of a decent injured survivor going near trapped places on the map is near impossible. Even if they go down, they'll do it as far away from the traps/gens as possible, and once they know where the safe path is, it's too late to catch them.That's why you need a live bait aka the hooked survivor. I'm a Hag main too.
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Or you know, if we get a ping system we could coordinate accordingly and get the proper unhook and bodyblocks set before we leave another SoloQ teammate spiraling down the SBMM hell.
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@Audiophile said:
Pyramid Head system for all killers. Survivor gets caged and sent across map.
The most effective tunneling/camping strategy I've previously found involves an Anti-Camping/Tunneling mechanic built for the most effective camper/tunneler in the whole game, failing spectacularly at its intended purpose. It became the very thing it was made to prevent: an effective tool for tunneling and camping.
What a way to mess up BHVR, Bravo.
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@WarzMyth said:
https://forum.deadbydaylight.com/en/discussion/comment/3149758#Comment_3149758
I Forgot about that, but wait, hear me out. If discordance attracts zombies with a yellow aura, couldn't surveillance as well? I think the perk is just underrated wit ruin imo.
Call of brine and Overcharge works too, but if you want an extended range, yes surveillance does work.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3149751#Comment_3149751
What if unhooking has been already finished?
You are basically asking for killers to facecamp hooked survivor, because otherwise trading will not happen.
Then goodluck dealing with Bodyblocks, Off the record, DS, Loops, Pallets, Jungle gyms. also did I mention other players exist? It's actually inefficient to tunnel good survivors at this point.
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Discordance attracts zombies and can also increase your chance of hitting two or more survivors with your tentacle in the shortest time possible, which increases your mutation rate very quickly.
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You mean the unhooker isn't a viable target for the killer? like hooking the person that just traded you for a safe unhook isn't a viable target?