Plsfix369
Plsfix369
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- Username
- Plsfix369
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Comments
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One Word: YEET!
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too bad BHVR doesn't care about their Paid DLC killers the same way they do with the popular unpaid ones.
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A lot of experienced cheaters seems to come from Steam, you'll see it in their profile with a 1 or mor Vac ban, and then there's the blatant Epic Store ones.
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I have a better solution. Give the unhooker the endurance status if he completes the unhook in time, but if he fails to unhook, the animation is cancelled and the unhook won't happen.
This would make the game more balanced, so every survivor team would have a certain role to fill in order to survive the game. The unhooker The looper, the healer, and the gen rusher.
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I wanted the Snowman Infestation better. Dweet the Elf did a great job handling it. This game should have more friendly game modes.
Aside from a few toxic SWFs and a couple of bugs, it was fun seeing the snowman waddle around like it wasn't a horror themed game.
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Aside from there are fewer pallets, loops, and hooks in a wasteland of a map, nothing much.
I won't play that map with any of my NOED + Bloodwarden build though.
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/3053557#Comment_3053557
bro there is no pallet dropping if when you are injured instead of looping you dead hard to a locker
dude you were scared of a pallet drop at 5 gens and refused to commit to a chase, of course you'll lose, at the start you were winning cause they were playing dumb and then you started playing even dumber.
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Dude is so scared of a pallet drop at 5 gens it makes me hate the player more than the game, Is that even a skilled Wraith player? like #########?
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When i want to feel sad I just look at this.
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Meanwhile, I'm here SWF fishing with Trapper and no one even falls for Bloodwarden anymore. :'(
Somehow they all learned their lessons, sadly...
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you can, if SoloQ gets a Callout/Ping system.
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I used to have 900 hours on Killer and less than 10 hours on Survivor, believing that survivors are nothing more than targets for killers to hunt and that it is not fun, but when I became bored with experimenting with the killer meta, I switched to Survivor. Then I learned that helping others and taking risks in order to survive was more fun than playing alone as a killer.
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@GoshJosh said:
He has to basically stay in your face for five straight seconds for the cage to relocate. It’s idiotic.
He was actually so close to me i thought the cage would relocate at any moment, but it didn't even after the grab.
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Mother Daughter ring and Dried Cherry blossom is what makes her OP, she's just borderline balance now.
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Tell that to the Low MMR killers; they're the ones tunneling and facecamping the most.
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Is no one going to post that one song? No one? Ok, I'll do it.
https://www.youtube.com/watch?v=Bmz3KjuanQ0&t=15s -
@Adjatha said:
Old Dead Hard: 0.5 second window
New Dead Hard: 1 second window
Old Dead Hard: 6m travel distance
New Dead Hard: 12m travel distance
Old Dead Hard: Straight-line movement that could run into walls or corners if not aimed correctly
New Dead Hard: Full control over your character's movements
Old Dead Hard: Able to make it to pallets but prevented you from vaulting
New Dead Hard: Able to make it to pallets AND vaults
Old Dead Hard: Movement only
New Dead Hard: Free range of motion under the invulnerable status, including uninterruptable unhooking
What part of "They made Dead Hard BETTER" do people not get? The perk that 75% of survivors used will go up to 100% if this rework goes live.
you forgot that survivors travel .02 seconds slower and killers recover 10% faster. but yeah its broken.
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Can't wait for them to nerf pig again.
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It's a value perk, you would never ever use it unless you want to get value out of it.
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They tried we know that for sure, but its not helping SoloQ at all.
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I've always used a full hex build whenever i play against High MMR survivors and it mostly ends up with 3 hooks and 4 gens left after they've cleanse most of my totems, but now ruin has been ruined, its not worth running passive gen defense at all.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3019595#Comment_3019595
??
New generator time is 90 seconds. New Thana will give 5.5% action speed slowdown per stack. At 4 stacks it's 22%
Action speed is 1 c/s -0.22 = 0.78
90/0.78 = 115.38 seconds
112.5 - 115.4 which is just a 2.9 sec buff, but hardly effective cause 4 survivors wouldn't do gens injured or infected unless you're in Low MMR SoloQ, i didn't see the 90 sec generator buff earlier.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3019000#Comment_3019000
If a survivor twiddles their thumbs for the full 80 seconds, when they arent even being chased, then they could possibly cost the team the game. OTR deactives the moment you start doing an objective, and I would expect any decent survivor to immediately jump on a gen or something useful if the killer isn't tunnelling them.
which they can do TWICE per game, not to mention you can add a Breakout, Flashbang/Flashlights and they can be toxic for as long as they want without consequences and they can prevent killers from hooking.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3019000#Comment_3019000
2% buff to generators taking 10seconds longer. From current 100 seconds to complete the gen with 4 Thana stacks, it'll become to 115 seconds. Which is quite massive
Where'd you get 115 sec? You mean 22.6 per survivor? It isn't 115 seconds per person, it's 102.6 per generation. which just increases an incremental amount of 1.6 sec per survivor. how is that a buff?
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/3019000#Comment_3019000
80 seconds of survivors doing nothing but running behind the killer hoping to get a protection hit or literally hiding in a corner sounds like a killer buff to me.
Fr tho, it's good against tunneling but it's definitely not op lmao it goes away the second the survivor does literally anything. And bc a bunch of ppl are already crying about it it'll probably be nerfed back to being useless anyway.
Have you never heard of Breakout? You only need to tank 3 hits and the killer wouldn't be able to hook a single person. Meanwhile, thanatophobia requires four survivors to be injured at the same time, which if you're playing with a competent team, they will not be sitting around doing gens, but instead heal before returning to gens. What are you talking about?
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@ShinobuSK said:
All I know is that Plague with new thana and pentimento will make me cry irl
you're afraid of a 2% buff meanwhile survivor gets a 3rd health state for 80 seconds?
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He didn't said that, he said he was unsure if it was going to let survivor vault while having I frames or its gonna be like old dead hard where you get stuck in the animation.
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I've been telling everyone distance wasn't the problem with DH cause most of the time people just use it on walls or in the middle of nowhere, now we're all stuck with a free health state perk.
Not to mention cheaters can use script that would activate DH just when you would hit them.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3018074#Comment_3018074
How do you 99 a Sprint Burst if I have Blood Echo or Mind Breaker?
Plus another of my Main is Blight, as Blight what will a 99 SB do?
simple, i equip vigil. anyone who knows how to use SB equips Vigil.
not to mention you would have to injure a survivor before they get affected by blood echo.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017800#Comment_3017800
No it isn't.
Sprint Burst was NEVER better than Dead Hard, the only people who say this are meming.
Dead Hard has been the go to exhaustion perk for YEARS, and it's entire existence invalidated nearly every single M1 Killer.
The ONLY Killers Sprint Burst is better against are Killers with an Insta down, like Bubba, Billy, etc.
Lol at most circumstance a 99'ed sprint burst is better than DH.
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and this was my only defense against the nurse, along with Sprint Burst.
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It depends on your build; if used alone, it's practically useless, but when added to a build with a specific use in mind, it can be extremely powerful. I use it for my full hex pentimento build, and survivor takes 5-8 minutes just to cleanse all my totems, and I would still have 4-5 gens left, and they're on 3-4 hooks already.
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I tend to dodge lobbies with no cosmetics and I'm still losing most of the time, It's either my meme builds aren't working efficiently or the killer is cracked and I'm on a SoloQ FFS.
I use Ace in the hole, Plunderers, Built to last and Head on.
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There are a lot of blatant hackers here in SEA. By a lot, I mean a lot. These guys don't care if they get banned or not; they simply buy a new account with everything unlocked, and they frequently wear the most expensive cosmetics and act like a normal survivor while secretly using cheats.
I found a David that can wiggle off before you get him on the hook. He has all the perks even though it only shows 4. He uses an infinity flashlight and can teleport anywhere.
There's also Steve Harrington with the same gimmick and some other subtle hacker who can do infinite loop, insta heals, insta gen repair and whole other cheating BS.
What irritated me the most was why my haunted ground didn't down the Bill I fought recently. It was still active, but I only injured him when I used my m1. I still don't know if he's a hacker or not. It could also be a bug.
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@xBlitzAce1989x said:
Flip-flop, Power Struggle, and Tenacity. You're welcome.
I did that recently and I posted a rant about how my soloq team just rolled me over four times in a single match. It's not viable in SoloQ.
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@Impailer said:
What are you going to do about SWF on comms? Getting massive amounts of info for free is BS.
Buff Killers and SoloQ
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Yeah we really need incentives to play new killers, i could only master a few and I'm already tired playing killer.
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Extreme Exhaustion Legion
Coulrophobia, Sloppy Butcher, Deathbound and Blood Echo.
My go-to sweaty legion build.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3007952#Comment_3007952
Unfair? Sure. Not toxic. I don't think me playing with my friends and goofing with eachother is toxic.
Try doing it in Asia, those guys don't give jacksheet about anything, SEA is the worst region ever, ask anyone.
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or Add extra lunge time to every killers.
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SWF's are inherently toxic and unfair NOT SOLOQ. We're just trying our best to have fun and not lose MMR. Heck, I only play with Meme builds and you don't see me complain when I get killed while playing.
When I started out as a killer main (I was originally a Hag main), I noticed that only new killers get scared of leaving hooks and not getting kills because they aren't used to losing. They're scared of not knowing what to do every time, so they do the easiest thing they can think of, but as I've gained experience, I've started to realize that tunnel and camping are only as useful as the other strategies in the game, such as map control, memorizing tiles, practicing looping, and not playing against SWFs. It's practically useless if you don't know what you're doing, and you're not a good killer unless you've practiced what you've learned.
TLDR; Playing a killer is never easy and not for everybody, and you can be great at playing a killer only if you have good analytical skills and critical thinking.
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It's fun to play both, I play survivor first to warm up, then I play killer so i could kill my SoloQ teammates who got me killed earlier. It's a cycle of hatred.
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This is a bad idea specially when up against SWF, I much rather hope they use their time on SoloQ buffs rather than Sabo buffs.
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If people started to complain about sprint burst then you'll know what kind of playerbase this game has.
IMO It's one of the most skilled and balance perk in the game if used correctly.
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By far, he's worse than Myers in high MMR In my opinion. He's also the worst version of the Twins. He gets countered by pairing up. He won't get a down if someone is nearby the trapped survivor. Unless he's right next to them, it only takes 1.5 seconds to rescue someone from a bear trap, and once your bear trap has been called out, it won't be as useful. Not to mention, he lacks chase potential on huge maps.
What he needs is either automatic traps or stealth. Make the trap open automatically when he's nearby, or reduce his terror radius and make the traps harder to see.
Just add a layer of deception to his kit, and he'll be as popular as the dredge.
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Both Survivors and Killer should get more BP, I don't know why BHVR wants players to grind so much for something so important such as perks. It's a waste of time for both killers and survivors.
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It's like most players in high MMR has faster gen repair or speed cheats on, you won't be catching them even if you run in a straight line even without loops and they vault incredibly quick.
This is just my observation but if you're playing in SoloQ and you're fixing a gen with a closet cheater, it seems like you have prove thyself running secretly, the gens pop real quick, not to mention they run faster than your average survivor.
I know the difference speed of gens depending if its a normal survivor or a cheater is doing it.
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"The MMR is a lie"
-Ur mom
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2994916#Comment_2994916
Are you new to dbd? Survivor is the power role.
https://forum.deadbydaylight.com/en/discussion/comment/2994905#Comment_2994905
I can only imagine how mad they'd get. It'd just make it even funnier.
You mean SWFs are the power role

