Plsfix369
Plsfix369
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/2990949#Comment_2990949
I thought you won with blood warden trapper is so weak unless survivors fail badly. I once got no hook with him before endgame I played poorly. But then I downed one at the end, carried him to basement trapped the shack and everyone walked to my traps. I was bit ######### they were before that very coordinated and rushed the gens and knew to disable any trap.
Bloodwarden didn't happen in that game, Sadly its not as effective when far away from exit gates, I had to zone them early on just to make sure my traps wouldn't get found until they started looping, the key is proxy camping at a place closest to where you can get traps, the more traps the better.
SWF can communicate obvious traps, some hackers can see traps even if hidden.
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Oh sheet, here we go again, MODS close this thread quick!
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2990938#Comment_2990938
Did you snowball into the finish?
Yeah, but i took the dirty route, I proxy camped efficiently till there's only 2 people left, i didn't tunnel though, i didn't want to eat a DS.
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It doesn't work with SWFs.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2990555#Comment_2990555
It's also one of the top 3-5 perks used throughout all of the MMR numbers looking at the graphs on it, which clearly shows that it's definitely one of the meta perks currently used.
https://us.v-cdn.net/6030815/uploads/HHFKZ36J5ESS/ud7fzcl-5b1-5d.png
It's a cheater's perk, it allows cheaters to secretly heal instantly along with resilience for that sweet instant Speed-vault
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@chatgiraffe said:
"The ability that disorients and confuses the survivors is causing my teammates to be disoriented and confused. BHVR please fix."
Honestly? I think we need to nerf wraith's stealth. My teammates cannot handle it and just hide. But the Wraith finds them anyways and then chases them around. His stealth just destroys soloQ where I can't tell my teammates where he is. I think making "The Beast" - Soot basekit would be good. Hopefully they removed the Dredge undetectable AND the reduced vision during nightfall, so he can stop winning in soloQ so much.
They actually did Nerf Wraith, If the same thing happened to a C tier killer, the same will happen to an A tier killer, It's not the killer that's the problem its the crutch. Blinding other people's POV is a crutch and not a determining factor for skill.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2990898#Comment_2990898
God I'd hate coms, hearing people moan, cry and insult people would not be a nice experience.
Those basekit things will really improve efficiency though, youd know if someone gets of a gen to get the save etc.
Will casual players take advantage? Probably not but it's there and high SBMM will be more pain for killer 😂 and that's why I play survivor lol
Not exactly Voice comms, i'll be glad if we have a ping system or call out system, either way if it works, it works.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2990877#Comment_2990877
You are aware they are gonna buff solos closer to swf level right? That's why I was mentioning it.
And sorry I'm speaking from my perspective and currently, if I play killer I'll verse very good players where even strong tier skillets can struggle and I have still yet to lose verse the dredge.
I'm just saying he dont need a nerf because people decided to hide, that's a player choice and people do that regardless of the killer. People still hide every time they hear the terror radius even if the killers in chase, doesnt mean all killers need a nerf.
Hes not been out a week, people need to learn and adjust. Iv versed quite a few and still not lost so hes not that strong
Yeah sure, but i won't get my hopes up on SoloQ buffs, its just basekit changes, no comms.
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@Mikeasaurus said:
This argument could be applied to literally any killer in the game. Dredge didn't make SoloQ any worse. You'll always get survivors who will throw every pallet in existence at the mere sound of a killer TR, or survivors who will UE into a corner and hide until everyone else dies so they can go for the hatch, etc, etc.
Not every killer has a Global range ability that blinds players and triggers every other minute, that's twice the map control a normal top tier killer can get, not to mention its basekit tinkerer.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2990818#Comment_2990818
Well then the killer will die and not be played, like alot of killers they are held back because you do get those players in solo Q.
I'm not sure what they can do, I personally think hes in a great spot especially if they still plan to add all those solo Q buffs.
You win some you lose some, just the way it is with solo Q DBD and I feel that's more of the fun. Doing swf and winning every game dont seem fun to me but I still think that's a player issue not a power issue
Don't be so dramatic, He's an anti loop killer with 4.6 speed and can teleport to lockers, its hardly possible he'll get any weaker against SWF, They have comms soloQ doesn't.
It's just oppressive to SoloQ cause they have no comms, free undetectable and you can't see anything.
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@Laluzi said:
Balancing for the lowest common denominator creates worthless powers and severely undertuned killers. The answer is to buff solo queue up to snuff, not to nerf everything they face (and promptly leave them helpless against comms.)
Decent teammates will still function during nightfall, solo or not.
That's what we've been pushing for months, but there's hardly any work being done aside from basekit changes. We need better Comms.
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If this gets weaponized against Low MMR players, its gonna get the Wraith treatment.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2990806#Comment_2990806
Iv been playing this game since its release, I have seen far worse plays than people camping pallets 😂
It's quite common to have 1 dead weight in my games, I'm just enjoying a killer where he isnt so easily beat but not OP or oppressive.
I feel he has lots of counter play and hes not hard to spot with him glowing white pretty much, I honestly prefer the changed to nightfall the ptb version was a pointless feature while this has a use and adds abit more fear.
It's still new, people will adjust and good dredges will climb the SBMM and you wont verse as good ones
Sad to say he isn't exactly glowing white anymore, and its not that they'll climb the SBMM, some of them will stay at the low to average MMR, and if he does a lot of damage there, its even sadder to say, He's going to get nerfed, Big Time. This is a precaution already.
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@Crowman said:
This isn't really an issue with his power as much as it's an issue with soloq in general. There's plenty of survivors who will just hide the minute they hear the TR or lullaby.
exactly but camping a pallet seems more prevalent now that they can't see anything. its hard to tell em to finish the gen and i'll take a hit instead of running away.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2990767#Comment_2990767
Solo Q is all I play, and I'm fully aware there are bad players but they will be bad regardless. I have people not doing gens and no matter the changes made that will always exist and that's not a lack of info or string killer that's just a player issue of some solo Q teammates
I'm use to carrying in DBD, being doing it for years so I see no difference and with SBMM it's been made easier but when it comes to dredge I haven't lost yet versing him.
Nightfall is fun imo, and it's nice having a killer that isnt really weak
He still wouldn't be weak if we revert him back to pre buffed nightfall, and its not just about carrying the game, its about having less control of the situation, would you really want to play with SoloQ players who camps pallets for 60 sec cause they're injured?
@Chocolate_Cosmos said:
Since all your aura readings (except for reading the killer) are still working while Nightfall, there isn't any issue at all.
I think you overreacting by saying "oh everyone panics And Its free hits for the killer".... Yea, if you are in low MMR I quess.
Not everyone equips aura reading perks and not all SoloQ players remember tiles or exit gates and there's always 1-2 bad players per lobby.
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@EntitySpawn said:
Well that's not an issue with the power but with the survivors.
Iv had no issues and I'm having fun, certainly made other perks more useful during nightfall. Windows of opportunity becomes god tier, but nightfall doesnt stop tiles/loops, gens or anything in the trial and if you team iant doing them it's on them
Yeah but have you tried playing SoloQ lately? It's not exactly Competitive DBD. The SoloQ MMR is a mix bags of Good and Bad players, and if one player starts to exclude themselves for 60 sec. you practically lose faster.
And its the darkness that's the problem, I can predict Killer movement and how to run tiles, but they don't.
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Nurse was not fun to master neither to fight against, just rework her so everyone could play Nurse not just some Hardcore Elitist players.
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@RiskyKara said:
I think he's OP purely because look at this. I am not a good Killer, I often get curb stomped to hell and back with 4 escapes being almost guaranteed when you go against me. I should not be able to do this and it has happened several games tonight. I don't even have a plan, I just do things and it's working out.
You're on low to average MMR, different skill rating. Meanwhile i get to play with sweatlords.
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@Brokenbones said:
You can trap exit gates and use No Way Out to further stall them. Remember me also works for this but the obsession isn't affected by it. No way out is just better than remember me overall.
They'll have to disarm the trap, proc no way out and then prep the gate. If you manage to chase them off and reset the trap, it buys you some extra time
Last game they triggered NWO early as i was hooking in basement, luckily it clutched as the survivor was on 2nd stage and i thought to myself this wouldn't have worked with Remember me. If only it regresses like Ruin does instead of getting 99'ed.
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Nice, although I've only manage to do that with Spirit players, Nurses makes me want to press Shift+W everytime I see one, It's not fun.
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Just as long as it doesn't come with Fortnite like aesthetics and gameplay, i.e., bright colors, wacky game mechanics, no horror-related in-depth lore and copy-paste asymmetrical gameplay.
Yes, I'm talking about Propnight and VHS. When was the last time anyone felt a horror game like vibes from those wack copies? They don't even try to look scary.
Evil Dead, on the other hand, seems promising. Friday the 13th was also spot on, except for the bugs and the lawsuit.
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BHVR is straight up trolling us.
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Budget Blight with a big stick.
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Where's Autodidact? I'm not seeing any good Killer Perks in here.
Joking aside, someone who underestimates floods of rage has never seen a sweaty nurse run a full slugging/tunneling build.
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DBD Devs.
Or they used to until their money print- *ahem* Licensed DLC stopped spitting money and they're back on their butts listening to the community for once in a while.
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@Blueberry said:
I'd put Twins above all those B tier kills and most of those A tier killers. Underestimating Twins a lot.
Also wouldn't put Hag, PH or Huntress that high.
Which one? The sharp headed one or the pointy headed one? They all look the same to me.
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You need to take breaks from playing this game. It rots your brain if you do it constantly. Seriously, high-stress and high-dopamine games aren't a good idea for anyone who wants to keep themselves mentally and physically healthy. Just my opinion, though.
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I never thought of that, It might be overkill though. lol
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@darkcloudlink said:
I don't agree at all. Imagine her speed with 4.6 m/s AND Mother Daughter ring. That's ridiculous. Being able to chase normally WHILE having a power that makes you invisible and obscenely fast? She's still one of the strongest killers in the game. She doesn't need any buffs.
If they nerf those specific add-ons then no one should be complaining, right?
She's an M1 killer with a broken add-on, she's not an S tier like Nurse not even better than the Artist, she gets countered by pallets and windows.
If we say Rework the Nurse everyone complains, but if we say buff Post nerf Spirit everyone loses their minds.
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Can't we just Mori them and share the BP with the other survivors, cause surely it's no one's fault but the AFK person.
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3 people crawling around while I distract the killer for 5 gen. It's ain't easy and it ain't fun, but when I do get decent teammates, it's most likely in a match against the Nurse, who most likely camps and tunnels for no damn reason, just because they're too lazy to leave the hook and pressure the gen. What BS.
My last game was against The Trickster and it ended with 1 gen left just as soon as I got camped and sacrificed for 2 minutes because I needed to save an ungrateful Nea who was close to dying but never bothered to unhook me. Tragically, they all died with 1 gen left, and I was the one who popped the 2nd to the last gen before I sacrificed myself.
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They should really give Trapper a fighting chance. Remove the damn RNG from his ability, dang it. He's already weak, so let him get that down across the map.
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Nurse, Nurse and Nurse also Nurse, cause who the F* wouldn't.
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I don't really understand why people hate Blight so much, Nurse though in the other hand is being labelled as balanced and fair, even though a lot of of well established and professional players says otherwise.
I say rework the Nurse. That thing is neither fun nor fair to play with, why even keep it that way.
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Hag can only be a 5 or 1, with Endgame builds its always a 1 at the start of the game, then suddenly ramps up to a 100 just when noed starts working, not to mention you need to time the insta down with the gate opening.
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Addiction, people refuse to accept that DBD is addicting even with all the bad things going on, BP Grind, Game breaking bugs, DDOS, Balance Issues.
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Deathslinger
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Laziness, tends to be when you don't know what you're doing and you just let the gens fly or you hooked them beside a regressing gen.
Not for me, when I'm playing plague there's no idle moment cause you're just gonna lose the snowball potential if you wait around.
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@DrDeepwound said:
bloodpoints over bros during the bloodhunt
What side are you on? Wait a minute, Are you really a surviv- *proceed to mend for 24 hours*
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Welcome to DBD, Are you new here? Don't worry, we're just one update away from discovering a brand-new game breaking bug that will make you say "The F*, why hasn't this been fixed yet".
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@Shaped said:
1 character per survivor?
You meant one character per lobby right? That would make q's long for no good reason.
Actually, it would help. Not with matchmaking but with the grind. We use up so much BP just to get perks for individual survivors that It boggles me how many hours I've wasted just to get a complete list of perks for one survivor I've recently bought a skin for.
BHVR forcing us to farm BP's was never healthy for this game.
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If Hag does get a 115% base speed, SoloQ would drop in numbers real quick, some things are better left unchanged.
If they do apply Comms. buffs to SoloQ, Hag and a lot of m1 killers should be buffed too.
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That's OP and Fair, It's practically a pocket SWF. NICE!
Edit: I didn't see the cleanse totem condition. It would have been better for it to be active at all times.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2970895#Comment_2970895
110% with a Power that increases her movement speed and makes her invisible.
PH is 115% with a Power that isn't hard to dodge and that is about on par with Demogorgon's (I'd say it's worse)
Ah, of course.
An anti-loop killer with 115% speed, a ranged attack that can penetrate walls and survivors, a low cooldown (unlike the artist), and tunneling abilities, hmm...
Meanwhile, Spirit who only have one power, which is negated by pallets, windows, and Iron will.
Yes, spirit is undeniably stronger (not).
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I use to think farming green medkits was a good idea, until i run out of charges, I only use Plunderers now cause Flashlights are better in escaping a chase than a medkit.
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Haddie Kaur
It speaks for itself.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2970892#Comment_2970892
So just ShiftW, he's not near Spirit in terms of strength, he's just a good low A tier Killer
Tell me what's spirit base movement speed again?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2970881#Comment_2970881
You can dodge his POTD pretty easily if you just look at the floor, unless you outpositioned yourself and tried to loop PH at a T&L wall
It's not on the survivor if they can or cannot drop the pallet, its on Pyramid Head, once you go through that pallet or window you're already in a good position to get hit and if you try to circle around he'll just catch up. Pressing W and leaving the loop is the only good answer.
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Oddly specific and not that terrrible, I get OP Nurses who slugs with knockout whole match, horrible experience and makes you want to dc, like this guy just camps the downed person and we have to find and pick up the guy from across the map, while playing in SoloQ, No comms, No Meta perks and Zero teamwork. I was using a Plunderer's and Ace in the hole that match(farming items), What a sad and sorry state SoloQ is in right now.
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He's too powerful though with relatively low skill floor, on par with Spirit but more Tunnel-y, give him a strong add on and he's going to be more powerful than Spirit(w/ mother daughter ring and purple amulet), which would just be plain terrible to deal with. (with spirit you can drop pallet and predict movement, but with PH you won't even get to that pallet.)
