JoByDaylight
JoByDaylight
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- Username
- JoByDaylight
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Comments
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Sure, make her funnier to play. I would very much like to play against her more.
I'd gladly let her grab me a few times, if you know what I'm saying.
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@HugTheHag said:
This is why I feel a bit guilty on maps like Midwich, RPD or Autohaven where I struggle to find gens and chests (been messing around with Appraisal + AITH).
You struggle to find gens in Autohaven? :O
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For me I think the HUD-change is for the better. It's a little easier to coordinate with others, but still don't do much, some things will never be fixed. That is why I would rather go to Discord and play with randoms, it's given me a lot better gaming experiences lately and some new friends to play with. There are so many nice people playing this game :)
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A nurse called me "Godlike in chase" the other day, but I was really just lucky in the mindgames and 50/50's lmao.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322828#Comment_3322828
It wont happen. But Basekit Unbreakable will happen. I can see that 0,86% Pickrate drops even more 🤣 and I understand everyone.
IF basekit UB happens, why not make a perk for the Twins that denies this for survivors without the use of a perk? That would be a good add-on for the Twins!
For example: Survivors can't recover fromt he dying state by themselves without the use of a perk when downed by Victors pounce.
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@Tsulan said:
SWF survival rate is 15% higher than solo survival rate. The HUD upgrade is bound to increase the solo survival rate.
While it also will increase survivor vs survivor toxicity: "why where you doing a chest instead of a gen, when Jeff was chased?!"
I can live with that as long as the general info shared in solo is better. I don't get much toxicity in my games anyway so for me this will not be a problem. I see no downside in the HUD-change tbh and welcome it greatly!
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@Pulsar said:
I suspect, especially with impactful DC's (DC's not on death hook) included, that the Solo Q Kill Rate is probably close to 80%.
Agree.
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Personally I haven't encountered a 3-gen strat game that lasted 30 minutes. I have faced 3-gen Killers but usually my teammates give up after 10 minutes and feed themselves to the Killer. When playing solo this is not worth the time trying to coordinate with randoms with no comms.
I saw a video by Hens yesterday and how he patrolled a 3 gen in Glenvale with the Knight. It is actually impossible for the survivors (a competent 3 man SWF) to finnish the last gen. That is not good and I hope the devs are looking into this. Eruption being the centre and biggest problem of the build in my opinion. The video was to showcase the playstyle but sadly some people choose to play like this and exploit it giving them easy wins most of the time. The 3 gen strat works in most maps if the Killer can recognize it from the start.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3278723#Comment_3278723
I wanted to say "just let them touch your banner", but lol, you are right ^_- BTW, Clown Bottles make this challenge pretty trivial, too. Actually you need to damage a hasty survivor, so I am not that sure if hook camping actually works, with the basekit BT being in effect.
"Just let them touch you banner"
Sounds a little fishy to me..
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It's +100% to survivor all the time for me as well, great for me because I like to play survivor more than Killer :)
What really grinds my gears is that it's been like 2 weeks since I last got a survivor daily..
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Ormund and Glenvale are probably the 2 best maps to pull off this challenge. You’ll get it eventually :)
Good thing map offerings exist so you don’t need 15 matches to do it.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3250413#Comment_3250413
Lolol :D
Well, no notifications, but a bar that fills up, like the blue bar you see in the tome itself.
That would be sweet!
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I'm hoping for a new map in a medieval castle! :D
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/353024/i-think-i-should-play-more-luck-offerings
That last great skill you made, you should just have settled with a good one :P
But in all seriousness: this is why we should have a life update on our tome challenges and emblem points in the hud.
Imagine a live counter for the challenge "Being chased by the killer for X seconds" while in the chase xD
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Does anyone know if the buffer is 0,25 in total so it’s 0,125 each way or 0,25 both ways so it really is 0,5?
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@tippy2k2 said:
Oh sure, I slam the pallet down on ONE old lady and ALLLL of a sudden, I'M the bad guy!!!
GGEZ Old Lady
I hope you teabagged her after the stun??
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3240938#Comment_3240938
I just want to know which one if the roster is active around your work. Any guesses?
Definitely a lot of Clowns near where I work..
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It would be interesting to see stats including DC’s as well. At least in my games the DC’s happen mostly when the game is literally lost while laying slugged etc. Not at the start of the game, that problem is way gone for me. The fact that those games don’t count could mean a little in the bigger picture - especially with Nurse who I get stomped by way too often.
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@Ryuhi said:
I wonder if there's any possibility that challenges affect kill rates?
I think is an obvious "YES". Maybe not directly but indirectly yes. For example the white glyph challenge, survivors might use a lot of time to do them which in the whole game can cost them the round.
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I'm all for changes and new stuff but this tile looks very bad from a survivor perspective and very good from a killer perspective. Not so weird we see some complaint about it and some liking it :)
I saw a PTB video with a barrel next to a wall in the new tile that only survivors can go through and not the Killer, is that also in the live version? I can't play until next weekend so can't try it myself..
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My birthday is on the 27th of October and rumor has it I will be throwing another extravagant Halloween party this year, as always. Last year I dressed up as Beetlejuice - it was pretty accurate. Now my hair is short that's not happening again. I have been flirting with the idea of dressing as Rooster from the last Top Gun movie since I can do a pretty spot on mustache. But we'll see!
My famous Halloween-punch will return with ice made from water in a plastic gloves (this is a cool trick).
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You've always been enable re-bless your snuffed out Boon. If the Killer brings the perk Shattered Hope the totem will be destroyed when it's snuffed.
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If I win decisively and recognize that he opposition is a lot less skilled than me I can still say WP when they did put up a fight and tried till the end. WP and better luck next game. Nothing wrong with it.
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@Norhc said:
Better map design and new abilities/addons to existing killers.
https://forum.deadbydaylight.com/en/discussion/comment/3217162#Comment_3217162
You know that Nurse is an underperforming killer, right? Plenty of strong killers have low kill rate and vice versa.
Are you actually trying to make a point to me with this comment? I believe you know what I meant by underperforming killers, no need to clarify that. Read @dugman 's comment and maybe you get it.
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28K BPs is still a well played round, more than 3 of the survivors. Try solo vs a skilled Nurse - You are lucky if you get even 10K (:
And they were nice enough to give you 400% more BPs with their BPS. You got over 100K BPs this round!
It's not like they can do anything to prevent you from playing, when they outplay you it's just because they are better. Nothing you can do about it. A loss is a loss, just move on. Luckily matches like this is not the normal.
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Solo q buff
Console laggy
Realm beyond (Swamp, Red forest)
More perk overhaul
Buff to underperforming killers
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If you play on EU servers I would love to team up with you some time. That is the only fix to your problem, find some competent people to play with.
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I actually don't have a problem with people DC'ing. Maybe I am lucky, but it's not a problem in my games. People only DC when killers facecamp og hard tunnel.
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Crossing all I got for you buddy!
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@Fred_krueger said:
https://forum.deadbydaylight.com/en/discussion/comment/3215085#Comment_3215085
I agree, problem is they spend the whole last gen jumping over windows trying to get my attention when I give up at 1 gen left.
Ugh yea been there... I just work to end the game as soon as possible in those situations.
Better luck next game 😊
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3215089#Comment_3215089
Me2. My post is more to be seen funny.
Ahh well then 😄👍🏻👍🏻
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A lot of interesting ideas. Well done coming up with all these. Would love to see some in the game.
I believe there are too many Special abilities to juggle with. It would be very frustrating to deal with at times. It should at least be possible to bind each ability to a key, but that wouldn’t work with console.
I hope for a Freddy buff soon, he deserves it.
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I really enjoy facing Wesker 😄
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@Marik1987 said:
Here is the deal:
You can only pick a killer 3 times a row, after that, you have to play at least 1 game with a different killer, before u can go back to the 3-timer.
What would u think about this?
No thank you I’d like to play whomever I feel like.
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Just chase them out.
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It’s also skilful to eat hot soup without burning your mouth.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3212128#Comment_3212128
So I guess just screw those people?
What do you mean screw those people? They are already being screwed right now aren't they? It can't possibly get any worse, can it?
You can't make the game perfect for everyone but you can at least make it better for as many people as possible.
I'm not saying VC will fix it all, but I believe it will make the game better for a lot of people. Just give solos SOMETHING at this point, and by something I mean tools to help for information. If not VC then something else.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3212027#Comment_3212027
I get a lot of Eastern European players in my lobbies and 80% of them put no effort into speaking English and just speak their own language between each other.
That might be true for some people but for the most part people can communicate in English to some levels. I'm not denying it will be problematic in some cases but for players who wish to use VC there are possibilities to make it work.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3212009#Comment_3212009
Yes, a reward for playing fair and not tunneling would work. Sure, there would be exceptions, like before. Players that don´t give a f.
But the majority of the players would attempt to play in a way that gives more points.
100%!
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3212014#Comment_3212014
Are you in EU servers? Because that’s completely false.
You can’t expect everyone to speak English. Plenty of players in my lobbies do not speak English.
So me someone who mains Solo Q would have to turn a big buff off and still have a miserable experience because of the place I live irl?
Yes I am. People who don't speak English is not very common in my experience. VC works in other games, why shouldn't it work in DBD?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3211859#Comment_3211859
Voice chat only works for US players. In EU people speak different languages.
Most people still speak English to some degree and are more than capable to communicate. Especially "younger" people under 40 years old speak English. If you don't speak English you can easily turn VC off.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/348977/tunneling
You mean like... the BBQ bonus that was recently removed?
I believe the 25% bonus for each survivor hooked should be basekit. Maybe another version of it, make is 10% bonus for each hook when a survivor is not hooked twice in a row. That makes it possible to gain a total of 120% BP bonus if you play "perfect".
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3208317#Comment_3208317
i'll gladly give you a couple of my killer matches... you'll change your idea rather quickly, i'm sure of it...
Go ahead. Maybe I should give you some of my survivor games? That doesn't mean anything in the bigger picture.
@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3208313#Comment_3208313
stats won't show the truth about how things are... always for stats then we should buff nurse and nerf pig... are you really sure that's worth to take them as absolute truth?
Stats will give you an overlook of how things go. Obviously the average match right now is a 2K with 61% kill rate, with more 3-4Ks than 0-1K. That doesn't mean most matches is a 2K.
I would like to see an updated chart killer by killer and their pickrate and killrate like we saw a while back. It is interesting to see but we shouldn't only use the stats to balance the game.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3199112#Comment_3199112
DS is impossible to exploit, since you cannot force the killer to pick someone up.
Great. Then there is no problem setting the stun duration to 7 seconds.
It’s should still be disabled in endgame though.
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@Raccoon said:
Dream World just needs some sort of lethality/boost if survivors stay in it for too long.
A hard reason/necessity to stay awake is all he needs, imo, as clocks would then function as slowdown, too.
This is what I was about to say as well. I don’t think he needs a new power, the dream world could be good enough. Survivors should be forced to work more towards not being asleep.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3198987#Comment_3198987
I am a huge fan of disabling DS endgame, but the stun duration nerf was just egregious. I would actually be in favor of not just 5, but 6 or 7 seconds of stun duration.
Sure, fine by me. I dont sant to make the perk too strong though, and easy to exploit by strong swf.
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I agree with what you say. OTR is very overrated and has not given me any value any time, other than being silent. I’ve taken it out of my main build long time ago.
Really hoping for 5 second DS again.
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I quit tonight after 3 games. I actually had time to play for a few hours but I just couldn’t take it. It’s just not worth it at this point. The First game was nice enough, a pretty new Nurse who played fair, 3K.
Then the fun began. the next match was a Huntress who downed me pretty luckily near shack and took me to basement. At 5 gens remaining she Camped the stairs with exhaustion hatchets. Ended with 4K at 3 gens left.
The last game was a sweaty Deathslinger, tunnelled the Claudette first. We tried to save her but a tunnel is a tunnel. Then went on to tunnel me. 4K at 4 gens left.
Ugh, I can’t take this ######### anymore. I’m actually happy I won’t be playing until Monday. A break will be good.
Hope you guys are having a better time ❤️
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@I_CAME said:
The new movie actually has a decent director attached to it unlike most random horror reboots. I do worry that the politically motivated youtube critics will shoot this movie down before it even gets a chance.
Ye I’ll definitely give it a watch!
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@Gary_Coleman said:
2 & 4 are the best Hellraiser movies, imo. If they were to ever add Cenobite cosmetics, which I doubt they will do, I would hope they would choose from those 2 films.
There sure are some good ones!