Feedback and Suggestions
Our team will be happy to read these!
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I have noticed that since the last update, the hitboxes have been off more than usual. This has become an issue that has made the game utterly unplayable for me; I only play customs with my friends since I can handle it there, but getting hit in the middle of the killer shack from the window, having killers miss by several feet and hit me, and getting hit around boxes is too much for me (and I ha2 comments 21 views last activity
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I played trickster since release and he’s is a mid tier killer which has a semi strong 1vs1. Depending on the map and/or the tiles that come with it. If there’s a lot of line of sight he won’t have a good time, if the map is open the survivors won’t have a good time. Which is a bit to situational and has no skill involved, only advantage. So I came up with some changes that will balance it a bit8 comments 51 views last activity
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Hexes are high reward and high risk. That's what makes an op perk fair. But looking at the boons they are high reward and low risk .(unlimited amount of times to be lit) There are a few ideas to make this much more fair. Revert hex: undying but keep the tokens to keep the other hex perks in use with it. Give killers a chance to break a totem after being Boon Let a boon that took over a hex le0 comments 41 views last activity
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Just make the legion pin base kit since his indirect nerf with boons (Legion pin applies broken for 1 minute.) What do you think? Game breaking? Would you play legion again?8 comments 111 views last activity
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So predator is probably the worst perk for Killers, after monstrous shrine. My Changes will make it a bit more of a choice on certain killers like spirit and pinhead. Since a lot of players will stop running when spirit phases and pinheads chains automatically lets survivors walk. Predator -Walking survivors will get afflicted with the hindered status effect -Scratch marks remain for 24 comments 21 views last activity
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...and why the hatch "fix" was not enough. To put it briefly, hatch is simply too unfair still. By the logic of the hatch, the killer should be given at least 1 free kill. I understand that hatch is not a guarantee, but it's still a very high chance the survivor finds hatch first. IMO, hatch should only spawn should there be ONE survivor left and ALL GENS DONE . That way it's mostly fair. R12 comments 161 views last activity
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No mither is a meme perk. No one runs it seriously unless they’re doing a challenge or want to play on hard mode, but why have other perks that have gotten little use gotten better buffs, even though they came out later? Like power struggle was so hard to get off they decreased the time. They did the same by adding speed to no mither, but that’s pointless if the killers know you have it. Yes n4 comments 111 views last activity
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could create an assassin like the werewolf from Van helsing, it would be a big black werewolf with specific skills0 comments 11 views last activity
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Status Update - A Golden glow behind a Character Portrait when the Status Icon appears for a given Survivor or a Location Update occurs. Status Icons - Appear when performing the Point emote while performing Interactions. Icon replaces Character Portrait for 5s before the Character Portrait reappears. Repairing Generator Healing (Self-care Icon when Self-caring, Empathy Icon when Healing some0 comments 41 views last activity
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Allow it to be used on dropped pallets and breakable walls. It'd be near useless against certain killers, but it would actually be a decent perk worth bringing, and more fun than it currently is. If coded right, it could make for a REALLY fun combo with Any Means Necessary.7 comments 131 views last activity
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Whenever a Survivors Status Icon changes, Have the Character portrait have a momentary glow (akin to a compass needle) pointing in their general direction. With a distinction between Above/Below/Same Level. This will replicate the "General Direction Callout" and will allow for "Choosing when to Callout" by tapping things. All without actually needing to be on comms. Then remove Hooked/Slugged S4 comments 81 views last activity
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I have talked about this fairly often, but I figured I would shoot my shot and open a dedicated thread for this suggestion, because I think it is something that would be very beneficial for the game. This ended up a quite wordy submission, but I feel like everything I say here is important for the central idea. I have still decided to highlight some of the main statements in bold, so as to give m26 comments 841 views last activity
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Hello there, first of all, im from germany, I love the game and it was the reason why i bought a computer to play it on steam. I've watch youtube videos from "Graenz" for about 2 years and then decided to play it on my own. I'm now playing the game for about 2 years and i'm still hyped for every new chapter. My favourite so far was Evil Dead. My lastest experience was yesterday. I was premade5 comments 81 views last activity
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Hello Forum Members, Developers and other forms of human beings alike. I've been thinking about this idea for a while and it makes a lot of sense to me to be a nice little feature in the game. My idea is that for each Devotion level you gain, your bloodpoints cap increases. I think a nice increase by 100-200k bloodpoints to your cap for each time you level up could be really nice. It could be3 comments 41 views last activity
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I play Cannibal frequently whenever I do decide to play killer, and from the perspective of playing Leatherface, and playing against Leatherface, I just feel like he should be nerfed. I had two suggestions in mind; Reduce the boost in movement speed he gets when performing a Chainsaw Sweep or When a survivor is downed by his Chainsaw Sweep, he stops the sweeping attack. (This would mean Irid23 comments 231 views last activity
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Large & Complex: Raccoon City Large: Springwood Awful: Gideon Meat Plant, Autowreck Havens, Coldwind Farm, Haddonfield, Eyrie of Crows Change them or remove them, I don't care. Make better maps for a better survivor and killer experience.0 comments 31 views last activity
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Been playing this game for quite some time now and i do enjoy it for the most part, however one thing i've noticed as a survivor main who runs a cosmetic nearly every match is almost every killer in this game and will immediately stop any chase they have with a regular survivor in favour of hunting down another survivor who is a little bit shiny, which is a little bit annoying, ALMOST every game1 comments 91 views last activity
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Goal compensate Slinger for his recent nerfs without making him 115% or undoing them completely. Terror Radius Reduced Terror Radius from 32m down to 28m As a 4.4 killer with a hard cap on his range and having a very small, precise projectile, having a fully directional 32m Terror Radius was too harsh. At 28m, he is still able to get slightly closer to survivors before they’re warned4 comments 51 views last activity
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Is there any plan in the near future to add couple of lines of code and add us option for acceleration and deadzones? Controller settings or rather to say a setting, is brings a lot of pain at playing particular killers especially without an option of a precise aim adjustment eg: huntress5 comments 81 views last activity
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The Spirit was a nuisance for a long time. She had it coming but her nerfs are severe and she wasn't compensated one bit. Iron Will can still negate her power which makes dried cherry blossom the only way to track these survivors. Not every map has rich vegetation you can use to pinpoint the location of a survivor. Directional phasing pretty much ruined her mindgame potential around pallets. She3 comments 71 views last activity
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Hello there, first of all, I'm from germany and I love DBD. It was the reason why I bought me a computer to play the game on steam. For about 2 years I've watched my favourite youtuber Graenz and learn a lot about the game. Then I decided to play it on my own and now it's been 2 years since and I never regret it. It's still my favourite and main game and I'm very hyped every time a new chapter r0 comments 11 views last activity
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I am honestly very excited to see Dead Man's Switch being buffed to no longer be an obsession perk. This is a perk I've loved in concept for a long time, but it being an obsession based perk usually made it difficult to activate, and its effects could be too inconsistent for me to justify bringing it. With this no longer being obsession based, I expect this perk to become a lot stronger and I wil5 comments 91 views last activity
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please add custom mode with bot only in deade by daylight pc like DBD mobile verison so we can play alone and try new perks0 comments 11 views last activity
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I just played my first game with the Artist and it was great, the Survivors I went against were not too good, gave me plenty of time to learn the Killer, I reallyed enjoyed that. Even got the Artist Adept. Much Skill. The next game was terrible, all what I have learned in Game one was useless and I felt really bad. The Third game was really good, the Survivors didnt really know what they were d1 comments 31 views last activity
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Feature In many matches, both from my own experience and many streamers, the killer will down a survivor then force them to bleed out as a "victory lap" or as a punishment for the survivor. I'm suggesting that the survivors are given a button to instantly bleed out when in the dying state. This would allow players to avoid these hostage situations and create fewer powerless situations where the13 comments 151 views last activity
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Killer design has advanced a lot over the years with flashy and unique powers, but a lot of us like the good old slasher type basic m1 killers. I would like to suggest some changes to make basic m1 killers more up to date with the nowadays standards, but in this one I will talk about The Trapper. Trapper addons got some love recently, but his basekit is pretty much the same for a long time, whic2 comments 51 views last activity
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I don't know if everyone will agree with me, but playing as main killer and then playing a lot as a survivor (everyone knows why), in my opinion the game is only unfair to the killer (survivor sided) because the killer doesn't have many perks like survivor exhaustion perks, everyone who plays DBD knows that survivor exhaustion perks buy a lot of time from the killer and are infinite, just wait fo2 comments 61 views last activity
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While listening to the discussion between Tru3 and Otz from March last year ( https://www.youtube.com/watch?v=nhi6YLWFyRA ), I was building a bit of the things I hear suggested by them, thinking of a way to deal with camping and also encouraging more roaming for both the Killers and the Survivors. Like Tru3 says many times, he has the most fun with chases both as Survivor and as Killer. I believ8 comments 71 views last activity
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So I just thought of it why not the main character from Silent Hill shattered memories it would be interesting.0 comments 11 views last activity
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Ghostface will be able to mori the survivors he succesfully fully stalked and put into the dying state twice. The survivors Ghostface fully stalks will become oblivious for the stalk duration of time.0 comments 31 views last activity
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After kicking a Generator, you become Undetectable for as long as the Generator is regressing or a Survivor is injured by any means. During this time, the Generator's Aura is revealed in yellow to all Survivors. Trail of Torment can only be triggered once every 80/70/60 seconds. Now this perk has a few major issues. If the generator you kick has very little progress, you get no value out of4 comments 81 views last activity
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Hello guys, it's me again: I thought of an idea about Jeff's distortion, it's simple, but there were some changes I'd like to see done to it: -Change: all levels Distortion effect will last 10 seconds -Add/Buff: you get a token whenever you are saved from the hook, you can accumulate up to 3/4/5 tokens I thought about the idea of earning tokens when being saved from the hook safely, howe14 comments 101 views last activity
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I really like the new functioning behind those hex perks: whether it is rekindling totems or cursing one survivor in particular after hooking him... because it opens up possibilities for future interesting perks. What i like with plaything, it is that the survivors cannot cleanse before the effect is applied... and that survivors have to get off of gens or accept the risk. Maybe, in the future, h0 comments 21 views last activity
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The devs have a serious problem with sunken cost fallacy where they will stick with whatever they come up with no matter how bad it is. They are currently putting breakable walls into new maps and reworked ones despite being unable to come up with any usage aside from the terrible 'god loop just put a wall there', they are unable to accept that no small changes around the edges can fix the disast2 comments 61 views last activity
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We all agree that this killer requires the quickshot nerf, but he would need something to compensate, give him something, because every missed shot is truly devastating in chase. A start could be the "modified ammo belt" basic kit.0 comments 11 views last activity
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When are we getting new Pinhead cosmetics. And specifically, when are we getting Butterball and Female Cenobite. We need the full quartet people!7 comments 141 views last activity
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The killer must destroy any totems. And it would be logical to add this feature with the advent of Pentimento. Then the killer had more ways to play. He could play out the hexes and wait for the survivors to cleanse the totems. He could personally destroy the totems and then rekindle them. He could destroy totems to prevent the survivors from using the boons. But the developers didn't add that ..21 comments 331 views last activity
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I know this is a future mechanic with no date yet, but I think it's important to voice opinions in time. So, let's all do a bit of memory. Why BHVR hasn't added voice chat to DBD? Why don't we have Kindred as a base kit yet? Why were they so afraid of giving comunication to survivors? They wanted to keep the game "scary" by not letting you know what everyone else is doing. Now let's read this y5 comments 91 views last activity
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RPD is one of the worst maps in the game, we can all agree on that. It's huge, confusing and has plenty of infinites and God Pallets, but it can get worse than that. It's possible for the whole middle section of the map to not spawn any Hooks, making it impossible to hook a Survivor18 comments 551 views last activity
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So if I remember BHVR has the license for the mask because of Funworld owning the mask I got the idea after watching the history of the Ghostface mask being originally for a make your own ghost costume so what if Ghostface got a cosmetic of a typical ghost outfit the white sheet and had the face drawn on it so it would be legendary outfit just for a simple call back to the very original Ghostface5 comments 81 views last activity
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Is there any chance that players could have the chance to sell map offering? I get that they are part of the bloodweb and that you sometimes have no option but to buy an offering in order to get the perk/item that you want but I have never ever used one and I don't think that I ever will. All that they do is clutter my offering screen. Would it be an idea to allow the player to sell them, even5 comments 61 views last activity
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I play on low end graphics, everything plays smooth but skill checks are a whole other beast compared to high end gamers. Can they be made into their own graphic category so I don't need to lower my resolution in the gamesettingsconfig?0 comments 11 views last activity
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I know it's popular around here to request buffs to Clown, and I was thinking if someday Clown does get a boost to his kit it might be fun to add a "stagger" effect to his pink gas where the survivor turns slightly randomly right or left while Intoxicated. Not necessarily a huge amount, maybe around the extent that a killer staggers while carrying a Wiggling survivor for example. Just something t0 comments 21 views last activity
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Like survs, killer also has perks that can be improved, it would be nice to be able to see more perks being used in matches, I won't explain much about the changes, but I'll leave my ideas here. -Buff: By the time the obsession is hooked, if there are generators above 80%, they will be blocked regardless of the occasion -Buff: The generator is blocked for another 12 seconds after the DMS effect9 comments 141 views last activity
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It is a green addons that allow you to gain -->24/25 centimeters<-- against the survivor you are chasing when you hit him with the tentacle. 25 centimeters means you are 5/100 second more or less closer to your prey! How can you capitalize such small time window? Can you really work with it? Or you simply equip it and hope that it happen to be useful? It seem that those microseconds are w2 comments 41 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Jane's goddess headpiece delinks and does not clip at all with other outfit pieces. I love the headpiece on it's own. I already own the set but want to use it with other combinations. Please!2 comments 11 views last activity
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I'm not even photosensitive, but after 4 matches in a row with trolly SWF 'flashlights + locker = Immunity' groups spamming flashlight macros in my face to taunt me; I have a blinding headache. Either put a limit on how fast the flashlight can be clicked. Or Make it burn out if some people use an ultra-fast flashlight macro. There's 0 functional reason to allow Survivors to spam 100 click47 comments 731 views last activity
