Feedback and Suggestions

Our team will be happy to read these!
  • With a few changes. Bt: - Survivors with the endurance effect have no collision. - Disables during the EGC Pop: - Reduce the instant regression to 15%
    37 comments 351 views last activity
  • No doubt it's been mentioned before but I've always wished the daily challenges system could be fleshed out more. I think the challenges themselves are simple enough, but I personally hate having the 1 reroll or feeling strong armed into playing killer since their challenges feel way more common. (Nothing against being killer btw but my main point here is "more choices") I remember WWII had a pr
    0 comments 11 views last activity
  • So over time I was thinking about things that would lower the blood point grind of the game. Some have probably been mentioned plenty of times before, but three that I've kept in mind are; Perks don't need to have 3 tiers; I think this one is very straight forward because removing the need to churn through three levels of every single perk would dramatically drop the overall costs it would take.
    17 comments 401 views last activity
  • Just a, quick, cute little QoL buff: when there is just one surv remaining and the hatch spawns, after picking up the survivor you can press your secondary power button to enter "gift he hatch mode". You are now unable to hook the survivor, see the hatch highlighted through walls and can't drop the survivor farther then 8m from the hatch. Makes carrying the last, brave surv to the hatch a yiff
    8 comments 61 views last activity
  • The ones I have in mind are Scourge perks and Hexes (Some). I really dislike the RNG in the perks, especially Hexes. Which is why I don’t bring them too often. The ones that come to mind are: Hex: Devour Hope, Hex: Huntress Lullaby and Hex: Third Seal. They should work like Hex: Plaything, where after hooking a survivor, the perks activates on a dull totem. This will prevent having your perk
    3 comments 61 views last activity
  • I was just thinking yesterday, one easy way to make Overcharge more useful is to simply replace the damage action requirement. Instead, it would automatically activate whenever a survivor starts repairing any regressing generator. It would provide it good synergy with Ruin, Surge, Eruption, and Pain Resonance.
    0 comments 21 views last activity
  • Rework idea: You are always on the alert when someone dares to step into your territory. Strengthens the potential in your Aura-reading abilities. Territorial Imperative increases all Aura-reading ranges by 4/8/12 metres and Increases all Aura-reading timers by 6/8/10 seconds. ------------------------------------------------------------------
    11 comments 271 views last activity
  • The one that can spawn near the basement in Father Campbell's Chapel. The other windows in the chapel are strong but at least have some counter play to them so they aren't too bad. The one near the basement however has zero counter play except for breaking chase or blocking it off. Can we give it the Haddonfield treatment and just remove this window entirely? Or at least add a breakable wall ne
    18 comments 281 views last activity
  • Currently, Iron Will reduces the sound of your grunts of pain by 100%. No Mither has, among its many effects, reducing your grunts of pain by 75%. What if those two were swapped? You'd get lower grunts of pain by running Iron Will if you wanted, something that would be useful but wouldn't guarantee that you'd be inaudible while injured, and in exchange the hefty downside of No Mither's perma-Bro
    8 comments 92 views last activity
  • Ever since the PTB was launched, I haven't had a single game without atleast 1 Survivor having 60+ ping, and I'm on console, what the hell happened?
    4 comments 61 views last activity
  • Can glyphs ever be used as more than just random little challenges? Could there ever be a game mode, or even a change to the game we have now, that makes glyphs into an added objective of the game that needs to be completed in order to escape the match? People on both sides have suggested adding more objectives to the game, or just slowing the game down WITHOUT affecting gen speeds. Could glyph
    2 comments 71 views last activity
  • Since Ghostface will be getting changed soon with Legion here’s what I think of Ghostface. I think he’s almost a perfect killer. I think he’s very fun and interesting he’s quick nimble and sneaky. If I were to make him a perfect balanced killer here’s the 3 changes he needs Fix his Reveal mechanic Change his cooldown rework his addons The first change is simple, fix his inconsistent rev
    23 comments 691 views last activity
  • I heard they will be giving us 2 mil for grade reset and im thinking ######### are they doing now everyone is going to be running around with op perks because you can get 2 1/2 bloodwebs to level 40 meaning 7 teachables god help us
    63 comments 2,141 views last activity
  • 7 comments 91 views last activity
  • Hey, I was thinking of a new Scourge Hook Perk that would descourage Camping, counter CoH / other Healing Perks. To be honest, I don't know what value would be fair, but you get the concept of the Perk. My idea was: you hook a Survivor on a SH, another Survivor will scream and become Broken, so you know exactly who to go to. Perk Description: Each time a Survivor is hooked on a Scourge H
    2 comments 52 views last activity
  • I've only been playing this game for a month or so, and already I feel like every 5 games or so there's a couple of survivors using obvious speed boosting hacks, (ex. I'm chasing someone in a straight line as frenzied legion and they somehow gain distance on me yet at end screen they have no sprint increasing perks). Then with them always BMing at the exit gate, etc. thinking they're clever. Deal
    0 comments 21 views last activity
  • Dear BHVR, first let me say, i am not a native speaker so pls forgive me if my english is not perfect. I really started playing DBD with a friend during the first Corona Lockdown, this was before MMR and we had so much fun. This really helped us through this difficutl times and still does, but recently we both started to feel like the game lost the fun a bit. I have to other friends who feel th
    2 comments 41 views last activity
  • Basically as the title says, I wanna see more moris in the game. I remember that a while back more moris were brought up in the player survey asking if we'd like to see it or not. I know that I smashed the yes option there since The Wraith and The Trapper have moris that are a biiiiit too similar and are indicative of their age lol. That being said, I guess this is more a forum that's asking
    3 comments 31 views last activity
  • Please, consider deactivating map offerings from public matches, they are not a fair mechanic to face, or at least show to both sides when a map offering is being burnt, when in the lobby .
    4 comments 11 views last activity
  • When the ink is leaving the ground it makes a weird "Bloop" or "Glop" noise . These noises are intentional but they are very disorientating as killer when you are attempting to listen to the survivor as they are moving out of your sight. I don't know if anyone else finds these sounds annoying or distracting but they are too me.
    1 comments 11 views last activity
  • I put a poll up for fun of what Batman villain would be neat to play as a killer, and the consensus was Scarecrow. And it got me thinking that it would be cool if, while a survivor is Mad or Hallucinating or Dreaming, they see images of things that are tied to that map's realm. For instance Coldwind Farms - images of evil scarecrows staring at the survivors MacMillan estates - Undead miners ha
    2 comments 21 views last activity
  • 11 comments 71 views last activity
  • Here's a random idea I got while loading into a match. Wouldn't it be neat if offerings would be a little more exciting to use and more people used them? Introducing: Offering Bingo. Instead of lining up in a row and taking precious seconds of Your time, Offerings now appear in a random tile of a brand new Offering Bingo board~ (visuals are subject to change)
    3 comments 31 views last activity
  • Although it isn’t the strongest perk out there, it is pretty fun to use with Oppression. For those that don’t know, the red skills checks originated from old Hex: Ruin. You had to hit great skill checks in order to gain progress on a generator. It could possibly be a strong perk if the red skill checks were to be added to it. It can give Huntress Lullaby that push to be used in more load out
    15 comments 161 views last activity
  • Has anyone else stop going after chest since they've become so worthless. After I realized there was a 1 in 4 chance of getting a worthless Key, I pretty much just see chests as level decorations anymore. I know killers have been complaining about generator speeds and I kind of wonder if it's partially because of how useless chests are perceived now. I don't know how many games I've played in
    3 comments 61 views last activity
  • Since we already have Pinhead and Chatterer with their own unique sounds and voices, it would be great to have Butterball and Female Cenobite as legendary skins aswell. Also a Blighted Pinhead skin would be great too.
    0 comments 41 views last activity
  • Hi guys, I've always had some issues with the functionality of DS, but like before I had 60 seconds to do what II wanted to, I thought it was fair for me to miss skillchecks, but now that the DS was nerfed I think it's kind of pointless to run the risk of making mistakes skillchecks as we cannot progress the game without lose the DS, I always like to remember that I also like to play from Kille (
    36 comments 691 views last activity
  • So all killer mains are just gonna theaten to dox me, but. This is Something I've been curious about for awhile and I don't mean Something Identical because always getting a flashlight would be OP but it's the closest perk I can compare it to. Due to Lightborne's buff I feel it would be appropriate to talk about a perk like this and with the additon of the artist and her burnable crows it al
    23 comments 141 views last activity
  • Because reading comprehension isn't the greatest strength of People, and because it's also not visually distinct about how many Bloodpoints you have in reserve from promotions/rank reset (Is Tome BP uncapped?) Introduce the Blood Pool - A Visual distinction between promotion BP and Trial BP Take the fancy looking BloodHunt Bloodpoint Icon and make that the default UI BP Icon Hovering over th
    19 comments 141 views last activity
  • Very good change, now grade rewards are definitely something to lookout for. What I wish there was once you reach iridescent 1 grade is a perma bloodpoint /exp bonus for each match played, which would make things much more interesting for sure
    3 comments 51 views last activity
  • Cruel Limits When Within 16-Meters of a Completed-Generator,and A Survivor is Within a 32-Meter Range,Claustrophobia Activates.The Entity will Block All Windows and Vault-Location within that Range for the next 20/25/30-Seconds. The Auras of Blocked-Windows and Vault Locations are Revealed to you During this Active-Time. Hex:Crowd-Control When a Survivors attempts to Perform a Fast-Vault thro
    4 comments 211 views last activity
  • we should get a box line of addons like doc has with calm,obedience etc with ramping up effects effect: hideing the box yellow could be 50% of the chain hunt green could be 75% of the chain hunt purple could hide the aura till chainhunt but with 24 m range iri box same effect buff it back up to only 16m range make chatterers teeth the brown joke addon this giv
    0 comments 31 views last activity
  • Idea: Make the perks from the base game, the perks from purchased DLCs and the perks bought from the shrine immediately available to all characters. I.e. it is not needed to buy the perks from bloodweb, the perks are immediately available and on max tier. Benefits for players: - Removes a lot of grind for players who would like to play various characters and perks but don't have a lot o
    23 comments 311 views last activity
  • I just played a game with Cenobite, there is this spot between 2 LOCKERS where a Jill Valentine crawled and because of my hitbox it was impossible for me to get on top of her to pick her up. Its near one of the corners in the first floor. Please fix this, is easy, just move apart or pull them together. Thanks.
    Mod
    1 comments 21 views last activity
  • They mentioned that Dead Hard would apply Deep Wounds if hit. So, how would Dead Hard feel if it applied the Endurance Status effect during the dash instead of IFrames?
    16 comments 191 views last activity
  • Stridor Survivor's Grunts of Pain while Injured are Increased by 40%/45%/50% and their Regular Breathing is Increased by 25%. Every 40-Seconds of a Survivor being Injured will cause the Survivor to Begin to Cough for 2-Seconds. Survivors within 16-Meters of Another Survivor being Injured or Put Into the Dying State will Begin to Cough for 4-Seconds and once for Every-Other Time another First c
    4 comments 61 views last activity
  • Ok, so you want the game to be balanced around 2k/2escapes and I am fine with that but than tell me WHY is pipping in red ranks as killer SO difficult? I need to hook all survivors at least twice and then sacrifice them with more than 1 gen remaining to get ONE pip (bonus points aka double pip for more than 4 gens remaining). Your system is nicely put outdated.
    4 comments 21 views last activity
  • The cannibal ability it too over powered to be quite frank. To be able to spam charge it and be chased down easily without him dealing with any slow movement penalty it seems and when he starts it you can't really out run it at all or doge it cause he can chase with it pretty easily and catch you like it's a regular attack to go into an injury state. I'm just asking to put some movement penalty
    4 comments 111 views last activity
  • This is kind of spitballing an idea. As noted in how emblems work, a game that lasts longer and allows for more interaction is more enjoyable. Unfortunately, the most efficient strategy on the killer side is to rush a player out of the game ruthlessly and the most efficient way to get out as a survivor is to rush gens. Neither of these tactics are enjoyable for the other side. As an idea, what
    9 comments 71 views last activity
  • What do you think of a feature that would let every DBD player use a name in the game. This name could be different from console and steam names and it would be the only displayed name inside of DBD, in lobbies and in the match. You can't change names on consoles like you can on steam so I was thinking something like this would be nice to have. It could be changed only once or twice a month if
    5 comments 351 views last activity
  • All right, I have a thought on about how to change this thing that tilts so many killers in this game. A little twerk that survivors can do that has been used in discussions for way too long here.. What does it do? Nothing. Really. But yet it is frustrating and a root for bad behavior and toxic gameplay. How can we "fix" this? I think the devs should make an animation for when survivor goes
    7 comments 131 views last activity
  • Shadowborn Your Field Of View is Increased by 10/12/15-Degrees. When Looking at a Survivor’s Direction within 45-Meters in a 20-Degree Cone, the Survivor is Highlighted by a White Tint. Survivors within 45-Meters of you do not Perceive the Red Stain unless they are Looking within your Direction in a 20-Degree Cone or otherwise have Line-Of-Sight on You. Pop Goes the Weasel The Killer can
    6 comments 111 views last activity
  • Nemesis A Survivor who Blinds or Stuns you using a Pallet or Locker becomes your Obsession. Anytime a New Survivor becomes the Obsession, the Survivor will be Afflicted by the Oblivious Status Effect when further than 8-Meters Away from the Killer for 40/50/60 Seconds and their Aura is revealed for 4 Seconds. After Nemesis' Effect Activates, The Obsession's Aura remains revealed to the Killer
    3 comments 81 views last activity
  • Rickety old plank wall sections, bent inwards to create a doorway that leads into an ominous darkness (where the teleport point is, it isn't visible, just blackness), with whispers emanating from it Placed at the edges of the map and in the corners of The Basement. Survivors and Killer can both use them, however Survivors will trigger Killer instinct on themselves when they use them, and Killer
    7 comments 111 views last activity
  • Why, when the game crashes and the UE crash report box appears, must we also wait the 5 minutes for DCing upon restarting the game? The game clearly knows the trial was quit early, while giving us the option of reporting a crash, so why can't this game remember why the trial was quit early?
    1 comments 21 views last activity
  • Can we put all interactions with Killer's power on either Survival or Boldness Score Events? It's overall inconsistent. One Killer gives Boldness only (Artist for for instance), other Survival only (mainly Legion and Plague), sometimes it's both (Deathslinger, Trapper), neither (Box Searches on Pig) or none (Shape). Also, add extra Score Events for: >Not getting into dying state during Sh
    0 comments 22 views last activity
  • Exhaustion Status-Effect All Exhaustion Perks are Placed on a Shared-Cooldown. Survivor's Panting of Breath from Running will build-up 50% Quicker and Last 50%-Longer.(Applies through a Survivor's Injured-State as Well.) When a Survivor continuously Runs for 8-Seconds, the Survivor will stop Running,and the Run Action will be Placed on
    2 comments 32 views last activity
  • Furtive Chase Reduces Terror Radius by 12.5%-Per Token While in Chase. The Obsession Status Transfers to the Survivor Rescuing Another from a Hook if the Current Obsession is not in a Chase or in the Dying State. The Terror Radius Reduction Persists for 15-Seconds After a Chase Ends. Coup De Grace Current to Rework. When Chasing an Injured Survivor,the Distance of your Next Lunge Attack
    3 comments 31 views last activity
  • It's immensely lame that Killers take 3 seconds to kick a gen for slow regression while Survivors can literally tap a gen in 1 frame of animation to halt this regression. Because of this, barring a few perks; Gen Regressing is literally a waste of time for the Killer. It's worse than useless. My fix: Make it so, when Survivors are working on Regressing generator, the regression is PAUSED. T
    12 comments 81 views last activity
  • My last message was removed because I was not civil so I will keep it so. The response the devs have given towards boon totems is inadequate. It shows a complete lack of urgency for the real outcry that boons are effecting the game negatively. I have played hundreds of hours and both killer and survivor for years now. As much as I use to hate self care as killer and the new dead hard changes with
    16 comments 327 views last activity
1 … 725 726 727 728 729 … 1367