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Chilli_man2400

Chilli_man2400

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  • @Zuiphrode said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061942#Comment_4061942

    How many nerf ghoul threads are there on the forums right now for a killer who the devs have said is statistically average in terms of kill rate and slightly above average at the highest end MMR?

    Yeah ok.

    ghoul literally got buffed lol

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061943#Comment_4061943

    It wasnt about forbidong something but more about punishing killers that play weaker character or dont even tunnel in first phase and second just punished killer wothout giving him some reward for playing nice and spreading hooks instead punished killers hard (especialy first phase) and the weaker killers couldnt compeate with these changes against decent survivors. These antitunneling operations even nerfed killers in endgame significiantly rspecialy first phase with giving the endurance and haste for 30 seconds which was against many 110 killers and m1 killers basicaly free escape to gates after unhook if survivor wasnt hooked in bad spot far from gates or killer didnt have good catch up mobility which he could use to get them before they reached gates.

    The whole reason why it failed was because both phases punished tunneling but more if killer didnt tunnel and still the less punished from all were hardcore tunnelers that tunneled like it was comp match, the reward was nice on first phase but punishments were still more damaging to none tunnelers and weaker killers that cant have 6 hooks at 1-3 gens left against decent teams and second phase just massively buffed survivors after being unhooked and rewards for fresh hook for killers were basicaly none existant or didnt do almost nothing so tunneling was just way better option.

    Both failed for varius reasons.

    like I said I’m not saying they were perfect but every YT which I can’t name threw huge tantrums and said killer and dbd will die and BHVR has killed dbd

    All they had to do was just make it so if you kill a survivor before 4 hooks the other 3 gain a 25% repair speed bonus. You can still kick and block gens but since you tunneled early your punished and the bonuses would be disabled

    Bam perfect with some minor improvements

    But nope all the “people better than BHVR” grifted and made so many clickbait grrr BHVR bad BHVR no good videos all from the whiny killer mains who are Stuck in 2017

  • @Xray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062180#Comment_4062180

    Operation Health was just a psy-op to bring in more players for when Springtrap came out.

    makes sense he was the #1 most requested character besides Jason

  • as killer I tried the hag and I had no clue how to use her, I never knew you could teleport to traps and didn’t know you had to be within a certain range to teleport

  • simple buffs that should help

    • Injuring a survivor no longer depletes the marked meter
    • Marking a survivor grants you 5% haste for 15 seconds
  • @Royval said:

    “Operation Health” proved to be nothing but wasted resources from survivor players that over exaggerate every aspect in dbd. I don’t think we need that ever again.

    no it showed that killers are huge crybabies and when things don’t go there way they will throw a huge tantrum until all the changes get reverted

  • The big problem is even when the devs do give us solutions all the YT content creators scream doomsday and say dbd is dead BHVR has killed dbd

    BUT when KILLERS get the buffs it’s all radio silence from the YouTubers funny how that works huh???

  • @HoodedWildKard said:

    Mechanically it'd help, but it would kind of ruin his vibe. Doesn't strike me as telekinetic. Maybe they should kind of basekit the trapper bag and give him all his traps at the start but still allow him to pick them up.

    I know it’s weird cause your like mental projection his traps into your bag/inventory from a distance

    But remember it is a video game not everything needs to be realistic and plus this is the entity’s realm anything is possible

    The reason I wouldn’t give him ALL his traps is cause it would just be unfun to go against, imagine him just trapping every loop in chase it would be so braindead

  • this could be a secondary power for a killer like the

    T-1000 not a killers whole power

  • first off

    Why the hell does Vecna, Freddy and Sadako have such a high killrate??
    I rarely see them and there so easy to counter how the hell are they more deadly than Billy and nurse?

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056804#Comment_4056804

    Basically I can't remember exactly when but on there rework list it was Skullmerchant, Trickster and Trapper. Unfortunately Devs did say they've given up on reworking Skullmerchant thats why they buffed her so that's no longer coming thats why they been working on Trickster.

    If the Trickster Rework on the PTB that's coming is successful and people like it then they'll move on to Reworking Trapper.

    that’s not true at all what they ACTUALLY said was

    “We don’t want to anger the SM players by completely reworking her” “these buffs will make her a bit better but if there still not good enough we will rework her”

    They didn’t say it was cancelled it was simply a big investment and they want to see if she really needs it and it’s clear she does

  • add incentives to killer to make tunneling not mandatory and nerf the meta perks so it’s not used in a tunneling way

    FIX 1-

    rework pain resonance to not be a tunnel esce perk. This isn’t my idea but I loved it so much I wanted to go off of it.
    The perk now works like this, If someone is killed by a hook action the perk is disabled for the rest of the trial. when you hook a survivor on a scourge hook the Gen now loses 6.25% total progress. Each time you hook a unique survivor the regression increases by 6.25% up to a maximum of 25% if you hook the same survivor the regression doesn’t increase

    1 hooked-6.25% 2 hooked-12.5% 3 hooked-18.75% 4 hooked-25%.

    FIX 2-

    Make the bbq and chili bonus bp base kit. Each time someone is hooked for the first time, gain a 25% stackable bonus to all bloodpoint gains up to a maximum of 100%

    FIX 3-

    Give the killer a reward for not tunneling

    If the killer hooks a unique survivor they gain, 5% haste permanently until they injure a survivor

    All generators suffer a 50% repair penalty for 15 seconds

    IF you tunnel however you don’t get these effects and if someone dies these effects are turned off permanently for the rest of the trial


    this is what I would do

  • Just rework the perk and make it so you can kick dull and boon totems

    Make it so if you are within 24 meters of a totem that got kicked you get exposed for 30 seconds

  • This isn’t Reddit we have a rights

  • @Nazzzak said:

    With over 40 killers in the game now, I don't think pick rate is a big factor for the devs. Some people will stick with new killers, while alot go back to their comfort picks.

    they reworked Billy cause of his atrocious pick rate so maybe she could get love

    I know nurse has a low pick rate but there aware she’s nurse

  • to be fair, all the stuff you wanted came already in the November patch the one that tested the slugging and tunneling changes

    Vecna was supposed to release with all of that but was delayed cause of walking dead

    I figured it out the instant I saw there was no balance changes

  • I played as Vecna and I noticed Nancy’s voice has changed

    Why did they change the voice??

  • Not just Dracula demo is power crept by everyone who has a teleport

    Demo-Has a global sound cue when teleporting, only gets 5 seconds of undetectable, loud asf, cooldown after teleport

    Sadako-sound cue but instantly teleports and condemns, gets to mori people without having to hook once

    dredge-no sound cue, gets 60 seconds of undetectable, can teleport anywhere on map

    Springtrap-gets undetectable for 30 seconds after teleport, no global sound cue, no cooldown, quiet asf

  • @MechWarrior3 said:

    Why do we keep going back to a “spider” there are way scarier monsters to choose from. I want something just as creative as The dredge.

    i think cause it’s cool seeing a giant spider and being able to control and play as it seems fun

    Imagine the giant spider from resident evil but you can play as it

  • @Classic_Rando said:

    The consultants who play both sides should be the main source of feedback, but sadly we have seen so many times in the past that feedback has been ignored and changes put into the game despite everyone shouting that’s it’s a bad idea.

    then how come we never got the anti tunneling or slugging changes?
    that goes against your whole statement killer mains especially YouTubers have more power over anyone in the community they got almost every change reverted

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046668#Comment_4046668

    Finally someone who gets my POV.

    A rework is the last thing she needs. Look at Myers. Look at Skull Merchant's rework concepts. Completly tonally different from their OG states.

    I do not need this kind of thing for Hag. Give her some addons basekit, some kind of S tech solution, a restriction to camping and she is good to go.

    Myers NEEDED a rework

    He’s literally now not D tier anymore

    He’s still Myers he still has his aspects you make it out like he fires a machine gun now

  • well atleast I’ll finally be able to play killer faster

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042055#Comment_4042055

    Yeah it could be done deffinitely but from what we know devs kinda now dont want waste resources like with skullmerchant rework where they said something like "if majority will like her buffs enough then we will keep her like this and wont rework her" which means if its not paid of very smart strategy that will bring like many new people or that people that droped (stoped playing DBD) back and potencionaly increase their income (like doing some game mode that is simular to some new trend that is popular we could see it with PUBG that every other game started doing battle royal mode even csgo because it was very poppular so something like this in options of DBD).

    So in short I dont think its going to happen maybe if huge majority of community wanted it and wrote it to devs than something could possibly happen but other than that nothing happens.

    it’s funny you mention that part about SM

    So many people didn’t like the og concepts cause they said it was just “dash slop” and when the devs acknowledge they don’t won’t to completely rework just yet in case no one likes it, YouTubers now claim they said there not going to rework her

    Memory holing ######### lol

  • well let’s see we got

    • Freddy Rework that made him not garbage anymore
    • Surrender option(which was requested for years)
    • Survivor bloodpoint increases
    • Letting go of a Gen doesn’t throw a last minute skillcheck anymore
    • Springtrap
    • mori update
    • Survivor spawn logic isn’t unfair now
    • gamma settings
    • automatic bloodpoint spending
    • Many killers got great buffs
    • hook status update
    • Michael Myers rework
    • camping meter is now visible to all survivors
    • pallet density improvements(one we got NOT the first version)
    • Colored scratch marks

    Doesn’t seem like a awful year we got all these improvements in 2025 which most have been the most requested things asked for

  • well let’s hope they don’t cater killer main YouTube grifters this year

  • @AcesSpeedo said:

    devs are tone deaf if they think myers is in a good spot. same with ghoul.

    a ######### low tier killer is finally good now?
    are u seriously comparing him to ghoul of all killers?

  • @ReverseVelocity said:

    She's just not a very well designed killer, and this is the only thing she has going for her at this point.

    She suffers incredibly from bodyblocking, has to essentially eat a 5s stun to deal with pallets she can't mindgame, and has trouble keeping infection going ever since her nerf.

    While she's crazy in chase, she's super easy to counter from a macro perspective. One bodyblocker can cause her so much trouble. She somehow manages to be able to be super unfun for both sides at her extremes.

    why the downvotes? He’s right you know

    She’s incredibly weak in aspects in head form she’s completely useless at certain loops and her nerf to her wind up and collision really hurt her strength

    Keeping people infected is also tough cause of hooks and mushrooms she’s simply in a weird state where she feels incredibly weak yet people still think she’s strong

  • @bm33 said:

    Trapper is my favorite to play as (and against) but I'm worried that if the devs buff Trapper now they're going to go the Myers route of making him a dash killer and kill the whole fun of playing Trapper. While early game he gets slowed down from set up he is great at snowballing the match for a win. He definitely needs some buffs but really nothing too crazy.

    The Realm Beyond map updates nerfed Trapper with removal of ground cover and maps made brighter. Right now a survivor can see his traps from a mile away and because they are easily seen Trappers get forced to putting them mainly in pallets/windows in hopes he'll catch a survivor in one mid chase, they have to be completely oblivious to their surroundings to run into a trap just wandering around the map. If they made his traps harder to see, maybe even make more ground cover spawn when it's a Trapper, it would help him out so much.

    While I totally get the reason behind not letting him start with all the traps (you do get the ones that would use them all to trap up first survivor hooked) having him traverse the map for most of his traps hurts him a ton, especially since they start disarmed. Have the traps spawn in better locations and armed at the start of the match. Trapper players would feel little less stress getting traps down if the ones not in hand are already set and it would allow them to start interacting with survivors earlier in the match.

    Myers isn’t a dash killer bro a long lunge is not a dash

    Plus Myers got stronger and is now actually decent to use and he still is Myers it’s not like he uses a gun

    Your making it out like trapper will use a machine gun if they reworked him

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040900#Comment_4040900

    I saw it being used once against me haha… and I am playing a lot of killer lately.

    wow a whole one time

    By the content creators logic it should have become meta and even more strong

    I haven’t seen it once and I’ve played killer most of the time

  • We would have gotten this but content creators had to doom post and say BHVR is killing dbd cause of survivors actually getting a fair chance

    Thanks killer Content creators and big CC you just killed the survivor gameplay experience

    Btw did the nerfed “buffed” syringe ever become meta like you guys said it would? It did not? Did you guys exaggerate again and grift again?

  • we actually were going to get that but not with perks

    In the first version of anti tunneling killers like nurse, blight, Billy, ghoul and Krause would only get 5% haste for 10 seconds if you hook different people

    But killers with no mobility would get 10% haste for 15 seconds instead

  • @Pulsar said:

    Sell the game to a better company, tbh.

    I thought this was a horrid idea once, because BHVR may not be competent, but they did care.

    Now? I don't think they care nor are they competent. They seem to just use DBD to develop more games that nobody really buys or plays.

    Get a lump sum of cash for the game, and give it to a better development studio.

    Net Ease?

  • her search mechanic just sucks ######### balls

    Everytime I go to aim my cursor the red arrow doesn’t pop up on where I go to search I have to keep jerking the joystick up and down just to get the arrow to pop to send the dog to go search

    I remember back when she was considered the top 5-6 best killer in the game, sadly that vault nerf along with the bugs have held her down

  • @Abbzy said:

    I dont think boons should be that strong in first place, they arent hex perks meaning they dont have one use and only reason they were nerfed was mostly just all about CoH that was so busted two years ago that it made some strategies like hit and run or even killers like legion or twins,hag mostly super weak because everyone could just selfcare into full health alone in boon zone and it was fast.

    That radius (28 meters) would be ok if only boons didnt work through multiple floors so maps like rpd,game,midwitch are super boon sided and offer more use from then boon perks.

    That 60 seconds auto reboon is bs tbh because if this would be real than boon perks would need to be even weaker or if you couldnt replace the boon perk on another totem so its just one time use but still its infinite perk that will just reapply itself.

    Boon meta was in my opinion one of worst because one perk dominated the game more than mft and for long time and made m1 killers even worse to play as than mft.

    my reasoning for putting the boon on a cooldown is this perspective

    You spawn in you have to look for a totem, you find one, you spend 14 seconds blessing it, now you go to a Gen, the killer kicks the boon and now you got to go ALL the way back to rebless

    You wasted all that time that could have been done on gens. So by it respawning every 60 seconds you don’t have to waste time anymore to go back and bless it.

    There by it encourages survivors to run more boons since it all applies to one totem and it makes them run less of the other perks since only 4 can be used

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039058#Comment_4039058

    Gun is involved apparently.

    Therefore a bad omen has been brought upon it.

    but they came on last minute? The game was announced back in 2023 and it’s been in development since 2023 it finally was revealed in 2025

    Gun didn’t do any of the work on gameplay or publishing before 2025

    I won’t buy the game but it’s not strictly there game and Illfonic while not perfect atleast still updates there games no matter how dead they are

  • but gun isn’t working on the game Illfonic and another company have been working on the game way before gun abandoned TCM

    The only saving grace the Halloween game has is the story mode/single player mode

  • @SoGo said:

    Now, neither Hellraiser or Halloween left the game because of BHVR.

    Hellraiser had licensing problems with the ownership changing.

    And Halloween is being pulled because of the new game made by Gun.

    Gun didn’t make the game Illfonic made it

    Plus it was already in development way before

  • @ShanoaLegendaryPlz said:

    The one cheryl has where you have to stay near the obsession for haste. Could be changed to something else.

    Id change nooed to work like weskers endgame perk so that its not a totem, but only turns off after the gates are open for a time.

    That would make Noed even more op cause now there’s no totem

  • @Dinadin said:

    I dont think that the Halloween Chapter did soo much for the sake of DBD popularity at all. To prove I that I took a look at athe steam charts during that time: the game got an influx of players but that went down as quickly as it started (within a month). No doubt that Halloween is the One licence to go in the horror genre, but it never did that much for DBD to be fair. Probably partly cause Myers wasnt the strongest to begin with, but one of the most unfair ones (yeah i look at you tombstone). He was more like a meme with the mirror-builts.

    Also it was quite predictable that this will happen. A new game with this licence is coming, so those developers try to push the fans into the game by locking them out of other games (not that the content is fully removed to begin with). As others already mentioned, those are the same as TCM, so from their latest work they have not much of a reputation for a good game coming out. Its also likely we will get the licence back after a year or so if the new game is following the dying rate of TCM.

    People blaming Gun media: there not the ones making the game it’s actually Illfonic who’s developing the game. Illfonic has been developing the game for awhile.

  • killer: Shattered hope rework

    You can destroy dull totems and boon totems. When snuffing a boon totem or a dull totem, all survivors within 24 meters of the totem are revealed for 8/10/12 seconds. All survivors become exposed when within the 24 meters of the totem that gets broken for 10/12/15 seconds

    Survivor: treacherous crows rework

    If you have more than one invocation both will activate after sitting down for 60 seconds.
    When the invocation is complete gain the broken effect. When the killer disturbs a crow there aura is revealed to all survivors for 1.5/2/2.5 seconds.

  • @QwQw said:

    It especially sucks that he got that awful rework right before he's going to leave the game. He was left basically unchanged for almost a decade, and then like two months before he gets removed is when Behavior decides to change him? 😭

    his rework isn’t awful

    He actually had Lethality now, he can smash pallets in a chase, insta down and get long range downs like nothing AND kill people on death hook without having to down??
    he’s incredible

  • I’m surprised this perk has never been added to the game yet.
    it would be a very meta perk if it did cause your constantly using pallets

    But we know how perks are designed there would be to many activation requirements

  • every dbd youtuber grifted that dbd would die cause of these changes and BHVR were the worst company in history

    Most of the YouTubers were all killer biased

    BHVR literally panders to them

  • If only the devs had the courage to actually push changes through and not listen to the crybaby YouTubers and doom posters who say dbd will die cause survivors actually get help

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031304#Comment_4031304

    The best thing devs can do now, something big like making houndmaster almost with no gamebreaking bugs or twins or better anticheat and in game report system for cheaters that works but that would be asking too much just buy skin and wait I guess.

    you know you don’t have to buy the skins right?

  • I was hoping for scrap trap or burnt trap

    And some skins like Ennard(Unknown) and Molten Freddy(Dredge)

  • omg I’m sorry everyone I just read my addons and I was using Bonnie’s guitar and it says reduces undetectable duration when exiting doors by 100%

    Mods you can close this thread I made a mistake

  • Revert the damn pallet changes first, thankfully it will come next week

  • it’s him and this might be unpopular but Scott Jund

    Cmon everytime he makes a video his exact changes are literally what happens, these people say they have no influence but just looking at the patch notes shows these devs are watching them

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