Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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So when something inevitably goes wrong every dbd hater will grift and say they should have just released content even though they asked for this?
Dbd has the most fickle fanbase
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all they have to do is remove the cooldown and make the aura reading 24/28/32 meters
And have a secondary effect where you can see the progress of the Gen or make it so the Gen your working reveals its progress map wide
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honestly why CANT you unlock hatch while I’m dying state? I’m surprised that’s not a game mechanic
But overall it’s great
I’m mixed on corrupt base kit
I love the buff where if you hook the same survivor they get the effects doubled that’s cool as hell
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@Classic_Rando said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034045#Comment_4034045
100% this. It’s one of the most frustrating things about the game.
Community: “hey BHVR, please fix the matchmaking!”BHVR: “here are some updated map colors!!”
you know it’s easier to just change a maps colors than actually digging into code right??
It’s not just BHVR every game breaks you fix one bug other bugs appear
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It looks green to me?? Just because we didn’t see videos of people complaining about the darkness doesn’t mean it wasn’t a issue plus it’s easier to fix
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Demogorgon is sadly an example of a killer who’s been powercrept severely
Why play him when dredge and Springtrap do the same but better and have no downsides
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033821#Comment_4033821
Why not remove both? Turn the entity's realm into a nature reserve.
cool PVE mode
They should add that where both killers and survivors can just interact with each other in a hub like how marvel has
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It’s funny how just 3 weeks ago these forums and YT channels were Melting down saying let’s just remove killers and give survivors free wins
NOW it’s the TOTAL OPPOSITE, NOW it’s everyone saying let’s just remove survivors
If I was in charge and saw all the videos calling me survivor biased I would be so petty and make it so survivors only get one hook state so if your hooked once your dead
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the one easy solution is just slow down the gens for 30 seconds when the killer gets a unique hook
50% slower for 30 seconds so pretty much everyone gets the scavenger effect when the killer gets a unique hook and doesn’t tunnel
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@Deadman7600 said:
so no predator -_-
he will probably be the solo licensed killer
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@TieBreaker said:
Admittedly there isn't much in the way of survivor content that focuses on game balance. They all tend to focus on completing made up challenges, or getting value out of different builds.
You might get some analysis when a patch drops, but that's about it.
maybe but it’s so fascinating how survivors get there pallets nerfed to nothingness and there’s a video saying “it’s fine survivors will cry till they get what they want”
Yet they ignore how this whole patch is empty cause every YT channel was just all killer mains crying and throwing a tantrum cause survivors were actually going to get help
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They didn’t cancel skull merchant rework they SAID if the changes are good enough and make skull merchant better then they won’t rework her
Plus weren’t people saying DONT rework her cause of so called “dash slop”
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thank the YT CC and all the people making videos on how survivor sided the patch was
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@The_Count said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030117#Comment_4030117
Double the bug fixes is NOT NEARLY enough.
There's A LOT of bugs between almost all killers.like what?? I’ve played the game for weeks and honestly have not seen any game breaking issues on levels of twins or nemesis update
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@Pulsar said:
Scrapping everything is the right move.
This iteration was bad. It didn't punish tunnel, but made not tunneling more difficult.
First iteration was better, and could have worked with some relatively simple adjustments, like adding an additional hook state or two to trigger the anti tunnel penalty. Big punishment, yes, but the rewards could have been adjusted appropriately.
Scrapping it was the correct call.
I agree the first iteration was better all they needed to do was make it so if you kill someone before you get 4 hook stages you get punished. I wouldn’t punish them by making regressing gens and blocking impossible
I would just give survivors the 25% repair speed bonus
It helps curb 1v3, it punishes tunneling and it doesn’t make lose lose scenarios everybody wins plus 4 survivors they gain the 25% lost
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@MaddieMage said:
Two PTBS and still not doing anything. Basically they’re just done. I would not expect to see this topic addressed again at this point because anything they try is gonna be complained about until they abandon it. LMAO
So glad they spent time on that instead of fixing the hundreds of bugs.
they literally have double bug fixes on the patch notes
Once again your all fickle even if they listen to the feedback and not push through you will still complain
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@MoZo said:
well tunneling and slugging changes got nuked. camping changes are coming through but with reverted range back to 16 meters (why??? it is so easy to camp with the 16 meter range. at least with the 20 on ptb the killer actually had step back to a reasonable area and not looking dead center at the hook from a couple feet away…). pallet density is getting nerfed. syringe and styptic nerfs are still coming through, all the perk changes from ptb are being reverted… im so disappointed in these devs. made us survivor players believe we were getting changes to help alleviate the frustrations to tunneling and slugging for THE WHOLE YEAR only for them to can it at the last second with NO info on if or when it will be back for testing.
thanks dbd CC!! 😁👍
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BHVR has bent the knee to the whinny killer mains again
Not surprised
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I predict 2 possible outcomes
BHVR will keep most of the changes and actually make a game changing update while every dbd YouTuber has a meltdown
BHVR changes some aspects or reverts some things the dbd community will say we won but in reality they bent the knee to the YTs and the update is just another dbd update
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@MechWarrior3 said:
I haven't had a chance to read all the bug fixes from the PTB. I was going to wait till it hits live to see, but I am curious what checks out versus what new bugs are brought in.
wow it’s almost like a huh video game gets bugs every update?
This isn’t some novel concept every video game gets bugs even AAA multibillion dollar games have worse bugs than dbd
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@OmegaXII said:
Worry not. Next patch Survivors are going to be even more braindead to play thanks to the gazillion buffs to Anti-Slug/Tunnel/Camp.
Seriously, now is one of the worst time to come back playing this game for Killers.
game will literally not change you can still kill all survivors if your good enough
Pallet update is already getting reverted it was announced already
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@[Deleted User] said:
They announced a stream for this Friday on their socials.
finally
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Idk but I’m getting bored as hell I want to know what’s happening
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I was thinking just Increase the healing time to 60 seconds and it can’t be affected by increase heal buffs it’s a flat 60 seconds and you gain the broken status affect
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028711#Comment_4028711
the problem with that thought process is that it's essentially like saying "Oh you don't like being stabbed, well at least they didn't cut off your head like they used to in the past!" Both can be bad.
it’s just a little extra pallets
You had no bloodlust, no entity blocker, it took 1 watch of godfather just to vault a window
Trapper took ages to put traps down, wraith didn’t even start invisible items were even more busted
The game is in its best state compared to 1.0.0 and 1.9.0
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@Orthane said:
It wasn't but since the Pallet Density update and now the coming changes in 9.3.0 it's probably the most Survivor sided since infinites and insta blinds.
this makes me wish BHVR would make dbd classic which is 1.0.0 of dbd it would show every entitled killer main that things weren’t better back then
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survivor sided updates yet my fog vials were nerfed in 2 weeks and clown was a braindead drone for a month by your logic he should have been nerfed in a week
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@CorvidXCVIII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028650#Comment_4028650
In fairness, I don't think any survivor buff or killer nerf could impact killer queue times. 2v8 offers something for killers that they can't get anywhere else in the game, whilst for survivors it's just an easy win simulator without much in the way of different gameplay.
welp atleast I’ll be able to play 2v8 as killer faster
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@pickle4juice said:
I'm being honest, I'm the survivor that kinda slows down the game via slow stealth. So, I will say this: tactics are tactics, it's just what each side receives, but I'm trying to learn how to loop as I play, and also better stealth, like only crouching when I need to.
commenting on this is like opening a time capsule
It’s jarring seeing comments from 4 years ago
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I hope they make the damn slaughtering strike more smooth to use it’s so godamn restricted and clunky it’s like I can’t turn at all
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@PetTheDoggo said:
Isn't it kinda funny with whole Health patch thing going on and I would say this year we have seen some worst states of DBD in a long time?
it’s literally not that bad
I played through twins release and Nemesis the game is isn’t that broken
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there will be no more new content until January
The rest of the year will be just bug fixes
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ehh I’ve seen worse
People over exaggerating once again more news at 6
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@Throw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010139#Comment_4010139
They better be substantial and not simple number tweaks. Has to be 10+ Buffs nothing less
to be fair myers doesn’t need anything big he just needs number changes and some slight tweaks
They just have to increase and decrease some values like movement speed and terror radius
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I only did it cause it makes no sense that Myers is at his strongest at tier 3(evil incarnate) yet he loses the buffs to breaking and stun recovery
I kept it at 30% just to Brutal/fire up wouldn’t be to strong on him
EDIT: this response was for @SoGo i never clicked the quote button
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@Inosennatoki said:
Please buff Michael myers.
https://us.v-cdn.net/6030815/uploads/OV62U87GOA5D/1000037304.gif
that looks incredible I would love to have that as a killer
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@Micheal_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007432#Comment_4007432
Honestly true and I kinda love the Stalking Audio Cue but I believe it should be for the Killer only so you can get more immersion instead of giving away you're watching.
idk I kinda like it cause it gives you a oh ######### I’m being watched moment
I love it but it’s also counter intuitive cause Myers gets no buffs from stalking afar and the range was lowered
they need to bring that back
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@QwQw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007325#Comment_4007325
Because in its current state those changes may have actively killed the game. Character - focused reworks like this that manage to weasel their way onto live almost never get amended. Like with what happened to Freddy, to Trickster, to Singularity, to Skull Merchant, etc. And now Myers. The only one I can think of that they actually fixed was Sadako's terrible rework, but even then I think it was only because people were starting to complain about her being too strong.
I’m sorry but that’s a exaggeration the anti tunneling changes could have worked if they just tweaked numbers and removed the gen blocker part
it’s funny killer mains and every YouTube channel complained about the update.
Off the record gets nerfed and we have a S tier character who is great at tunneling -
@QwQw said:
Despite all the negative feedback I doubt Behavior is going to revert him, because that means that they would have to admit that it was a terrible idea in the first place.
they reverted anti tunneling though
They admitted it was not ready
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all they have to do is just revert all the numbers to how Myers was before the rework
They can keep the stalk mode and purser mode but change the numbers back
Make the slaughtering strike activation like 1.5 seconds so your not slowed and clunky
Remove the 6 second cooldown
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it’s literally almost perfect they just have to buff the numbers and make the strike less clunky and annoying
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he can literally flick 540 degrees now he’s literally fine
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they need to adjust his strike very badly
It shouldn’t be to where hugging a rock or moving the inch of a flys dick completely counters him
The 6 second cooldown is also very annoying it wasn’t an issue with tier 3 so why do we have it now? Remove the cooldown or make it 2.5 seconds
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agreeded
It’s so awkward on controller you have to hold l2 then R2 and your turn rate is so limited it feels better to actually not use the slaughtering strike
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how was the identity butchered???
He can still stalk, he can now kill people without the tombstone, he still insta downs
A coup de grace lunge automatically “ruins” his identity???
your making it out like he’s ######### tap dancing now and doing the cam cam -
but but The game was going to die according to quiet kills, pixel bush and jgglitchmaster???!
All there fans said the killer was going to become the survivor and killers would leave in exodus?!?!
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004529#Comment_4004529
- No he is not, a discount Blight is what he is.
3. If anything, it kind of reduced slugging because you actually knew where the hell was the person that you left on the ground.
Michael can run at Mach speed 5 times can I see that gameplay please???
Or will you generalize more cause the great dbd YouTubers said so -
every dbd YouTube account said this patch would kill dbd cause killers would finally have to learn to not tunnel
BHVR bent the knee to the killer mains and killer sided YouTube channels
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that’s how it should have been from the beginning
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- Michael Myers is still Myers, he just can now switch between evil within 1 and 2 to give the player more control of what they want to do. Don’t forget he can now mori survivors on death hook. That’s pretty Michael Myers of him??
- Can’t comment yet
- It was a perk that promoted slugging and was a unhealthy perk so they justified updated it
- Michael Myers is still Myers, he just can now switch between evil within 1 and 2 to give the player more control of what they want to do. Don’t forget he can now mori survivors on death hook. That’s pretty Michael Myers of him??