Glyphss as objectives?
Can glyphs ever be used as more than just random little challenges? Could there ever be a game mode, or even a change to the game we have now, that makes glyphs into an added objective of the game that needs to be completed in order to escape the match?
People on both sides have suggested adding more objectives to the game, or just slowing the game down WITHOUT affecting gen speeds. Could glyphs be a possible solution to that?
An example would be having every match spawn in 4 glyphs of random colors, always just randomly generated, that need to cleared by survivors in order to open the exit gates, on top of needing to complete gens?
And no I have not forgotten the purple killer only glyph, which could also be implemented as a side objective for killers. But to not overwhelm killers with TOO many new objectives (on top of everything else they need to juggle currently? It could be just the one glyph. One killer glyph and 4 survivor glyphs.
Just another idea to change the game up a bit. Keep it fresh. Even if this was in a new game mode even, classic vs rifts mode. Given the game some new life
Comments
Survivors won't clear 5 totems to stop noed. Apperently it's impossible and cannot under any circumstances be done, including with an afk killer.
In what universe will they be okay with hunting down four glyphs by necessity. Especially if the glyphs all have their unique things like being invisible and moving.
A killer perk that creates glyphs and then does something cool when the killer interacts with them would be kind of fun! ๐ Really you could think of any kind of beneficial effect for this (gen regression, inflicting conditions on the survivors, blocking windows and vaults, etc) and so long as the benefit is worth the time it takes to go and find and interact with the glyph it would be a useful and fun perk.