Feedback and Suggestions
Our team will be happy to read these!
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I find when I run the killer for 3-4 minutes or several gens, i can pip usually with evader and benevolent (killer diversion) assuming team is doing gens, but I usually end up with the least amount of bps. As IMO it's much harder to run a killer than sitting on a gen or basically doing anything else survivor related, I don't understand while more bp isnt offered in chase.0 comments 1 views last activity
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AFTER USING NEW OBJECT WITH SOLE SURVIVOR Now that the new object of obsession is in play, the sole survivor no longer functions well with an object. Whenever you want your aura to be seen to see the killer's sole survivor does not allow for the object's effect to take place. It is merely an idea that can be tossed around, but I think Sole Survivor should be changed to keep up with the object of26 comments 951 views last activity
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Its something i found odd for a very long time and i just had a match where it was clear as day, that its kind of stupid the way it is right now. The scenario was as follows: i played solo survivor, killer was the Artist, the last gen got completed and we were 3 survivors left: David, Mikaela and me. Killer in chase with Mikaela, David and i got the exit gate to 99 and went back in there to s28 comments 432 views last activity
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it would add more diversity in dealing with killers allow for build diversity and help killers who can use it. Two prime candidates are Pig and Slinger in my opinion. Pig has a weak early game this can allow her to get a little sneak up and allow for amazing synergy with whispers. This can actually apply to many 4.6 killers. Who while standard can’t zoom or down quickly like a PH or a Blight. Sli6 comments 91 views last activity
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If someone wanted to practice flashlight saves they would need at least two other players willing to have a custom game and it would be quite boring for them. Would it be a good idea to allow players to choose items to bring into the tutorial to help with the learning process?4 comments 281 views last activity
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it would be nice to have a small chime as heard in small game to know when your stacks of corrective action are used. its rough trying to focus on hitting great skillchecks, watching around the gen, and watching to make sure my stacks are high enough. its not much of a change but i would like it0 comments 11 views last activity
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I've always felt that skills from the original owner should be more powerful. My example easily explained is that teachable variants only levels up to 2. Or that skills leveled up to 4 when used by the original survivor. It's really cool that everyone can use everything but people could play each characters roles in a different unique way if there were benefits to using a particular survivor7 comments 51 views last activity
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Make Nightmare able to see Auras of Alarm Clocks (he doesn't have to know which one is "occupied") and his Snares. He's the only Killer with props/traps that cannot see them at all. It's really weird. If someone asks, there are 5 Alarm Clocks on the map and he has 5 Snares only so... If he puts all of them on Clocks then he's kind of losing chase power? I seriously wouldn't see an issue there2 comments 41 views last activity
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The Phantom Killer Power: Ability to place an 'x' number of phantoms around the the map. These phantoms can be switched to and controlled by the killer momentarily before disappearing. The killer is then switched back to original phantom. This Killer has an 'x' number phantoms that are consumed when a phatom is placed and restored after it disappears. If the killer successfully hits a surviv0 comments 33 views last activity
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Hello I am a hardcore DbD player that enjoys playing DBD on multiple platforms but I thoroughly enjoy playing it the most on NINTENDO SWITCH because it's such a unique experience to me. The only thing I hate about the switch version are the skill checks they are laggier and harder to land GREAT SKILL CHECKS. It doesn't matter whether I play with a wired connection docked or wirelessly handheld. T6 comments 211 views last activity
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Currently there are perks and built in mechanics that counter most types of gameplay abuse but there is still nothing implemented that puts a halt to killers who tunnel on one survivor until dead, killer face camping or even survivors that harass killers by swarming them, etc. Something like a loss over time of blood points for bad behavior that increases in severity the longer it's maintained wo10 comments 51 views last activity
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Hex: No One Escapes Death and Adrenaline are both too outdated and unfun for the opposite side that I think they deserve a rework. Adrenaline After a generator is repaired you gain a token up to a maximum of 5. You can use your tokens by pressing Active Ability Button while running. For each token you gain 1 second of 150% speed boost and 12/11/10 seconds of exhaustion. After the last gen9 comments 111 views last activity
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Add a new mode for the game that has the sole purpose of experimenting and gathering data and feedback. Kind of like PTB but instead of new content its just changing numbers, just like how you did the bloodlust experiment a few months back but don't force it onto the players. Say take a batch of perks and buff/nerf them depending on how the community feels like at the time and maybe take 2 or 3 k1 comments 1 views last activity
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Pinhead could easily be A tier but he is literally high C tier due to his chains just dissapearing when he runs through them. His power is already pretty difficult to hit people with but when we do hit them we barely get value from it. It breaks when he walks through it, it breaks when other survivors walk through it, plus the environment breaks it. Buff it to where he cant break his own chains12 comments 221 views last activity
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Vanity mirror doesn't give enough information for the huge drawback of not being able to go in tier 3, you are stuck into tier 2 being a low TR M1 killer for the whole match, YES with the bunny add-on and M&A your terror radius is 6 meters, but still you need to be very close to the survivor in hope to see them, 16 meters isn't much and this add-on makes it so you have a more stealthy play st5 comments 31 views last activity
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So you're a Killer. You go up against another SWF with flashlights. They wait until you go into an animation in which you lose control of your character - such as breaking a pallet, or picking a downed player up...... and it is this precise moment, when you cannot control your character, they aim the flashlight at you and blind you. This is a broken game mechanic in my opinion. -----------51 comments 1,091 views last activity
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Hello, I really like some P3 outfits on certain killers or survivors, while others are a bit underwhelming. One big caveat is that you only get them at your base outfit, if you have another outfit unlocked that you like a lot, and be it just another base color, then all the prestiges are wasted and its just an enormous BP sink for nothing. How about making the Prestige reward not a seperate ins7 comments 52 views last activity
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like, why is it still not a thing? after 5 and a half years, there is still no possibility to start custom game without 2 players. Yet in Propnight (lol) you can do it since the release (and maybe even beta, haven't played it)3 comments 272 views last activity
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It is super crippling eat a dead hard while in frenzy with legion and there is basically no counterplay. If there is counterplay please correct me. And NO! Guessing the right second it is not counterplay. I would like the legion have an addon that makes survivor in 6 mt from you exahusted while in frenzy. Maybe a puple one. No offense but legion addon seem not that strong to me.6 comments 61 views last activity
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Okay yes, another "reduce the grind" thread, but seriously, just reduce it please. So this is made post Stranger Things chapter removal, so their perks will be in the universal teachable category. In total there are 101 survivor perks, 81 teachables, 20 universal perks. For killers, there are 90 perks, 75 teachables, 15 universal. This means that just to get all the survivor perks on a single6 comments 51 views last activity
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Hey there! I've been wondering, that makes a killer extremely good and viable? and for the most part, the answer is High mobility. The Nemesis is a good killer, and believe me when I say a lot of killers are in need of a change before him, BUT, I'm here to talk about a secondary ability he could have. The secondary ability would be inspired by the Nightmare mode in Resident Evil 3 Remake, here5 comments 62 views last activity
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This is an issue. This whole build on Pinhead requires survivors to do objectives such as totems, boxes, heals, unhooks. However they can't do those objectives because of how absurd pinheads power is. Lets say at the start of the game you find out the killer has ruin, cool no biggy you'll just find it right? Well if you add into the mix that half the map14 comments 281 views last activity
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DC could count as a 3-hook sacrifice. At least this way they can't negate your pop or bbq. I would like to see the EGC ending sacrifice animation when this happens also.0 comments 11 views last activity
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I always say this but never posted it as a suggestion and thus here it is: In order to balance Boons make their radii different. Boon totems are a fun mechanic for me. I enjoy them as a survivor and I like the concept as a Killer. Most times people complain about "Boons" they only complain about one (Cycle of Healing) and are indifferent to the other two. A point most people overlook is tha12 comments 51 views last activity
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Title says it all. I thought the swamp was a maze. But this map is just undescribably terrible. The only way you could possibly enjoy it is of you played RE 2 remake because the devs thought it would be a great idea to take the entire ######### map of a singleplayer story-driven third person shooter and put it into an assymetrical multiplayer game.29 comments 701 views last activity
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i enjoy this perk a lot as survivor but i would love to have a notification sound (similar to the small game notification) when someone uses a stack ot preventative action (if thats not the perk name then i am so sorry(the perk that keeps others from missing skillchecks)) if not a sound perhaps you could see the aura of the survivor(s) that missed their skillcheck (so i know who to stay on gen w0 comments 21 views last activity
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Freddie is currently a rather weak and boring killer. Crushed by all sorts of restrictions and very bad addons. My changes are aimed at correcting this problem, but building on past experience. My changes - at the moment, the survivors do not feel any tension from the dream world, which means they are in no hurry to use the alarm clock. I am determined to fix this. Mechanics: It is necessary7 comments 151 views last activity
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I feel like I speak for most of the player base when I say their nerfs were unwarranted. Both of which are now very underpowered. I literally haven't encountered 1 Deathslinger player who wasn't a pushover after his nerfs.31 comments 311 views last activity
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How I actually play a round against toxic survivors is actually fun and how do you actually deal with them? Well let's just say a few things of how I play against toxic survivors. Have Lightborn, Franklins, NOED, and No Way Out. Are you tired of having them click flashlights and trying to gen rush by the side of them and just looped and then they just hit a pallet at you, just have lightborn a1 comments 31 views last activity
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I am not interested in VHS teen side with weapons nor am I interested in the monster tracking almost entirely by sound. But their game has some really good game concepts that would be nice to have in DBD. In VHS every hit counts for killer. We need this as part of DBD but with the new meta of boons all the time and +100% healing speed it seems as if we are moving in the opposite direction.16 comments 301 views last activity
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I don't know if there's already been a suggestion post like this but I'm going to give it a shot. There's been countless people who have noticed and rightfully complained about Trapper on the new map. Specifically how he is essentially an only M1 killer who might as well not even have a power such as his bear traps. His traps are considerably easy to spot on this map. The new map doesn't cover1 comments 31 views last activity
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How would you feel about removing I-frames, but make it possible to use healthy too? So it's 100% for distance and kinda on same level as other exhaustion perks. Edit: another interesting idea is to just replace I-frames with endurance stastus effect. So you would still be immortal, but killer would get at least something from hitting you.72 comments 721 views last activity
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I would like to ask for a implementantion of a sound cue when a survivor activates an exhaustion perk (honestly, Dead Hard). Due to how restricting is the killer's FOV, sometimes it's so much confusing to understand when a survivor performed the DH, it makes me questioning if I missed an attack by my mistake, if I got juked or if the survivor in fact activated the perk. Maybe an sound cue when t5 comments 91 views last activity
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hag should not be able to place traps within 6 to 10 ish meter within hooks, its just awful to play against. if you want to give her a compensation then make lightburning her traps take 1,5s to destroy (currently 0,5 cause flashlights kinda destroy her right now, which is sadge) thats the only changes she needs imo. edit: hag should traps get destroyed within 4 meters of a hooked survivor, lik9 comments 131 views last activity
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I suggest adding a general chat in the game so that survivors and killers can correspond. Almost all multiplayer games have chat.0 comments 11 views last activity
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Surge(jolt), eruption, oppression, thrilling tremors (more if there is) Surge doesn't need a cooldown, it's a small reduction on it's own and if 1 or more survivors go down quickly it's the survivors fault and the killer should be rewarding with the gen regression + pressure, the perk would be way better if there was no cooldown and also if power hits would also trigger it Eruption, why 30 seco0 comments 41 views last activity
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why we have this music for pyramid head and not the ptb version? Why not have toggleable versions of the ptb music, as a matter of fact? If we'll be able to toggle features with the betas tab then why not an option to have different chase music variations? Imagine if I could use slinger's theme on legion. That would be pretty cool. Then you have people saying "It would confuse the survivors!" You1 comments 21 views last activity
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So, could we get Robert Englund, or Jackie Haley voice acting Freddy? Honestly just want Freddy to call the survivors a b when I break through a wall near them.1 comments 51 views last activity
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All or nothing They will win, it's your only chance to turn the tides. When only 1 generator is left to be repaired All or nothing can be used, damaging a incompleted generator makes it repaired and starts EGC without the doors being open at half speed, once the door are opened the EGC timer goes back to regular speed. Every killer action speed is increased by 20/25/30% which includes hit reco0 comments 31 views last activity
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I've been thinking a lot recently about how weak hexes are right now- not unusable by any means, but certainly flagging a little compared to where they could be. There are a lot of things that could be done to fix this, but in my opinion, there are two things that would be the best fix- one big fix, one small fix. Starting with the small fix... Totem spots should be randomised at set intervals2 comments 31 views last activity
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Hey, everyone! How about the idea for a banning system like in "League of Legends". Would there be a Normal/Ranked mode. That in ranked mode that each survivor can ban 1 perk from the killer and the killer ban 4 perks of the survivor. It might help to get rid of "Unbalanced-/OP Perks" that some think. I guess it would help to give the community more comfyness in gameplay and bring some new p12 comments 231 views last activity
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Hello everyone! I just thought of a teachable related thing and what if every Survivor would start with their teachables at Perk Tier 3? I mean, it wouldn't hurt. First of all it'd reduce the grind for a slight bit and you wouldn't have situation like these: Sure, Jonah apparently knows Circle of Healing better than his own teachables. It's kinda depre2 comments 61 views last activity
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I really want Dr. Loomis and Bedsheet Myers. Dr. Loomis is a badass and Bedsheet Myers is something the community has been asking for in a while. They are both from the 1978 film, so no rules are broken.4 comments 41 views last activity
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There should be a new killer called The Animatronic, inspired by Five Nights at Freddies. And skins should be customizable between the main 4 animatronics (Freddy, Bonnie, Chica, Foxy). Map should be Fazbear Pizzeria.3 comments 31 views last activity
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Game looks and runs very good on xbox series x but there's one thing that's missing. A lot of killers are very precision dependent and require a mouse to realize their full potential. I'm personally interested in playing Trickster but I'm finding the micro-adjustments to be impossible on a controller. Alternatively you could add cross-progression from console to PC, a lot of people have way to21 comments 391 views last activity
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Make it so We're Gonna Live Forever to get a token by finishing a gen.2 comments 31 views last activity
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One minute, that's definitely not too long but long enough to get some kind of value out of your hex perks. The first minute is when everyone in the trial is alive and full health so it doesn't create too much additional pressure either. All it does is ensuring that you get value from the perks you brought into the match. It is absolutely ridiculous that a totem can spawn in plain sight of a20 comments 321 views last activity
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Just like Moris, keys, infinites, and many others, lightburn is a remnant of a different era of DbD. It's from a time when the killer roster was limited and survivors where nowhere nearly as skilled as they are nowadays. You know another outdated mechanic that they removed? Sabotaging traps. If the devs understood why sabotaging traps had no place in the current iteration of the game I can't real30 comments 381 views last activity