Feedback and Suggestions
Our team will be happy to read these!
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While you are on the hook, all other survivors gain a 2/4/6% speed boost to repairing and cleanse anytime the killer is within 6m of the hooked survivor. This effect persists for 3 seconds after the killer leaves the range. the 3 seconds prevents the leaving and coming back argument of some other anti-camping perk suggestions, and since it doesn’t apply to exit gates or healing, it can’t be a26 comments 331 views last activity
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I mentioned this in another thread, but I think it warrants its own post. Quite often when the concept of removing the perk tiers mechanic is raised, it's mentioned in the context of reducing the grind- as it was in the latest QnA stream. While I do understand both sides of that argument (wanting a more permanent fix, versus the idea that the stopgap would last long enough to give time for that4 comments 51 views last activity
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Problem of COH is infinite self healing with cost of 1 perk for the team, not 100% healing speed bonus. 25% nerf achieves nothing Ability to self heal should be removed or very limited (like 1 heal per totem)27 comments 541 views last activity
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In Archive, 2nd tome, page 3, there's a survivor challenge that can't be done. "Hatch an escape" says: "Unlock the Hatch with a Key 2 times", but since Hatch doesn't show up till there's last survivor left and it shows up OPEN then how can I complete this challenge? I've looked through patch notes to upcoming fix and there's nothing about that. Can someone, please, address that issue? Alongside3 comments 121 views last activity
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It would be great to be able to customize killer's Mori and be able to choose from many different ones. But I wanted to suggest something a bit different this time: "Cinema Mori Pack". As the name suggests that would go with those killers from the movies that we all know and love. It would work like this: special Mori from this pack could only be performed on the last survivor, as it would take0 comments 11 views last activity
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Currently you can greed most tiles relatively safely while running dead hard. It does require skill and timing to pull off but can often feel cheap and undeserved, especially when the hit is validated and the killer sees blood and hears pain. To top it off its become more of a crutch perk than a risky altruistic perk as I feel it was originally intended for. Here is my suggested fix on what chang9 comments 141 views last activity
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I think that they should separate mmr and just playing the game for fun. like when you choose to play killer or survivor you would get another set of choices where you would choose to play casual or ranked. I still think ranked will be insanely popular as there is incentive(bloodpoints), and the casual playlist would better retain people there for the fun.4 comments 121 views last activity
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started playing this game around 2016, when everything was kind of overpowered for both sides, intentional or not, and it made the game chaotic but also incredibly fun. looking back i think early 2016-2019 dbd was the most fun i've ever had playing a video game, it was chaotic and crazy and weird and new. and then they started adding new killers and throwing ######### at the wall to see what st0 comments 111 views last activity
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Here are my suggestions for Bubba. These are only about removing the abusive parts of his kit while keeping him the same overall. When Bubba goes into a tantrum his chainsaw does not instadown but instead does a single health state of damage and when the Bubba uses his chainsaw within 8 meters of a hooked survivor he goes into tantrum. Edit: hooked survivor, not any hook20 comments 101 views last activity
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If you want to win against good survivors. This perk is mandatory. Without it, the generators will quickly envy you, and you will not have time to do anything. And once on Q&A there was a topic about adding Borrowed Time to the basic set of survivors. I would really like to see Corrupt Intervention added to the base kit. Thus, it will become easier for all killers to play and a precious slot11 comments 151 views last activity
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Okay so I think Legion suffers from being on the bad end of a specific category of the available killers in DBD these killers being ghostface pig myers and prolly more. One thing you would notice is that these killers benefit more from stealth and are basically better at closing gaps and securing kills because of that Now to make legion fit in more to this category BHVR could make their terror0 comments 31 views last activity
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I was thinking about how Hangman's Trick is generally considered a pretty terrible perk, and realized one possible unique buff they could give it would be to build into it a Decrease Distance between Hooks by -1/2/3 meters. Basically build the various Oak offerings right into the perk. With that buff, and especially if you stack it with an additional Oak offering, it could shave off quite a bit o3 comments 31 views last activity
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Good morning, Not sure if this was ever brought up but I would love having a button or something like that that would randomly choose perks before a game just to spice things up. What you guys think?0 comments 31 views last activity
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Despite switch cross-progression having an ETA of last year by end of Q2, we still get the answer that the reason it is taking so long is "technical issues" etc. What does this ACTUALLY mean? Why has this been so difficult to implement because from a player point of view it makes absolutely no sense. It's frustrating. Surely the technical framework can be implemented as we've seen it with Stadia2 comments 61 views last activity
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Right now, as things stand: Cleansing a hex makes a loud noise. Blessing a dull or hex makes that special boon noise Blessing a hex should make a different noise. I've had games on both sides where a hex was blessed and I didn't notice until later because it made the same blessing noise as if it had been a dull totem that got blessed. I doubt having it makes both sounds overlapping each5 comments 42 views last activity
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Boons are too strong. Well not really. 2 out of 3 are pretty much just okay but the third one is op. We all know which one I mean... And the nerf in the Q&A stream is a bad joke. It can stay by 100% but change something else. Give it a cooldown. When a killer destroyed a boon it should not be possible to place it right away again. Give it a cooldown of like 30-45 seconds.17 comments 152 views last activity
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There's so many offerings that most will never use making it hard to sometimes find a good one to use. It would be nice if you could trade in offerings for a small amount of blood points allowing to clear the unwanted offerings while still getting some use out of them. This would be a step towards making prestige more appealing. As an additional quality of life you could have all current offer0 comments 1 views last activity
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Instead of removing tiers What about to have a chance of getting a perk tier 2 or tier 3 in the bloodweb without having previously tier 1.4 comments 61 views last activity
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It's been a while, but here I am with random ideas again. So I feel like the Swarm doesn't do anything and survivors can repel it too quickly. To make the Swarm more of a threat, why not add the Severed Hands and Thick Tar addons as base kit?10 comments 161 views last activity
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Straight to the point, here are my suggestions/ideas/Wishes for some "meh" killer perks that need some love. Agitation: Keep current mechanic and numbers. Add new additional mechanic: Hitting a survivor while carrying another survivor regresses the carried survivor's wiggle progress by 5%. Blood Warden: Rework- Token based, every hook= one token. Each token = 5 sec. Once Exit Gates are opene5 comments 91 views last activity
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Stun challenges like Back Off! or Whatever It Takes need to have their description changed from "Stun the Killer x time(s) " to "Have the Killer let you stun them x time(s) ." Killers have enough counterplay to not ever be stunned . Survivors cannot stun killers; killers can only let themselves be stunned. Pallets? The killer can respect them Decisive Strike? The killer can wait it10 comments 731 views last activity
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It serves no purpose beside irritating killer players, it should be removed from the game.4 comments 101 views last activity
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First things first: I love this game. But it’s not perfect. So here’s my ideas for balancing both sides. Right now, a lot of Killers are tunneling and camping to get kills and raise their MMR. And Survivors are playing selfishly for the same reasons. My solution to this is to change the way MMR works. Create a system that forces players to “play nice” and stop being toxic. Introduce more nuan2 comments 41 views last activity
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Almost every nobody streamer I come across when playing is using stretched res. Gee, I wonder why. Apparently, it's easy for you guys to fix so I really don't understand why this is still a thing. It's completely unfair for some players to be seeing MASSIVE portions of the game world that others aren't.9 comments 71 views last activity
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Currently, Legion is a mending simulator with no real means of downing someone, and an ungodly Frenzy Fatigue. The fact that he is so boring to go against yet still a very weak killer needs to be fixed. To start, let's incentivize them to Slash only 1 or 2 survivors instead of constantly chasing all 4 to make them Mend all over again: Reduce Frenzy Fatigue to 2s, but increase it by 0.25s for e20 comments 381 views last activity
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Simple and straightforward endgame perk idea - a Hex that would spawn when the gates are powered (like NOED) that slowly passively regresses gate progress, preventing exit gates from being 99'ed. I wouldn't imagine it regress insanely fast. I think a perk like this could be used to assist the killer's dilemma of with dealing with a situation where survivors 99 a gate before unhooking someone aft4 comments 31 views last activity
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If I'm not mistaken, the reasoning given in the recent Q&A stream for why the devs don't want to implement the tutorial bots for survivors that disconnect went something like "we feel the human element is better than a bot". Devs, seriously, I don't think anyone would disagree with that statement, but that is so not why people want dc bots to exist (which do so, btw, on DbD mobile), you've c3 comments 41 views last activity
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Since the Devs have said that Legion is one of the killers they're working on/looking into for which killer will get changes next, I want to voice my opinions on the current state of The Legion, as well as things that I think might make them stronger. What the Legion excels at is game slowdown. Their ability to force multiple people to spend time mending helps to buy them the time the need to ge11 comments 81 views last activity
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If you unlocked cosmetics and charms on a alternate account on console.As a gamer who makes many mistakes, I and others would like to be able to transfer charms and cosmetics on a different account for the same platform.I'm not talking about if you got banned but simply made another account for said reason's being able to transfer between the two or this could be something the ticket people handl3 comments 21 views last activity
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Everyone who's good at this game and at least understands both sides knows that it starts out somewhat killer-sided, but the more skilled the players, generally the more survivor-sided the game gets. Easy fix: The upcoming HUD so survs know what each other are doing will help at lower MMR. Make NOED require 4 hooks beforehand to activate. No more noobs using this as a crutch to bully unpre9 comments 61 views last activity
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I realised that I've not actually talked about what I'd want to see for making solo queue better, and while I don't have that many ideas, I do think it's worth sharing the thoughts that I do have since that was quite explicitly requested by the devs themselves! So, for a little context, I personally play Killer a lot more than I play Survivor, but when I do take on that other role it's alway1 comments 21 views last activity
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Yesterday I played Freddy on the Racoon City map and I, quite literally, couldn't see anything because it was incredibly dark. Now, I have been playing Freddy for quite some time, and his dream world usually looks darker than normal on other maps, but on Racoon City it was literally unplayable. Is it just me? I play on PC and my settings are on "medium" with 90% resolution.1 comments 31 views last activity
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Dear Devs, Please, bring Kirsty Cotton as a survivor to DBD. So many possible cosmetics, she is a true survivor, perfect for DBD. Please. Thank you.0 comments 41 views last activity
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The new boon totems had a very negative effect on the power of the twins. And to improve this situation, I propose to give Victor the ability to break boon1 comments 21 views last activity
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Instead of trying to capture the nuance of what skill is in both survivors and killers, there is a very simple way of measuring skill/effectiveness in each match. Each player, survivor and killer, can get either 0, 1, 2, 3, 4, or 5 points that's awarded at the end of the match and your mmr rating would just be a running average of that 0-5 number (or you can make it 0-50, 0-500, etc if it's easie0 comments 11 views last activity
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So I've recently been thinking about horror creatures/enemies that would make good killers in DBD and would also introduce new unique techniques and game mechanics that survivors would have to deal with. After some thought into it, I came up with The Thing. How would The Thing work in DBD? The Thing as a killer would have two forms - Disguised as a2 comments 101 views last activity
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Slippery Meat should additionally create great skill checks on second hook skill check and give survivors the chance to unhook on their second hook13 comments 261 views last activity
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I am a horror junkie, and I wish that the moris and just normal gameplay was a lil bit more gory. Behavior, if you're reading this, make a setting where you can turn blood on or off, and then have an extreme mode! I would love this <33 comments 61 views last activity
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A system like they had in CS:GO worked really well, i believe it was called overwatch. It lets players (who want to do this) watch back other people's reports and judge them. if a report is valid it will send the evidence to the devs. Players names can be changed and the reported person is called: The Suspect.0 comments 21 views last activity
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Items already essentially give you a free single(ish) use of a perk. A Medkit is essentially a single use Self Care. We could add more items that simulate perks. For example, I’m sick of getting unhooked by teammates without BT. Have an item (pocket watch) that grants you the effect of BT after being unhooked, and when hit, the watch is used and disappears. Or an item that’s a single use detect0 comments 11 views last activity
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Hello, just one smol QoL buff that I wish were implemented in the base game. When you click on any characters info tap, you get their backstory and their teachable perks, complete with a litte checkbox, if you unlocked them. But the perk info is forever locked into the Lvl 1 version of the perk. How about, when you mouse over the perks in the character info screen, you see it the same way its0 comments 11 views last activity
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If you hang a survivor underground in Azarov's resting place, the path will be completely blocked by the killer's standing position on the underground stairs, resulting in a situation where rescue is not possible. I think we should either remove the underground stairway fence or widen the passageway. In addition, the L-shaped wall and window of the crow's nest are also slightly tilted to0 comments 41 views last activity
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Hello, now that Spirit with her latest nerf has counterplay and a lot of rather telltale signs what she is doing, I think it is time to tackle her biggest problem, ie that a meta survivor perk, ie one that you can reasonably expect to see two in the opposing team each time to play, sometimes up to four, hard counters her entire schtick, ie hunting by sound from the spirit world. Here is my plan0 comments 11 views last activity
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This perk is pretty weak right now considering the amount of gen rush in this game. Even if you get Penimento stacks survivor can easily negate them again just by cleansing that totem again. Killers rely on strong slow down perks to achieve a high kill rate. So it would be just balanced if killers could recreate destroyed totems of penimento again.9 comments 61 views last activity
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Hex: Pentimento is undoubtedly a very interesting perk. You could even say that he almost brought new mechanics. But ... It seems incomplete to me because of Totem Boon can resist Pentimento and you can say that it is a good counter to this skill. But as for me, this is just an unpleasant accident, the survivor may or may not have Totem Boon. Nobody knows about this until the match starts. An0 comments 21 views last activity
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If the DH isn't used to dodge a hit, you should lose the ability to drop pallets/vault windows for 3 seconds after. I can't imagine this would be to difficult to add, and would make Dead Hard'ing for distance much more difficult and require skill.3 comments 41 views last activity
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(WARNING - Major brain dump) There hasn't been a survey as of late, and after that Q&A - I sort of just wanted to dump some feedback/ideas, as I know many of us are not too pleased with some of the answers given. Some may agree with these ideas/feedback, some may disagree - but, I'd love to hear others feedback and ideas as well. Going to be breaking this down by Category - first by feed2 comments 70 views last activity
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As it currently stands, Dead By Daylight Adepts are completely optional; However, the Survivor and Killer Adepts are not created equal, and have vast difficulties between each other. The current Survivor Adept is escaping via exit gate or hatch with said Survivor's Unique Perks. The current Killer Adept is getting a Double Pip (Merciless Victory) with said Killer's Unique Perks. This post is m0 comments 181 views last activity
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I have played a lot of Legion, and I've though long and hard about their weaknesses. Here is what I thought about to improve them while still keeping their current mechanics. Art by u/Hotrod_McCoolguy, check him out: The Damaged Photo Retaken[SFM] : deadbydaylight (reddit.com) Basically, I added a bit of speed to Feral Frenzy because I felt the1 comments 31 views last activity