Blessing a Hex should give a noise notification
Right now, as things stand:
- Cleansing a hex makes a loud noise.
- Blessing a dull or hex makes that special boon noise
Blessing a hex should make a different noise. I've had games on both sides where a hex was blessed and I didn't notice until later because it made the same blessing noise as if it had been a dull totem that got blessed.
I doubt having it makes both sounds overlapping each other would be good though, the loud noise of cleansing a hex would probably drown out the more subtle noise of a totem getting blessed. But maybe have them both play one after the other, sorta merged together, to make it obvious what happened? Or an entirely new sound clip.
Comments
It is pretty annoying with devour since it’s not always lit up so you can’t tell right away.
I'd support that, just to make it a little smoother and easier to realise that your hex is gone. It's not always obvious, especially when it's a hex that isn't always lit up on the perk area like Devour.
I agree with this statement
I disagree, only because you allowed a survivor that long to bless a hex totem when it has an aura.
Then your argument is invalid, pretty much no killers have free time to actually defend totems.