DesertYoshi
DesertYoshi
About
- Username
- DesertYoshi
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Comments
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@Hanuka5 said:
Do you want to put your ideas on top of the existing effects or replace it?
Because i think the "blindness" effect of yours is weaker as the blindness we have atm.
You must have missed it, but it says:
My buff idea, to add on top of the current effect is this
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316619#Comment_3316619
Those stats, by the admission of the person posting them, mean very little. When you balance a game you don't just look at raw numbers and decide what to do. You look at context of the game as a whole and player feedback. Nurse was lowest wr killer in that batch. Can you argue in good faith that she's bad?
Sadako has a lot of stuff in her kit that works against her. Exorbitant teleport times. A condemned mechanic that never really does anything unless the survivors let it. Stealth powers with a lullaby, for God's sake. There are so many easy and common sense buffs that would make her many times better to play.
That's a wonderful point, YOURFRIEND. If you're going to bring up the kill rates that were shared by the devs, you have to bring Nurse into the conversation. She has one of the lowest average killrates in the game. Is she weak? No. Should she be nerfed? Yes. They are nerfing blink attacks and gutting her best addons.
So why in the world should Nurse, the strongest killer in the game as most would agree, with one of the lowest average killrates deserve nerfs, but Sadako, one of the weakest killers with an above average kill rate not deserve buffs? Killrates don't signify strength.
So either don't bring up killrates, or expect Nurse to be brought up.
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@jajay119 said:
There are enough killers that negate palates (Nurse, Legion, Plague, Huntress, Nemesis, Wesker, Knight, Artist, Dredge and now Knight all have anti-looping built into their powers) at this point, we don't need more of them. Onryo already has her teleport power for map pressure and phasing for a speed and stealth pressure- killers shouldn't have a counter to everything on the map, in my opinion.
Her data given by BHVR puts her at above killer average kill rate at normal MMR and within the killer average at high MMR. I don't think she will get (or needs) a buff.
Despite what you say, Sadako is weak. There's a reason everyone places her low on Tier lists. I think the theory Otzdarva had is fair. At low MMR, she's a stealth killer with strong perks. At high MMR, it's more likely that Sadako is using the Forced Condemnation playstyle.
I'm tired of the Forced Condemnation playstyle. I want it gone or heavily nerfed. I want other playstyles encouraged.
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@YOURFRIEND said:
This is good to me except for the walking thru pallets thing. I really really really wish people would stop proposing that. It's either at normal walking speed and busted or she slows down and it's not worth it. Not worth pursuing. Breakable walls might be okay. Mostly just for jump scares though.
Your distorted photo just gives her Dr's power which is pretty goofy. Dependant on them looking at her but still.
Everything else looks good. I think survivors should put TVs on a longer cooldown then her teleport in order to promote interaction but that's just a nitpick. I'd love condemned to do something else than it does now. It's so uninspired and cheesy.
I think the main utility that comes from walking through pallets would be what Wesker gets. A way to get through "god pallets". She can still mainly mind game on unsafe and decent pallets, but on pallets that you are typically forced to break, you could just avoid them entirely.
Distorted Photo is weird. I think some kind of Interaction cooldown would be neat though.
Last nitpick is totally fair. We'd have to see if the other changes are enough for Survivors to actually use VHS Tapes.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3052879#Comment_3052879
His add-ons yes, but not his base power. Think original Freddy to what we have now, or before his nerfs. Except, don’t do it like that...
they literally added speed and an insta down ability for feral frenzy chain hits, that's not only addons
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@GoshJosh said:
Rework Legion.
lol didn't they just do that
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@jesterkind said:
I've wanted something like the Trapper idea for ages, I think I've mentioned it like five times before in the past, so I'm fully on board. I'd edit the name and description of the Tar Bottle to fit, too-- the "Camouflage Kit", or something.
The Ghostface one might be difficult, though. As mentioned above, it'd clash against cosmetics and stuff- Ghosty needs to just be in a better spot overall to get away with stalking at odd angles and not being seen.
The way I thought they could get it to work is with a semi-transparent overlay texture. For example, take the texture of the snow, and lay it on top. It might be difficult, but Ghostface really suffers from bright maps.
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Firstly, an edit to Trappers addon
Tar Bottle
- A black, matte and sticky substance that when applied to Bear Traps, makes them far less noticeable.
- Colors traps according to the current realm
And here is my Ghostface addon
All-Purpose Cloak
- A cloak obtained by Olsen in order to hide in plain sight.
- While in Night Shroud, your shroud is colored to match the current realm

