Feedback and Suggestions

Our team will be happy to read these!
  • Its like in a hockey. When you are about to grab a puck, but then you take a shot. Isnt there a (consistent) problem?
    1 comments 31 views last activity
  • Make MMR based on medal points based on current player rank as opposed to kills/escapes, would force player to actually play properly instead of killers camping and tunneling and survivors not helping teams.
    2 comments 31 views last activity
  • What is your thougths about this ?! Do you agree ?
    9 comments 101 views last activity
  • Now, people rarely kick a gene for nothing. If they don't have Pop. Also, a breakdown can be fixed instantly, and it may not have any effect. It is impossible not to take into account that now the main problem is that the killers have very little time. Especially if this is a simple killer, and not Blight or a nurse. Therefore, I suggest increasing the base regression from generator breakdown to
    7 comments 41 views last activity
  • I feel like many people don't want solo survivor to get buffed because they know they will have to wait 6+ months for the killer to be buffed due to the survivor buff. It happened with keys and moris and I'm willing to bet it'll happen again. Just doing both together will fix the wait time for the killers
    15 comments 191 views last activity
  • Never got a chance to play him because I discovered DBD a year after his rework. He looked interesting and I along with many others want him back. At the very least, can y’all give him a brown bloodpoint offering that let’s you play as the old version? Is that too much to ask for? Still won’t be as fun as Spirit though but will anyone ever be as fun as Spirit?
    79 comments 1,141 views last activity
  • Yeah, they really do. Is not the first time, this happen to me every day and it is freaking annoying because there are people doing that kind of quests and I'm like 5minutes searching for totems and when I find out every single totem is destroyed. This is sooo annoying because I remember when I matched with a team where 3 guys had ''circle of healing'' and one guy had that cleanse 20 totems qu
    36 comments 471 views last activity
  • Nemesis whip or whatever it is called is way to overpowered. It can hit over pallets and windows, it can hit over short walls, and it breaks pallets on impact. Nemesis also has little to no slow down while whipping and recovering, meaning he can keep chase right on top of you while whipping at the longest range non-projectile attack, long enough to hit despite using dead hard to extend distance.
    11 comments 271 views last activity
  • No early game rework? ok give us the killers corrupt base kit. We already know that this perk is balanced survivors are used to it know how to play against it and killer would have a tool to fight early game genrush. BT base kit is whatever for me i almost never tunnel. Its not a big deal and it could be very fair to have these 2 perks base kit. Please devs for once!
    2 comments 21 views last activity
  • Personally, I'd like to see some cosmetics from Halloween 2018 and Halloween Kills. I main both Jake Park and the Shape, and I wish Michael looked like he did in his latest bloodbath. By no means will I try to persuade, beg, or guilt-trip, but I thought that it was worth bringing up, since his appearance in his latest two movies is considerably different. Again, if this ends up not happening, I d
    0 comments 21 views last activity
  • Steamworks Development - Steam Deck Anti-Cheat Update - Steam News (steampowered.com) Hopefully you guys avoid adding the EOS version or haven't spent that much time on it now that this is available.
    0 comments 1 views last activity
  • This isn't a change I necessarily think should be implemented but wanted to see what other people thought of it. So what if they removed hook timers, so a person could theoretically stay on the infinitely, but while a survivor was on the hook gen speeds were halved and for each survivor that was hooked it'd be an additional 25% debut to global gen speeds. My thought process is that this would
    82 comments 632 views last activity
  • This bug makes chases seem more fun! Please make this a feature for legion when you do rework them I wanna go crazy and go stupid! https://imgur.com/gallery/X5NXWmA
    2 comments 41 views last activity
  • So i am a killer and should i kill survivors or should i be a real killer just before all gens been done and then be a good kil i am sorry a good person and open the gates for the survivors escape ?!... Since the end game collaps does nothing and survivors can still waiting near the exit gates for the last second to escape tbagging and all that.. What is the point of it i don t get it...
    5 comments 131 views last activity
  • I know Smash Hit isn't a very great exhaustion perk so I was thinking about making a buff to it to help you escape after you land it. When you stun a killer with a pallet while not exhausted(Aka when you get the speed boost) you deafen the killer for 5(8?) seconds. This would let you escape more easily while also buying you a little extra time even if the killer does find you again. This also f
    1 comments 21 views last activity
  • My suggestion is that the both of them should have a cooldown after they used they power.The Wraith abused his bell without any cooldown and The Nurse with teleporting(even though she has a little cooldown after she miss the atack, its not enough). I think I am not the only one who thinks the same.
    20 comments 171 views last activity
  • Make corrupt intervention basekit for 30 seconds, if you equip the perk it last the whole 2 minutes. I don't see why it's so hard, it make survivors run away from the gens they spawn at and they try to find another, not starting the match with 2-3 survivors on 1 gen and it's completed in 30 seconds, gives more chances for the killer to start a chase early and apply pressure early making the e
    2 comments 121 views last activity
  • I want to start this off by saying that I understand that the Killers should have some advantage, considering that 4 people are working against him. Although I believe that to be true, I think there should be some changes to survivors. After I got "Moried" the other day I really got to thinking about some of the things that Survivors could benefit from. I would like to propose a few ideas, in hop
    20 comments 281 views last activity
  • please buff the spirit. its the weakest killer without good add-ons.
    10 comments 121 views last activity
  • I'm not giving ideas on powers or passive abilities, but I'm asking in terms of since the rights have been sold to w orldwide distribution rights to Screen Media. So as far as I can tell, victor has nothing to do with the character anymore. So that being said, would it be possible to now see the creeper in the game?
    13 comments 622 views last activity
  • Slow to walk Slow to aim 32 m terror radius Just wow. I know he needed some tweaks with the quick scoping into a hit but man you really just pile drived him into the ground eh. His aim is so slow, survivors can round a corner and break line of sight while you raise the gun, you have to be right on top of them for a good shot or its just too slow and by that point you might as well just swing
    15 comments 132 views last activity
  • Seriously why nerfing the % of the healing speed when you could just add huge cooldown on it like 120/140/160. Or devs could just make the perk be shutdown after the survivor create a Boon Totem... I still don t understand why survivors still can create multiples boon totems and killers can t. And yet, yes i know that theres a perk to that you can create hex totems but is not infinite like surviv
    2 comments 41 views last activity
  • Please do. Its insane that I need 300k bloodpoints (sometimes even more) to unlock new teachable perks on each character every time a new survivor/killer is released
    1 comments 11 views last activity
  • So for a little context I am a cenobite main, I have pit a ton of hours into him, so I feel I have the experience to voice an opinion on the subject, so my first idea. - Have his chains break off the environment similar to deathslinger I feel it's a little unfair at the current moment to have your chains immediately broken, so to compensation for this I think having his chains break off a in a
    3 comments 31 views last activity
  • There isn't a 'Delete Discussion' Button and I reflected back on what this used to be, and I kinda didn't like it. It was unrightfully mean to the devs and I wish I had an official option to get rid of it.
    2 comments 61 views last activity
  • Dear Q&A moderator: please don't waste 1-2 minutes to pronounce the question author's username. It is not funny and nobody really cares. We just want to hear the question and the answer. During the last Q&A during every question you wasted a minute to try to figure out how to pronounce someone's username.
    4 comments 81 views last activity
  • There are many killer perks that are very good and give them a good advantage/control over the game but the perks don't carry them to a win. During end game if the survivors don't remove every totem from the map the perk activates. This gives the killers an increase on speed and instant downs. This perk is strong enough when activated to eliminate full teams in the end. A perk that can do all thi
    53 comments 512 views last activity
  • Since survivors have pallet and dead hard validation, how come killers don't have grab validation. Grabs are literally impossible because of the ping from dedicated servers. Another example of survivor bias.
    13 comments 181 views last activity
  • Option to share the perks to teammates when in the match . Everyone can see which perks I'm using. Note: the lobby chat is useless and people don't pay attention.
    2 comments 11 views last activity
  • Looking at Oppression, Dragon's grip, Thrilling tremors etc. Let's compare DG and Blast mine: Blast mine is active for 45 seconds and if it didn't work you can reactivate it immediately until it works Dragon's grip is active for 30s and goes on 80s cooldown if it didn't work. 80s is a full gen time. Survivor only needs 66% of a gen to charge a perk once and forever until it works. Why 80s coo
    0 comments 11 views last activity
  • We need stats for low, mid, high mmr. You dont need to tell use the range or numbers of the SBMM but at least split the results up. Itd make better stats all round and be far more useful
    2 comments 21 views last activity
  • Unskilled hard is the most cheap, broken, and overpowered thing in the gaming history(Even old anakin was more healthy for battlefront) Destroys the gameplay destroys the mind games destroys your skill as a killer. Please remove this cursed #########.
    2 comments 31 views last activity
  • So I noticed that when people here are not complaining about Dead Hard or COH (which I did as well) the main discussion is how toxic SWF are and how they make the killer games miserable. Now do not get me wrong, I have 2k hours in the game and when I play with my friends who are similar skill to me even without comms since we all have basic DBD sense it's mostly an easy mode where unless we a
    12 comments 331 views last activity
  • Now don’t get me wrong, I know Dead By Daylight is an asymmetrical horror game and that the fact that FoV in this game is restrained to 87 (weird number) is due to balancing, that said: Most killer mains I interact with do want a FoV slider, or even just a Shadowborn buff to make the game look and FEEL better during long gaming sessions. A FoV slider would be preferable that said, since some pe
    13 comments 331 views last activity
  • Survivors are basically skins and I hate to see things collecting dust on the ones I don't play :( Addons can be included for survivors. For killers obviously they would have to stay separate.
    13 comments 151 views last activity
  • Survivors that use boon perks always boon the hex instead of breaking it, if undying would go back the way it was they would need to break the hexes to make sure the hex be gone forever, if they boon every time it might take them way more attempts and take them way more time, forcing them to break the totems will reduce their ability to set boons everywhere there's a totem and allow killers to us
    23 comments 201 views last activity
  • I think there should be taunt dances in the game. all characters should do them, but doing them paralyzes your character and for the killer, the camera goes into 3rd person so you can see it. The dances award blood points so there is incentive to do it but at great risk of wasting time or getting killed. Just an idea.
    7 comments 141 views last activity
  • I'm not sure if game would survive at that point, less killers equate to less matches, aka death of the game.
    0 comments 31 views last activity
  • I was wondering if anyone else has the same "issue" as me, with the individual killer-chase music. I am instantly getting a headache from certain chase-music when i hear them in game/stream. For me this mainly applies to the Cenobite, up to an extend where i have to mute the stream, whenever someone is playing him. It currently makes it unplayable for me, because i do not wanna have to "thro
    1 comments 111 views last activity
  • i would like to get a reward for my hard work of getting all the masks for bubba. the 6k shards are nice, but are given to everyone that played bubba ever, 1 match and bam u get 6k shards after when those masks get removed. that way, it basically ignores the fact i worked so hard to get all those masks. a cool idea i thought is maybe get like 250k bp for each mask i got, i would say more bp but
    5 comments 61 views last activity
  • Hey BHVR I have a small suggestion. With the Legendary Cheryl skin that is Lisa Garland, can we have either the base skin, or a version of it, that with each hook she has more and more blood on her face as per her death cinematic in Silent Hill? It would be a lovely nod to her 'death' in the first entry of the series.
    0 comments 11 views last activity
  • From my understanding of what was said in the QA, Match Making is currently broken into two parts. The Matcher - Matches similar MMR players or ones that have been in que for a while. The Checker - Guesses which side will win the match once it begins loading. From what was said in the QA The Checker knows almost all of the time which side will win and The Matcher prioritizes lowering e
    8 comments 21 views last activity
  • i believe that Artist’s ability to injure survivors should be an add on instead of her ability. It takes away the ability to loop and I think that’s what makes dead by daylight fun
    25 comments 351 views last activity
  • why I wrote this After seeing the Q&A stream just recently, I've realized that maybe I should put my idea up on the forums, I did not realize that the devs actually read the forums (maybe I should have) and that makes me happy. Even if my idea isn't considered, I think that if it can be read by the devs and the community, maybe something good could come of it! introduction My idea is th
    0 comments 74 views last activity
  • The bad communication and egoism in solo queue is a big issue in Dead by Daylight, most survivors don't know or simply don't care if an other survivor runs Plunderer's Instinct, so my idea is to make Plunderer's Instinct a range Perk for other survivors (I think of like 4 metres, that's the same range as Prove Thyself), so if someone "steals" a chest in front of a survivor with Plunderer's Instin
    0 comments 11 views last activity
  • The Phantom Killer Power: Ability to place an 'x' number of phantoms around the the map. These phantoms can be switched to and controlled by the killer momentarily before disappearing. The user is then switched back to original killer. If the killer successfully hits a survivor after switching to a phantom he remains that phatom until they decide to switch to another. This Killer has a
    1 comments 21 views last activity
  • Allow killers to break totems instead of snuffing them or add a mechanic where if a boon is removed from a totem either through survivors moving it or killer snuffing the totems is destroyed. This infinite boon totems is way to overpowered and snuffing is the opposite of useful for the killer
    7 comments 161 views last activity
  • Very straightforward thread. There are a lot of perks that I think are really cool in concept but are far too weak to see any real use. The following is a list of perks that I want changed to make them more fun and usable, because I think some cool, fun stuff can be done with them. No One Left Behind: This perk has received one major change since the game was released in 2016, and it was a
    1 comments 41 views last activity
  • The recent q&a stream had a graph showing stats for all killers across all mmrs, but later there was talk about how twins does badly at low and mid mmr but great at high mmr. In the future, when posting killer stats, could you post different stat graphs for different mmr? low, high, mid etc.
    1 comments 11 views last activity
  • Hello there, some of the killer players take way to quick and toxic and they were unstoppable with some exposed and survivor killing perks. I need your suggestions on making new perks if you can.... Perks that can counter Bubba's Chainsaw, NOED and The Oni's Demon strikes, preventing you getting insta-downed Perks that can give you quick reaction to avoid attacks when you're dropping pallets o
    19 comments 231 views last activity
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