BirdSpirit
BirdSpirit
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- BirdSpirit
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This happens to me too often on hag.
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Twitter.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809242#Comment_2809242
There is no counter buff because that solution on its own removes the unfun factor while not making the character worse. The camera swing is still there, it just won't benefit people puttin 10 traps under a hook.
But if you really insist on a counter buff, for each trap that doesn't cause the camera to swing, the survivor's movement speed is reduced by an additional 5/2.5/1/.5 % (amount decreases for consecutive traps).
Sure I'm cool with that.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809231#Comment_2809231
1 only affects bad hags that need to put all their traps in one place.
> I don't ask for NERFS, I ask for removing unfun mechanics and COUNTER BUFF the character so they aren't nerfed.
You said you aren't asking for nerfs. So what is the counter buff?
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809219#Comment_2809219
1. Not really. It only nerfs hook camping with 10 traps. A good hag doesn't need 10 traps at a loop to mess your camera. Also, the cooldown should be really small, so you don't get your camera ######### in all directions by 10 traps. Only a one time thing.
2. The useless addon has massive downsides. This change is just making hag have a chance at catching up after the camera swing is removed, not removing her ability to teleport.
I fail to understand how 1 is not a straight up nerf. I agree with all your points, but there is no counter buff here.
If you wanted to have both 1 and 2 then maybe.
The problem with removing the swing is that hag needs to herd people into another trap to actually get a hook. Removing the swing prevents that.
If the hags you face are so bad that they have multiple traps in range of one another around the hook, then do gens. Same strategy against camping.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809203#Comment_2809203
Hmm, I have 2 things in mind:
1. Either make the camera swing work only once per survivor (maybe a 2-3 seconds cooldown)
2. Add a 5% slow after activating a trap.
1 is a straight nerf and 2 is already part of a useless addon.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2809158#Comment_2809158
People like only reading what they like.
I don't ask for NERFS, I ask for removing unfun mechanics and COUNTER BUFF the character so they aren't nerfed.
NOED is extremely unfun to face. You can bring arguments as to why it is counterable or bad. I don't say it's good or not. It is very unhealthy and it should simply be changed to something just as good or even better, but not something that is an unfun mechanic.
Also, fun DOES matter in a game, because that is what keeps it relevant.
I'm curious, what counter buff would you suggest if you want the camera swing removed? Just note that it is a pretty powerful part of her kit.
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It's also a frozen, Star wars, lion king reference
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I would honestly prefer if all add-ons we're actually helpful, especially if common.
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Played one killer game tonight and all I heard was clicky clicky clicky clicky clicky. Like they all died but it wasn't fun.
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I don't think dbd has the population to support this. Matchmaking would just be even more inconsistent.
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I don't have 2 in particular that annoy me a lot so I'll go with the traditional nurse and blight.
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If I choose D, do I get to lick it off Rin's face afterwards...?
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You would think that logically those offerings would actually decrease vision radius but noooooo they just add a clump of floaty see-through black clouds every few meters.
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The hag one with 2 faces
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@Lunairtic said:
https://forum.deadbydaylight.com/en/discussion/comment/2807985#Comment_2807985
This isnt a hack. It's a console exclusive issue.
Console is unoptimized then I guess? I don't know what the issue is then. I play on PC and I struggle but if I correct my strafe timing it's fine.
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I mean there are killers that are very obviously stronger than others but there has not been a pattern that shows power creep. Nurse and blight for example were released a while back and are regarded as the strongest. Huntress is incredibly popular and the majority of other anti loopers are just worse huntresses.
M1 killers being weak became a little more pronounced with CoH but that issue mostly affects the hit and run killers like wraith and legion.
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I would be tempted to buy but BHVR has disappointed me too many times in my short time here to justify spending more money :(
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@Zorandul said:
Hello, I`ve recently started playing Artist and sometimes I have problem with charging Birds of Torment. I have no idea if it`s a bug, or if I`m doing something wrong. Could someone help?
Sometimes when I charge the birds (holding Power button), I just can`t "put them on the field". I make sure that I have all charges ready, so no cooldown is happening. I start charging, charging finishes and nothing happens... No "blue line" shows up and no button prompt to send crows. While holding the right mouse button I`m still at full charge, but that is all... Clicking with left mouse (Attack) button doesn`t do anything...
I have to release the charging button and try it again. And it might work, it might not. This problem shows only sometimes, but still several times throughout one match and when it happens it is very frustrating. It might take me several tries to send crows out and it completely destroys the handling of the killer in that moment...
I was gonna post this earlier because I also started playing artist haha. I went to the wiki and I think my issue was I wasn't walking far enough from the hooked survivor or from another bird I put down.
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Welp now's the best time to play if you want to see all the grades that have no correlation with MMR at Ash.
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There's a hack that straight up prevents you from moving but other than that it's manageable with correct strafe timing.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2807544#Comment_2807544
Survivors 'abuse' boil over: ๐ญ๐ญ๐ญ๐ญ nerf the perk game is unplayable we can't hook in rpd library
Killers abuse library top hooks: 'get over it'
The hypocrisy is real. Why didn't you just 'not chase a survivor in the library' too?
Why do you assume those 2 populations are the same people?
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They'll just go to the next line.
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Just give perks point value and you can only have X points worth of perks or something. That's what VHS does.
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That is a huge wall of text that needs more periods lol
The only M1 killer I play is hag and I easily got to Iri 1 with her because she can shut down loops. So can't give too much advice for GF other than lean stalk and only fill up the meter when you're close enough.
Part of playing killer is knowing where vaults and pallets are so you can drive survivors in a certain direction.
Also huntress is good if you can't hit ppl in melee.
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I don't dislike playing against her but I dislike the rng of her party hats. It's holding her back from being buffed to consistency.
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@neb said:
Weird how some survivors don't like going against nemesis and pyramid head and think they're horrible designed killers because "anti loop" when demogorgon is literally anti loop himself but people don't trash talk him because "oOOOo DemO PUppY". Not saying people should hate demogorgon, I'm a demo main, but the double standards from some survivors are insanely odd and mind numbing.
Are you just trying to start a fight for no reason?
Demo isn't anti loop.
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Still nothing zzzz
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2803062#Comment_2803062
Something like just leave AFTER a skill check ends.
Skill checks occuring are entirely rng. Just because you popped one doesn't mean another won't immediately appear.
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@Lucario576 said:
Maybe have dead hard not gain any distance, but give you invis frames only
This.
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2802184#Comment_2802184
Absolutely not, then killers will not even see when it has been spent (when the animation doesn't bug)
I mean then give it a working animation?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2803010#Comment_2803010
They DO have control though, just hard.
You don't. You cannot humanly react in time if the skill check spawns right as you let go.
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I don't get why some people are arguing that survivors should get punished for something they have no control over. This seems like a common thing in the game. Getting farmed off hook. Getting face camped.
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Predator is worse imo.
Btw can spirit see blood from Bloodhound while phasing?
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I feel like NOED's impact is significantly less than DH. DH is active the whole trial and is used to extend looping time. NOED just acts like a contingency plan.
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Look at the trap
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I don't think it's dependent on being on steam or epic. It's just BHVR failing miserably like with everything else.
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Looks like they're still missing a very high % of people. I don't have mine yet either.
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@AgentTalon said:
https://forum.deadbydaylight.com/en/discussion/comment/2798461#Comment_2798461
I always pull the TTVs up on my phone and if they are being bad teammates or toxic it's time to stream snipe survivor to survivor. Nothing makes DBD more fun than watching a streamer rage, actually makes DBD pretty fun.
They act like dummies for views but get instantly enraged if anyone else does the same thing.
I actually just avoid ttv lobbies nowadays
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I mean yeah no #########. Every TTV is complaining or mocking someone the moment I tune in.
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Just needs a toggle option so that I can permanently turn it off.
The chat filter reminds me of another game I play where all possible bad words of like 10 languages are banned so people have to insert numbers and random ######### just to have a convo. You can't say the word assassin cuz of ass lol
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Hag. She's not meant to be a chaser but more of a prediction killer. Start with your web in the middle and gravitate towards gens closer together. Once you pull one survivor into your web they will all come and get stuck. She's very powerful for shutting down loops and making saves very risky.
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Me too. When I first started playing killer I was overwhelmed by the same noise notification being spammed over and over again because I had spies and I think something else.
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They took all the envelopes.
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There needs to be an announcement about this bug.
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@Noz said:
I thought about this some more and i think bringing iron grasp is the correct response.
From now on every game i will just run:
- I ron grasp to counter boil over.
- I'm all ears to counter lucky break.
- Franklin's demise to counter items
- Lethal pursuer to counter initial stealth
- Discordance to counter prove thyself
- Deadlook to counter prove thyself
- Ruin Undying to counter holding m1
- Brutal strength and fire up to counter gideon
- Thrill to stop people cleansing my hexes
Still don't have a perk counter for circle of healing, but once there is one i will add it to my build.
Nurse's calling and sloppy butcher against CoH. Undying also works since you can see around dull totems.
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It's another one of those "This is why we can't have nice things".
If someone is racist, they're going to find a way to be racist no matter what. Taking away these "tools" doesn't change how they act. BHVR actually being vigilant about this behavior and actively banning it might tho. But it's probably "too much work".
As for the shard thing I'm just speechless at this point. BHVR is a literal meme.
If you are not satisfied with the way they handle things, "go play civ". Don't support them. Don't buy auric cells. I regret that I put a bit of money at the beginning into this game. They don't deserve it.
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Yeah this ######### is messed up.
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I love this. It's hilarious.
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@ObservantOfTime said:
Kick more gens / pallets / walls, and extend your chases even if you just got into range, run for another 10 seconds. That should help out with the hunter score. Let injured people save and trade hooks. Draw out the game, which should be fairly straightforward if there's a large mismatch in skill. 5 minute 4k barely has enough time to accumulate much of anything score and emblem-wise.
That's the point. Why do we have to purposely extend the game? There's no reason to have such a system.
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@Mr_K said:
Very little chase and brutality. Kind of tells me you were hitting injured survivors all match. (Silver Chaser and Gold Malicious) Possibly around a hooked survivor, (bc Hag). Gold Devout shows you were able to hook all four survivors, but if you want Iri you're going to need 9 hooks. Ofc survivors can kill themselves on hook to deny this emblem.
That's the point right. The game has outdated parameters for advancing in grades.
If I remember correctly 2 people ended up in the basement this game which snowballed into a 4k from there. Weird af that you get punished for 4k with less hooks.