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AgentTalon

AgentTalon

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AgentTalon
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  • Honestly, I just got bored. There are like a million perks in this game but you only see maybe 12? That's both Killer and Survivor.

    There are 26 killers but I only see 4-5 of the entire roster with maybe 1 game out of 50 any of the lower tier killers.

    I somehow get the same 3 maps on a seemingly endless rotation (RNG I know but still boring)

    In its current state, there are better games to play and this advanced game of Tag has gotten stale.

  • @AetherBytes said:

    I've been on the other side of this too much; I'm literally across the map, guy gets hooked, im like "The others will save him while i keep gen progress going."

    1:30 later I'm making a mad dash to the survivor wondering why they arent saved yet only to find tweedle dee and tweedle dum playing BM simulator with the killer 2m from the hook.

    So much this for me as well. I'm the maximum distance from the hooked person with 2 other survivors crouch walking around the hook for a minute before they run away despite the killer being out of Kindred range. I honestly do not understand 90% of the solo q players out there.

  • I'm closer to 60% since last weekend. It's been crazy how many Blights I see and I'm not in super high MMR so I'm actually suprised.

  • I'm honestly surprised the game actually has so much life in it. I enjoy it in moderate doses but if I'm honest almost every match is the same or 90% the same, the killer roster seems deep but only 4-5 killers are actually competitive, and the community is super toxic (lots of games are but add that to the overall list).

    Add in updates that break stuff, graphics from 2013, horrible console optimization, no cross progression, brutal grind, etc. I also agree it will be around for some time but on paper it should have died after year 2-3.

  • Like others have said. You either have to pick specific killers with specific kits or put yourself at a massive disadvantage and run any other killer/kit combo and know a 2k is a long shot.

    I'll play a few matches as killer a week but they are always with meme builds and I know that I'm likely not going to see more than a few hooks. That's fun for 3-4 matches total and then it's back to survivor.

  • My MMR as a solo survivor puts me in the "All Killers Run NOED" world so I bring 1 anti-totem perk and cleanse them as I go. If we are making good Gen progress I'll swap over to finding them all myself because if I don't the solo Q folks seem to ignore them totally 90% of the time and get us all killed with NOED.

  • Same here, out of the last 7 games 4 were blight, 2 huntress, 1 artist. Same stats over the weekend and last week for the most part. Just getting a bit duller to play survivor IMO.

  • @q6iha34x1r69psli7pg said:

    Antiloop: nurse, blight, maybe spirit.

    Maaaaybe Pinhead if you are really, really good with the chains and have the right add ons. But that's a reach I admit.

  • I really thought I was going to make him my main but between crap controls on the chain (console of course), him breaking his own chains, the total slowdown to actually deploy the chain, and the box almost requiring specific add ons/perks to really be effective I just can't play him regularly.

  • Isn't camping already balanced out? Killer camps, you do gens, get BP, escape, get BP.

    Getting camped sucks but it does totally tie up the killer and free everyone else up to do gens and get to the next match faster.

  • As a solo Q only player, I have just accepted that 75% of the player base wants to escape as quickly as possible and do nothing for teammates. IMO there is a huge player base that simply wants to speed the Gens and get out, no chases, no rescues, no totems just Gens, hide, escape.

    Once you realize and accept that you can play matches for maximum BP and know that if you get hooked you'll likely get to stage 2 or die before anyone helps or get farmed. So expectations are super low but you play the way you want, for me, that's maxed BP, and then when you do get a good teammate it's just a bonus.

  • @SunsetSherbet said:

    It's amusing to me to see anyone defend the grind. Makes me think some people will defend anything just to be contrarian.

    Some people, who have a never-ending amount of free time, think that doing and defending a broken grind makes them some kind of special. It gives them some misguided sense of accomplishment they think other people view as an achievement but really everyone who is not like them, the majority, just thinks they are wasting time on a broken system.

  • Now if by non-humanoid we mean it can't be bipedal and resemble humans then I'm going with the Critters for "Critters".

    If it's just anything non-human I say Pumpkin Head. I know he resembles Demo rather closely but he could have some kind of power that revolves around being powered up against the obsession. In the movie, he has a target that he is relentless against so an obsession-based power could be cool.

    Maybe there are totems on the map that survivors can use to remove the obsession from themselves and pass it on? Pumpkin Head gets increased speed when chasing the obsession and hell why not something like blindness/exhaustion on hit.

  • Fav: Flashlight bros who don't realize I have lightborn and get bonked

    Least Fav: Teammates who hook farm without BT

  • @Mert_MK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2800136#Comment_2800136

    I like most old stuff in dbd as well (old maps, animations, billy and freddy from the top of my head) but i wouldn’t say everything about old dbd was good. Infinites, 5 blink nurse, Legion, Spirit… big yikes :x

    As a player who picked this up around year 3, I would love to see a limited-time event/playlist that supported the OG release. It sounds just insane compared to what we have today.

  • Perfect, toss in console, Epic Store, and anything else it's on and you have more than enough folks to run two lists.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799528#Comment_2799528

     "this build allows me to do everything that i can to help my team while minimizing risk (something solo queue players never do)"

    Well, some solo players must do this because you just wrote you do. You won't be the only one.

    Personally I always try to run BT because I'm the type of player happy to swap places and die on hook if it means the other person escapes death. The only time I care about escaping a match is when I have a Tome challenge or daily where it is required.

    I run that same setup but swap bond for kindred here and there or swap it out for whatever challenge perk I need

  • Not going to happen but how fun would it be if a game that loads up with a 4 Man SWF required 6 gens to be completed? Just a fun outside-the-box idea.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799479#Comment_2799479

    comparing apples to oranges. Your comparing a multi billion dollar game To a game that doesn’t make in a year what any game company makes. BHVR makes 124.2M a year. While activision in 2020 made 8.09 billion dollars.

    Of course the ######### game company with billions of dollars will have the best anti cheat system. But that’s still no excuse to have hackers in this game but comparing them to a company that is a juggernaut is unfair

    True enough but you can't say that DBD even has an anti-cheat comparable to their size and cash flow. I don't expect DBD to have a team to instant ban someone in-game but having streamers cheating is something that no game should have happening. Unless it's like a indie title 1 person made and let loose in the wild.

  • With the player base in DBD I really do believe you could add a soloq only playlist and things would be fine. An easy way to incentivize killers to join the SWF queue is just to double the BP you receive. Anyone who feels comfortable with the killer game as it is now can join the SWF queue and get more BP anyone new or looking to have less sweat can join Soloq and get less BP.

    I have seen 0 evidence of any real data that would lead me to believe the player base of this game can't support this split. I mean what's the average player count on steam alone?

  • I find it hilarious that you can pull up a good number of CoD streamers who spectate, see a cheater, report them, and within the match they are banned. Yet in DBD you can literally stream yourself cheating and nothing happens.

    It's just wild!

  • If we say videogames only I'm going to say the Xenomorph from Alien Isolation...see what I did there!? Video game and movie!

    I would also take the Necromorph from Dead Space 1 & 2, 3 is dead to me.

  • @BirdSpirit said:

    I mean yeah no #########. Every TTV is complaining or mocking someone the moment I tune in.

    I always pull the TTVs up on my phone and if they are being bad teammates or toxic it's time to stream snipe survivor to survivor. Nothing makes DBD more fun than watching a streamer rage, actually makes DBD pretty fun.

    They act like dummies for views but get instantly enraged if anyone else does the same thing.

  • @[Deleted User] said:

    Throwers are a huge problem in solo queue. Run in for a contested save while injured. Shockingly fail to make the save. Then attempt to kobe when you don't immediately move to save them. That type of thing.

    I will say this as a solo Q player. If I get to the 2nd stage first hook while watching my teammates bless totems, literally stand still doing nothing, or just running around I will also let stage 2 go without even trying. You left me to die so now I leave you with an almost unwinnable 3 man.

    Oh 1 other rule for me. If you lead the killer to me in a chase and then try to F me by body blocking, throwing a pallet in my face, or anything like that I'm KMS on hook ASAP.

  • @JawsIsTheNextKiller said:

    Playing SWF is worse as you will win all your matches and then have to play against Blight every game.

    Hell even at my Mid-level ranking I play against Blight 50% of the time, not fun anymore. Blight, Huntress, Blight, Huntress, Blight, Blight, Wraith

  • @Carrow said:

    New players start with a rating of 900. The soft cap is 1900. The matchmaking is willing to work with a 400 gap. So if you just gotten to 1501 rating, you can verse the absolute best that have played the game for 10k+ hours. Flawless system, all praise Patrick for his genius insight!

    Good lord is that for real? A swing of 400 points in a system with only 1900 total? Wow, I would think they would swing 150 max or less. I understand that would make matchmaking take forever but still, 400 is just busted IMO.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2785100#Comment_2785100

    I mean of course. People tend to mistake "their fun" To determine how strong a killer is. And that tends to be any killer they can't bully and reliably escape against.

    Trickster isn't OP I totally agree but whooo boy is he unfun to play against IMO. I think people need to realize that nerfing killers and simply not enjoying playing against them are two different things.

  • I thought it was just me but I took a 3 months break and just came back for the event. So far 50% of my matches are against a Blight, seriously every other game is Blight. Not only that but because I play a survivor in the AM in CST US I am not getting good MMR matches at all.

    I'm up against super sweaty ultra-skilled blights and I am nowhere near that level. Combine those two items and it has not been an enjoyable return.

  • I like the idea of the gameplay changes but it for sure isn't a "horror" themed game at all. Visuals aside it could be really fun but I do agree that the look of it will automatically cause some people to ignore it totatly.

  • @Marigoria said:

    Most nemesis I find tend to be quite chill in my experience. I have the worst luck with huntress players.

    This has been me recently as well. Sit just outside the "camper zone" and throw hatchets and anyone who attempts to save. All this is on the first hook of the game. So far we always manage to 3 escape because we Gen Rush punish the camping but it sucks for the hooked person.

  • Can you remove end-game chat on PC?

    On PS5 I just make my profile impossible to msg unless you are a friend and I don't allow friend requests. Simple as that, no chat no toxic BS from others. Seems pretty easy to avoid with the tools at hand.

    That doesn't mean I think it should be allowed, real hate speech and all that but I have no idea how anyone sees messages if they don't want to.

  • @Steel_Eyed said:

    I’m on the other end of this topic. My grind is pretty much over. Everyone’s P3. The killers and survivors I enjoy most have all perks unlocked. It really wasn’t that bad to do (often finishing multiple prestige project during events like the one coming up) and I don’t know if this game would retain players interest if everything was just automatically unlocked.

    Dang, what kind of hours do you have on this thing?

  • Corrupt + Trapper makes it really easy to set up the final 3 Gen trap maze of Doom!

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597276#Comment_2597276

    Oh yeah true I forget about endgame chat sometimes coz I'm on console, when OP mentioned stopping toxicity I was thinking in game BM like teabagging and wondering how that would be possible?? But abusive messages etc. yeah that's toxic

    And is tbagging really toxic? I mean come on people it's a little VG model going up and down!

  • @tennmio said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589592#Comment_2589592

    Your opinion. I don't think that is crazy at all. I believe it is crazy to break down a human interaction into what you said. As if any interaction has ever been that simple. If it was we wouldn't be here having a discussion and if it was there wouldn't be wars. Would be a good thing but unfortunately that is far from reality.

    I absolutely do not view DBD as something I would call "Human Interaction". There is no voice chat, no chat at all (PS5), and only the occasional msg via PS5 party. Survivors and killers are just bots with differing difficulty levels.

  • @Tranquil_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597397#Comment_2597397

    You absolutely never "need to" prestige any character. Only do it if you truly, deeply want the bloodied cosmetics.

    That was going to be my comment. At level 50 you can just keep cranking out blood webs until you have all available perks right?

  • I was planning to main him just after release but I just don't enjoy playing as him. The big issue I see/feel is that his power just isn't great. It takes too long to startup, too long to recover from and the chains break on everything, including your own body.

    It's as others have said, he's basically a worse PH or Huntress.

  • Or hook them, or run a perk that makes flashlights not work, or a perk that reveals auras, or an addon they don't like, or punishing a farm, or slug them, or franklin them, or get a 1k, or get a 2k, or get a 3k, or get a 4k, or get a 0k. :-)

  • @lordfart said:

    I'm curious to hear your suggestion on how they are meant to fix toxicity o.O

    They could actually look at reports or establish a better system to submit chat logs. After that it's simple, drop racist, sexist, or violent chat and boom insta ban.

  • I picked DBD up like 2.5 years ago, played like crazy for 6-8 months, and burned out a bit. Came back after about a year and have been playing casually since. What seems to keep this game semi-playable is the simple fact that it isn't my main and I play about 2-4 hours a week.

    If I tried to play this game several hours every day I would never enjoy myself because there is no consistency in matchmaking so it's hard to play game after game for me.

  • You won't get it because the licensing would likely be crazy expensive but Scarecrow from DC would be awesome.

  • To be fair with so many of them I sometimes tunnel by accident. I'm not sure which survivor I'm chasing because 3/4 are the same model :-).

  • As long as Gens can get done it so little time tunneling and camping will exist. At this point in the game's lifecycle, you basically need to accept that these are strategies that killers will use and bring perks to counter or accept that some games will just not go how you want.

  • Killer - Kills

    Survivor - Escapes

    DCs or Perk or Offerings don't change any of that. Coming to the forum to ask people to be "nice" is just crazy.

  • Kills aside can we just have matches that don't end in 5 minutes? Seriously I either steamroll a group or get Gen Rushed, does no one want to actually chase or do any kind of secondary stuff?

  • @Johnny_XMan said:

    Am I the only one who has never legit ran Ruin/Undying? I personally find them to be overkill. They kill the challenging aspect of playing killer for me. I’d rather run Plaything + Lullaby so it feels rewarding to make gens more challenging for survivors.

    Just curious.

    Well, I don't even have Undying although I did just buy Blight. Maybe I'll give it a shot after someone has the teachable but for now I just run Ruin all by its lonesome.

  • @[Deleted User] said:

    I don't think solo queue necessarily needs to be buffed. Players are often really... sub-optimal and make poor decisions, position poorly, etc. It's not even about the chases half the time. Players have to be better. No amount of buffs will cause the player who hasn't been hooked to tank hits for the player on death hook in chase 15 meters from them. That's basic game sense that 90% of players lack.

    This is a solid take. I almost never see anyone body block or sabo in Solo. The occasional flashlight save but that's really about it. It will be interesting to see if the hatch change forces players to think more about actually keeping everyone alive now that they can't scope out the hatch at 2 gens and just wait it out. Not much I assume but still.

  • @FearlessHunter said:

    If it makes you feel any better I've died on my first hook 3 times in a row now because none of my teammates go for the rescue :)

    Ooof that feels bad, really bad. I haven't died on the first hook for a bit but I sure have gotten to the 2nd stage several times while I watch teammates sit in a corner and self-heal while impacted by sloppy butcher.

  • @ShinobuSK said:

    My survivor games are fine. What we need is BP gain increase for survivors

    True, true. I'm really working to max out some of my Survivors with perks and I just play killer all day now because the BP is so much better on that side of things. So Bubba/Pinhead makes me the points and Meg/Steve get them.

  • I've been maining him since release although I don't get much playtime on the regular I've been building up his perk list. Finally got Hoarder to show up after what must be level 70-75 so I'm excited to try that build-out.

    I have found that the possessed chain could use some kind of buff. They break too easy for how long it takes you to open the gateway, land the chain and get moving again. There needs to be something extra they do base kit to even that out a bit.

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